2nd Game Assessment
German 1
Buy: 3 art , 6 inf
Comment: Good buy for a Moscow crush. Good proportion, much better than in game one. Those arty’s come in handy
Combat Move/Combat:
Comment: All good except for SZ 111, not sure why you go in so light with that attack. Adding a bomber bumps it up to 80%, while reducing SZ to 110 to 90%- with a full scramble- which is unlikely. If this is about preserving your Air Force, ok.
The single province attack on France was fine considering your pace, meaning you’d be buying more slow movers in G2. Considering how abysmal the dice were, it was fortuitus.
NCM/ Place:
Comment: Leaving the AAA and Air force in Belgium was risky. A French strafe could take 2 of those. followed by a UK strike and 3 of your planes are gone with the wind. If I’d seen this the way I see things now, I would have seriously considered it. Would I trade 3-4 allied planes for 2-3 German ones? Probably.
Dropping a plane in Italy and one in Tobruck is pretty standard, but if I gamble with the Belgium move, I’m not doing Taranto, which means I’m def doing Tobruck. Now your down 4-5 planes.
Not adding anything to France , considering your high loses, told me Italy was going to take S France. Not a big tip off, but any info helps.
The transport/Cruiser- why not mover them back one spot to prevent a bomber strike?
Norway- Why not leave some behind and why not add an art and inf?
Russia 1
Buy: 12 inf
Comment: It’s ok, probably the smarter buy, although I do like the 4 arty buy a bit better. 95 out of 100, Russia isn’t going to do didly poo for 3 turns, probably more, so having those arty isn’t really needed and reduces the number of defenders available. However, in the event of a full Sea Lion, they may allow Russia to transition a bit faster to the offensive. I don’t really know this, as I haven’t dealt with a full Sea Lion. I’m just guessing. What they WILL do is allow Russia more flexibility in the province squabbles to come.
Combat Move/Combat:
Comment:
NCM/ Place:
Comment: Garbage. Belarus, Western Ukraine, maybe have the planes in Leningrad. Everything else is BS.
Keeping a guy or two in Cuac is a thought, those ME countries can be conquered later by Russia and added to their IPCs. 2-4 IPC’s and a handful of guys for later battles, but wayyyy out of position. I’m not experienced to know how and why to do this, but it’s an interesting thought.
The far east guys I’m cool with running. I just don’t see any value in keeping them there unless they can be used in combo with something else. Plus, Japan doesn’t know you are running for sure for a few moves. Those guys are either vital potential reinforcements or can be used better from the other side of China. The best they can do early is delay Japan for 1 turn. That’s my assessment for now until I see something I don’t know of yet.
Japan 1
Buy: 3 Tran
Comment: Keep in mind that I am stil mystified by J-3. So most of my comments will be out of a wealth of ignorance.
To me it’s either this, or 2 tran and a minor in Kiansu. I like yours better. Japan’s biggest problems are their lack of resources early and they are top heavy with not enough boots on the ground. I’m still unsure of how to best fix this problem.
Combat Move/Combat:
Comment: Good in Southern China too lite in Northern China. For Yunan it’s all about killing Chinese and setting them up to kill again in the next turn immediate. You did this.
NCM/ Place:
Comment: Why leave those guys in Manchuria? If the Ruskies double back, you have boats and will have to commit most of them, so f’ it, bring them forward.
Why leave a guy in Siam? He can help with Yunan next turn, in Siam he’s wasted.
Going dso lite on China in the North, now means you have a conga line of BS. You have a nice clump in Jehol, but who are they going to fight? This set you up for trouble later.
I’m less sure about the Navy; in that I think you know far better. I guess the Caroline clump is good for threatening Hawaii/ Queensland/Sydney. But it would be a bit more threatening with an arty. Your set up looks like you want to hold it, but go no further. Which would be awesome if you want to lash out. But not so awesome if you do not.
Where your moves are great is in how you are setting up defensive positions for that awesome triangle you develop in Kwang/Philippines/Malaya. Which become a rectangle when you extend into China.
Side Note: didn’t your assault on FIC mean that Britain/US was now at war. Clarify that rule for me please.
US/China 1
Buy: 2 carriers and 1 destroyer
Comment: A garbage buy. Pick one. It’s either Pac or Atlantic. The destroyer is a big yes, but everything else is a wash. The US isn’t strong enough to build a two ocean navy under a J-3. So either pick one and build there or just build the minimum and save if you are looking to mask what you are doing.
Combat Move/Combat:
Comment: Good attack into Yunan. Any Japanese killed is a good thing. I was sorely tempted to go with 5, but I think going with 6 was the better call. The funny thing is, my original idea was to load up Yunan and then flip them to Burma. I’m strangely glad that it didn’t go down like that.
NCM/ Place:
Comment: Another series of dumb placements. Put that navy in Hawaii. Load it up. I used to scorn the block move in the money islands, but I think I’m turning into a fan. Get that US destroyer over there. It’s either that or combine with the big boys in Australia. At the time I had no idea what they were allowed to do, and I didn’t ask, so I just kind of lamely scurried about with no plan for the future.
Good place for China, the best I could do under the circumstances. I figured anything more would in Yunan just be killed for no gain. Whereas now, I had a slight chance to hit it again.
UK1
Buy: UKE- Kind of a balsy buy in hindsight. Not sure it was very smart, but hey. Should of bought a tank or a plane or both in S Africa. I factory in Cairo would have been nice, but without knowing the turnout of the battles is pretty risky.
UKA- Good buy, but a tank would have been better, having a unit that can blitz in that front is pretty darn helpful
Comment:
Combat Move/Combat:
Comment: This was the best possible outcome for a north first UK offensive. I knocked Italy out of the Med in one move. Lucky. I’m not sure I will ever try that again, unless I have a way to bring guys to bear in a hurry in round two.
I should have also hit either Somalia or Ethiopia. Ethiopia would have been better-
But , then again, that would have left me with nothing for round 2. Just the two guys in
NCM/ Place:
Comment: Good place in Gib. I should do that every time.
Why not bring an inf to Perisa? Dumb.
Why not drop those India planes in Kenya and combine with the inf? That looks like a win/win. Especially if I attack Ethiopia.
The Navy. Dumb. Either use the des to block Sumatra . Take Sumatra. Or bring them to the Suez to deny Italy their NO next turn. Or both; without taking Sumatra.
In the end, I think getting UKE up and running is more important than padding UKP’s stack. Or a futile delay on Sumatra with inf.
The question is how quick do I want Persia up and running, I hate putting a complex in Cairo, seems a waste, but it’s really useful in keeping Italy down.
Italy1
Buy: 1 tank, 1 Wagon
Comment: What else are you gonna do?
Combat Move/Combat:
Comment: Not a fan of Bulgaria, that’s 4 Germans needed versus Russia. That plus Greece denies Germany 3 IPC’s a turn. And puts your Italian Armor out of position. After that UK1, all Italy was going to do was can open and turtle. And wait to pick up money in Russia.
Good attack on Tobruk. It was either kill the tank or withdraw the guys. Good choice.
I think I would have left SZ96 to the Germans and just brought the hammer to the French. It worked out though and you saved German planes. Good choice.
NCM/ Place:
Comment: What else?
ANZAC/French
Buy: 3 inf
Comment: Dumb. Be aggressive in ANZAC 1. You can turtle later. Especially in a J-3. Should have bought a tran and an if, or a plane or a rocket ship.
Combat Move/Combat:
Comment: I think die in place was a good call for France
NCM/ Place:
Comment: Beyond stupid. I can’t seem to get it through my thick head that I can go to the Dutch territories on Rd 1 and get 4 IPCs.
French: What am I doing with the Destroyer? Pick one the Atlantic or Med!
I actually like the squeeze move on Italy in Libya. It was worth the loss of 1 IPC per turn. Every thing else was ok.