Sorry about that got a little busy. I’ll get my turns done at least once a day for the most part.
FMErwinRommel (X) vs Wizmark (L+16) BM3
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The Empire strikes back again. The Death Star destroyed Anhwe and Japan won all its battles, taking back Iwo. Didn’t have enough planes to take out the 5 isolated Chi in Burma or enough of anything to take Jehol. If China had occupied Kweichow, I wouldn’t have been able to take Anhwe. China can build 6 inf, so I’m glad that I had armor survive, plus ground units from my other battles. I love playing Japan.
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Will need to edit Anhwe, I misread the battle casualty screen and thought I needed to take a plane to save one ground unit, while in fact I had 5 tanks left. So will restore a fighter and remove a tank.
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kiangsi to Anhwe 3 armour and 4 mech_infantrys moved from Kwangtung to Anhwe 3 armour and 3 mech_infantrys moved from Yunnan to Anhwe Japanese take Kweichow from Chinese 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kwangsi to Hunan 1 artillery and 1 infantry moved from Yunnan to Hunan 1 bomber and 1 fighter moved from Kwangtung to Anhwe 1 bomber moved from Malaya to Anhwe 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to Anhwe 1 armour and 1 mech_infantry moved from Buryatia to Manchuria 1 fighter moved from Amur to Manchuria 1 fighter moved from Amur to Anhwe 1 fighter moved from Philippines to Anhwe 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 37 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Kiangsu 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung Combat - Japanese Battle in Anhwe Japanese attack with 6 armour, 2 bombers, 8 fighters, 2 infantry, 7 mech_infantrys and 3 tactical_bombers British defend with 2 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers; Chinese defend with 5 artilleries, 1 fighter and 6 infantry Japanese roll dice for 6 armour, 2 bombers, 8 fighters, 2 infantry, 7 mech_infantrys and 3 tactical_bombers in Anhwe, round 2 : 8/28 hits, 11.83 expected hits Chinese roll dice for 2 armour, 5 artilleries, 4 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 7/21 hits, 9.00 expected hits 2 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 6 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 6 armour, 2 bombers, 8 fighters, 2 mech_infantrys and 3 tactical_bombers in Anhwe, round 3 : 12/21 hits, 10.67 expected hits Chinese roll dice for 2 armour, 5 artilleries, 4 fighters and 2 tactical_bombers in Anhwe, round 3 : 4/13 hits, 6.33 expected hits 1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 tactical_bombers owned by the British, 1 armour owned by the Japanese, 1 fighter owned by the Chinese, 5 artilleries owned by the Chinese, 2 fighters owned by the British and 2 armour owned by the British lost in Anhwe Japanese roll dice for 5 armour, 2 bombers, 7 fighters and 3 tactical_bombers in Anhwe, round 4 : 13/17 hits, 9.33 expected hits Chinese roll dice for 1 fighter in Anhwe, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 5 armour, 2 bombers, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 70 Casualties for Japanese: 1 armour, 1 fighter, 2 infantry and 7 mech_infantrys Casualties for British: 2 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers Casualties for Chinese: 5 artilleries, 1 fighter and 6 infantry Battle in Shantung Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Shantung, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kiangsu Japanese attack with 2 infantry and 1 marine Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kiangsu, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 infantry and 1 marine in Kiangsu, round 2 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 1 infantry and 1 marine in Kiangsu, round 3 : 1/2 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Hunan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Iwo Jima Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour and 1 infantry Battle in Manchuria Japanese attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Manchuria, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Manchuria, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 7 fighters and 3 tactical_bombers moved from Anhwe to Kiangsi 4 carriers, 3 destroyers and 5 submarines moved from 6 Sea Zone to 20 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 74 Sea Zone 1 fighter moved from 37 Sea Zone to Philippines 1 fighter moved from Iwo Jima to 6 Sea Zone 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 artillery moved from Shan State to Yunnan 3 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone 2 bombers moved from Anhwe to Kiangsi 1 fighter moved from 37 Sea Zone to French Indo China 1 tactical_bomber moved from 37 Sea Zone to Guam 1 fighter moved from Kiangsi to 20 Sea Zone 1 fighter moved from Manchuria to 20 Sea Zone 1 infantry moved from Buryatia to Amur Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 armour EDIT: Adding units owned by Japanese to Kiangsi: 1 fighter EDIT: Turning off Edit Mode 3 infantry placed in Malaya 3 infantry placed in French Indo China 1 armour and 1 infantry placed in Kwangtung 1 transport placed in 20 Sea Zone 1 destroyer placed in 6 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4 Japanese collect 56 PUs (1 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -6.00 Americans regular : -0.83 Japanese regular : 1.33
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Emperor Hirohito must have made offerings to the sea god, because your subs only did one convoy damage. Actually, it was those defective U.S. torpedoes in the first year or two of the war. I didn’t lose a plane and may only lose one tt. Please send your fleet north so that I can sink it in the Kantai Kessen (single decisive battle).
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@FMErwinRommel I hate this game somethimes…total cockup on my part leaving a route through for your armour…how i missed that i dont know but only 1 convoy roll out of all those subs as well…unbelievable. The japs have had amazing rolls tthis game
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TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Szechwan 6 fighters and 2 tactical_bombers moved from 42 Sea Zone to Sumatra 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 96 Sea Zone to 94 Sea Zone 1 submarine moved from 92 Sea Zone to 105 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 2 bombers moved from Gibraltar to 105 Sea Zone 2 fighters moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from 92 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Szechwan 6 fighters and 2 tactical_bombers moved from 42 Sea Zone to Sumatra 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 96 Sea Zone to 94 Sea Zone 1 submarine moved from 92 Sea Zone to 105 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 2 bombers moved from Gibraltar to 105 Sea Zone 2 fighters moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from 92 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone Combat - Americans Battle in 93 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in 105 Sea Zone Americans attack with 2 bombers and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 105 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 105 Sea Zone Americans win, taking 105 Sea Zone from Germans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 94 Sea Zone Americans attack with 3 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Sumatra Americans attack with 1 artillery, 6 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 2 artilleries and 1 infantry Americans roll dice for 1 artillery, 6 fighters, 3 infantry and 2 tactical_bombers in Sumatra, round 2 : 4/12 hits, 5.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra Americans win, taking Sumatra from Japanese with 1 artillery, 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Americans 6 fighters and 2 tactical_bombers moved from Sumatra to 41 Sea Zone 5 carriers, 2 destroyers, 2 fighters and 2 submarines moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 3 bombers moved from Queensland to India 4 submarines moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to Gibraltar 2 fighters moved from 93 Sea Zone to Gibraltar 1 fighter moved from 94 Sea Zone to Gibraltar 1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 94 Sea Zone to 92 Sea Zone 2 bombers moved from 105 Sea Zone to Gibraltar 1 armour, 6 artilleries, 6 infantry and 2 marines moved from Morocco to Algeria Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Americans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 0.67 Italians regular : 0.33 Germans regular : -0.33
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TripleA Move Summary: Chinese round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 artillery and 1 infantry moved from Jehol to Manchuria
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 artillery and 1 infantry moved from Jehol to Manchuria Combat - Chinese Chinese creates battle in territory Szechwan Battle in Manchuria Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Manchuria Chinese win, taking Szechwan from Japanese, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Hopei Chinese undo move 2. 1 infantry placed in Jehol 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.00
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 artillery and 1 infantry moved from Jehol to Manchuria Combat - Chinese Chinese creates battle in territory Szechwan Battle in Manchuria Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Manchuria Chinese win, taking Szechwan from Japanese, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Hopei Chinese undo move 2. 1 infantry placed in Jehol 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.00
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TripleA Move Summary: British round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - British 1 submarine moved from 92 Sea Zone to 95 Sea Zone British take 93 Sea Zone from Italians 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 destroyer and 4 submarines moved from 81 Sea Zone to 95 Sea Zone 5 fighters moved from Egypt to 95 Sea Zone 1 bomber moved from Iraq to 95 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Persia to Caucasus
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@FMErwinRommel scramble to sz95? and if so OoL please
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TripleA Move Summary: British round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - British 1 submarine moved from 92 Sea Zone to 95 Sea Zone British take 93 Sea Zone from Italians 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 destroyer and 4 submarines moved from 81 Sea Zone to 95 Sea Zone 5 fighters moved from Egypt to 95 Sea Zone 1 bomber moved from Iraq to 95 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Persia to Caucasus 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Russians take Buryatia from Japanese
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@FMErwinRommel please use 2nd post…forgot the walkthrough in russia :face_with_rolling_eyes:
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scramble 3 Italian F and 3 German fighters. OOL: tilt BB, all subs, 2 CAs
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Really wanted to land F back in Bury, but was just one fighter short of protecting CV fleet and/or garrisoning Phil and Guam. Roll 2nd round before I tell you next OOL
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TripleA Manual Gamesave Post: British round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - British 1 submarine moved from 92 Sea Zone to 95 Sea Zone British take 93 Sea Zone from Italians 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 destroyer and 4 submarines moved from 81 Sea Zone to 95 Sea Zone 5 fighters moved from Egypt to 95 Sea Zone 1 bomber moved from Iraq to 95 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Persia to Caucasus 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Russians take Buryatia from Japanese Combat - British Italians scrambles 3 units out of Northern Italy to defend against the attack in 95 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone British attack with 1 bomber, 1 cruiser, 2 destroyers, 9 fighters and 7 submarines Germans defend with 3 fighters and 2 submarines; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 5 submarines British roll dice for 7 submarines in 95 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 bomber, 1 cruiser, 2 destroyers and 9 fighters in 95 Sea Zone, round 2 : 8/13 hits, 6.33 expected hits
Combat Hit Differential Summary :
British regular : 1.33
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@FMErwinRommel hits got through to 1 more than your posted ool…take the dd or a fighter or sink the bb?
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@FMErwinRommel sorry my mistake…the casualty page only clicked 1 cruiser. Your ool was perfect!
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TripleA Manual Gamesave Post: British round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - British 1 submarine moved from 92 Sea Zone to 95 Sea Zone British take 93 Sea Zone from Italians 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 destroyer and 4 submarines moved from 81 Sea Zone to 95 Sea Zone 5 fighters moved from Egypt to 95 Sea Zone 1 bomber moved from Iraq to 95 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Persia to Caucasus 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Russians take Buryatia from Japanese Combat - British Italians scrambles 3 units out of Northern Italy to defend against the attack in 95 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone British attack with 1 bomber, 1 cruiser, 2 destroyers, 9 fighters and 7 submarines Germans defend with 3 fighters and 2 submarines; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 5 submarines British roll dice for 7 submarines in 95 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 bomber, 1 cruiser, 2 destroyers and 9 fighters in 95 Sea Zone, round 2 : 8/13 hits, 6.33 expected hits Italians roll dice for 7 submarines in 95 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 6 fighters in 95 Sea Zone, round 2 : 4/10 hits, 6.00 expected hits 2 destroyers owned by the British, 2 cruisers owned by the Italians, 2 submarines owned by the Germans, 5 submarines owned by the Italians and 3 submarines owned by the British lost in 95 Sea Zone British roll dice for 4 submarines in 95 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Italians regular : -2.17 British regular : 1.00