@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
Test summary from TripleA, engine version: 2.2.20868, time: 12:39:57 AM
Savegame
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 13 infantry and 1 marine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Northern Manchuria to Buryatia
1 fighter moved from Southern Manchuria to Buryatia
1 infantry moved from Chahar to Shansi
Japanese take Shansi from Chinese
2 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
1 tactical_bomber moved from French Indo China to Burma
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Sumatra
1 bomber moved from Yunnan to Sumatra
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Kwangtung to Burma
1 armour moved from Northern Sinkiang to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Yenisey
1 bomber moved from Amur to Yenisey
1 artillery moved from Tsinghai to Inner Mongolia
1 mech_infantry moved from Szechwan to Kansu
1 armour moved from Eastern Sinkiang to Kansu
1 fighter moved from French Indo China to Hopei
2 mech_infantrys moved from Kiangsi to Hopei
1 armour moved from Hunan to Hopei
1 marine moved from Davao to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Celebes
4 fighters and 4 tactical_bombers moved from 36 Sea Zone to Celebes
Combat - Japanese
Combat Hit Differential Summary :
@aagamerz13 scramble?
@aagamerz13 No scramble.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 13 infantry and 1 marine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Northern Manchuria to Buryatia
1 fighter moved from Southern Manchuria to Buryatia
1 infantry moved from Chahar to Shansi
Japanese take Shansi from Chinese
2 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
1 tactical_bomber moved from French Indo China to Burma
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Sumatra
1 bomber moved from Yunnan to Sumatra
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Kwangtung to Burma
1 armour moved from Northern Sinkiang to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Yenisey
1 bomber moved from Amur to Yenisey
1 artillery moved from Tsinghai to Inner Mongolia
1 mech_infantry moved from Szechwan to Kansu
1 armour moved from Eastern Sinkiang to Kansu
1 fighter moved from French Indo China to Hopei
2 mech_infantrys moved from Kiangsi to Hopei
1 armour moved from Hunan to Hopei
1 marine moved from Davao to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Celebes
4 fighters and 4 tactical_bombers moved from 36 Sea Zone to Celebes
Combat - Japanese
Battle in Soviet Far East
Battle in 45 Sea Zone
Japanese attack with 1 cruiser
Americans defend with 1 transport
1 transport owned by the Americans lost in 45 Sea Zone
Japanese win, taking Soviet Far East from Russians, taking 45 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Buryatia
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 fighter
Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 fighter in Yenisey, round 2 : 1/1 hits, 0.67 expected hits
1 armour owned by the Japanese lost in Yenisey
Japanese roll dice for 1 bomber in Yenisey, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 fighter in Yenisey, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Russians lost in Yenisey
Japanese win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour
Casualties for Russians: 1 fighter
Battle in Kansu
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Inner Mongolia
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking Inner Mongolia from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 0/3 hits, 0.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 3 : 1/3 hits, 0.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 4 : 0/3 hits, 0.83 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 bomber and 1 infantry in Sumatra, round 5 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Sumatra, round 6 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Hopei, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hopei, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 4 fighters, 1 marine and 4 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 4 fighters, 1 marine and 4 tactical_bombers in Celebes, round 2 : 5/9 hits, 5.00 expected hits
Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 aaGun and 1 infantry
British roll AA dice in Burma : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 2/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 aaGun and 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Yenisey to Amur
1 fighter moved from Buryatia to Amur
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
1 fighter moved from Hopei to Hunan
1 bomber moved from Sumatra to French Indo China
2 fighters moved from French Indo China to Manilla
1 fighter moved from 36 Sea Zone to Manilla
4 tactical_bombers moved from Celebes to 36 Sea Zone
4 fighters moved from Celebes to 36 Sea Zone
1 infantry moved from Jehol to Shantung
1 infantry moved from Southern Manchuria to Jehol
1 aaGun moved from Kiangsu to Fukien
1 infantry moved from Kwangtung to Fukien
1 armour moved from Kweichow to Hunan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Tsinghai
1 infantry moved from Southern Manchuria to Buyant-Uhaa
1 infantry moved from Buyant-Uhaa to Chahar
1 fighter moved from Burma to Kweichow
1 tactical_bomber moved from Burma to French Indo China
1 tactical_bomber moved from Burma to Kweichow
1 tactical_bomber moved from Burma to Yunnan
1 mech_infantry moved from Szechwan to Eastern Sinkiang
1 mech_infantry moved from Yunnan to Szechwan
1 destroyer moved from 21 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 infantry and 1 marine placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Southern Manchuria
3 artilleries, 2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : -0.67
Japanese regular : -4.50
British AA : -0.50
UK_Pacific regular : 0.67
ANZAC regular : -1.33
Russians regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 13 infantry and 1 marine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Northern Manchuria to Buryatia
1 fighter moved from Southern Manchuria to Buryatia
1 infantry moved from Chahar to Shansi
Japanese take Shansi from Chinese
2 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
1 tactical_bomber moved from French Indo China to Burma
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Sumatra
1 bomber moved from Yunnan to Sumatra
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Kwangtung to Burma
1 armour moved from Northern Sinkiang to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Yenisey
1 bomber moved from Amur to Yenisey
1 artillery moved from Tsinghai to Inner Mongolia
1 mech_infantry moved from Szechwan to Kansu
1 armour moved from Eastern Sinkiang to Kansu
1 fighter moved from French Indo China to Hopei
2 mech_infantrys moved from Kiangsi to Hopei
1 armour moved from Hunan to Hopei
1 marine moved from Davao to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Celebes
4 fighters and 4 tactical_bombers moved from 36 Sea Zone to Celebes
Combat - Japanese
Battle in Soviet Far East
Battle in 45 Sea Zone
Japanese attack with 1 cruiser
Americans defend with 1 transport
1 transport owned by the Americans lost in 45 Sea Zone
Japanese win, taking Soviet Far East from Russians, taking 45 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Buryatia
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 fighter
Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 fighter in Yenisey, round 2 : 1/1 hits, 0.67 expected hits
1 armour owned by the Japanese lost in Yenisey
Japanese roll dice for 1 bomber in Yenisey, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 fighter in Yenisey, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Russians lost in Yenisey
Japanese win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour
Casualties for Russians: 1 fighter
Battle in Kansu
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Inner Mongolia
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking Inner Mongolia from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 0/3 hits, 0.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 3 : 1/3 hits, 0.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 4 : 0/3 hits, 0.83 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 bomber and 1 infantry in Sumatra, round 5 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Sumatra, round 6 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Hopei, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hopei, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 4 fighters, 1 marine and 4 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 4 fighters, 1 marine and 4 tactical_bombers in Celebes, round 2 : 5/9 hits, 5.00 expected hits
Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 aaGun and 1 infantry
British roll AA dice in Burma : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 2/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 aaGun and 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Yenisey to Amur
1 fighter moved from Buryatia to Amur
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
1 fighter moved from Hopei to Hunan
1 bomber moved from Sumatra to French Indo China
2 fighters moved from French Indo China to Manilla
1 fighter moved from 36 Sea Zone to Manilla
4 tactical_bombers moved from Celebes to 36 Sea Zone
4 fighters moved from Celebes to 36 Sea Zone
1 infantry moved from Jehol to Shantung
1 infantry moved from Southern Manchuria to Jehol
1 aaGun moved from Kiangsu to Fukien
1 infantry moved from Kwangtung to Fukien
1 armour moved from Kweichow to Hunan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Tsinghai
1 infantry moved from Southern Manchuria to Buyant-Uhaa
1 infantry moved from Buyant-Uhaa to Chahar
1 fighter moved from Burma to Kweichow
1 tactical_bomber moved from Burma to French Indo China
1 tactical_bomber moved from Burma to Kweichow
1 tactical_bomber moved from Burma to Yunnan
1 mech_infantry moved from Szechwan to Eastern Sinkiang
1 mech_infantry moved from Yunnan to Szechwan
1 destroyer moved from 21 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 infantry and 1 marine placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Southern Manchuria
3 artilleries, 2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manilla: 3 fighters
EDIT: Adding units owned by Japanese to Davao: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : -0.67
Japanese regular : -4.50
British AA : -0.50
UK_Pacific regular : 0.67
ANZAC regular : -1.33
Russians regular : -0.67
@aagamerz13 use second one misplace planes
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to 101 Sea Zone
1 destroyer and 1 submarine moved from 34 Sea Zone to 45 Sea Zone
6 fighters and 1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Queensland to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
1 destroyer moved from 113 Sea Zone to 94 Sea Zone
Combat - Americans
Americans creates battle in territory 113 Sea Zone
Battle in Java
Battle in 101 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 101 Sea Zone
Americans win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in 113 Sea Zone
British loiter and taunt; Americans attack with 2 cruisers, 1 submarine and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 cruisers and 3 transports in 113 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Americans win with 2 cruisers, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 45 Sea Zone
Americans win, taking 45 Sea Zone from Japanese with 1 bomber, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 11
Casualties for Japanese: 1 cruiser
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Americans
1 bomber moved from 45 Sea Zone to Northern Australia
6 fighters and 2 tactical_bombers moved from 45 Sea Zone to 43 Sea Zone
1 marine moved from Caroline Islands to 34 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 1 marine and 10 submarines moved from 34 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Java
1 submarine moved from 27 Sea Zone to 55 Sea Zone
1 fighter moved from 34 Sea Zone to Queensland
1 carrier, 1 destroyer and 3 submarines moved from 27 Sea Zone to 65 Sea Zone
2 fighters moved from Wake Island to Queensland
1 carrier, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
2 infantry moved from Central United States to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 aaGun and 1 infantry moved from Morocco to 93 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 93 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
2 aaGuns and 2 infantry moved from 113 Sea Zone to Holland Belgium
2 transports moved from 105 Sea Zone to 104 Sea Zone
1 bomber moved from 101 Sea Zone to Iraq
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 11 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Holland Belgium
1 artillery and 2 infantry placed in Central United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Northern Sinkiang: Chinese has 1 infantry placed in Northern Sinkiang
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Honan to Tsinghai
1 fighter and 5 infantry moved from Honan to Inner Mongolia
4 infantry moved from Anhwe to Shansi
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Northern Sinkiang
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Northern Sinkiang from Japanese, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shansi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shansi, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Inner Mongolia
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Inner Mongolia, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 5 infantry in Inner Mongolia, round 3 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Inner Mongolia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 4 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 5 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Inner Mongolia, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Anhwe to Honan
1 fighter moved from Inner Mongolia to Honan
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shansi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 40 PUs;
British buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
7 artilleries and 8 infantry moved from Eastern India to Burma
1 destroyer moved from 40 Sea Zone to 38 Sea Zone
1 bomber and 5 fighters moved from Holland Belgium to Western Germany
Combat - British
British creates battle in territory 100 Sea Zone
Air Battle in Western Germany
British attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in 38 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win, taking 38 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 100 Sea Zone
British attack with 1 submarine
Italians defend with 1 submarine
1 submarine owned by the British Submerged
1 submarine owned by the Italians Submerged
Battle in Burma
British attack with 7 artilleries and 8 infantry
Japanese defend with 1 mech_infantry
British roll dice for 7 artilleries and 8 infantry in Burma, round 2 : 2/15 hits, 4.83 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British winItalians win with no units remaining, taking Burma from Japanese with 7 artilleries and 8 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 100 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 aaGuns moved from Eastern India to Burma
2 infantry moved from Western India to Eastern India
5 fighters moved from Western Germany to Holland Belgium
2 aaGuns and 4 infantry moved from United Kingdom to 113 Sea Zone
2 aaGuns and 4 infantry moved from 113 Sea Zone to Holland Belgium
1 transport moved from 93 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Southern Persia to Baluchistan
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Iraq to Northwest Persia
1 aaGun and 2 infantry moved from Alexandria to Egypt
1 armour moved from Iraq to Baluchistan
Place Units - British
1 fighter placed in 113 Sea Zone
1 armour and 6 infantry placed in United Kingdom
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.00
Americans regular : 0.67
Japanese regular : -1.67
Germans AA : 0.83
Germans regular : -0.33
British regular : -2.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 destroyer placed in 99 Sea Zone
2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
Italians collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 artillery and 1 infantry moved from 43 Sea Zone to Java
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
2 submarines moved from 34 Sea Zone to 43 Sea Zone
1 marine moved from Caroline Islands to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Java
1 infantry moved from Queensland to Northern Australia
1 aaGun moved from Queensland to Northern Australia
1 submarine moved from 64 Sea Zone to 43 Sea Zone
4 fighters moved from Caroline Islands to Java
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Malta
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tobruk to Alexandria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Normandy Bordeaux to United Kingdom
2 mech_infantrys moved from Kursk to Northern Caucasus
1 armour moved from Ukraine to Northern Caucasus
1 mech_infantry moved from Kursk to Stalingrad
Germans take Stalingrad from Russians
2 infantry moved from Kursk to Tula
2 bombers, 1 fighter and 1 tactical_bomber moved from Ukraine to Tula
1 artillery moved from Kursk to Tambov
2 infantry moved from Kursk to Tambov
Combat - Germans
Combat Hit Differential Summary :
@aagamerz13 scramble there?
@aagamerz13 No scramble.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Normandy Bordeaux to United Kingdom
2 mech_infantrys moved from Kursk to Northern Caucasus
1 armour moved from Ukraine to Northern Caucasus
1 mech_infantry moved from Kursk to Stalingrad
Germans take Stalingrad from Russians
2 infantry moved from Kursk to Tula
2 bombers, 1 fighter and 1 tactical_bomber moved from Ukraine to Tula
1 artillery moved from Kursk to Tambov
2 infantry moved from Kursk to Tambov
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Tula
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Tula, round 2 : 0/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Tula, round 3 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Tula, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tula
Germans win, taking Tula from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Caucasus
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Northern Caucasus, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Caucasus
Germans win, taking Northern Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
1 fighter and 1 tactical_bomber moved from Tula to Ukraine
9 armour moved from Kursk to Stalingrad
7 mech_infantrys moved from Kursk to Stalingrad
2 aaGuns moved from Kursk to Ukraine
4 armour moved from Kursk to Rostov
4 armour moved from Ukraine to Rostov
10 infantry moved from Kursk to Ukraine
2 bombers moved from Tula to Ukraine
1 mech_infantry moved from Eastern Poland to Germany
1 fighter moved from 116 Sea Zone to Western Germany
1 carrier moved from 116 Sea Zone to 115 Sea Zone
1 fighter moved from 116 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
10 infantry placed in Western Germany
3 infantry placed in Ukraine
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
British AA : -0.17
Russians regular : -1.33
Germans regular : -1.83
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 4 PUs;
Combat Move - Russians
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
5 infantry moved from Ulaanbaatar to Buryatia
1 armour moved from Urals to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Yenisey
1 infantry moved from Yaroslavl to Vologda
Russians take Vologda from Germans
1 infantry moved from Smolensk to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Italians
12 artilleries and 48 infantry moved from Bryansk to Kursk
3 fighters and 1 tactical_bomber moved from Russia to Tula
2 infantry moved from Russia to Tula
1 cruiser moved from 117 Sea Zone to 116 Sea Zone
Combat - Russians
Combat Hit Differential Summary :
@aagamerz13 Scramble sz116?
@Adam514 yes max scramble lose fighter from germany if cruiser hits
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 4 PUs;
Combat Move - Russians
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
5 infantry moved from Ulaanbaatar to Buryatia
1 armour moved from Urals to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Yenisey
1 infantry moved from Yaroslavl to Vologda
Russians take Vologda from Germans
1 infantry moved from Smolensk to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Italians
12 artilleries and 48 infantry moved from Bryansk to Kursk
3 fighters and 1 tactical_bomber moved from Russia to Tula
2 infantry moved from Russia to Tula
1 cruiser moved from 117 Sea Zone to 116 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 116 Sea Zone
Germans scrambles 3 units out of Norway to defend against the attack in 116 Sea Zone
Battle in 116 Sea Zone
Russians attack with 1 cruiser
Germans defend with 5 fighters, 1 tactical_bomber and 1 transport
Russians roll dice for 1 cruiser in 116 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 116 Sea Zone, round 2 : 3/6 hits, 3.83 expected hits
1 cruiser owned by the Russians lost in 116 Sea Zone
Germans win with 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -11
Casualties for Russians: 1 cruiser
Battle in Tula
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tula, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Tula, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tula
Russians win, taking Tula from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Buryatia
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Buryatia, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kursk
Russians attack with 12 artilleries and 48 infantry
Germans defend with 1 infantry
Russians roll dice for 12 artilleries and 48 infantry in Kursk, round 2 : 19/60 hits, 14.00 expected hits
Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 12 artilleries and 47 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 116 Sea Zone back to originating territory: Norway
Moving scrambled unit from 116 Sea Zone back to originating territory: Norway
Moving scrambled unit from 116 Sea Zone back to originating territory: Norway
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Tula to Russia
1 armour and 1 mech_infantry moved from Russia to Kursk
7 infantry moved from Russia to Tula
1 aaGun moved from Bryansk to Tula
3 aaGuns moved from Bryansk to Kursk
3 artilleries and 10 infantry moved from Siberia to Sakha
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2
Russians collect 28 PUs (2 lost to blockades); end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : 0.17
Russians regular : 4.17
@Adam514 Hey there is an error with the map where it’s not lettimg me move into 132 sz. Can you check if you see it? I did dl 5.1 but that shouldn’t effect this 4.00 game, right?