3cf1c2a1-1b21-4b5f-a07f-30225f34df39-uk.tsvg
eec5b1b8-ec73-455a-9061-c13698c68e6b-anz.tsvg
48419014-468d-4641-9974-69e0a59683e2-triplea_42321_2dut.tsvg
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
2 infantry moved from Germany to Northwestern Europe
1 artillery moved from Germany to Northwestern Europe
1 fighter moved from Karelia S.S.R. to 3 Sea Zone
Combat - Germans
Battle in 3 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 3 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Northwestern Europe
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Northwestern Europe, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Finland
1 armour moved from Germany to Baltic States
7 infantry moved from Baltic States to Karelia S.S.R.
5 infantry moved from Eastern Ukraine to Russia
1 artillery and 8 infantry moved from Czechoslovakia Hungary to Poland
7 infantry moved from Germany to France
1 fighter moved from Caucasus to Russia
1 fighter moved from 3 Sea Zone to 5 Sea Zone
Place Units - Germans
1 battleship, 1 carrier and 2 destroyers placed in 5 Sea Zone
1 fighter placed in 5 Sea Zone
2 infantry placed in Karelia S.S.R.
2 infantry placed in Russia
1 infantry placed in Germany
Germans undo move 4.
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Germany: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : -0.33
Germans rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 submarine moved from 62 Sea Zone to 50 Sea Zone
Combat - Japanese
Battle in 50 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 50 Sea Zone
Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 armour and 2 infantry moved from Hupeh to Kiangsu
Place Units - Japanese
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 transport moved from 34 Sea Zone to 28 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 transport moved from 13 Sea Zone to 7 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 7 Sea Zone to France
1 infantry moved from Norway to Finland
2 transports moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Egypt to 34 Sea Zone
1 armour and 1 infantry moved from Italian Africa to 34 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 34 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to India
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Egypt to 5 Sea Zone
1 fighter moved from Novosibirsk to 5 Sea Zone
1 cruiser moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 5 Sea Zone
Combat - British
Battle in India
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 aaGun and 1 armour
British roll dice for 1 armour, 1 artillery and 2 infantry in India, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in India
British win, taking India from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in France
British attack with 1 armour, 3 artilleries and 4 infantry
Germans defend with 7 infantry; Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 3 artilleries and 4 infantry in France, round 2 : 2/8 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 10 infantry in France, round 2 : 7/11 hits, 3.67 expected hits
3 artilleries owned by the British, 2 infantry owned by the Italians and 4 infantry owned by the British lost in France
British roll dice for 1 armour in France, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery and 8 infantry in France, round 3 : 5/9 hits, 3.00 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in France
Germans win with 1 artillery and 7 infantry remaining. Battle score for attacker is -20
Casualties for British: 1 armour, 3 artilleries and 4 infantry
Casualties for Italians: 3 infantry
Battle in Finland
British attack with 1 infantry
Germans defend with 1 infantry
British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British retreated to Norway
Battle in 5 Sea Zone
British attack with 2 bombers, 1 carrier, 1 cruiser and 2 fighters
Germans defend with 1 battleship, 1 carrier, 2 destroyers and 2 fighters
British roll dice for 2 bombers, 1 carrier, 1 cruiser and 2 fighters in 5 Sea Zone, round 2 : 5/8 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 fighters in 5 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
2 destroyers owned by the Germans, 1 fighter owned by the Germans, 1 cruiser owned by the British, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
British roll dice for 2 bombers, 1 carrier and 1 fighter in 5 Sea Zone, round 3 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 battleship and 1 fighter in 5 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 5 Sea Zone
British winGermans win with 1 infantry remaining with 2 bombers remaining. Battle score for attacker is 24
Casualties for British: 1 carrier, 1 cruiser and 2 fighters
Casualties for Germans: 1 battleship, 1 carrier, 2 destroyers and 2 fighters
Non Combat Move - British
2 bombers moved from 5 Sea Zone to Norway
Place Units - British
1 destroyer placed in 7 Sea Zone
1 bomber and 1 fighter placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
2 armour placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 4.33
British : 0.50
Italians : 0.50
British rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 fighter moved from Italy to 13 Sea Zone
Combat - Italians
Battle in 13 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 fighter in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 13 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine
4 infantry moved from Balkans to Germany
Place Units - Italians
2 destroyers placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.50
Americans : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 fighter moved from Italy to 13 Sea Zone
Combat - Italians
Battle in 13 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 fighter in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 13 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine
4 infantry moved from Balkans to Germany
Place Units - Italians
2 destroyers placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to 62 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.50
Americans : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5,1,3,3,5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 5 techTokens;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 artillery moved from Borneo to 49 Sea Zone
1 artillery and 1 transport moved from 49 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Burma
British take Burma from Japanese
1 armour moved from Caroline Islands to 51 Sea Zone
1 armour and 1 transport moved from 51 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo-China Thailand
Americans take French Indo-China Thailand from Japanese
9 bombers moved from Buryatia S.S.R. to 62 Sea Zone
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 9 bombers
Japanese defend with 1 carrier, 1 destroyer and 2 fighters
Americans roll dice for 9 bombers in 62 Sea Zone, round 2 : 5/9 hits, 6.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 62 Sea Zone
Americans win with 9 bombers remaining. Battle score for attacker is 42
Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters
Non Combat Move - Americans
9 bombers moved from 62 Sea Zone to Ningxia
Combat Move - Chinese
1 infantry moved from Sikang to Hupeh
Chinese take Hupeh from Japanese
1 infantry moved from Fukien to Kwangtung
British take Kwangtung from Japanese
1 infantry moved from Sikang to Hupeh
1 infantry moved from Ningxia to Suiyuan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 destroyer and 2 fighters placed in 56 Sea Zone
1 artillery, 1 bomber and 2 infantry placed in Eastern United States
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : -1.00
Japanese : -2.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4,1 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 armour moved from Baltic States to Finland
4 infantry moved from Karelia S.S.R. to Finland
2 infantry moved from Russia to Urals
1 fighter moved from Russia to Urals
2 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
Combat - Germans
Battle in Novosibirsk
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
1 infantry owned by the Germans retreated to Russia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Urals
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Urals, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Kazakh S.S.R., round 5 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakh S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Urals to Russia
5 infantry moved from Karelia S.S.R. to Belorussia
6 infantry moved from Poland to East Poland
1 artillery and 5 infantry moved from Germany to Poland
Place Units - Germans
2 infantry placed in Karelia S.S.R.
1 armour and 7 infantry placed in Russia
2 fighters placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4,1 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 armour moved from Baltic States to Finland
4 infantry moved from Karelia S.S.R. to Finland
2 infantry moved from Russia to Urals
1 fighter moved from Russia to Urals
2 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
Combat - Germans
Battle in Novosibirsk
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
1 infantry owned by the Germans retreated to Russia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Urals
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Urals, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Kazakh S.S.R., round 5 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakh S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Urals to Russia
5 infantry moved from Karelia S.S.R. to Belorussia
6 infantry moved from Poland to East Poland
1 artillery and 5 infantry moved from Germany to Poland
Place Units - Germans
2 infantry placed in Karelia S.S.R.
1 armour and 7 infantry placed in Russia
2 fighters placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Non Combat Move - Russians
2 infantry moved from Buryatia S.S.R. to Manchuria
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 submarine moved from 50 Sea Zone to 37 Sea Zone
1 armour moved from Kiangsu to Kwangtung
Japanese take Fukien from Chinese
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
British win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
2 fighters placed in Japan
4 submarines placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
British : 0.67
Japanese : 1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - British
British spend 5 on tech rolls
British roll 1,4 and gets 0 hits
Purchase Units - British
British buy 1 carrier, 1 factory, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
2 bombers moved from Norway to 14 Sea Zone
1 fighter moved from United Kingdom to 7 Sea Zone
1 armour moved from Egypt to Morocco Algeria
British take Morocco Algeria from Germans
1 armour moved from Egypt to Persia
British take Persia from Japanese
1 artillery and 1 infantry moved from Union of South Africa to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Persia
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from India to Persia
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 7 Sea Zone
2 artilleries and 2 infantry moved from 7 Sea Zone to Northwestern Europe
1 fighter moved from 7 Sea Zone to Northwestern Europe
1 bomber moved from United Kingdom to Northwestern Europe
Combat - British
Battle in 37 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 submarine
British roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 14 Sea Zone
British attack with 2 bombers
Italians defend with 2 destroyers
British roll dice for 2 bombers in 14 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 2 destroyers in 14 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Italians and 1 bomber owned by the British lost in 14 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 bomber
Casualties for Italians: 2 destroyers
Battle in Northwestern Europe
British attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Northwestern Europe, round 2 : 4/7 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Northwestern Europe, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - British
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 bomber moved from Northwestern Europe to United Kingdom
1 bomber moved from 14 Sea Zone to Egypt
1 transport moved from 35 Sea Zone to 39 Sea Zone
Place Units - British
1 carrier placed in 7 Sea Zone
1 fighter placed in 7 Sea Zone
1 factory placed in India
2 infantry placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 50 PUs; end with 50 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 55 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 2.00
Italians : 0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
4 infantry moved from Germany to Northwestern Europe
1 artillery moved from France to Northwestern Europe
1 artillery and 1 infantry moved from Ukraine to Caucasus
Combat - Italians
Battle in Northwestern Europe
Italians attack with 1 artillery and 4 infantry
British defend with 2 artilleries and 2 infantry
Italians roll dice for 1 artillery and 4 infantry in Northwestern Europe, round 2 : 0/5 hits, 1.17 expected hits
British roll dice for 2 artilleries and 2 infantry in Northwestern Europe, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 4 infantry in Northwestern Europe, round 3 : 2/5 hits, 1.17 expected hits
British roll dice for 2 artilleries and 2 infantry in Northwestern Europe, round 3 : 3/4 hits, 1.33 expected hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Northwestern Europe
Italians roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 2 artilleries in Northwestern Europe, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 5 : 1/2 hits, 0.67 expected hits
British roll dice for 2 artilleries in Northwestern Europe, round 5 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British lost in Northwestern Europe
Italians roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 6 : 2/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Northwestern Europe, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Northwestern Europe
Italians win, taking Northwestern Europe from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 3 infantry
Casualties for British: 2 artilleries and 2 infantry
Non Combat Move - Italians
Place Units - Italians
4 infantry placed in Caucasus
Italians undo move 1.
1 armour and 3 infantry placed in Caucasus
1 infantry placed in Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : -1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6,4,5,6,5,4 and gets 2 hits
Americans removing all Technology Tokens after successful research.
Americans discover Super subs
Activate Technology - Americans
Americans activating Super subs
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 destroyer and 1 factory; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 armour moved from French Indo-China Thailand to Fukien
Chinese take Fukien from Japanese
1 transport moved from 36 Sea Zone to 50 Sea Zone
1 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 60 Sea Zone
1 infantry moved from 60 Sea Zone to Okinawa
Americans take Okinawa from Japanese
1 artillery moved from Western United States to 56 Sea Zone
1 armour moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 artillery moved from Burma to India
9 bombers moved from Ningxia to Russia
1 bomber moved from Eastern United States to Russia
Combat - Americans
Battle in Russia
Americans attack with 10 bombers
Germans defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 6 infantry
AA fire in Russia : 4/10 hits, 3.33 expected hits
4 bombers owned by the Americans lost in Russia
Americans roll dice for 6 bombers in Russia, round 2 : 3/6 hits, 4.00 expected hits
Germans roll dice for 1 armour, 1 fighter and 6 infantry in Russia, round 2 : 4/8 hits, 3.17 expected hits
3 infantry owned by the Germans and 4 bombers owned by the Americans lost in Russia
retreated to Russia
Germans win with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is -87
Casualties for Americans: 8 bombers
Casualties for Germans: 3 infantry
Non Combat Move - Americans
2 bombers moved from Russia to Stanovoj Chrebet
Combat Move - Chinese
1 infantry moved from Suiyuan to Kiangsu
4 infantry moved from Manchuria to Kiangsu
2 infantry moved from Hupeh to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 7 infantry
Japanese defend with 3 infantry
Chinese roll dice for 7 infantry in Kiangsu, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 7 infantry in Kiangsu, round 3 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 6 infantry in Kiangsu, round 4 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Ningxia to Chinghai
Place Units - Americans
1 factory placed in French Indo-China Thailand
1 destroyer placed in 56 Sea Zone
1 armour and 2 bombers placed in Western United States
Place Units - Chinese
3 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67
Germans : 0.83
Americans : -1.00
Chinese : -0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Research Technology - Germans
Germans roll 5,3 and gets 0 hits
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 armour moved from Finland to Norway
2 infantry moved from Finland to Norway
2 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 armour and 1 infantry moved from Russia to Novosibirsk
1 infantry moved from Urals to Evenki National Okrug
Germans take Evenki National Okrug from Russians
1 infantry moved from Urals to Novosibirsk
1 infantry moved from East Poland to Ukraine
5 infantry moved from East Poland to Ukraine
5 infantry moved from Belorussia to Russia
Combat - Germans
Battle in Norway
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Norway, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 infantry in Novosibirsk, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Kazakh S.S.R. to Caucasus
1 artillery and 5 infantry moved from Poland to East Poland
2 fighters moved from Germany to 5 Sea Zone
Place Units - Germans
1 carrier and 3 destroyers placed in 5 Sea Zone
2 infantry placed in Germany
1 artillery and 1 fighter placed in Russia
Germans undo move 3.
1 fighter placed in Germany
1 artillery placed in Russia
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : 0.67
Russians : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Combat Move - Russians
1 submarine moved from 7 Sea Zone to 5 Sea Zone
Combat - Russians
Battle in 5 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 3 destroyers and 2 fighters
Russians roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 3 destroyers and 2 fighters in 5 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 5 Sea Zone
Germans win with 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Russians
3 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
2 infantry moved from Manchuria to Suiyuan
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 submarine moved from 62 Sea Zone to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 60 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 60 Sea Zone
Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Research Technology - British
British spend 5 on tech rolls
British roll 2,5,4 and gets 0 hits
Purchase Units - British
British buy 3 armour, 1 battleship and 2 fighters; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - British
2 infantry moved from Egypt to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Persia
1 carrier, 1 destroyer and 2 fighters moved from 7 Sea Zone to 5 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
4 transports moved from 7 Sea Zone to 2 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 33 Sea Zone to 28 Sea Zone
1 bomber moved from Egypt to India
1 armour moved from Yunnan to India
2 destroyers moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Australia to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
Combat - British
Battle in 36 Sea Zone
British attack with 2 destroyers
Japanese defend with 2 submarines
British roll dice for 2 destroyers in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 2 destroyers in 36 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
British roll dice for 1 destroyer in 36 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -10
Casualties for British: 2 destroyers
Casualties for Japanese: 1 submarine
Battle in 5 Sea Zone
British attack with 1 bomber, 1 carrier, 1 destroyer and 2 fighters
Germans defend with 1 carrier, 2 destroyers and 2 fighters
British roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits
Germans roll dice for 1 carrier, 2 destroyers and 2 fighters in 5 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
2 destroyers owned by the Germans, 1 destroyer owned by the British, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 bomber owned by the British lost in 5 Sea Zone
British roll dice for 1 carrier and 2 fighters in 5 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 fighter in 5 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
British win with 1 carrier and 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 1 bomber, 1 destroyer and 1 fighter
Casualties for Germans: 1 carrier, 2 destroyers and 2 fighters
Non Combat Move - British
Place Units - British
3 armour placed in India
2 fighters placed in Egypt
1 battleship placed in 2 Sea Zone
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.00
British : 0.50
Japanese : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour, 1 artillery and 6 infantry moved from Caucasus to Persia
Combat - Italians
Battle in Persia
Italians attack with 1 armour, 1 artillery and 6 infantry
British defend with 1 armour, 2 artilleries and 4 infantry
Italians roll dice for 1 armour, 1 artillery and 6 infantry in Persia, round 2 : 4/8 hits, 2.00 expected hits
British roll dice for 1 armour, 2 artilleries and 4 infantry in Persia, round 2 : 2/7 hits, 2.50 expected hits
4 infantry owned by the British and 2 infantry owned by the Italians lost in Persia
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Persia, round 3 : 2/6 hits, 1.67 expected hits
British roll dice for 1 armour and 2 artilleries in Persia, round 3 : 0/3 hits, 1.17 expected hits
2 artilleries owned by the British lost in Persia
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Persia, round 4 : 0/6 hits, 1.67 expected hits
British roll dice for 1 armour in Persia, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Persia
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Persia, round 5 : 2/5 hits, 1.50 expected hits
British roll dice for 1 armour in Persia, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 4 infantry
Casualties for British: 1 armour, 2 artilleries and 4 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Northwestern Europe to Germany
Place Units - Italians
4 infantry placed in Caucasus
1 infantry placed in Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover AA Radar
Activate Technology - Americans
Americans activating AA Radar
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 factory, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
2 bombers moved from Stanovoj Chrebet to Novosibirsk
2 bombers moved from Western United States to Evenki National Okrug
1 armour moved from Fukien to Ningxia
1 armour moved from Hawaiian Islands to 53 Sea Zone
1 artillery and 2 infantry moved from Hawaiian Islands to 53 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 53 Sea Zone to 64 Sea Zone
1 destroyer moved from 56 Sea Zone to 64 Sea Zone
1 armour moved from Western United States to Alaska
1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Alaska
1 infantry moved from Western United States to Western Canada
1 artillery and 3 infantry moved from Eastern United States to Eastern Canada
Combat - Americans
Battle in Evenki National Okrug
Americans attack with 2 bombers
Germans defend with 1 infantry
Americans roll dice for 2 bombers in Evenki National Okrug, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Evenki National Okrug
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Americans attack with 2 bombers
Germans defend with 1 armour and 1 infantry
Americans roll dice for 2 bombers in Novosibirsk, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Novosibirsk
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Americans
2 bombers moved from Evenki National Okrug to Yakut S.S.R.
2 bombers moved from Novosibirsk to Yakut S.S.R.
Combat Move - Chinese
6 infantry moved from Kiangsu to Suiyuan
1 infantry moved from Yunnan to Sikang
Non Combat Move - Chinese
Place Units - Americans
1 factory placed in Alaska
2 destroyers and 2 transports placed in 56 Sea Zone
1 armour and 1 infantry placed in Western United States
Place Units - Chinese
4 infantry placed in Ningxia
Chinese undo move 1.
4 infantry placed in Sikang
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -1.17
Americans rolls : : 1.00
Americans : 0.33