@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to 109 Sea Zone
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Belarus
2 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Bessarabia to Western Ukraine
1 armour moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
Germans take Rostov from Russians
13 armour and 5 mech_infantrys moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 fighters moved from Southern Italy to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Germany to Belarus
1 tactical_bomber moved from Turkey to Volgograd
1 tactical_bomber moved from Turkey to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Novgorod to Archangel
1 armour moved from Bessarabia to Western Ukraine
1 armour moved from Bessarabia to Belarus
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Germans roll dice for 2 bombers and 1 submarine in 109 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 99 Sea Zone
Germans attack with 1 battleship and 2 fighters
British defend with 1 destroyer
Germans roll dice for 1 battleship and 2 fighters in 99 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 99 Sea Zone
Germans win, taking 99 Sea Zone from British with 1 battleship and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Volgograd
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 2 armour
Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Archangel, round 2 : 0/5 hits, 1.17 expected hits
Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Archangel, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 2 armour in Archangel, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 88 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 bombers moved from 109 Sea Zone to Western Germany
7 infantry moved from Sweden to Finland
1 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 tactical_bomber moved from Bryansk to Ukraine
1 transport moved from 97 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from Ukraine to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Turkey
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Switzerland to France
1 mech_infantry moved from Switzerland to France
1 infantry moved from Northern Italy to France
2 mech_infantrys moved from Germany to Eastern Poland
9 infantry moved from Ukraine to Rostov
7 artilleries moved from Ukraine to Rostov
3 infantry moved from Ukraine to Rostov
2 aaGuns moved from Ukraine to Rostov
4 mech_infantrys moved from Western Germany to France
5 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from France to Western Germany
1 tactical_bomber moved from Volgograd to Ukraine
1 aaGun moved from Novgorod to Belarus
Place Units - Germans
2 artilleries and 1 mech_infantry placed in Ukraine
3 artilleries placed in France
2 infantry and 1 mech_infantry placed in Novgorod
1 infantry and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.83
Germans regular : 1.67
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 artilleries and 33 infantry moved from Russia to Bryansk
7 fighters and 1 tactical_bomber moved from Samara to Persia
2 artilleries and 4 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Novosibirsk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Volgograd
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking 125 Sea Zone from Germans, taking Volgograd from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bryansk
Russians attack with 5 artilleries and 33 infantry
Germans defend with 2 infantry
Russians roll dice for 5 artilleries and 33 infantry in Bryansk, round 2 : 7/38 hits, 8.00 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 artilleries and 31 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
Place Units - Russians
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 0.83
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 4 destroyers, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
2 armour, 3 infantry and 2 mech_infantrys moved from Siberia to Sakha
10 infantry moved from Amur to Sakha
2 fighters moved from Japan to Sakha
1 bomber moved from Shan State to 55 Sea Zone
6 fighters moved from 42 Sea Zone to 55 Sea Zone
2 artilleries and 1 infantry moved from Kansu to Novosibirsk
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 fighter and 3 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from Ukraine to Kazakhstan
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Kansu to Kazakhstan
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Novosibirsk, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Novosibirsk, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 2 armour, 2 fighters, 13 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns and 11 infantry
Russians roll AA dice in Sakha : 1/2 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Sakha
Japanese roll dice for 2 armour, 1 fighter, 13 infantry and 2 mech_infantrys in Sakha, round 2 : 3/18 hits, 4.00 expected hits
Russians roll dice for 2 aaGuns and 11 infantry in Sakha, round 2 : 2/11 hits, 3.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Sakha
Japanese roll dice for 2 armour, 1 fighter, 11 infantry and 2 mech_infantrys in Sakha, round 3 : 5/16 hits, 3.67 expected hits
Russians roll dice for 10 infantry in Sakha, round 3 : 4/10 hits, 3.33 expected hits
4 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Sakha
Japanese roll dice for 2 armour, 1 fighter, 7 infantry and 2 mech_infantrys in Sakha, round 4 : 2/12 hits, 3.00 expected hits
Russians roll dice for 5 infantry in Sakha, round 4 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Sakha
Japanese roll dice for 2 armour, 1 fighter, 6 infantry and 2 mech_infantrys in Sakha, round 5 : 2/11 hits, 2.83 expected hits
Russians roll dice for 3 infantry in Sakha, round 5 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Sakha
Japanese roll dice for 2 armour, 1 fighter, 5 infantry and 2 mech_infantrys in Sakha, round 6 : 2/10 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Sakha, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 2 armour, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter and 9 infantry
Casualties for Russians: 2 aaGuns and 11 infantry
Battle in Kazakhstan
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 7 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 7 fighters, 1 submarine and 3 tactical_bombers in 55 Sea Zone, round 2 : 5/12 hits, 6.50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 bomber, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters moved from 16 Sea Zone to Japan
1 fighter moved from Sakha to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 transports moved from 5 Sea Zone to 19 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 75 Sea Zone
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 battleship moved from 37 Sea Zone to 75 Sea Zone
1 battleship and 3 carriers moved from 42 Sea Zone to 37 Sea Zone
2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 bomber, 7 fighters and 3 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 bomber moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
3 tactical_bombers moved from Shan State to French Indo China
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Yunnan to Szechwan
4 armour and 2 mech_infantrys moved from Kweichow to Sikang
1 infantry moved from Anhwe to Chahar
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Shan State to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Kazakhstan to Sikang
1 aaGun moved from Kansu to Novosibirsk
Place Units - Japanese
3 destroyers placed in 37 Sea Zone
3 artilleries placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
1 armour and 1 infantry placed in Japan
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : -4.00
Russians regular : 0.00
Russians AA : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 mech_infantrys moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 artilleries and 2 infantry moved from Portugal to Spain
2 fighters moved from Gibraltar to 98 Sea Zone
2 bombers moved from Spain to 98 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to Spain
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from 26 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Spain to Southern France
1 artillery moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
Combat - Americans
Battle in Wake Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Midway
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Midway, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
Americans attack with 2 bombers and 2 fighters
Italians defend with 1 battleship and 1 destroyer
Americans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Italians roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 destroyer owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 28
Casualties for Italians: 1 battleship and 1 destroyer
Non Combat Move - Americans
2 fighters moved from 98 Sea Zone to Egypt
2 bombers moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
10 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 destroyers, 10 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 10 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Spain
1 factory_minor placed in Mexico
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Mexico: 1 factory_minor
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 2.17
Italians regular : -1.67
Japanese regular : 0.00
@dawgoneit i didn’t realize i hit the factory button. i took it off and put 2 subs on. if you want can change it back.
@dawgoneit that’s ok!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 mech_infantrys moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 artilleries and 2 infantry moved from Portugal to Spain
2 fighters moved from Gibraltar to 98 Sea Zone
2 bombers moved from Spain to 98 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to Spain
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from 26 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Spain to Southern France
1 artillery moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
Combat - Americans
Battle in Wake Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Midway
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Midway, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
Americans attack with 2 bombers and 2 fighters
Italians defend with 1 battleship and 1 destroyer
Americans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Italians roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 destroyer owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 28
Casualties for Italians: 1 battleship and 1 destroyer
Non Combat Move - Americans
2 fighters moved from 98 Sea Zone to Egypt
2 bombers moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
10 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 destroyers, 10 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 10 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Spain
1 factory_minor placed in Mexico
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Mexico: 1 factory_minor
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
22 infantry moved from India to Burma
1 artillery and 2 infantry moved from Trans-Jordan to Syria
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 armour moved from Persia to Iraq
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Belgian Congo to Union of South Africa
1 infantry moved from Belgian Congo to Rhodesia
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Holland Belgium
Battle in Syria
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 marine
British roll dice for 1 artillery and 2 infantry in Syria, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 marine in Syria, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Syria
British roll dice for 1 artillery and 2 infantry in Syria, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 marine in Syria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Syria
British roll dice for 1 artillery and 1 infantry in Syria, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 marine in Syria, round 4 : 1/1 hits, 0.33 expected hits
1 marine owned by the Italians and 1 infantry owned by the British lost in Syria
British win, taking Holland Belgium from Germans, taking Syria from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 marine
Casualties for British: 2 infantry
Battle in Iraq
British attack with 2 armour
Italians defend with 1 infantry
British roll dice for 2 armour in Iraq, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Place Units - British
2 armour and 1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 mech_infantry
EDIT: Adding units owned by British to Northwest Persia: 1 mech_infantry
EDIT: Changing ownership of Northwest Persia from Neutral_Allies to British
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
British collect 36 PUs (3 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Americans regular : 2.17
Italians regular : -1.33
Japanese regular : 0.00
Germans regular : -0.67
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 marine moved from Turkey to Northwest Persia
1 fighter moved from Turkey to Northwest Persia
1 bomber moved from Southern Italy to Southern France
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 fighter and 1 marine
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 1 marine in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 marine in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 marine owned by the Italians lost in Northwest Persia
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 marine
Casualties for British: 1 mech_infantry
Battle in Southern France
Italians attack with 1 bomber and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 3 infantry in Southern France, round 2 : 1/4 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 bomber and 3 infantry in Southern France, round 3 : 1/4 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
1 armour moved from Turkey to Kazakhstan
1 infantry moved from Ukraine to Rostov
1 fighter moved from Northwest Persia to Ukraine
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : -0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 carrier, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Archangel to Bryansk
2 armour and 1 mech_infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 armour, 2 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
2 tactical_bombers moved from Ukraine to Bryansk
2 bombers moved from Western Germany to Bryansk
1 submarine moved from 119 Sea Zone to 110 Sea Zone
3 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Turkey to Iraq
1 fighter moved from Southern Italy to Iraq
1 artillery moved from France to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Iraq
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Iraq
4 infantry moved from Rostov to Volgograd
2 artilleries moved from Rostov to Volgograd
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 artillery moved from Archangel to Smolensk
Germans take Smolensk from Russians
8 armour moved from Caucasus to Bryansk
4 artilleries moved from Rostov to Bryansk
6 infantry moved from Rostov to Bryansk
4 mech_infantrys moved from Caucasus to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
3 armour moved from Caucasus to Volgograd
1 armour moved from Caucasus to Bryansk
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 110 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1.50 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Iraq
Germans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 armour
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2.33 expected hits
British roll dice for 2 armour in Iraq, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in Volgograd
Germans attack with 3 armour, 2 artilleries and 4 infantry
Russians defend with 2 artilleries, 1 factory_minor and 4 infantry
Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Volgograd, round 2 : 4/9 hits, 3.17 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Volgograd
Germans roll dice for 3 armour and 2 artilleries in Volgograd, round 3 : 1/5 hits, 2.17 expected hits
Russians roll dice for 2 artilleries in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Volgograd
Germans roll dice for 3 armour and 2 artilleries in Volgograd, round 4 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 2 artilleries remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Bryansk
Germans attack with 12 armour, 6 artilleries, 2 bombers, 8 infantry, 12 mech_infantrys and 3 tactical_bombers
Russians defend with 5 artilleries and 31 infantry
Germans roll dice for 12 armour, 6 artilleries, 2 bombers, 8 infantry, 12 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 12/43 hits, 15.67 expected hits
Russians roll dice for 5 artilleries and 31 infantry in Bryansk, round 2 : 11/36 hits, 12.00 expected hits
12 infantry owned by the Russians, 8 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 12 armour, 6 artilleries, 2 bombers, 9 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 17/32 hits, 13.83 expected hits
Russians roll dice for 5 artilleries and 19 infantry in Bryansk, round 3 : 5/24 hits, 8.00 expected hits
17 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 12 armour, 6 artilleries, 2 bombers, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 4 : 14/27 hits, 12.67 expected hits
Russians roll dice for 5 artilleries and 2 infantry in Bryansk, round 4 : 0/7 hits, 2.33 expected hits
2 infantry owned by the Russians and 5 artilleries owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 12 armour, 6 artilleries, 2 bombers, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Germans: 8 infantry and 8 mech_infantrys
Casualties for Russians: 5 artilleries and 31 infantry
Non Combat Move - Germans
1 artillery and 1 infantry moved from Rostov to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Turkey
1 battleship moved from 99 Sea Zone to 100 Sea Zone
1 fighter moved from Southern Italy to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Turkey
2 bombers moved from Bryansk to Novgorod
1 tactical_bomber moved from Bryansk to 100 Sea Zone
1 tactical_bomber moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Rostov to Volgograd
3 infantry moved from Novgorod to Belarus
5 infantry moved from Finland to Karelia
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 submarine moved from 109 Sea Zone to 124 Sea Zone
5 mech_infantrys moved from Poland to Western Ukraine
1 submarine moved from 92 Sea Zone to 95 Sea Zone
3 mech_infantrys moved from France to Western Germany
Place Units - Germans
1 carrier placed in 100 Sea Zone
1 artillery and 1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries placed in France
8 infantry and 2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Germans undo move 4.
Germans undo move 4.
3 infantry placed in France
2 artilleries, 5 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russians regular : -5.33
Germans regular : 4.67
British regular : 0.00
@freh said in L20 BM3 freh vs dawgoneit (Allies+18):
your game. Another?
@dawgoneit GG. Sure!
@freh 25 allies
@dawgoneit 24 allies
By the way, are you able to update to V 2.2.x of TripleA to fix the subs problem?
@freh no. i have to switch browsers to do it. i have to wait until i have time.
@dawgoneit ok, I have older versions installed. Let me know what version you have and I’ll use the same one. So did you accept my bid?
@freh 23. i’m using the older 2.1.2 version