@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 unit repaired.
1 fighter moved from Southern Italy to 99 Sea Zone
1 mech_infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Poland to Belarus
8 armour, 8 artilleries, 17 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
6 armour moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from Novgorod to Archangel
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in 99 Sea Zone
Germans attack with 1 fighter; Italians loiter and taunt
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ukraine
Germans attack with 14 armour, 8 artilleries, 17 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 14 armour, 8 artilleries, 17 infantry, 6 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 13/47 hits, 16.17 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 14 armour, 8 artilleries, 17 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Belarus, round 2 : 3/4 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 tactical_bomber in Archangel, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Russians with 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
2 tactical_bombers moved from Ukraine to Turkey
1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
1 bomber moved from Belarus to Western Germany
2 armour moved from Poland to Bessarabia
1 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 submarine moved from 83 Sea Zone to 88 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Archangel to Germany
1 mech_infantry moved from Poland to Novgorod
2 mech_infantrys moved from Poland to Bessarabia
1 infantry moved from France to Northern Italy
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Finland to Karelia
2 aaGuns moved from Western Ukraine to Ukraine
1 mech_infantry moved from Southern France to Switzerland
Germans take Switzerland from Neutral_True
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in France
3 infantry placed in Novgorod
1 armour, 1 fighter and 8 mech_infantrys placed in Western Germany
Germans undo move 3.
2 mech_infantrys placed in Germany
1 armour, 1 fighter and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 49 PUs (8 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
British AA : -0.17
Russians regular : -0.50
Germans regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
12 infantry moved from Amur to Sakha
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Belarus
4 fighters moved from Bryansk to Belarus
2 armour moved from Bryansk to Archangel
1 fighter moved from Russia to Archangel
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 4 fighters and 3 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 4 fighters and 3 infantry in Belarus, round 2 : 1/7 hits, 2.50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 4 fighters and 1 infantry in Belarus, round 3 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Archangel
Russians attack with 2 armour and 1 fighter
Germans defend with 1 artillery
Russians roll dice for 2 armour and 1 fighter in Archangel, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Sakha
Russians attack with 12 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 12 infantry in Sakha, round 2 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Sakha, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Sakha
Russians roll dice for 12 infantry in Sakha, round 3 : 4/12 hits, 2.00 expected hits
Japanese roll dice for 1 artillery in Sakha, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Russians win, taking Sakha from Japanese with 11 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Bryansk to Rostov
1 artillery and 5 infantry moved from Russia to Samara
4 fighters moved from Belarus to Samara
2 fighters and 1 tactical_bomber moved from Western Ukraine to Samara
1 fighter moved from Archangel to Samara
4 aaGuns, 3 artilleries and 25 infantry moved from Bryansk to Russia
1 artillery moved from Volgograd to Samara
2 aaGuns moved from Amur to Sakha
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 1.67
Russians regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 2 destroyers, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 fighters moved from Japan to 16 Sea Zone
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 fighter and 1 tactical_bomber moved from Tsinghai to Rostov
2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
2 armour and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 armour moved from 5 Sea Zone to Siberia
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in Rostov
Japanese attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Russians lost in Rostov
Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Siberia
Japanese attack with 2 armour and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 4 infantry in Siberia, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Korea to Siberia
8 infantry moved from Korea to Amur
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from French Indo China to Shan State
2 armour moved from French Indo China to Kweichow
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
1 battleship and 2 carriers moved from 55 Sea Zone to 42 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
1 battleship moved from 55 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Malaya to 42 Sea Zone
2 fighters moved from Kweichow to 42 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 aaGun moved from Suiyuyan to Kansu
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Kweichow to Shan State
5 tactical_bombers moved from Kweichow to Shan State
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from Shan State to 37 Sea Zone
1 fighter moved from Rostov to Ukraine
Place Units - Japanese
2 carriers and 1 submarine placed in 37 Sea Zone
1 destroyer and 1 submarine placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 armour and 2 infantry placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.83
Russians regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 destroyers, 1 factory_minor and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 artilleries and 2 infantry moved from Spain to Portugal
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Portugal
1 submarine moved from 31 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Portugal
Americans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Portugal, round 2 : 3/8 hits, 3.50 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 bombers moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Spain to Gibraltar
2 fighters moved from Portugal to Gibraltar
1 fighter and 1 tactical_bomber moved from Portugal to 91 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from 91 Sea Zone to Spain
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
2 aaGuns moved from Western United States to Central United States
1 submarine moved from 93 Sea Zone to 91 Sea Zone
Place Units - Americans
2 destroyers placed in 101 Sea Zone
10 infantry placed in Eastern United States
2 destroyers placed in 10 Sea Zone
1 factory_minor placed in Spain
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -1.67
Neutral_True regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 destroyers, 1 factory_minor and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 artilleries and 2 infantry moved from Spain to Portugal
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Portugal
1 submarine moved from 31 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Portugal
Americans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Portugal, round 2 : 3/8 hits, 3.50 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 bombers moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Spain to Gibraltar
2 fighters moved from Portugal to Gibraltar
1 fighter and 1 tactical_bomber moved from Portugal to 91 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from 91 Sea Zone to Spain
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
2 aaGuns moved from Western United States to Central United States
1 submarine moved from 93 Sea Zone to 91 Sea Zone
Place Units - Americans
2 destroyers placed in 101 Sea Zone
10 infantry placed in Eastern United States
2 destroyers placed in 10 Sea Zone
1 factory_minor placed in Spain
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour and 2 mech_infantrys moved from Syria to Turkey
3 fighters and 1 tactical_bomber moved from Egypt to Turkey
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Egypt to Iraq
Combat - British
Battle in 99 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Turkey
British attack with 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 tactical_bombers; Italians defend with 1 artillery and 9 infantry
British roll dice for 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 2/9 hits, 4.00 expected hits
Italians roll dice for 1 artillery, 9 infantry and 2 tactical_bombers in Turkey, round 2 : 3/12 hits, 4.33 expected hits
2 mech_infantrys owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Turkey
British roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Turkey, round 3 : 4/6 hits, 3.17 expected hits
Italians roll dice for 1 artillery, 7 infantry and 2 tactical_bombers in Turkey, round 3 : 4/10 hits, 3.67 expected hits
4 infantry owned by the Italians, 2 fighters owned by the British and 2 armour owned by the British lost in Turkey
retreated to Turkey
Italians win with 1 artillery, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is -28
Casualties for British: 3 armour, 2 fighters and 2 mech_infantrys
Casualties for Italians: 6 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Turkey to Syria
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Syria: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 destroyer placed in 109 Sea Zone
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.83
Italians regular : -1.00
Japanese regular : -1.67
Neutral_True regular : -0.67
British regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Turkey to Syria
1 bomber moved from Southern Italy to Syria
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
1 marine moved from 98 Sea Zone to Syria
1 infantry moved from Turkey to Iraq
Italians take Iraq from British
2 infantry moved from Turkey to Syria
1 fighter moved from Southern Italy to Syria
2 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
2 artilleries moved from Libya to Tobruk
Combat - Italians
Battle in Syria
Italians attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 marine
British defend with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 battleship in Syria, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 marine in Syria, round 2 : 2/6 hits, 2.33 expected hits
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 1/4 hits, 2.00 expected hits
1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Syria
Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 marine in Syria, round 3 : 2/5 hits, 2.17 expected hits
British roll dice for 1 fighter in Syria, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from British with 1 artillery, 1 bomber, 1 fighter and 1 marine remaining. Battle score for attacker is 25
Casualties for Italians: 2 infantry
Casualties for British: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Battle in Southern France
Italians attack with 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tobruk
Italians attack with 2 artilleries
British defend with 1 infantry
Italians roll dice for 2 artilleries in Tobruk, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 2 artilleries remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Bulgaria to Turkey
1 marine moved from Greece to Turkey
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Syria to Turkey
1 bomber moved from Syria to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 0.67
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to 109 Sea Zone
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Belarus
2 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Bessarabia to Western Ukraine
1 armour moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
Germans take Rostov from Russians
13 armour and 5 mech_infantrys moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 fighters moved from Southern Italy to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Germany to Belarus
1 tactical_bomber moved from Turkey to Volgograd
1 tactical_bomber moved from Turkey to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Novgorod to Archangel
1 armour moved from Bessarabia to Western Ukraine
1 armour moved from Bessarabia to Belarus
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Germans roll dice for 2 bombers and 1 submarine in 109 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 99 Sea Zone
Germans attack with 1 battleship and 2 fighters
British defend with 1 destroyer
Germans roll dice for 1 battleship and 2 fighters in 99 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 99 Sea Zone
Germans win, taking 99 Sea Zone from British with 1 battleship and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Volgograd
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 2 armour
Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Archangel, round 2 : 0/5 hits, 1.17 expected hits
Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Archangel, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 2 armour in Archangel, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 88 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 bombers moved from 109 Sea Zone to Western Germany
7 infantry moved from Sweden to Finland
1 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 tactical_bomber moved from Bryansk to Ukraine
1 transport moved from 97 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from Ukraine to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Turkey
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Switzerland to France
1 mech_infantry moved from Switzerland to France
1 infantry moved from Northern Italy to France
2 mech_infantrys moved from Germany to Eastern Poland
9 infantry moved from Ukraine to Rostov
7 artilleries moved from Ukraine to Rostov
3 infantry moved from Ukraine to Rostov
2 aaGuns moved from Ukraine to Rostov
4 mech_infantrys moved from Western Germany to France
5 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from France to Western Germany
1 tactical_bomber moved from Volgograd to Ukraine
1 aaGun moved from Novgorod to Belarus
Place Units - Germans
2 artilleries and 1 mech_infantry placed in Ukraine
3 artilleries placed in France
2 infantry and 1 mech_infantry placed in Novgorod
1 infantry and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.83
Germans regular : 1.67
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 artilleries and 33 infantry moved from Russia to Bryansk
7 fighters and 1 tactical_bomber moved from Samara to Persia
2 artilleries and 4 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Novosibirsk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Volgograd
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking 125 Sea Zone from Germans, taking Volgograd from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bryansk
Russians attack with 5 artilleries and 33 infantry
Germans defend with 2 infantry
Russians roll dice for 5 artilleries and 33 infantry in Bryansk, round 2 : 7/38 hits, 8.00 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 artilleries and 31 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
Place Units - Russians
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 0.83
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 4 destroyers, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
2 armour, 3 infantry and 2 mech_infantrys moved from Siberia to Sakha
10 infantry moved from Amur to Sakha
2 fighters moved from Japan to Sakha
1 bomber moved from Shan State to 55 Sea Zone
6 fighters moved from 42 Sea Zone to 55 Sea Zone
2 artilleries and 1 infantry moved from Kansu to Novosibirsk
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 fighter and 3 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from Ukraine to Kazakhstan
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Kansu to Kazakhstan
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Novosibirsk, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Novosibirsk, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 2 armour, 2 fighters, 13 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns and 11 infantry
Russians roll AA dice in Sakha : 1/2 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Sakha
Japanese roll dice for 2 armour, 1 fighter, 13 infantry and 2 mech_infantrys in Sakha, round 2 : 3/18 hits, 4.00 expected hits
Russians roll dice for 2 aaGuns and 11 infantry in Sakha, round 2 : 2/11 hits, 3.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Sakha
Japanese roll dice for 2 armour, 1 fighter, 11 infantry and 2 mech_infantrys in Sakha, round 3 : 5/16 hits, 3.67 expected hits
Russians roll dice for 10 infantry in Sakha, round 3 : 4/10 hits, 3.33 expected hits
4 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Sakha
Japanese roll dice for 2 armour, 1 fighter, 7 infantry and 2 mech_infantrys in Sakha, round 4 : 2/12 hits, 3.00 expected hits
Russians roll dice for 5 infantry in Sakha, round 4 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Sakha
Japanese roll dice for 2 armour, 1 fighter, 6 infantry and 2 mech_infantrys in Sakha, round 5 : 2/11 hits, 2.83 expected hits
Russians roll dice for 3 infantry in Sakha, round 5 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Sakha
Japanese roll dice for 2 armour, 1 fighter, 5 infantry and 2 mech_infantrys in Sakha, round 6 : 2/10 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Sakha, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 2 armour, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter and 9 infantry
Casualties for Russians: 2 aaGuns and 11 infantry
Battle in Kazakhstan
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 7 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 7 fighters, 1 submarine and 3 tactical_bombers in 55 Sea Zone, round 2 : 5/12 hits, 6.50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 bomber, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters moved from 16 Sea Zone to Japan
1 fighter moved from Sakha to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 transports moved from 5 Sea Zone to 19 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 75 Sea Zone
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 battleship moved from 37 Sea Zone to 75 Sea Zone
1 battleship and 3 carriers moved from 42 Sea Zone to 37 Sea Zone
2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 bomber, 7 fighters and 3 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 bomber moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
3 tactical_bombers moved from Shan State to French Indo China
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Yunnan to Szechwan
4 armour and 2 mech_infantrys moved from Kweichow to Sikang
1 infantry moved from Anhwe to Chahar
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Shan State to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Kazakhstan to Sikang
1 aaGun moved from Kansu to Novosibirsk
Place Units - Japanese
3 destroyers placed in 37 Sea Zone
3 artilleries placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
1 armour and 1 infantry placed in Japan
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : -4.00
Russians regular : 0.00
Russians AA : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 mech_infantrys moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 artilleries and 2 infantry moved from Portugal to Spain
2 fighters moved from Gibraltar to 98 Sea Zone
2 bombers moved from Spain to 98 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to Spain
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from 26 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Spain to Southern France
1 artillery moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
Combat - Americans
Battle in Wake Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Midway
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Midway, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
Americans attack with 2 bombers and 2 fighters
Italians defend with 1 battleship and 1 destroyer
Americans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Italians roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 destroyer owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 28
Casualties for Italians: 1 battleship and 1 destroyer
Non Combat Move - Americans
2 fighters moved from 98 Sea Zone to Egypt
2 bombers moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
10 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 destroyers, 10 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 10 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Spain
1 factory_minor placed in Mexico
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Mexico: 1 factory_minor
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 2.17
Italians regular : -1.67
Japanese regular : 0.00
@dawgoneit i didn’t realize i hit the factory button. i took it off and put 2 subs on. if you want can change it back.
@dawgoneit that’s ok!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 mech_infantrys moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 artilleries and 2 infantry moved from Portugal to Spain
2 fighters moved from Gibraltar to 98 Sea Zone
2 bombers moved from Spain to 98 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to Spain
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from 26 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Spain to Southern France
1 artillery moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
Combat - Americans
Battle in Wake Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Midway
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Midway, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
Americans attack with 2 bombers and 2 fighters
Italians defend with 1 battleship and 1 destroyer
Americans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Italians roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 destroyer owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 28
Casualties for Italians: 1 battleship and 1 destroyer
Non Combat Move - Americans
2 fighters moved from 98 Sea Zone to Egypt
2 bombers moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
10 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 destroyers, 10 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 10 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Spain
1 factory_minor placed in Mexico
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Mexico: 1 factory_minor
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
22 infantry moved from India to Burma
1 artillery and 2 infantry moved from Trans-Jordan to Syria
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 armour moved from Persia to Iraq
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Belgian Congo to Union of South Africa
1 infantry moved from Belgian Congo to Rhodesia
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Holland Belgium
Battle in Syria
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 marine
British roll dice for 1 artillery and 2 infantry in Syria, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 marine in Syria, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Syria
British roll dice for 1 artillery and 2 infantry in Syria, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 marine in Syria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Syria
British roll dice for 1 artillery and 1 infantry in Syria, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 marine in Syria, round 4 : 1/1 hits, 0.33 expected hits
1 marine owned by the Italians and 1 infantry owned by the British lost in Syria
British win, taking Holland Belgium from Germans, taking Syria from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 marine
Casualties for British: 2 infantry
Battle in Iraq
British attack with 2 armour
Italians defend with 1 infantry
British roll dice for 2 armour in Iraq, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Place Units - British
2 armour and 1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 mech_infantry
EDIT: Adding units owned by British to Northwest Persia: 1 mech_infantry
EDIT: Changing ownership of Northwest Persia from Neutral_Allies to British
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
British collect 36 PUs (3 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Americans regular : 2.17
Italians regular : -1.33
Japanese regular : 0.00
Germans regular : -0.67
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 marine moved from Turkey to Northwest Persia
1 fighter moved from Turkey to Northwest Persia
1 bomber moved from Southern Italy to Southern France
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 fighter and 1 marine
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 1 marine in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 marine in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 marine owned by the Italians lost in Northwest Persia
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 marine
Casualties for British: 1 mech_infantry
Battle in Southern France
Italians attack with 1 bomber and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 3 infantry in Southern France, round 2 : 1/4 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 bomber and 3 infantry in Southern France, round 3 : 1/4 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
1 armour moved from Turkey to Kazakhstan
1 infantry moved from Ukraine to Rostov
1 fighter moved from Northwest Persia to Ukraine
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : -0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :