@Ragnell804 gg, I concede
Mainah (X) v Stough (L) OOB III
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 2 transports; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Turning on Edit Mode EDIT: Removing units owned by French from Syria: 1 infantry EDIT: Adding units owned by French to Trans-Jordan: 1 infantry EDIT: Turning off Edit Mode Combat Move - Italians 1 unit repaired. 1 armour and 1 artillery moved from Tunisia to Algeria 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 2 artilleries moved from 92 Sea Zone to Morocco 2 cruisers moved from 93 Sea Zone to 92 Sea Zone 1 battleship moved from 93 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to Algeria Combat - Italians Battle in Morocco Italians attack with 2 artilleries and 2 infantry French defend with 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits, 1.67 expected hits French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Algeria, round 2 : 4/5 hits, 2.00 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy 1 armour moved from Greece to Romania Place Units - Italians 1 armour placed in Southern Italy 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
French regular : -0.67 Italians regular : 2.33
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 infantry moved from New South Wales to Queensland 4 fighters moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 infantry moved from New South Wales to Queensland 4 fighters moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French West Africa 1 infantry moved from United Kingdom to Scotland 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 infantry moved from New South Wales to Queensland 4 fighters moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French West Africa 1 infantry moved from United Kingdom to Scotland 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by French to 83 Sea Zone: 1 destroyer EDIT: Removing units owned by French from 70 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Use the one above please. For the Destroyer edit.
‘and that’s how Italy gets built up.’
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Also, now we can see why Taranto or Tobruk are necessary first moves.
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@Stough
Been pondering that conundrum this afternoon. Not sure that taranto is a must - or thar it must be tobruk if not taranto. I have an idea i will try my first game with allies. Because italy has to take any threat to its fleet seriously - she can’t replace it, and its light on destroyers and subs to soak up hits. -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 aaGun moved from Holland Belgium to Western Germany 2 fighters moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Holland Belgium to Eastern Poland 3 aaGuns, 3 artilleries and 9 infantry moved from Poland to Eastern Poland 6 armour and 11 mech_infantrys moved from Germany to Eastern Poland 4 armour, 2 artilleries and 6 infantry moved from Romania to Eastern Poland 2 artilleries moved from Normandy Bordeaux to France 1 armour moved from Normandy Bordeaux to France 1 infantry moved from Southern France to France 2 infantry moved from Holland Belgium to France 3 mech_infantrys moved from Western Germany to Poland 1 armour moved from France to Western Germany Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
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I think we are starting to see WHY a bid is necessary. I get that folks see the gas as unbalanced, but I wasn’t clear on WHY that’s so. I’m starting to think that OOB leaves a limited array of either or choices in the beginning of the the game. And that each of those either or’s have a counter by the Axis that is devastating; making it impossible for the Allies to win without a bid. I still don’t see the nuts and bolts f this hypothesis, but I think the gray may be getting lighter.
This is why I think is important for us to play with no bid. I want to understand exactly what the bid is trying to erase.
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Also, what gives? Are the Germans and Russians at war? What are the consequences if I declare war on Hitler’s crazy ass.
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MARTI will allow me to declare war, but without the rules handy, I’m not sure what I’m giving up if I do so.
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@Stough
As it is now Turn 3 - Russia may declare war on Germany. Italy Declared war and took a territory. Than Germany is reinforcing ITALY’s territory while still at peace with Russia, netting Germany an extra 5 PU’s for the national objective of being at peace with Russia.
It would behoove Russia to declare war on Germany.And agree with the bid statement.
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The rules say no dice to a war declaration on turn 3 by Stalin’s maniacs.
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@Stough
They can as they have had war declared on them by an Axis power. Namely, Italy. I think by the rules it has to wait until END of turn 3 if no previous war declaration has been made. -
Well, the bad news is I’m going to see if I can get another hours sleep before my day starts. I can probably sneak in Russias turn before 11:00 AM my time, but no promises.
Side note: I’m really glad I’m playing the way I am right now, not because it’s helping me win, but because it’s showing me why stuff should redone. Ahhh, the learning.
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@Stough
Yeah. I feel that way a lot. Getting very expensive lessons in my league games right now. in 1 game, lost all of G first turn purchase on UK turn 2 (1 CV, 1BB, 1 CA, 2 Trans)
About to lose the entire Italian navy due to some crazy ANZAC attack on ANZAC 2 in my other game. Who knew 2 INF represent a credible attack threat?!?!?!?! Not a noob!
What time zone are you in? -
Scramble in 113?
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TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Russians 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Russians 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -18 Casualties for Russians: 1 cruiser and 1 submarine Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Belarus to Baltic States 2 aaGuns, 1 armour, 3 artilleries, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Smolensk 2 aaGuns, 1 armour, 4 artilleries, 15 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk 4 infantry moved from Russia to Bryansk 5 infantry moved from Russia to Smolensk Place Units - Russians 2 artilleries and 1 infantry placed in Volgograd 9 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 1.67
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@Stough
Maneuvering to go into China again with the ruskies, I predict. :thinking_face: