@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Ukraine: 4 fighters
EDIT: Adding units owned by Russians to Russia: 4 fighters
L20 6-6-6 (allies+11 bid) vs aagamerz13 (not allies) BM3
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter moved from Western United States to 8 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 1 battleship, 2 cruisers, 2 infantry, 2 marines and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry and 2 marines moved from 21 Sea Zone to Guam 1 fighter moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from Norway to 127 Sea Zone 4 carriers, 2 destroyers and 4 fighters moved from 125 Sea Zone to 127 Sea Zone Americans take 125 Sea Zone from Germans 1 destroyer moved from 126 Sea Zone to 127 Sea Zone 4 fighters moved from Iceland to 127 Sea Zone 1 marine moved from Norway to 125 Sea Zone 1 infantry moved from Norway to 125 Sea Zone 1 infantry, 1 marine and 1 transport moved from 125 Sea Zone to 127 Sea Zone 1 infantry and 1 marine moved from 127 Sea Zone to Archangel 1 artillery and 1 infantry moved from Norway to 125 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Archangel 2 infantry moved from Norway to 125 Sea Zone 2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod Combat - Americans Battle in 8 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Guam Americans attack with 2 infantry and 2 marines Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Guam, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 2 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 127 Sea Zone Americans attack with 4 carriers, 3 destroyers, 10 fighters and 3 transports Germans defend with 4 carriers, 1 destroyer, 6 fighters and 4 transports Americans roll dice for 4 carriers, 3 destroyers, 10 fighters and 3 transports in 127 Sea Zone, round 2 : 9/13 hits, 6.00 expected hits Germans roll dice for 4 carriers, 1 destroyer, 6 fighters and 4 transports in 127 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits 1 destroyer owned by the Germans, 3 destroyers owned by the Americans, 4 carriers owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 127 Sea Zone Americans roll dice for 3 carriers, 9 fighters and 3 transports in 127 Sea Zone, round 3 : 3/9 hits, 4.50 expected hits Germans roll dice for 6 fighters and 4 transports in 127 Sea Zone, round 3 : 5/6 hits, 4.00 expected hits 3 fighters owned by the Germans, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 127 Sea Zone Americans roll dice for 2 carriers, 6 fighters and 3 transports in 127 Sea Zone, round 4 : 3/6 hits, 3.00 expected hits Germans roll dice for 3 fighters and 4 transports in 127 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits 3 fighters owned by the Germans and 3 fighters owned by the Americans lost in 127 Sea Zone 4 transports owned by the Germans lost in 127 Sea Zone Americans win with 2 carriers, 3 fighters and 3 transports remaining. Battle score for attacker is 34 Casualties for Americans: 2 carriers, 3 destroyers and 7 fighters Casualties for Germans: 4 carriers, 1 destroyer, 6 fighters and 4 transports Battle in Novgorod Americans attack with 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour Americans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 fighter in Novgorod, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 fighter in Novgorod, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Novgorod Americans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter in Novgorod, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Novgorod Germans win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 2 infantry Battle in Archangel Americans attack with 1 artillery, 2 infantry and 1 marine Germans defend with 1 armour Americans roll dice for 1 artillery, 2 infantry and 1 marine in Archangel, round 2 : 1/4 hits, 1.17 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Archangel Americans win, taking Archangel from Germans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans 1 destroyer moved from 122 Sea Zone to 123 Sea Zone 3 bombers moved from Gibraltar to Trans-Jordan 1 armour and 3 mech_infantrys moved from Tobruk to Egypt 1 submarine moved from 92 Sea Zone to 105 Sea Zone 2 fighters moved from Gibraltar to Trans-Jordan 5 carriers, 4 destroyers, 6 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from 45 Sea Zone to 21 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 8 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone Americans undo move 1. 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Americans undo move 4. Americans undo move 1. Americans undo move 1. 1 transport placed in 113 Sea Zone 2 infantry placed in Norway 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.33 Germans regular : 2.83Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour New Guinea : 1 mech_infantry Guam : 1 airfield, 2 infantry and 2 marines Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour Midway : 1 airfield 25 Sea Zone : 1 destroyer 22 Sea Zone : 1 flag 21 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 1 transport 10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 2 transports Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major and 1 harbour Trans-Jordan : 3 bombers and 2 fighters Egypt : 1 armour and 3 mech_infantrys United Kingdom : 1 infantry Morocco : 1 aaGun and 1 infantry Norway : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 4 infantry Archangel : 1 flag, 1 artillery, 1 infantry and 1 marine 125 Sea Zone : 1 flag 113 Sea Zone : 1 destroyer and 1 transport 123 Sea Zone : 1 destroyer 97 Sea Zone : 1 flag, 5 submarines 92 Sea Zone : 1 destroyer 127 Sea Zone : 2 carriers, 3 fighters and 3 transports 98 Sea Zone : 1 flag 105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 77 Russians : 10 / 0 Japanese : 66 / 81 Americans : 54 / 85 Chinese : 2 / 5 British : 35 / 41 UK_Pacific : 2 / 0 Italians : 24 / 19 ANZAC : 10 / 16 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 288 times 2 was rolled 248 times 3 was rolled 288 times 4 was rolled 264 times 5 was rolled 283 times 6 was rolled 286 times Average roll : 3.521 Median : 4.000 Variance : 0.824 Standard Deviation : 0.908 Total rolls : 1657 Germans Combat 1 was rolled 76 times 2 was rolled 64 times 3 was rolled 70 times 4 was rolled 76 times 5 was rolled 74 times 6 was rolled 76 times Average roll : 3.541 Median : 4.000 Variance : 0.270 Standard Deviation : 0.519 Total rolls : 436 British Combat 1 was rolled 25 times 2 was rolled 22 times 3 was rolled 45 times 4 was rolled 35 times 5 was rolled 43 times 6 was rolled 32 times Average roll : 3.718 Median : 4.000 Variance : 2.146 Standard Deviation : 1.465 Total rolls : 202 Italians Combat 1 was rolled 20 times 2 was rolled 20 times 3 was rolled 17 times 4 was rolled 9 times 5 was rolled 17 times 6 was rolled 20 times Average roll : 3.417 Median : 3.000 Variance : 0.891 Standard Deviation : 0.944 Total rolls : 103 French Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 3.931 Median : 4.000 Variance : 0.958 Standard Deviation : 0.979 Total rolls : 29 ANZAC Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.850 Median : 4.000 Variance : 0.281 Standard Deviation : 0.530 Total rolls : 20 Americans Combat 1 was rolled 25 times 2 was rolled 22 times 3 was rolled 23 times 4 was rolled 21 times 5 was rolled 18 times 6 was rolled 25 times Average roll : 3.448 Median : 3.000 Variance : 0.266 Standard Deviation : 0.515 Total rolls : 134 Chinese Combat 1 was rolled 24 times 2 was rolled 23 times 3 was rolled 20 times 4 was rolled 21 times 5 was rolled 16 times 6 was rolled 19 times Average roll : 3.317 Median : 3.000 Variance : 0.340 Standard Deviation : 0.583 Total rolls : 123 Neutral_Allies Combat 1 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.300 Median : 3.000 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 10 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 2.708 Median : 3.000 Variance : 1.739 Standard Deviation : 1.319 Total rolls : 24 Russians Combat 1 was rolled 37 times 2 was rolled 39 times 3 was rolled 22 times 4 was rolled 36 times 5 was rolled 40 times 6 was rolled 43 times Average roll : 3.608 Median : 4.000 Variance : 1.254 Standard Deviation : 1.120 Total rolls : 217 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 64 times 2 was rolled 50 times 3 was rolled 69 times 4 was rolled 56 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.472 Median : 3.000 Variance : 0.640 Standard Deviation : 0.800 Total rolls : 356 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Italians regular : -0.33 Japanese regular : -0.33Territory Summary for Chinese :
Kansu : 1 fighter Tsinghai : 1 infantry Sikang : 2 infantryProduction/PUs Summary :
Germans : 53 / 77 Russians : 10 / 0 Japanese : 66 / 81 Americans : 54 / 85 Chinese : 3 / 5 British : 35 / 41 UK_Pacific : 2 / 0 Italians : 23 / 19 ANZAC : 10 / 16 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 288 times 2 was rolled 249 times 3 was rolled 290 times 4 was rolled 267 times 5 was rolled 283 times 6 was rolled 288 times Average roll : 3.524 Median : 4.000 Variance : 0.799 Standard Deviation : 0.894 Total rolls : 1665 Germans Combat 1 was rolled 76 times 2 was rolled 64 times 3 was rolled 70 times 4 was rolled 76 times 5 was rolled 74 times 6 was rolled 76 times Average roll : 3.541 Median : 4.000 Variance : 0.270 Standard Deviation : 0.519 Total rolls : 436 British Combat 1 was rolled 25 times 2 was rolled 22 times 3 was rolled 45 times 4 was rolled 35 times 5 was rolled 43 times 6 was rolled 32 times Average roll : 3.718 Median : 4.000 Variance : 2.146 Standard Deviation : 1.465 Total rolls : 202 Italians Combat 1 was rolled 20 times 2 was rolled 20 times 3 was rolled 17 times 4 was rolled 10 times 5 was rolled 17 times 6 was rolled 20 times Average roll : 3.423 Median : 3.000 Variance : 0.731 Standard Deviation : 0.855 Total rolls : 104 French Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 3.931 Median : 4.000 Variance : 0.958 Standard Deviation : 0.979 Total rolls : 29 ANZAC Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.850 Median : 4.000 Variance : 0.281 Standard Deviation : 0.530 Total rolls : 20 Americans Combat 1 was rolled 25 times 2 was rolled 22 times 3 was rolled 23 times 4 was rolled 21 times 5 was rolled 18 times 6 was rolled 25 times Average roll : 3.448 Median : 3.000 Variance : 0.266 Standard Deviation : 0.515 Total rolls : 134 Chinese Combat 1 was rolled 24 times 2 was rolled 24 times 3 was rolled 22 times 4 was rolled 22 times 5 was rolled 16 times 6 was rolled 20 times Average roll : 3.328 Median : 3.000 Variance : 0.357 Standard Deviation : 0.597 Total rolls : 128 Neutral_Allies Combat 1 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.300 Median : 3.000 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 10 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 2.708 Median : 3.000 Variance : 1.739 Standard Deviation : 1.319 Total rolls : 24 Russians Combat 1 was rolled 37 times 2 was rolled 39 times 3 was rolled 22 times 4 was rolled 36 times 5 was rolled 40 times 6 was rolled 43 times Average roll : 3.608 Median : 4.000 Variance : 1.254 Standard Deviation : 1.120 Total rolls : 217 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 64 times 2 was rolled 50 times 3 was rolled 69 times 4 was rolled 57 times 5 was rolled 61 times 6 was rolled 57 times Average roll : 3.480 Median : 3.000 Variance : 0.603 Standard Deviation : 0.777 Total rolls : 358 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter moved from Western United States to 8 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 1 battleship, 2 cruisers, 2 infantry, 2 marines and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry and 2 marines moved from 21 Sea Zone to Guam 1 fighter moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from Norway to 127 Sea Zone 4 carriers, 2 destroyers and 4 fighters moved from 125 Sea Zone to 127 Sea Zone Americans take 125 Sea Zone from Germans 1 destroyer moved from 126 Sea Zone to 127 Sea Zone 4 fighters moved from Iceland to 127 Sea Zone 1 marine moved from Norway to 125 Sea Zone 1 infantry moved from Norway to 125 Sea Zone 1 infantry, 1 marine and 1 transport moved from 125 Sea Zone to 127 Sea Zone 1 infantry and 1 marine moved from 127 Sea Zone to Archangel 1 artillery and 1 infantry moved from Norway to 125 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Archangel 2 infantry moved from Norway to 125 Sea Zone 2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod Combat - Americans Battle in 8 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Guam Americans attack with 2 infantry and 2 marines Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Guam, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 2 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 127 Sea Zone Americans attack with 4 carriers, 3 destroyers, 10 fighters and 3 transports Germans defend with 4 carriers, 1 destroyer, 6 fighters and 4 transports Americans roll dice for 4 carriers, 3 destroyers, 10 fighters and 3 transports in 127 Sea Zone, round 2 : 9/13 hits, 6.00 expected hits Germans roll dice for 4 carriers, 1 destroyer, 6 fighters and 4 transports in 127 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits 1 destroyer owned by the Germans, 3 destroyers owned by the Americans, 4 carriers owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 127 Sea Zone Americans roll dice for 3 carriers, 9 fighters and 3 transports in 127 Sea Zone, round 3 : 3/9 hits, 4.50 expected hits Germans roll dice for 6 fighters and 4 transports in 127 Sea Zone, round 3 : 5/6 hits, 4.00 expected hits 3 fighters owned by the Germans, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 127 Sea Zone Americans roll dice for 2 carriers, 6 fighters and 3 transports in 127 Sea Zone, round 4 : 3/6 hits, 3.00 expected hits Germans roll dice for 3 fighters and 4 transports in 127 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits 3 fighters owned by the Germans and 3 fighters owned by the Americans lost in 127 Sea Zone 4 transports owned by the Germans lost in 127 Sea Zone Americans win with 2 carriers, 3 fighters and 3 transports remaining. Battle score for attacker is 34 Casualties for Americans: 2 carriers, 3 destroyers and 7 fighters Casualties for Germans: 4 carriers, 1 destroyer, 6 fighters and 4 transports Battle in Novgorod Americans attack with 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour Americans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 fighter in Novgorod, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 fighter in Novgorod, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Novgorod Americans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter in Novgorod, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Novgorod Germans win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 2 infantry Battle in Archangel Americans attack with 1 artillery, 2 infantry and 1 marine Germans defend with 1 armour Americans roll dice for 1 artillery, 2 infantry and 1 marine in Archangel, round 2 : 1/4 hits, 1.17 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Archangel Americans win, taking Archangel from Germans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans 1 destroyer moved from 122 Sea Zone to 123 Sea Zone 3 bombers moved from Gibraltar to Trans-Jordan 1 armour and 3 mech_infantrys moved from Tobruk to Egypt 1 submarine moved from 92 Sea Zone to 105 Sea Zone 2 fighters moved from Gibraltar to Trans-Jordan 5 carriers, 4 destroyers, 6 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from 45 Sea Zone to 21 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 8 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone Americans undo move 1. 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Americans undo move 4. Americans undo move 1. Americans undo move 1. 1 transport placed in 113 Sea Zone 2 infantry placed in Norway 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 4 fighters moved from Norway to Novgorod 2 infantry moved from Persia to Northwest Persia 2 fighters moved from Trans-Jordan to Northwest Persia 1 bomber and 3 infantry moved from West India to India 1 fighter and 1 tactical_bomber moved from Persia to India 1 tactical_bomber moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia Combat - British Battle in Novgorod British attack with 4 fighters Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour British roll dice for 4 fighters in Novgorod, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 fighter in Novgorod, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Novgorod British win with 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 fighter Casualties for Germans: 1 fighter Battle in Northwest Persia British attack with 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/6 hits, 2.17 expected hits Italians roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 3/6 hits, 2.17 expected hits Italians roll dice for 2 infantry in Northwest Persia, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 2 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Battle in India British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 2/6 hits, 2.33 expected hits Japanese roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 1 fighter and 1 tactical_bomber moved from India to West India 1 bomber moved from India to Persia 2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia 1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia 1 aaGun, 3 artilleries and 5 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Novgorod to 127 Sea Zone 2 fighters moved from Novgorod to Archangel 1 bomber moved from United Kingdom to Gibraltar 1 destroyer moved from 125 Sea Zone to 127 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 1 transport placed in 106 Sea Zone 1 fighter placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 0.83 Italians regular : 0.33 Japanese regular : -0.33 Germans regular : 3.17 British regular : -1.67Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Kansu : 1 fighter Tsinghai : 1 infantry Sikang : 2 infantry India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry New Guinea : 1 mech_infantry Guam : 1 airfield, 2 infantry and 2 marines Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour Midway : 1 airfield 25 Sea Zone : 1 destroyer 22 Sea Zone : 1 flag 21 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 1 transport 10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 2 transports Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major and 1 harbour West India : 2 aaGuns, 2 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 1 aaGun, 3 artilleries, 3 bombers, 2 fighters, 5 infantry and 3 mech_infantrys Gibraltar : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 4 infantry New Brunswick Nova Scotia : 1 harbour Egypt : 2 armour, 1 factory_minor, 1 harbour and 5 mech_infantrys Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour Scotland : 1 airfield United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry Morocco : 1 aaGun and 1 infantry Norway : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 4 infantry Italian Somaliland : 1 flag Ethiopia : 1 flag Archangel : 1 flag, 1 artillery, 2 fighters, 1 infantry and 1 marine 125 Sea Zone : 1 flag 113 Sea Zone : 1 destroyer and 1 transport 123 Sea Zone : 1 destroyer 106 Sea Zone : 1 transport 93 Sea Zone : 1 flag, 1 submarine 97 Sea Zone : 1 flag, 5 submarines Iraq : 1 flag 92 Sea Zone : 1 destroyer Eastern Persia : 1 flag 81 Sea Zone : 1 cruiser and 1 transport Brazil : 1 flag 127 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 3 transports Northwest Persia : 1 flag, 1 infantry Persia : 1 flag, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber 98 Sea Zone : 1 flag 105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 77 Russians : 10 / 0 Japanese : 63 / 81 Americans : 54 / 85 Chinese : 3 / 5 British : 35 / 41 UK_Pacific : 5 / 8 Italians : 23 / 19 ANZAC : 10 / 16 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 292 times 2 was rolled 253 times 3 was rolled 297 times 4 was rolled 271 times 5 was rolled 290 times 6 was rolled 291 times Average roll : 3.524 Median : 4.000 Variance : 0.845 Standard Deviation : 0.919 Total rolls : 1694 Germans Combat 1 was rolled 76 times 2 was rolled 64 times 3 was rolled 71 times 4 was rolled 76 times 5 was rolled 74 times 6 was rolled 76 times Average roll : 3.540 Median : 4.000 Variance : 0.259 Standard Deviation : 0.509 Total rolls : 437 British Combat 1 was rolled 28 times 2 was rolled 24 times 3 was rolled 51 times 4 was rolled 37 times 5 was rolled 49 times 6 was rolled 35 times Average roll : 3.714 Median : 4.000 Variance : 2.661 Standard Deviation : 1.631 Total rolls : 224 Italians Combat 1 was rolled 21 times 2 was rolled 21 times 3 was rolled 17 times 4 was rolled 11 times 5 was rolled 18 times 6 was rolled 20 times Average roll : 3.407 Median : 3.000 Variance : 0.673 Standard Deviation : 0.820 Total rolls : 108 French Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 3.931 Median : 4.000 Variance : 0.958 Standard Deviation : 0.979 Total rolls : 29 ANZAC Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.850 Median : 4.000 Variance : 0.281 Standard Deviation : 0.530 Total rolls : 20 Americans Combat 1 was rolled 25 times 2 was rolled 22 times 3 was rolled 23 times 4 was rolled 21 times 5 was rolled 18 times 6 was rolled 25 times Average roll : 3.448 Median : 3.000 Variance : 0.266 Standard Deviation : 0.515 Total rolls : 134 Chinese Combat 1 was rolled 24 times 2 was rolled 24 times 3 was rolled 22 times 4 was rolled 22 times 5 was rolled 16 times 6 was rolled 20 times Average roll : 3.328 Median : 3.000 Variance : 0.357 Standard Deviation : 0.597 Total rolls : 128 Neutral_Allies Combat 1 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.300 Median : 3.000 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 10 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 2.708 Median : 3.000 Variance : 1.739 Standard Deviation : 1.319 Total rolls : 24 Russians Combat 1 was rolled 37 times 2 was rolled 39 times 3 was rolled 22 times 4 was rolled 36 times 5 was rolled 40 times 6 was rolled 43 times Average roll : 3.608 Median : 4.000 Variance : 1.254 Standard Deviation : 1.120 Total rolls : 217 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 64 times 2 was rolled 51 times 3 was rolled 69 times 4 was rolled 58 times 5 was rolled 61 times 6 was rolled 57 times Average roll : 3.478 Median : 3.000 Variance : 0.535 Standard Deviation : 0.731 Total rolls : 360 -
@aagamerz13 I have made way too many mistakes in the game
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Northwest Persia 3 infantry moved from Caucasus to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 1 bomber and 3 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 3 infantry in Northwest Persia, round 2 : 1/4 hits, 1.17 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Northwest Persia to Caucasus 1 fighter moved from Crete to Southern Italy 1 aaGun and 1 artillery moved from Western Germany to Germany 1 artillery moved from Normandy Bordeaux to Holland Belgium 3 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Normandy Bordeaux to France Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3,3,5,3,5,4,5 Italians collect 11 PUs (12 lost to blockades); end with 12 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians regular : -0.17 British regular : 0.67 -
@aagamerz13 Caught you off guard with my aggressive play. Rematch you will be ready for it
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 8:33:13 AM
Savegame -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from 21 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to 21 Sea Zone 2 fighters moved from Queensland to Guam 1 fighter moved from New South Wales to Queensland 1 marine moved from Queensland to 54 Sea Zone 1 cruiser, 2 destroyers, 1 marine and 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns, 2 artilleries, 1 fighter and 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns, 2 artilleries, 1 fighter and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 52 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 52 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 50 Sea Zone: 1 transport EDIT: Turning off Edit Mode Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 2 infantry moved from Persia to Eastern Persia 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Norway to 113 Sea Zone 1 fighter moved from Norway to Archangel Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
Paulau Island : 1 flag, 1 infantry Marshall Islands : 1 flag Marianas : 1 flag, 2 infantry Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry Guam : 2 fighters 44 Sea Zone : 1 flag, 1 submarine 50 Sea Zone : 1 transport 21 Sea Zone : 1 cruiser, 2 destroyers, 2 fighters, 1 marine and 1 submarine Trans-Jordan : 3 infantry United Kingdom : 1 infantry Tobruk : 1 flag Libya : 1 flag Archangel : 1 fighter 113 Sea Zone : 1 infantry Eastern Persia : 2 infantryProduction/PUs Summary :
Germans : 53 / 77 Russians : 10 / 0 Japanese : 63 / 81 Americans : 54 / 85 Chinese : 3 / 5 British : 35 / 41 UK_Pacific : 5 / 8 Italians : 23 / 14 ANZAC : 10 / 20 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 artilleries, 13 infantry and 2 mech_infantrys moved from Finland to Norway 1 mech_infantry moved from Caucasus to Iraq Germans take Iraq from British 4 bombers moved from Western Germany to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone Combat - GermansCombat Hit Differential Summary :
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@aagamerz13 scramble to seazone?
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 9:26:04 AM
Savegame -
@aagamerz13 said in L20 6-6-6 (allies+11 bid) vs aagamerz13 (not allies) BM3:
@aagamerz13 scramble to seazone?
yes please, maybe I can hit with a 4 and we can trade fighters?
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 artilleries, 13 infantry and 2 mech_infantrys moved from Finland to Norway 1 mech_infantry moved from Caucasus to Iraq Germans take Iraq from British 4 bombers moved from Western Germany to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone Combat - Germans Americans scrambles 1 units out of Norway to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Germans attack with 4 bombers and 1 fighter British defend with 1 fighter; French defend with 1 infantry; Americans defend with 1 destroyer and 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 4 bombers and 1 fighter in 113 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 transport owned by the Americans, 1 infantry owned by the French and 1 fighter owned by the British lost in 113 Sea Zone Germans win with 4 bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Casualties for British: 1 fighter Casualties for French: 1 infantry Battle in Norway Germans attack with 5 artilleries, 13 infantry and 2 mech_infantrys Americans defend with 1 aaGun, 1 airfield, 1 factory_minor and 4 infantry; Russians defend with 1 aaGun and 2 artilleries Germans roll dice for 5 artilleries, 13 infantry and 2 mech_infantrys in Norway, round 2 : 5/20 hits, 5.00 expected hits Americans roll dice for 2 aaGuns, 2 artilleries and 4 infantry in Norway, round 2 : 2/6 hits, 2.00 expected hits 1 aaGun owned by the Americans, 2 infantry owned by the Germans, 1 aaGun owned by the Russians and 3 infantry owned by the Americans lost in Norway Germans roll dice for 5 artilleries, 11 infantry and 2 mech_infantrys in Norway, round 3 : 5/18 hits, 4.67 expected hits Americans roll dice for 2 artilleries and 1 infantry in Norway, round 3 : 2/3 hits, 1.00 expected hits 2 artilleries owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 5 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18 Casualties for Germans: 4 infantry Casualties for Americans: 1 aaGun and 4 infantry Casualties for Russians: 1 aaGun and 2 artilleries Non Combat Move - Germans 1 fighter moved from Finland to Vologda 5 infantry moved from Russia to Vologda 1 aaGun, 1 artillery and 2 infantry moved from Volgograd to Caucasus 1 fighter moved from Normandy Bordeaux to Yugoslavia 1 fighter moved from Caucasus to Southern Italy 4 bombers moved from 113 Sea Zone to Western Germany 6 infantry moved from Western Germany to Germany 3 artilleries moved from Western Germany to Germany Place Units - Germans 3 infantry placed in Novgorod 3 mech_infantrys placed in Finland 3 armour placed in Russia 3 infantry placed in Volgograd 2 fighters placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Germans regular : 1.17 -
Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 9:47:07 AM
Savegame -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 4 infantry moved from Kansu to Shensi 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Germans Combat - Russians Battle in Shensi Russians attack with 4 infantry Japanese defend with 2 infantry Russians roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi Russians roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shensi Russians roll dice for 3 infantry in Shensi, round 4 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Russians 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Dzavhan to Central Mongolia 1 infantry moved from Yenisey to Yakut S.S.R. Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Kansu: 2 aaGuns and 6 infantry EDIT: Adding units owned by Russians to Tsinghai: 1 aaGun and 6 infantry EDIT: Removing units owned by Russians from Olgiy: 2 infantry EDIT: Adding units owned by Russians to Kansu: 1 aaGun and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : 1.17Territory Summary for Russians :
Shensi : 1 flag, 2 infantry Kansu : 1 aaGun and 6 infantry Tsinghai : 1 aaGun and 6 infantry Yakut S.S.R. : 1 infantry Kazakhstan : 1 infantry Buryatia : 1 infantry Olgiy : 1 flag Dzavhan : 1 flag Central Mongolia : 1 flag, 3 infantry Buyant-Uhaa : 1 flag Ulaanbaatar : 1 flag Tsagaan Olom : 1 flag Nenetsia : 1 infantry 113 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 85 Russians : 12 / 0 Japanese : 62 / 81 Americans : 51 / 85 Chinese : 3 / 5 British : 33 / 41 UK_Pacific : 5 / 8 Italians : 23 / 14 ANZAC : 10 / 20 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 1 fighter and 17 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Buryatia 1 fighter moved from 6 Sea Zone to Buryatia 3 infantry moved from Hopei to Shensi 1 fighter moved from Hunan to Shensi 1 armour moved from Burma to India 1 armour moved from Yunnan to India 2 bombers moved from French Indo China to India 1 tactical_bomber moved from Burma to India 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 38 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Buryatia Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Buryatia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Buryatia, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shensi Japanese attack with 1 fighter and 3 infantry Russians defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Shensi Japanese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in India Japanese attack with 2 armour, 2 bombers and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 armour, 2 bombers and 1 tactical_bomber in India, round 2 : 5/5 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 2 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from Iwo Jima to Japan 1 fighter moved from Buryatia to Amur 1 infantry moved from Manchuria to Amur 1 armour moved from Yunnan to Hunan 2 infantry moved from Yunnan to Burma 1 tactical_bomber moved from India to Burma 2 bombers moved from India to French Indo China 1 infantry moved from Kwangtung to Kwangsi 3 infantry moved from French Indo China to Yunnan 1 armour moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 2 fighters moved from French Indo China to Philippines 1 fighter moved from French Indo China to Philippines 2 infantry moved from Japan to 6 Sea Zone 1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from Shensi to Hunan Place Units - Japanese 1 factory_minor placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Manchuria 1 destroyer placed in 6 Sea Zone 1 fighter and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Japanese regular : 0.50 UK_Pacific regular : 0.33 ANZAC regular : -0.17 Russians regular : -0.33 -
Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 1:36:33 PM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 1:47:44 PM
Savegame -
@aagamerz13 forgot to attack the aluetians. will roll it here.
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actually, I will do the turn over and of course keep the awful dice from the last two battles.
I have forgotten how to use the forum dice.





