@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
will finish the turn later. And might adjust the US ncms as well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Kansu
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 3 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 43 Sea Zone to 21 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 22 Sea Zone to 18 Sea Zone
1 bomber moved from Dutch New Guinea to 21 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 17 Sea Zone
4 fighters moved from 22 Sea Zone to 21 Sea Zone
1 fighter moved from Marianas to 18 Sea Zone
4 fighters moved from 22 Sea Zone to 18 Sea Zone
5 fighters moved from 22 Sea Zone to 17 Sea Zone
1 fighter moved from 22 Sea Zone to 17 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 destroyer and 1 submarine moved from 91 Sea Zone to 68 Sea Zone
1 bomber moved from Gibraltar to Southern France
Combat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Southern France causes 6 damage total.
Battle in 17 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 68 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 68 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 68 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 68 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 68 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 68 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 21 Sea Zone to Marianas
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 54 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
5 fighters and 1 tactical_bomber moved from 18 Sea Zone to Marianas
6 fighters and 1 tactical_bomber moved from 17 Sea Zone to Marianas
1 bomber moved from Western United States to Marianas
1 marine moved from Marianas to 22 Sea Zone
1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 1 infantry, 1 marine, 17 submarines and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 2 infantry, 1 marine, 17 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry and 1 marine moved from 54 Sea Zone to Queensland
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 108 Sea Zone to 106 Sea Zone
1 aaGun and 4 infantry moved from Cyprus to 99 Sea Zone
1 aaGun, 4 infantry and 4 transports moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 aaGun, 5 infantry and 4 transports moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 5 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 marine moved from Cyprus to 99 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 1 marine, 2 submarines and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Gibraltar to 98 Sea Zone
1 bomber moved from Southern France to Gibraltar
3 bombers moved from Egypt to Gibraltar
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
2 fighters moved from Cyprus to Egypt
1 fighter moved from Cyprus to Gibraltar
1 submarine moved from 98 Sea Zone to 99 Sea Zone
Place Units - Americans
2 artilleries and 1 infantry placed in Iraq
1 carrier placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 infantry placed in Central United States
1 bomber and 2 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Kansu
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 submarine moved from 71 Sea Zone to 79 Sea Zone
1 fighter moved from Iraq to 79 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Burma to Yunnan
1 artillery moved from Shan State to Yunnan
2 artilleries and 14 infantry moved from Shan State to Malaya
Combat - British
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 79 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 fighter in 79 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 79 Sea Zone
British win, taking 79 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malaya
British attack with 2 artilleries and 14 infantry
Japanese defend with 1 factory_minor, 1 harbour and 6 infantry
British roll dice for 2 artilleries and 14 infantry in Malaya, round 2 : 5/16 hits, 3.33 expected hits
Japanese roll dice for 6 infantry in Malaya, round 2 : 2/6 hits, 2.00 expected hits
5 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya
British roll dice for 2 artilleries and 12 infantry in Malaya, round 3 : 3/14 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 2 artilleries and 12 infantry remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Japanese: 6 infantry
Non Combat Move - British
2 aaGuns moved from Shan State to Malaya
1 aaGun and 12 infantry moved from Burma to India
1 fighter moved from 79 Sea Zone to Iraq
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
2 carriers, 1 cruiser, 2 fighters, 1 marine, 2 tactical_bombers and 4 transports moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
4 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Cyprus to Bryansk
1 fighter moved from Egypt to Bryansk
1 fighter moved from Egypt to Bryansk
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to 98 Sea Zone
3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 battleship moved from 22 Sea Zone to 54 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 artillery and 1 infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,5,2
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 2.67
Americans : -2.00
AA fire in Southern France : : -0.17
Japanese : -2.00
sorry for the delay on that.
@farmboy np
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery, 1 infantry and 1 marine moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Ukraine to Eastern Poland
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,2,5,4,3,5,5,6,5,3,3,3,5,1,5,1,2,5,3,1
Italians collect 8 PUs (1 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Marianas to 34 Sea Zone
1 fighter moved from Dutch New Guinea to 34 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 34 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Sumatra from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 marine moved from Marianas to 22 Sea Zone
1 cruiser and 1 marine moved from 22 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
1 fighter moved from Iraq to Egypt
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Marianas to 34 Sea Zone
1 fighter moved from Dutch New Guinea to 34 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 34 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Sumatra from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 marine moved from Marianas to 22 Sea Zone
1 cruiser and 1 marine moved from 22 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
1 fighter moved from Iraq to Egypt
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Finland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Romania to Belarus
1 mech_infantry moved from Romania to Belarus
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
AA fire in Belarus : 1/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Belarus
Germans roll dice for 2 infantry and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 2 infantry and 2 mech_infantrys in Belarus, round 3 : 1/4 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 infantry and 2 mech_infantrys in Belarus, round 4 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Belarus, round 5 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Belarus, round 6 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Non Combat Move - Germans
1 artillery moved from Karelia to Novgorod
5 artilleries and 3 infantry moved from Urals to Timguska
1 mech_infantry moved from Greece to Romania
3 artilleries moved from Bessarabia to Eastern Poland
1 aaGun, 24 artilleries and 18 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
2 armour and 21 mech_infantrys moved from Ukraine to Eastern Poland
1 artillery moved from Ukraine to Bessarabia
1 artillery moved from Poland to Eastern Poland
9 infantry and 1 mech_infantry moved from Germany to Poland
1 mech_infantry moved from Poland to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 aaGun, 5 artilleries and 4 infantry moved from Finland to Vyborg
Place Units - Germans
1 carrier, 1 destroyer and 1 fighter placed in 93 Sea Zone
3 infantry placed in Normandy Bordeaux
1 infantry placed in Ukraine
2 infantry placed in Western Germany
2 infantry placed in France
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,1,3
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : -1.33
AA fire in Belarus : : 0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Finland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Romania to Belarus
1 mech_infantry moved from Romania to Belarus
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
AA fire in Belarus : 1/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Belarus
Germans roll dice for 2 infantry and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 2 infantry and 2 mech_infantrys in Belarus, round 3 : 1/4 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 infantry and 2 mech_infantrys in Belarus, round 4 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Belarus, round 5 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Belarus, round 6 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Non Combat Move - Germans
1 artillery moved from Karelia to Novgorod
5 artilleries and 3 infantry moved from Urals to Timguska
1 mech_infantry moved from Greece to Romania
3 artilleries moved from Bessarabia to Eastern Poland
1 aaGun, 24 artilleries and 18 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
2 armour and 21 mech_infantrys moved from Ukraine to Eastern Poland
1 artillery moved from Ukraine to Bessarabia
1 artillery moved from Poland to Eastern Poland
9 infantry and 1 mech_infantry moved from Germany to Poland
1 mech_infantry moved from Poland to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 aaGun, 5 artilleries and 4 infantry moved from Finland to Vyborg
Place Units - Germans
1 carrier, 1 destroyer and 1 fighter placed in 93 Sea Zone
3 infantry placed in Normandy Bordeaux
1 infantry placed in Ukraine
2 infantry placed in Western Germany
2 infantry placed in France
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,1,3
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 8 mech_infantrys
EDIT: Adding units owned by Germans to Northern Italy: 4 mech_infantrys
EDIT: Adding units owned by Germans to Yugoslavia: 4 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17
Russians : -1.33
AA fire in Belarus : : 0.83
russia may go
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 armour, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
2 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
7 armour, 26 artilleries, 40 infantry and 8 mech_infantrys moved from Bryansk to Belarus
1 infantry moved from Rostov to Ukraine
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Amur to Korea
Russians take Korea from Japanese
1 armour moved from Korea to Manchuria
10 infantry moved from Amur to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 1 armour and 10 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 10 infantry in Manchuria, round 2 : 2/11 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 armour and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 7 armour, 26 artilleries, 40 infantry and 8 mech_infantrys
Germans defend with 1 infantry and 2 mech_infantrys
Russians roll dice for 7 armour, 26 artilleries, 40 infantry and 8 mech_infantrys in Belarus, round 2 : 28/81 hits, 24.50 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Belarus, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 7 armour, 26 artilleries, 40 infantry and 8 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 2 mech_infantrys
Non Combat Move - Russians
1 aaGun moved from Bryansk to Belarus
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
2 infantry moved from Volgograd to Rostov
1 fighter moved from Novosibirsk to Russia
1 artillery moved from Samara to Vologda
5 infantry moved from Russia to Vologda
5 infantry moved from Russia to Smolensk
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
1 armour, 4 mech_infantrys and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,3,3,1
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : 2.00
Japanese : -0.33
how much have i put up a fight, i think we ve reached the point where it seems unlogical to continue. i have 4 % for destroying ur egypt navy, ur pacific navy fleed from my grasp, and most important , my german plan to reach caucasus was denied. i must applaud U for an excellent game from start till the end .
congrats
i just need to reevaulate my strategy in peace, and see if it can be upgraded and used again agaisnt a strong player of ur caliber, or should i abandon this Med & Med East & Atlantic strategy with the Axis
allies are my favs, i am not so much exp with axis, but the thing as i play them so rarely they were fun to play this game. i have some ideas for them in the future, and i hope will be tested against a player of ur caliber
thanks for the game! It was quite challenging. I think the general issue is that when you go really hard for one region in the game, you give your opponent space to push in other areas. But your opponent has to recognize that early and adjust early otherwise you would win it. But even once I had thought I had you contained, it was a very difficult fight.
And your willingness to gamble early also forced me to play very conservatively as well.