L20 #1 aagamerz13 (X) vs trulpen (A+14) BM3


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            3 fighters moved from Ukraine to Bryansk
            1 infantry moved from Yugoslavia to Bulgaria
                  Italians take Bulgaria from Americans
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 3 fighters
                Russians defend with 2 infantry
                    Italians roll dice for 3 fighters in Bryansk, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 fighter owned by the Italians lost in Bryansk
                Italians win with 2 fighters remaining. Battle score for attacker is -4
                Casualties for Italians: 1 fighter
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Bryansk to Ukraine
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from France to Switzerland
                  Italians take Switzerland from Neutral_True
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,3,2,5,1,2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,3,6,2,2,1,4,2
            Italians collect 2 PUs (10 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 21 Sea Zone to 20 Sea Zone
            4 fighters moved from 22 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 4 fighters in 20 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            4 fighters moved from 20 Sea Zone to 22 Sea Zone
            1 destroyer moved from 21 Sea Zone to 22 Sea Zone
            1 destroyer moved from 63 Sea Zone to 34 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 infantry moved from Eastern Persia to West India
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
            1 armour and 4 mech_infantrys moved from South Australia to Queensland
            2 aaGuns moved from South Australia to Queensland
            1 artillery and 1 infantry moved from New South Wales to South Australia
            1 tactical_bomber moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 21 Sea Zone to 20 Sea Zone
            4 fighters moved from 22 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 4 fighters in 20 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            4 fighters moved from 20 Sea Zone to 22 Sea Zone
            1 destroyer moved from 21 Sea Zone to 22 Sea Zone
            1 destroyer moved from 63 Sea Zone to 34 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 infantry moved from Eastern Persia to West India
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
            1 armour and 4 mech_infantrys moved from South Australia to Queensland
            2 aaGuns moved from South Australia to Queensland
            1 artillery and 1 infantry moved from New South Wales to South Australia
            1 tactical_bomber moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 infantry moved from Morocco to 91 Sea Zone
            EDIT: 1 infantry and 1 transport moved from 91 Sea Zone to 90 Sea Zone
            EDIT: 1 infantry and 1 transport moved from 91 Sea Zone to 103 Sea Zone
            EDIT: 1 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
            EDIT: 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            EDIT: 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
            EDIT: 1 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,67
    

    Savegame


  • Exciting to see what Germany will be up to now!


  • @trulpen I have a destroyer in sz 35. its hostile don’t think you can move there noncom


  • @aagamerz13 nevermind the sub can move there. it wont block me from loading units. only surface ships do


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 82 PUs; 
            Germans buy 1 destroyer, 1 factory_minor, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            2 infantry moved from Rostov to Caucasus
            1 artillery moved from Rostov to Caucasus
            1 artillery moved from Rostov to Volgograd
            1 infantry moved from Yugoslavia to Albania
                  Italians take Albania from Americans
            1 infantry moved from Belarus to Smolensk
            1 artillery moved from Rostov to Tambov
            1 armour moved from Rostov to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Bryansk to Smolensk
            1 mech_infantry moved from Rostov to Bryansk
            1 armour moved from Rostov to Bryansk
            1 armour and 1 mech_infantry moved from Bryansk to Smolensk
            11 armour moved from Rostov to Smolensk
            3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from Novgorod to Smolensk
            2 fighters and 2 tactical_bombers moved from Yugoslavia to Smolensk
            1 fighter moved from Ukraine to Tambov
            1 infantry moved from Rostov to Tambov
            1 fighter moved from Yugoslavia to Smolensk
            1 fighter moved from Ukraine to Volgograd
            1 infantry moved from Rostov to Volgograd
            2 bombers moved from Ukraine to Smolensk
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 13 armour, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 aaGun, 4 artilleries and 10 infantry
                    Russians roll AA dice in Smolensk : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Smolensk
                    Germans roll dice for 13 armour, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 11/22 hits, 11.00 expected hits
                    Russians roll dice for 1 aaGun, 4 artilleries and 10 infantry in Smolensk, round 2 : 9/14 hits, 4.67 expected hits
                    10 infantry owned by the Russians, 1 infantry owned by the Germans, 7 armour owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                6 armour owned by the Germans retreated to Bryansk
                Russians win with 4 artilleries remaining. Battle score for attacker is -24
                Casualties for Germans: 7 armour, 1 fighter, 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 aaGun and 10 infantry
            Battle in 104 Sea Zone
                Germans attack with 3 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Caucasus
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 6 armour
            EDIT: Adding units owned by Germans to Belarus: 6 armour
            EDIT: Turning off Edit Mode
            3 infantry moved from Novgorod to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Western Ukraine to Bryansk
            2 bombers moved from Smolensk to Germany
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Sweden
                  Germans take Sweden from Neutral_True
            3 infantry moved from Ukraine to Rostov
            1 aaGun moved from Rostov to Ukraine
            1 aaGun moved from Ukraine to Rostov
            1 fighter moved from Smolensk to Belarus
            1 fighter moved from Smolensk to Belarus
            1 fighter moved from Smolensk to Belarus
            1 tactical_bomber moved from Smolensk to Belarus
            1 tactical_bomber moved from Smolensk to Belarus
            1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Bessarabia to Romania
            3 mech_infantrys moved from Germany to Yugoslavia
            8 infantry moved from Greater Southern Germany to Yugoslavia
            3 mech_infantrys moved from Western Germany to Yugoslavia
            1 aaGun moved from Norway to Sweden
            1 fighter moved from Tambov to Belarus
            1 fighter moved from Volgograd to Ukraine
            1 fighter moved from Western Germany to Southern Italy
            3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 103 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 infantry moved from Scotland to United Kingdom
            1 fighter moved from United Kingdom to Western Germany
    
        Place Units - Germans
            1 destroyer placed in 113 Sea Zone
            1 factory_minor placed in Yugoslavia
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            3 infantry placed in Novgorod
            2 infantry placed in France
            1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
            EDIT: Adding units owned by Germans to Belarus: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,5,1,2,4,2,2,4
            Germans collect 66 PUs (2 lost to blockades); end with 66 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : 3.33
    Germans regular : 1.33
    Russians AA : 0.50
    

    Savegame


  • @aagamerz13 said in L20 #1 aagamerz13 (X) vs trulpen (A+14) BM3:

    @trulpen I have a destroyer in sz 35. its hostile don’t think you can move there noncom

    A sub actually can, but it has to stop.


  • @aagamerz13 said in L20 #1 aagamerz13 (X) vs trulpen (A+14) BM3:

    @aagamerz13 nevermind the sub can move there. it wont block me from loading units. only surface ships do

    Yes, it can be ignored, but I think that if you attack it, you can’t load units in CM. Not 100 % sure, but think that’s how it works.


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            3 infantry moved from Samara to Volgograd
            2 infantry moved from Russia to Bryansk
            3 infantry moved from Russia to Tambov
            1 fighter moved from Timguska to Tambov
            4 artilleries moved from Samara to Volgograd
            9 infantry moved from Samara to Volgograd
            2 armour and 2 mech_infantrys moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            3 infantry moved from Archangel to Novgorod
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Russia to Novgorod
            2 artilleries moved from Samara to Volgograd
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2,17 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/6 hits, 2,17 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters and 3 infantry in Tambov, round 2 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 2 fighters and 3 infantry in Tambov, round 3 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Volgograd
                Russians attack with 2 armour, 6 artilleries, 12 infantry and 2 mech_infantrys
                Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Russians roll dice for 2 armour, 6 artilleries, 12 infantry and 2 mech_infantrys in Volgograd, round 2 : 4/22 hits, 6,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 armour, 6 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Archangel to Vologda
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Samara to Novosibirsk
            2 fighters and 1 tactical_bomber moved from Novgorod to Vologda
            1 artillery and 1 infantry moved from Russia to Vologda
            2 fighters moved from Tambov to Russia
            1 fighter moved from Bryansk to Russia
            5 infantry moved from Samara to Vologda
            1 artillery moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 artillery moved from Smolensk to Russia
            1 aaGun moved from Samara to Vologda
            1 artillery moved from Smolensk to Russia
            1 artillery moved from Smolensk to Vologda
            1 artillery moved from Smolensk to Russia
    
        Place Units - Russians
            3 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2,33
    Russians regular : -1,50
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 factory_minor, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            2 bombers moved from French Indo China to India
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            2 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
            1 fighter and 6 tactical_bombers moved from Japan to 19 Sea Zone
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            2 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from 35 Sea Zone to New Guinea
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 5,8 and causes: 6 damage to unit: factory_minor
                Bombing raid in India causes 6 damage total. 
            Battle in Solomon Islands
    

    Combat Hit Differential Summary :

    UK_Pacific AA : -0.33
    

    Savegame


  • @aagamerz13 meant to attack subs
    misclicked. bombers did max to factory without aa hit so ill reload ussr and redo it with bombers doing 6 to india with 0 aa hits


  • Definitely. Just go ahead.


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 factory_minor, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Shan State: 8 bombers
            EDIT: Turning off Edit Mode
            2 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from Philippines to New Guinea
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            3 tactical_bombers moved from Japan to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            6 tactical_bombers moved from Japan to 19 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            5 fighters moved from 35 Sea Zone to 21 Sea Zone
            5 fighters moved from 35 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            8 bombers moved from Shan State to India
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 3/8 hits, 1.33 expected hits
                3 bombers killed by AA
                Bombing raid in India rolls: 4,4,3,6,3 and causes: 6 damage to unit: factory_minor
                Bombing raid in India causes 6 damage total. 
            Battle in Solomon Islands
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win, taking Solomon Islands from ANZAC, taking 6 Sea Zone from Americans with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in New Guinea
                Japanese attack with 1 fighter and 2 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 fighter and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
                    ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 6 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 6 tactical_bombers in 19 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 6 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 34 Sea Zone
                Japanese attack with 5 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 5 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 5 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/6 hits, 3.17 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 5 fighters remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 5 bombers
            EDIT: Turning off Edit Mode
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Kwangtung to Kwangsi
            3 infantry moved from Manchuria to Jehol
            1 armour moved from Szechwan to Burma
            1 armour moved from Hunan to Burma
            1 armour moved from Kweichow to Burma
            2 bombers and 2 tactical_bombers moved from French Indo China to Burma
            1 fighter moved from New Guinea to Dutch New Guinea
            4 fighters moved from 34 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            5 fighters moved from 21 Sea Zone to 35 Sea Zone
            1 fighter moved from 19 Sea Zone to 35 Sea Zone
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 fighter moved from Amur to Japan
            1 fighter moved from 6 Sea Zone to Japan
            3 tactical_bombers moved from 6 Sea Zone to Japan
            2 tactical_bombers moved from 19 Sea Zone to Japan
            4 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Philippines to French Indo China
            1 fighter moved from 35 Sea Zone to French Indo China
            3 fighters moved from 35 Sea Zone to Burma
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            3 destroyers placed in 36 Sea Zone
            3 infantry placed in Kwangtung
            3 infantry placed in Manchuria
            2 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
            Japanese collect 55 PUs (13 lost to blockades); end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : -4.50
    UK_Pacific AA : 1.67
    ANZAC regular : 0.50
    

    Savegame


  • Did you forget you degraded the MIC to a mIC or was it intentional to attack with all 5 sb?


  • Or were they hitting the ab and nb as well?


  • @trulpen i hit 6 with the sb when i ran it before sub edit. i edited in extra bombers so i would get 6 then edited them out. check the first save


  • Ah, yes, I mixed it up with another game.


  • Also, did you intend to leave the sub in z39?


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 1 harbour, 9 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Portugal to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to Venezuela
            1 submarine moved from 91 Sea Zone to 103 Sea Zone
            7 submarines moved from 91 Sea Zone to 104 Sea Zone
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Italians
            2 infantry moved from Spain to Normandy Bordeaux
            1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            3 destroyers moved from 91 Sea Zone to 104 Sea Zone
            4 carriers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to Venezuela
            2 fighters moved from Eastern United States to 103 Sea Zone
            1 infantry moved from Greece to Bulgaria
            1 infantry moved from Greece to Albania
            1 fighter and 1 tactical_bomber moved from Greece to Bulgaria
            1 bomber moved from Greece to Albania
            1 tactical_bomber moved from 91 Sea Zone to 103 Sea Zone
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Eastern United States to 103 Sea Zone
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            11 fighters and 3 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in Venezuela
                Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Venezuela, round 2 : 4/6 hits, 2,17 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True lost in Venezuela
                Americans win, taking Iwo Jima from Japanese, taking Venezuela from Neutral_True with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in 6 Sea Zone
                Americans attack with 11 fighters, 3 submarines and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 11 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 11/14 hits, 7,50 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 11 fighters, 3 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Normandy Bordeaux
                Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits, 2,50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 103 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 103 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 103 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Bulgaria
                Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bulgaria, round 2 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Bulgaria
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in 104 Sea Zone
                British loiter and taunt; Americans attack with 4 carriers, 3 destroyers, 1 fighter and 7 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 7 submarines in 104 Sea Zone, round 2 : 4/7 hits, 2,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 4 carriers, 3 destroyers, 1 fighter and 7 submarines remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Albania
                Americans attack with 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber and 1 infantry in Albania, round 2 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 1 infantry in Albania, round 3 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 1 infantry in Albania, round 4 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Albania, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 1 infantry in Albania, round 5 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Albania, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Albania
                Americans win, taking Albania from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Albania to Greece
            1 fighter and 1 tactical_bomber moved from Bulgaria to Greece
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from 103 Sea Zone to 92 Sea Zone
            2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Rio de Oro to 91 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 104 Sea Zone
            3 mech_infantrys moved from 104 Sea Zone to Spain
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            4 submarines moved from 93 Sea Zone to 91 Sea Zone
            1 fighter moved from Normandy Bordeaux to 104 Sea Zone
            2 fighters moved from Gibraltar to Greece
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
            4 infantry moved from 104 Sea Zone to Spain
            1 fighter moved from 103 Sea Zone to Spain
            1 artillery moved from Saudi Arabia to Iraq
            1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            3 infantry moved from Marianas to 22 Sea Zone
            1 marine moved from Marianas to 22 Sea Zone
            1 artillery, 6 infantry, 1 marine and 4 transports moved from 22 Sea Zone to 17 Sea Zone
            1 battleship, 9 carriers, 2 cruisers, 7 destroyers and 4 fighters moved from 22 Sea Zone to 17 Sea Zone
            1 destroyer moved from 26 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 103 Sea Zone to 104 Sea Zone
            1 fighter moved from Normandy Bordeaux to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Spain
            11 fighters and 3 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from Venezuela to French Guiana
    
        Place Units - Americans
            1 airfield, 1 factory_minor and 1 harbour placed in Spain
            1 transport placed in 101 Sea Zone
            9 infantry placed in Eastern United States
            Americans undo move 3.
            6 infantry placed in Eastern United States
            3 infantry placed in Greece
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3,33
    Italians regular : -0,67
    Japanese regular : -0,33
    Germans regular : 0,00
    Neutral_True regular : -0,67
    

    Savegame

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