holy moly… shockingly bad dice lol
L20 #1 aagamerz13 (X) vs trulpen (A+14) BM3
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A neutral crush. Not sure it was wise, but atleast US gets some serious pressure on G.
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@trulpen yes, this is the part where us tries to win the game alone. let’s see what happens
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 3 fighters moved from Ukraine to Bryansk 1 infantry moved from Yugoslavia to Bulgaria Italians take Bulgaria from Americans Combat - Italians Battle in Bryansk Italians attack with 3 fighters Russians defend with 2 infantry Italians roll dice for 3 fighters in Bryansk, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 fighter owned by the Italians lost in Bryansk Italians win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Italians: 1 fighter Casualties for Russians: 2 infantry Non Combat Move - Italians 2 fighters moved from Bryansk to Ukraine 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from France to Switzerland Italians take Switzerland from Neutral_True Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,3,2,5,1,2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,3,6,2,2,1,4,2 Italians collect 2 PUs (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : 0.33
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 21 Sea Zone to 20 Sea Zone 4 fighters moved from 22 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 4 fighters in 20 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 4 fighters moved from 20 Sea Zone to 22 Sea Zone 1 destroyer moved from 21 Sea Zone to 22 Sea Zone 1 destroyer moved from 63 Sea Zone to 34 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from Eastern Persia to West India 1 submarine moved from 21 Sea Zone to 35 Sea Zone 1 armour and 4 mech_infantrys moved from South Australia to Queensland 2 aaGuns moved from South Australia to Queensland 1 artillery and 1 infantry moved from New South Wales to South Australia 1 tactical_bomber moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 21 Sea Zone to 20 Sea Zone 4 fighters moved from 22 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 4 fighters in 20 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 4 fighters moved from 20 Sea Zone to 22 Sea Zone 1 destroyer moved from 21 Sea Zone to 22 Sea Zone 1 destroyer moved from 63 Sea Zone to 34 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from Eastern Persia to West India 1 submarine moved from 21 Sea Zone to 35 Sea Zone 1 armour and 4 mech_infantrys moved from South Australia to Queensland 2 aaGuns moved from South Australia to Queensland 1 artillery and 1 infantry moved from New South Wales to South Australia 1 tactical_bomber moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Morocco to 91 Sea Zone EDIT: 1 infantry and 1 transport moved from 91 Sea Zone to 90 Sea Zone EDIT: 1 infantry and 1 transport moved from 91 Sea Zone to 103 Sea Zone EDIT: 1 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone EDIT: 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone EDIT: 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone EDIT: 1 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,67
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Exciting to see what Germany will be up to now!
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@trulpen I have a destroyer in sz 35. its hostile don’t think you can move there noncom
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@aagamerz13 nevermind the sub can move there. it wont block me from loading units. only surface ships do
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 82 PUs; Germans buy 1 destroyer, 1 factory_minor, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 infantry moved from Rostov to Caucasus 1 artillery moved from Rostov to Caucasus 1 artillery moved from Rostov to Volgograd 1 infantry moved from Yugoslavia to Albania Italians take Albania from Americans 1 infantry moved from Belarus to Smolensk 1 artillery moved from Rostov to Tambov 1 armour moved from Rostov to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Smolensk 1 mech_infantry moved from Rostov to Bryansk 1 armour moved from Rostov to Bryansk 1 armour and 1 mech_infantry moved from Bryansk to Smolensk 11 armour moved from Rostov to Smolensk 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from Novgorod to Smolensk 2 fighters and 2 tactical_bombers moved from Yugoslavia to Smolensk 1 fighter moved from Ukraine to Tambov 1 infantry moved from Rostov to Tambov 1 fighter moved from Yugoslavia to Smolensk 1 fighter moved from Ukraine to Volgograd 1 infantry moved from Rostov to Volgograd 2 bombers moved from Ukraine to Smolensk Combat - Germans Battle in Tambov Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 13 armour, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 aaGun, 4 artilleries and 10 infantry Russians roll AA dice in Smolensk : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Smolensk Germans roll dice for 13 armour, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 11/22 hits, 11.00 expected hits Russians roll dice for 1 aaGun, 4 artilleries and 10 infantry in Smolensk, round 2 : 9/14 hits, 4.67 expected hits 10 infantry owned by the Russians, 1 infantry owned by the Germans, 7 armour owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk 6 armour owned by the Germans retreated to Bryansk Russians win with 4 artilleries remaining. Battle score for attacker is -24 Casualties for Germans: 7 armour, 1 fighter, 1 infantry and 1 mech_infantry Casualties for Russians: 1 aaGun and 10 infantry Battle in 104 Sea Zone Germans attack with 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 1 artillery and 2 infantry British defend with 1 mech_infantry Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 6 armour EDIT: Adding units owned by Germans to Belarus: 6 armour EDIT: Turning off Edit Mode 3 infantry moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Western Ukraine to Bryansk 2 bombers moved from Smolensk to Germany 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Sweden Germans take Sweden from Neutral_True 3 infantry moved from Ukraine to Rostov 1 aaGun moved from Rostov to Ukraine 1 aaGun moved from Ukraine to Rostov 1 fighter moved from Smolensk to Belarus 1 fighter moved from Smolensk to Belarus 1 fighter moved from Smolensk to Belarus 1 tactical_bomber moved from Smolensk to Belarus 1 tactical_bomber moved from Smolensk to Belarus 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Bessarabia to Romania 3 mech_infantrys moved from Germany to Yugoslavia 8 infantry moved from Greater Southern Germany to Yugoslavia 3 mech_infantrys moved from Western Germany to Yugoslavia 1 aaGun moved from Norway to Sweden 1 fighter moved from Tambov to Belarus 1 fighter moved from Volgograd to Ukraine 1 fighter moved from Western Germany to Southern Italy 3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 103 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 infantry moved from Scotland to United Kingdom 1 fighter moved from United Kingdom to Western Germany Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 factory_minor placed in Yugoslavia 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 3 infantry placed in Novgorod 2 infantry placed in France 1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 fighter EDIT: Adding units owned by Germans to Belarus: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,5,1,2,4,2,2,4 Germans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 3.33 Germans regular : 1.33 Russians AA : 0.50
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@aagamerz13 said in L20 #1 aagamerz13 (X) vs trulpen (A+14) BM3:
@trulpen I have a destroyer in sz 35. its hostile don’t think you can move there noncom
A sub actually can, but it has to stop.
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@aagamerz13 said in L20 #1 aagamerz13 (X) vs trulpen (A+14) BM3:
@aagamerz13 nevermind the sub can move there. it wont block me from loading units. only surface ships do
Yes, it can be ignored, but I think that if you attack it, you can’t load units in CM. Not 100 % sure, but think that’s how it works.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 3 infantry moved from Samara to Volgograd 2 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Tambov 1 fighter moved from Timguska to Tambov 4 artilleries moved from Samara to Volgograd 9 infantry moved from Samara to Volgograd 2 armour and 2 mech_infantrys moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 3 infantry moved from Archangel to Novgorod 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Novgorod 2 artilleries moved from Samara to Volgograd Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/6 hits, 2,17 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 fighters and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters and 3 infantry in Tambov, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 2 fighters and 3 infantry in Tambov, round 3 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Volgograd Russians attack with 2 armour, 6 artilleries, 12 infantry and 2 mech_infantrys Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 2 armour, 6 artilleries, 12 infantry and 2 mech_infantrys in Volgograd, round 2 : 4/22 hits, 6,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour, 6 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 aaGun moved from Archangel to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Samara to Novosibirsk 2 fighters and 1 tactical_bomber moved from Novgorod to Vologda 1 artillery and 1 infantry moved from Russia to Vologda 2 fighters moved from Tambov to Russia 1 fighter moved from Bryansk to Russia 5 infantry moved from Samara to Vologda 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 artillery moved from Smolensk to Russia 1 aaGun moved from Samara to Vologda 1 artillery moved from Smolensk to Russia 1 artillery moved from Smolensk to Vologda 1 artillery moved from Smolensk to Russia Place Units - Russians 3 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : -2,33 Russians regular : -1,50
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 destroyers, 1 factory_minor, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 bombers moved from French Indo China to India 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 2 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone 1 fighter and 6 tactical_bombers moved from Japan to 19 Sea Zone 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea 1 fighter moved from 35 Sea Zone to New Guinea Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 5,8 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in Solomon Islands
Combat Hit Differential Summary :
UK_Pacific AA : -0.33
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@aagamerz13 meant to attack subs
misclicked. bombers did max to factory without aa hit so ill reload ussr and redo it with bombers doing 6 to india with 0 aa hits -
Definitely. Just go ahead.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 destroyers, 1 factory_minor, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Shan State: 8 bombers EDIT: Turning off Edit Mode 2 infantry moved from Dutch New Guinea to New Guinea 1 fighter moved from Philippines to New Guinea 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 3 tactical_bombers moved from Japan to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 6 tactical_bombers moved from Japan to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 5 fighters moved from 35 Sea Zone to 21 Sea Zone 5 fighters moved from 35 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 8 bombers moved from Shan State to India Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 3/8 hits, 1.33 expected hits 3 bombers killed by AA Bombing raid in India rolls: 4,4,3,6,3 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in Solomon Islands Battle in 6 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking Solomon Islands from ANZAC, taking 6 Sea Zone from Americans with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in New Guinea Japanese attack with 1 fighter and 2 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 19 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 6 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 6 tactical_bombers in 19 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 destroyer, 1 fighter and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 34 Sea Zone Japanese attack with 5 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 5 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 5 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/6 hits, 3.17 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 5 fighters remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 5 bombers EDIT: Turning off Edit Mode 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Manchuria to Jehol 1 armour moved from Szechwan to Burma 1 armour moved from Hunan to Burma 1 armour moved from Kweichow to Burma 2 bombers and 2 tactical_bombers moved from French Indo China to Burma 1 fighter moved from New Guinea to Dutch New Guinea 4 fighters moved from 34 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 5 fighters moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from Sikang to Szechwan 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kwangsi to Hunan 1 fighter moved from Amur to Japan 1 fighter moved from 6 Sea Zone to Japan 3 tactical_bombers moved from 6 Sea Zone to Japan 2 tactical_bombers moved from 19 Sea Zone to Japan 4 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to French Indo China 1 fighter moved from 35 Sea Zone to French Indo China 3 fighters moved from 35 Sea Zone to Burma Place Units - Japanese 1 factory_minor placed in Malaya 3 destroyers placed in 36 Sea Zone 3 infantry placed in Kwangtung 3 infantry placed in Manchuria 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3 Japanese collect 55 PUs (13 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -4.50 UK_Pacific AA : 1.67 ANZAC regular : 0.50
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Did you forget you degraded the MIC to a mIC or was it intentional to attack with all 5 sb?
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Or were they hitting the ab and nb as well?
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@trulpen i hit 6 with the sb when i ran it before sub edit. i edited in extra bombers so i would get 6 then edited them out. check the first save
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Ah, yes, I mixed it up with another game.