@simon33 said in cwglee51 allies+40 vs simon Axis OOB:
Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
Slight update, same Q.
The game wouldn’t let the russian units NCM into China?? so I edited it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 7 infantry and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 fighters moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
1 armour, 2 infantry and 1 mech_infantry moved from Manchuria to Amur
3 infantry moved from Hopei to Shensi
1 fighter moved from Chahar to Shensi
2 mech_infantrys moved from Yunnan to India
2 bombers moved from French Indo China to India
1 tactical_bomber moved from Szechwan to India
Combat - Japanese
Battle in Aleutian Islands
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win, taking Dutch New Guinea from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Amur, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 bombers, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 2/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Sikang
2 infantry moved from Chahar to Hopei
1 aaGun moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Kweichow
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Shensi to Kweichow
2 fighters moved from Szechwan to Yunnan
4 infantry moved from Suiyuyan to Hopei
2 bombers moved from India to French Indo China
1 tactical_bomber moved from India to Burma
1 armour moved from Kweichow to Yunnan
1 armour moved from Kweichow to Yunnan
1 fighter moved from 34 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to Iwo Jima
2 fighters moved from Yunnan to French Indo China
1 infantry moved from Hunan to Yunnan
1 fighter moved from Kweichow to Hunan
Place Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
1 transport placed in 20 Sea Zone
3 infantry placed in French Indo China
2 infantry placed in Kwangtung
Japanese undo move 4.
Japanese undo move 1.
1 carrier and 1 transport placed in 6 Sea Zone
1 transport placed in 20 Sea Zone
1 infantry placed in Kwangtung
3 infantry placed in Manchuria
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.67
Japanese regular : -0.83
UK_Pacific regular : -0.67
Russians regular : -0.33
Test summary from TripleA, engine version: 2.2.20868, time: 9:36:28 AM
Savegame
Test summary from TripleA, engine version: 2.2.20868, time: 10:41:16 AM
Savegame
Test summary from TripleA, engine version: 2.2.20868, time: 11:11:44 AM
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 fighter moved from Western United States to 8 Sea Zone
2 marines moved from Queensland to 54 Sea Zone
1 battleship, 2 cruisers, 2 infantry, 2 marines and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry and 2 marines moved from 21 Sea Zone to Guam
1 fighter moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Norway to 127 Sea Zone
4 carriers, 2 destroyers and 4 fighters moved from 125 Sea Zone to 127 Sea Zone
Americans take 125 Sea Zone from Germans
1 destroyer moved from 126 Sea Zone to 127 Sea Zone
4 fighters moved from Iceland to 127 Sea Zone
1 marine moved from Norway to 125 Sea Zone
1 infantry moved from Norway to 125 Sea Zone
1 infantry, 1 marine and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 infantry and 1 marine moved from 127 Sea Zone to Archangel
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Norway to 125 Sea Zone
2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
Combat Hit Differential Summary :
@aagamerz13 scramble out of NOV?
@666 no scramble. didnt see the iceland planes
Test summary from TripleA, engine version: 2.2.20868, time: 7:54:05 PM
Savegame
Test summary from TripleA, engine version: 2.2.20868, time: 10:26:54 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 fighter moved from Western United States to 8 Sea Zone
2 marines moved from Queensland to 54 Sea Zone
1 battleship, 2 cruisers, 2 infantry, 2 marines and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry and 2 marines moved from 21 Sea Zone to Guam
1 fighter moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Norway to 127 Sea Zone
4 carriers, 2 destroyers and 4 fighters moved from 125 Sea Zone to 127 Sea Zone
Americans take 125 Sea Zone from Germans
1 destroyer moved from 126 Sea Zone to 127 Sea Zone
4 fighters moved from Iceland to 127 Sea Zone
1 marine moved from Norway to 125 Sea Zone
1 infantry moved from Norway to 125 Sea Zone
1 infantry, 1 marine and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 infantry and 1 marine moved from 127 Sea Zone to Archangel
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Norway to 125 Sea Zone
2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Americans attack with 2 infantry and 2 marines
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Guam, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 2 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 127 Sea Zone
Americans attack with 4 carriers, 3 destroyers, 10 fighters and 3 transports
Germans defend with 4 carriers, 1 destroyer, 6 fighters and 4 transports
Americans roll dice for 4 carriers, 3 destroyers, 10 fighters and 3 transports in 127 Sea Zone, round 2 : 9/13 hits, 6.00 expected hits
Germans roll dice for 4 carriers, 1 destroyer, 6 fighters and 4 transports in 127 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits
1 destroyer owned by the Germans, 3 destroyers owned by the Americans, 4 carriers owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 127 Sea Zone
Americans roll dice for 3 carriers, 9 fighters and 3 transports in 127 Sea Zone, round 3 : 3/9 hits, 4.50 expected hits
Germans roll dice for 6 fighters and 4 transports in 127 Sea Zone, round 3 : 5/6 hits, 4.00 expected hits
3 fighters owned by the Germans, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 127 Sea Zone
Americans roll dice for 2 carriers, 6 fighters and 3 transports in 127 Sea Zone, round 4 : 3/6 hits, 3.00 expected hits
Germans roll dice for 3 fighters and 4 transports in 127 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
3 fighters owned by the Germans and 3 fighters owned by the Americans lost in 127 Sea Zone
4 transports owned by the Germans lost in 127 Sea Zone
Americans win with 2 carriers, 3 fighters and 3 transports remaining. Battle score for attacker is 34
Casualties for Americans: 2 carriers, 3 destroyers and 7 fighters
Casualties for Germans: 4 carriers, 1 destroyer, 6 fighters and 4 transports
Battle in Novgorod
Americans attack with 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Americans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 fighter in Novgorod, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 fighter in Novgorod, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Novgorod
Americans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 fighter in Novgorod, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Novgorod
Germans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Battle in Archangel
Americans attack with 1 artillery, 2 infantry and 1 marine
Germans defend with 1 armour
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Archangel, round 2 : 1/4 hits, 1.17 expected hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Archangel
Americans win, taking Archangel from Germans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Americans
1 destroyer moved from 122 Sea Zone to 123 Sea Zone
3 bombers moved from Gibraltar to Trans-Jordan
1 armour and 3 mech_infantrys moved from Tobruk to Egypt
1 submarine moved from 92 Sea Zone to 105 Sea Zone
2 fighters moved from Gibraltar to Trans-Jordan
5 carriers, 4 destroyers, 6 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from 45 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 8 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Americans undo move 4.
Americans undo move 1.
Americans undo move 1.
1 transport placed in 113 Sea Zone
2 infantry placed in Norway
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -0.33
Germans regular : 2.83
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
New Guinea : 1 mech_infantry
Guam : 1 airfield, 2 infantry and 2 marines
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
21 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Trans-Jordan : 3 bombers and 2 fighters
Egypt : 1 armour and 3 mech_infantrys
United Kingdom : 1 infantry
Morocco : 1 aaGun and 1 infantry
Norway : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 4 infantry
Archangel : 1 flag, 1 artillery, 1 infantry and 1 marine
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer and 1 transport
123 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag, 5 submarines
92 Sea Zone : 1 destroyer
127 Sea Zone : 2 carriers, 3 fighters and 3 transports
98 Sea Zone : 1 flag
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 77
Russians : 10 / 0
Japanese : 66 / 81
Americans : 54 / 85
Chinese : 2 / 5
British : 35 / 41
UK_Pacific : 2 / 0
Italians : 24 / 19
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 288 times
2 was rolled 248 times
3 was rolled 288 times
4 was rolled 264 times
5 was rolled 283 times
6 was rolled 286 times
Average roll : 3.521
Median : 4.000
Variance : 0.824
Standard Deviation : 0.908
Total rolls : 1657
Germans Combat
1 was rolled 76 times
2 was rolled 64 times
3 was rolled 70 times
4 was rolled 76 times
5 was rolled 74 times
6 was rolled 76 times
Average roll : 3.541
Median : 4.000
Variance : 0.270
Standard Deviation : 0.519
Total rolls : 436
British Combat
1 was rolled 25 times
2 was rolled 22 times
3 was rolled 45 times
4 was rolled 35 times
5 was rolled 43 times
6 was rolled 32 times
Average roll : 3.718
Median : 4.000
Variance : 2.146
Standard Deviation : 1.465
Total rolls : 202
Italians Combat
1 was rolled 20 times
2 was rolled 20 times
3 was rolled 17 times
4 was rolled 9 times
5 was rolled 17 times
6 was rolled 20 times
Average roll : 3.417
Median : 3.000
Variance : 0.891
Standard Deviation : 0.944
Total rolls : 103
French Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.931
Median : 4.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 29
ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.850
Median : 4.000
Variance : 0.281
Standard Deviation : 0.530
Total rolls : 20
Americans Combat
1 was rolled 25 times
2 was rolled 22 times
3 was rolled 23 times
4 was rolled 21 times
5 was rolled 18 times
6 was rolled 25 times
Average roll : 3.448
Median : 3.000
Variance : 0.266
Standard Deviation : 0.515
Total rolls : 134
Chinese Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 16 times
6 was rolled 19 times
Average roll : 3.317
Median : 3.000
Variance : 0.340
Standard Deviation : 0.583
Total rolls : 123
Neutral_Allies Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 10
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.708
Median : 3.000
Variance : 1.739
Standard Deviation : 1.319
Total rolls : 24
Russians Combat
1 was rolled 37 times
2 was rolled 39 times
3 was rolled 22 times
4 was rolled 36 times
5 was rolled 40 times
6 was rolled 43 times
Average roll : 3.608
Median : 4.000
Variance : 1.254
Standard Deviation : 1.120
Total rolls : 217
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 64 times
2 was rolled 50 times
3 was rolled 69 times
4 was rolled 56 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.472
Median : 3.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 356
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to Sikang
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Italians regular : -0.33
Japanese regular : -0.33
Territory Summary for Chinese :
Kansu : 1 fighter
Tsinghai : 1 infantry
Sikang : 2 infantry
Production/PUs Summary :
Germans : 53 / 77
Russians : 10 / 0
Japanese : 66 / 81
Americans : 54 / 85
Chinese : 3 / 5
British : 35 / 41
UK_Pacific : 2 / 0
Italians : 23 / 19
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 288 times
2 was rolled 249 times
3 was rolled 290 times
4 was rolled 267 times
5 was rolled 283 times
6 was rolled 288 times
Average roll : 3.524
Median : 4.000
Variance : 0.799
Standard Deviation : 0.894
Total rolls : 1665
Germans Combat
1 was rolled 76 times
2 was rolled 64 times
3 was rolled 70 times
4 was rolled 76 times
5 was rolled 74 times
6 was rolled 76 times
Average roll : 3.541
Median : 4.000
Variance : 0.270
Standard Deviation : 0.519
Total rolls : 436
British Combat
1 was rolled 25 times
2 was rolled 22 times
3 was rolled 45 times
4 was rolled 35 times
5 was rolled 43 times
6 was rolled 32 times
Average roll : 3.718
Median : 4.000
Variance : 2.146
Standard Deviation : 1.465
Total rolls : 202
Italians Combat
1 was rolled 20 times
2 was rolled 20 times
3 was rolled 17 times
4 was rolled 10 times
5 was rolled 17 times
6 was rolled 20 times
Average roll : 3.423
Median : 3.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 104
French Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.931
Median : 4.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 29
ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.850
Median : 4.000
Variance : 0.281
Standard Deviation : 0.530
Total rolls : 20
Americans Combat
1 was rolled 25 times
2 was rolled 22 times
3 was rolled 23 times
4 was rolled 21 times
5 was rolled 18 times
6 was rolled 25 times
Average roll : 3.448
Median : 3.000
Variance : 0.266
Standard Deviation : 0.515
Total rolls : 134
Chinese Combat
1 was rolled 24 times
2 was rolled 24 times
3 was rolled 22 times
4 was rolled 22 times
5 was rolled 16 times
6 was rolled 20 times
Average roll : 3.328
Median : 3.000
Variance : 0.357
Standard Deviation : 0.597
Total rolls : 128
Neutral_Allies Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 10
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.708
Median : 3.000
Variance : 1.739
Standard Deviation : 1.319
Total rolls : 24
Russians Combat
1 was rolled 37 times
2 was rolled 39 times
3 was rolled 22 times
4 was rolled 36 times
5 was rolled 40 times
6 was rolled 43 times
Average roll : 3.608
Median : 4.000
Variance : 1.254
Standard Deviation : 1.120
Total rolls : 217
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 64 times
2 was rolled 50 times
3 was rolled 69 times
4 was rolled 57 times
5 was rolled 61 times
6 was rolled 57 times
Average roll : 3.480
Median : 3.000
Variance : 0.603
Standard Deviation : 0.777
Total rolls : 358
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 fighter moved from Western United States to 8 Sea Zone
2 marines moved from Queensland to 54 Sea Zone
1 battleship, 2 cruisers, 2 infantry, 2 marines and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry and 2 marines moved from 21 Sea Zone to Guam
1 fighter moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Norway to 127 Sea Zone
4 carriers, 2 destroyers and 4 fighters moved from 125 Sea Zone to 127 Sea Zone
Americans take 125 Sea Zone from Germans
1 destroyer moved from 126 Sea Zone to 127 Sea Zone
4 fighters moved from Iceland to 127 Sea Zone
1 marine moved from Norway to 125 Sea Zone
1 infantry moved from Norway to 125 Sea Zone
1 infantry, 1 marine and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 infantry and 1 marine moved from 127 Sea Zone to Archangel
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Norway to 125 Sea Zone
2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Americans attack with 2 infantry and 2 marines
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Guam, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 2 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 127 Sea Zone
Americans attack with 4 carriers, 3 destroyers, 10 fighters and 3 transports
Germans defend with 4 carriers, 1 destroyer, 6 fighters and 4 transports
Americans roll dice for 4 carriers, 3 destroyers, 10 fighters and 3 transports in 127 Sea Zone, round 2 : 9/13 hits, 6.00 expected hits
Germans roll dice for 4 carriers, 1 destroyer, 6 fighters and 4 transports in 127 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits
1 destroyer owned by the Germans, 3 destroyers owned by the Americans, 4 carriers owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 127 Sea Zone
Americans roll dice for 3 carriers, 9 fighters and 3 transports in 127 Sea Zone, round 3 : 3/9 hits, 4.50 expected hits
Germans roll dice for 6 fighters and 4 transports in 127 Sea Zone, round 3 : 5/6 hits, 4.00 expected hits
3 fighters owned by the Germans, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 127 Sea Zone
Americans roll dice for 2 carriers, 6 fighters and 3 transports in 127 Sea Zone, round 4 : 3/6 hits, 3.00 expected hits
Germans roll dice for 3 fighters and 4 transports in 127 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
3 fighters owned by the Germans and 3 fighters owned by the Americans lost in 127 Sea Zone
4 transports owned by the Germans lost in 127 Sea Zone
Americans win with 2 carriers, 3 fighters and 3 transports remaining. Battle score for attacker is 34
Casualties for Americans: 2 carriers, 3 destroyers and 7 fighters
Casualties for Germans: 4 carriers, 1 destroyer, 6 fighters and 4 transports
Battle in Novgorod
Americans attack with 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Americans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 fighter in Novgorod, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 fighter in Novgorod, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Novgorod
Americans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 fighter in Novgorod, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Novgorod
Germans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Battle in Archangel
Americans attack with 1 artillery, 2 infantry and 1 marine
Germans defend with 1 armour
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Archangel, round 2 : 1/4 hits, 1.17 expected hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Archangel
Americans win, taking Archangel from Germans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Americans
1 destroyer moved from 122 Sea Zone to 123 Sea Zone
3 bombers moved from Gibraltar to Trans-Jordan
1 armour and 3 mech_infantrys moved from Tobruk to Egypt
1 submarine moved from 92 Sea Zone to 105 Sea Zone
2 fighters moved from Gibraltar to Trans-Jordan
5 carriers, 4 destroyers, 6 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from 45 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 8 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Americans undo move 4.
Americans undo move 1.
Americans undo move 1.
1 transport placed in 113 Sea Zone
2 infantry placed in Norway
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to Sikang
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
4 fighters moved from Norway to Novgorod
2 infantry moved from Persia to Northwest Persia
2 fighters moved from Trans-Jordan to Northwest Persia
1 bomber and 3 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Persia to India
1 tactical_bomber moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
Combat - British
Battle in Novgorod
British attack with 4 fighters
Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
British roll dice for 4 fighters in Novgorod, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 fighter in Novgorod, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in Novgorod
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 fighter
Casualties for Germans: 1 fighter
Battle in Northwest Persia
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/6 hits, 2.17 expected hits
Italians roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 3/6 hits, 2.17 expected hits
Italians roll dice for 2 infantry in Northwest Persia, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in India
British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 2/6 hits, 2.33 expected hits
Japanese roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from India to West India
1 bomber moved from India to Persia
2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia
1 aaGun, 3 artilleries and 5 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Novgorod to 127 Sea Zone
2 fighters moved from Novgorod to Archangel
1 bomber moved from United Kingdom to Gibraltar
1 destroyer moved from 125 Sea Zone to 127 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 transport placed in 106 Sea Zone
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 0.83
Italians regular : 0.33
Japanese regular : -0.33
Germans regular : 3.17
British regular : -1.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kansu : 1 fighter
Tsinghai : 1 infantry
Sikang : 2 infantry
India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 mech_infantry
Guam : 1 airfield, 2 infantry and 2 marines
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
21 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
West India : 2 aaGuns, 2 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 3 artilleries, 3 bombers, 2 fighters, 5 infantry and 3 mech_infantrys
Gibraltar : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 factory_minor, 1 harbour and 5 mech_infantrys
Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
Morocco : 1 aaGun and 1 infantry
Norway : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 4 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Archangel : 1 flag, 1 artillery, 2 fighters, 1 infantry and 1 marine
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer and 1 transport
123 Sea Zone : 1 destroyer
106 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 flag, 5 submarines
Iraq : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 1 cruiser and 1 transport
Brazil : 1 flag
127 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 3 transports
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
98 Sea Zone : 1 flag
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 77
Russians : 10 / 0
Japanese : 63 / 81
Americans : 54 / 85
Chinese : 3 / 5
British : 35 / 41
UK_Pacific : 5 / 8
Italians : 23 / 19
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 292 times
2 was rolled 253 times
3 was rolled 297 times
4 was rolled 271 times
5 was rolled 290 times
6 was rolled 291 times
Average roll : 3.524
Median : 4.000
Variance : 0.845
Standard Deviation : 0.919
Total rolls : 1694
Germans Combat
1 was rolled 76 times
2 was rolled 64 times
3 was rolled 71 times
4 was rolled 76 times
5 was rolled 74 times
6 was rolled 76 times
Average roll : 3.540
Median : 4.000
Variance : 0.259
Standard Deviation : 0.509
Total rolls : 437
British Combat
1 was rolled 28 times
2 was rolled 24 times
3 was rolled 51 times
4 was rolled 37 times
5 was rolled 49 times
6 was rolled 35 times
Average roll : 3.714
Median : 4.000
Variance : 2.661
Standard Deviation : 1.631
Total rolls : 224
Italians Combat
1 was rolled 21 times
2 was rolled 21 times
3 was rolled 17 times
4 was rolled 11 times
5 was rolled 18 times
6 was rolled 20 times
Average roll : 3.407
Median : 3.000
Variance : 0.673
Standard Deviation : 0.820
Total rolls : 108
French Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.931
Median : 4.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 29
ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.850
Median : 4.000
Variance : 0.281
Standard Deviation : 0.530
Total rolls : 20
Americans Combat
1 was rolled 25 times
2 was rolled 22 times
3 was rolled 23 times
4 was rolled 21 times
5 was rolled 18 times
6 was rolled 25 times
Average roll : 3.448
Median : 3.000
Variance : 0.266
Standard Deviation : 0.515
Total rolls : 134
Chinese Combat
1 was rolled 24 times
2 was rolled 24 times
3 was rolled 22 times
4 was rolled 22 times
5 was rolled 16 times
6 was rolled 20 times
Average roll : 3.328
Median : 3.000
Variance : 0.357
Standard Deviation : 0.597
Total rolls : 128
Neutral_Allies Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 10
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.708
Median : 3.000
Variance : 1.739
Standard Deviation : 1.319
Total rolls : 24
Russians Combat
1 was rolled 37 times
2 was rolled 39 times
3 was rolled 22 times
4 was rolled 36 times
5 was rolled 40 times
6 was rolled 43 times
Average roll : 3.608
Median : 4.000
Variance : 1.254
Standard Deviation : 1.120
Total rolls : 217
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 64 times
2 was rolled 51 times
3 was rolled 69 times
4 was rolled 58 times
5 was rolled 61 times
6 was rolled 57 times
Average roll : 3.478
Median : 3.000
Variance : 0.535
Standard Deviation : 0.731
Total rolls : 360
@aagamerz13 I have made way too many mistakes in the game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Northwest Persia
3 infantry moved from Caucasus to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 3 infantry in Northwest Persia, round 2 : 1/4 hits, 1.17 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Caucasus
1 fighter moved from Crete to Southern Italy
1 aaGun and 1 artillery moved from Western Germany to Germany
1 artillery moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3,3,5,3,5,4,5
Italians collect 11 PUs (12 lost to blockades); end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
British regular : 0.67
@aagamerz13 Caught you off guard with my aggressive play. Rematch you will be ready for it
Test summary from TripleA, engine version: 2.2.20868, time: 8:33:13 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 21 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to 21 Sea Zone
2 fighters moved from Queensland to Guam
1 fighter moved from New South Wales to Queensland
1 marine moved from Queensland to 54 Sea Zone
1 cruiser, 2 destroyers, 1 marine and 1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns, 2 artilleries, 1 fighter and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns, 2 artilleries, 1 fighter and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 52 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 52 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 50 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
2 infantry moved from Persia to Eastern Persia
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Norway to 113 Sea Zone
1 fighter moved from Norway to Archangel
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 2 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Guam : 2 fighters
44 Sea Zone : 1 flag, 1 submarine
50 Sea Zone : 1 transport
21 Sea Zone : 1 cruiser, 2 destroyers, 2 fighters, 1 marine and 1 submarine
Trans-Jordan : 3 infantry
United Kingdom : 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Archangel : 1 fighter
113 Sea Zone : 1 infantry
Eastern Persia : 2 infantry
Production/PUs Summary :
Germans : 53 / 77
Russians : 10 / 0
Japanese : 63 / 81
Americans : 54 / 85
Chinese : 3 / 5
British : 35 / 41
UK_Pacific : 5 / 8
Italians : 23 / 14
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 artilleries, 13 infantry and 2 mech_infantrys moved from Finland to Norway
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
4 bombers moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
@aagamerz13 scramble to seazone?