L20 6-6-6 (allies+11 bid) vs aagamerz13 (not allies) BM3


  • The game wouldn’t let the russian units NCM into China?? so I edited it.


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 fighter, 7 infantry and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            2 fighters moved from Japan to 25 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
            1 fighter moved from Philippines to 34 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
            1 armour, 2 infantry and 1 mech_infantry moved from Manchuria to Amur
            3 infantry moved from Hopei to Shensi
            1 fighter moved from Chahar to Shensi
            2 mech_infantrys moved from Yunnan to India
            2 bombers moved from French Indo China to India
            1 tactical_bomber moved from Szechwan to India
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Dutch New Guinea
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win, taking Dutch New Guinea from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Amur
                Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Amur, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Celebes
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 2.67 expected hits
                    Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shensi
                Japanese attack with 1 fighter and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 2 bombers, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 bombers, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 2/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Suiyuyan to Sikang
            2 infantry moved from Chahar to Hopei
            1 aaGun moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from French Indo China to Yunnan
            1 fighter moved from Shensi to Kweichow
            2 fighters moved from Szechwan to Yunnan
            4 infantry moved from Suiyuyan to Hopei
            2 bombers moved from India to French Indo China
            1 tactical_bomber moved from India to Burma
            1 armour moved from Kweichow to Yunnan
            1 armour moved from Kweichow to Yunnan
            1 fighter moved from 34 Sea Zone to Philippines
            2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 38 Sea Zone
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from 22 Sea Zone to Iwo Jima
            2 fighters moved from Yunnan to French Indo China
            1 infantry moved from Hunan to Yunnan
            1 fighter moved from Kweichow to Hunan
    
        Place Units - Japanese
            1 carrier and 2 transports placed in 6 Sea Zone
            1 transport placed in 20 Sea Zone
            3 infantry placed in French Indo China
            2 infantry placed in Kwangtung
            Japanese undo move 4.
            Japanese undo move 1.
            1 carrier and 1 transport placed in 6 Sea Zone
            1 transport placed in 20 Sea Zone
            1 infantry placed in Kwangtung
            3 infantry placed in Manchuria
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.67
    Japanese regular : -0.83
    UK_Pacific regular : -0.67
    Russians regular : -0.33
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 9:36:28 AM
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  • Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 10:41:16 AM
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  • Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 11:11:44 AM
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  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 fighter moved from Western United States to 8 Sea Zone
            2 marines moved from Queensland to 54 Sea Zone
            1 battleship, 2 cruisers, 2 infantry, 2 marines and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry and 2 marines moved from 21 Sea Zone to Guam
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            2 fighters moved from Norway to 127 Sea Zone
            4 carriers, 2 destroyers and 4 fighters moved from 125 Sea Zone to 127 Sea Zone
                  Americans take 125 Sea Zone from Germans
            1 destroyer moved from 126 Sea Zone to 127 Sea Zone
            4 fighters moved from Iceland to 127 Sea Zone
            1 marine moved from Norway to 125 Sea Zone
            1 infantry moved from Norway to 125 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 125 Sea Zone to 127 Sea Zone
            1 infantry and 1 marine moved from 127 Sea Zone to Archangel
            1 artillery and 1 infantry moved from Norway to 125 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
            2 infantry moved from Norway to 125 Sea Zone
            2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Novgorod
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 scramble out of NOV?


  • @666 no scramble. didnt see the iceland planes


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 7:54:05 PM
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  • Testing Forum poster

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  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 fighter moved from Western United States to 8 Sea Zone
            2 marines moved from Queensland to 54 Sea Zone
            1 battleship, 2 cruisers, 2 infantry, 2 marines and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry and 2 marines moved from 21 Sea Zone to Guam
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            2 fighters moved from Norway to 127 Sea Zone
            4 carriers, 2 destroyers and 4 fighters moved from 125 Sea Zone to 127 Sea Zone
                  Americans take 125 Sea Zone from Germans
            1 destroyer moved from 126 Sea Zone to 127 Sea Zone
            4 fighters moved from Iceland to 127 Sea Zone
            1 marine moved from Norway to 125 Sea Zone
            1 infantry moved from Norway to 125 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 125 Sea Zone to 127 Sea Zone
            1 infantry and 1 marine moved from 127 Sea Zone to Archangel
            1 artillery and 1 infantry moved from Norway to 125 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
            2 infantry moved from Norway to 125 Sea Zone
            2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Novgorod
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Guam
                Americans attack with 2 infantry and 2 marines
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Guam, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                Americans win, taking Guam from Japanese with 2 infantry and 2 marines remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 127 Sea Zone
                Americans attack with 4 carriers, 3 destroyers, 10 fighters and 3 transports
                Germans defend with 4 carriers, 1 destroyer, 6 fighters and 4 transports
                    Americans roll dice for 4 carriers, 3 destroyers, 10 fighters and 3 transports in 127 Sea Zone, round 2 : 9/13 hits, 6.00 expected hits
                    Germans roll dice for 4 carriers, 1 destroyer, 6 fighters and 4 transports in 127 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits
                    1 destroyer owned by the Germans, 3 destroyers owned by the Americans, 4 carriers owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 127 Sea Zone
                    Americans roll dice for 3 carriers, 9 fighters and 3 transports in 127 Sea Zone, round 3 : 3/9 hits, 4.50 expected hits
                    Germans roll dice for 6 fighters and 4 transports in 127 Sea Zone, round 3 : 5/6 hits, 4.00 expected hits
                    3 fighters owned by the Germans, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 127 Sea Zone
                    Americans roll dice for 2 carriers, 6 fighters and 3 transports in 127 Sea Zone, round 4 : 3/6 hits, 3.00 expected hits
                    Germans roll dice for 3 fighters and 4 transports in 127 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                    3 fighters owned by the Germans and 3 fighters owned by the Americans lost in 127 Sea Zone
                    4 transports owned by the Germans lost in 127 Sea Zone
                Americans win with 2 carriers, 3 fighters and 3 transports remaining. Battle score for attacker is 34
                Casualties for Americans: 2 carriers, 3 destroyers and 7 fighters
                Casualties for Germans: 4 carriers, 1 destroyer, 6 fighters and 4 transports
            Battle in Novgorod
                Americans attack with 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
                    Americans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in Novgorod, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in Novgorod, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Novgorod
                    Americans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 fighter in Novgorod, round 4 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Novgorod
                Germans win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Americans: 2 infantry
            Battle in Archangel
                Americans attack with 1 artillery, 2 infantry and 1 marine
                Germans defend with 1 armour
                    Americans roll dice for 1 artillery, 2 infantry and 1 marine in Archangel, round 2 : 1/4 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Archangel
                Americans win, taking Archangel from Germans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            1 destroyer moved from 122 Sea Zone to 123 Sea Zone
            3 bombers moved from Gibraltar to Trans-Jordan
            1 armour and 3 mech_infantrys moved from Tobruk to Egypt
            1 submarine moved from 92 Sea Zone to 105 Sea Zone
            2 fighters moved from Gibraltar to Trans-Jordan
            5 carriers, 4 destroyers, 6 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 21 Sea Zone
            1 fighter moved from 45 Sea Zone to 21 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 8 Sea Zone to 10 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
            Americans undo move 1.
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            Americans undo move 4.
            Americans undo move 1.
            Americans undo move 1.
            1 transport placed in 113 Sea Zone
            2 infantry placed in Norway
            1 artillery, 2 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Japanese regular : -0.33
    Germans regular : 2.83
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    New Guinea : 1 mech_infantry
    Guam : 1 airfield, 2 infantry and 2 marines
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
    Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
    Midway : 1 airfield
    25 Sea Zone : 1 destroyer
    22 Sea Zone : 1 flag
    21 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 1 transport
    10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 factory_major and 1 harbour
    Trans-Jordan : 3 bombers and 2 fighters
    Egypt : 1 armour and 3 mech_infantrys
    United Kingdom : 1 infantry
    Morocco : 1 aaGun and 1 infantry
    Norway : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 4 infantry
    Archangel : 1 flag, 1 artillery, 1 infantry and 1 marine
    125 Sea Zone : 1 flag
    113 Sea Zone : 1 destroyer and 1 transport
    123 Sea Zone : 1 destroyer
    97 Sea Zone : 1 flag, 5 submarines
    92 Sea Zone : 1 destroyer
    127 Sea Zone : 2 carriers, 3 fighters and 3 transports
    98 Sea Zone : 1 flag
    105 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 53 / 77
    Russians : 10 / 0
    Japanese : 66 / 81
    Americans : 54 / 85
    Chinese : 2 / 5
    British : 35 / 41
    UK_Pacific : 2 / 0
    Italians : 24 / 19
    ANZAC : 10 / 16
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 288 times
            2 was rolled 248 times
            3 was rolled 288 times
            4 was rolled 264 times
            5 was rolled 283 times
            6 was rolled 286 times
        Average roll : 3.521
        Median : 4.000
        Variance : 0.824
        Standard Deviation : 0.908
        Total rolls : 1657
    
    Germans Combat
            1 was rolled 76 times
            2 was rolled 64 times
            3 was rolled 70 times
            4 was rolled 76 times
            5 was rolled 74 times
            6 was rolled 76 times
        Average roll : 3.541
        Median : 4.000
        Variance : 0.270
        Standard Deviation : 0.519
        Total rolls : 436
    
    British Combat
            1 was rolled 25 times
            2 was rolled 22 times
            3 was rolled 45 times
            4 was rolled 35 times
            5 was rolled 43 times
            6 was rolled 32 times
        Average roll : 3.718
        Median : 4.000
        Variance : 2.146
        Standard Deviation : 1.465
        Total rolls : 202
    
    Italians Combat
            1 was rolled 20 times
            2 was rolled 20 times
            3 was rolled 17 times
            4 was rolled 9 times
            5 was rolled 17 times
            6 was rolled 20 times
        Average roll : 3.417
        Median : 3.000
        Variance : 0.891
        Standard Deviation : 0.944
        Total rolls : 103
    
    French Combat
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 7 times
            4 was rolled 4 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 3.931
        Median : 4.000
        Variance : 0.958
        Standard Deviation : 0.979
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 5 times
        Average roll : 3.850
        Median : 4.000
        Variance : 0.281
        Standard Deviation : 0.530
        Total rolls : 20
    
    Americans Combat
            1 was rolled 25 times
            2 was rolled 22 times
            3 was rolled 23 times
            4 was rolled 21 times
            5 was rolled 18 times
            6 was rolled 25 times
        Average roll : 3.448
        Median : 3.000
        Variance : 0.266
        Standard Deviation : 0.515
        Total rolls : 134
    
    Chinese Combat
            1 was rolled 24 times
            2 was rolled 23 times
            3 was rolled 20 times
            4 was rolled 21 times
            5 was rolled 16 times
            6 was rolled 19 times
        Average roll : 3.317
        Median : 3.000
        Variance : 0.340
        Standard Deviation : 0.583
        Total rolls : 123
    
    Neutral_Allies Combat
            1 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.300
        Median : 3.000
        Variance : 0.815
        Standard Deviation : 0.903
        Total rolls : 10
    
    UK_Pacific Combat
            1 was rolled 6 times
            2 was rolled 5 times
            3 was rolled 8 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 2.708
        Median : 3.000
        Variance : 1.739
        Standard Deviation : 1.319
        Total rolls : 24
    
    Russians Combat
            1 was rolled 37 times
            2 was rolled 39 times
            3 was rolled 22 times
            4 was rolled 36 times
            5 was rolled 40 times
            6 was rolled 43 times
        Average roll : 3.608
        Median : 4.000
        Variance : 1.254
        Standard Deviation : 1.120
        Total rolls : 217
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.333
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 64 times
            2 was rolled 50 times
            3 was rolled 69 times
            4 was rolled 56 times
            5 was rolled 61 times
            6 was rolled 56 times
        Average roll : 3.472
        Median : 3.000
        Variance : 0.640
        Standard Deviation : 0.800
        Total rolls : 356
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Kansu to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Kansu
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Italians regular : -0.33
    Japanese regular : -0.33
    

    Territory Summary for Chinese :

    Kansu : 1 fighter
    Tsinghai : 1 infantry
    Sikang : 2 infantry
    

    Production/PUs Summary :

    Germans : 53 / 77
    Russians : 10 / 0
    Japanese : 66 / 81
    Americans : 54 / 85
    Chinese : 3 / 5
    British : 35 / 41
    UK_Pacific : 2 / 0
    Italians : 23 / 19
    ANZAC : 10 / 16
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 288 times
            2 was rolled 249 times
            3 was rolled 290 times
            4 was rolled 267 times
            5 was rolled 283 times
            6 was rolled 288 times
        Average roll : 3.524
        Median : 4.000
        Variance : 0.799
        Standard Deviation : 0.894
        Total rolls : 1665
    
    Germans Combat
            1 was rolled 76 times
            2 was rolled 64 times
            3 was rolled 70 times
            4 was rolled 76 times
            5 was rolled 74 times
            6 was rolled 76 times
        Average roll : 3.541
        Median : 4.000
        Variance : 0.270
        Standard Deviation : 0.519
        Total rolls : 436
    
    British Combat
            1 was rolled 25 times
            2 was rolled 22 times
            3 was rolled 45 times
            4 was rolled 35 times
            5 was rolled 43 times
            6 was rolled 32 times
        Average roll : 3.718
        Median : 4.000
        Variance : 2.146
        Standard Deviation : 1.465
        Total rolls : 202
    
    Italians Combat
            1 was rolled 20 times
            2 was rolled 20 times
            3 was rolled 17 times
            4 was rolled 10 times
            5 was rolled 17 times
            6 was rolled 20 times
        Average roll : 3.423
        Median : 3.000
        Variance : 0.731
        Standard Deviation : 0.855
        Total rolls : 104
    
    French Combat
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 7 times
            4 was rolled 4 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 3.931
        Median : 4.000
        Variance : 0.958
        Standard Deviation : 0.979
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 5 times
        Average roll : 3.850
        Median : 4.000
        Variance : 0.281
        Standard Deviation : 0.530
        Total rolls : 20
    
    Americans Combat
            1 was rolled 25 times
            2 was rolled 22 times
            3 was rolled 23 times
            4 was rolled 21 times
            5 was rolled 18 times
            6 was rolled 25 times
        Average roll : 3.448
        Median : 3.000
        Variance : 0.266
        Standard Deviation : 0.515
        Total rolls : 134
    
    Chinese Combat
            1 was rolled 24 times
            2 was rolled 24 times
            3 was rolled 22 times
            4 was rolled 22 times
            5 was rolled 16 times
            6 was rolled 20 times
        Average roll : 3.328
        Median : 3.000
        Variance : 0.357
        Standard Deviation : 0.597
        Total rolls : 128
    
    Neutral_Allies Combat
            1 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.300
        Median : 3.000
        Variance : 0.815
        Standard Deviation : 0.903
        Total rolls : 10
    
    UK_Pacific Combat
            1 was rolled 6 times
            2 was rolled 5 times
            3 was rolled 8 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 2.708
        Median : 3.000
        Variance : 1.739
        Standard Deviation : 1.319
        Total rolls : 24
    
    Russians Combat
            1 was rolled 37 times
            2 was rolled 39 times
            3 was rolled 22 times
            4 was rolled 36 times
            5 was rolled 40 times
            6 was rolled 43 times
        Average roll : 3.608
        Median : 4.000
        Variance : 1.254
        Standard Deviation : 1.120
        Total rolls : 217
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.333
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 64 times
            2 was rolled 50 times
            3 was rolled 69 times
            4 was rolled 57 times
            5 was rolled 61 times
            6 was rolled 57 times
        Average roll : 3.480
        Median : 3.000
        Variance : 0.603
        Standard Deviation : 0.777
        Total rolls : 358
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 fighter moved from Western United States to 8 Sea Zone
            2 marines moved from Queensland to 54 Sea Zone
            1 battleship, 2 cruisers, 2 infantry, 2 marines and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry and 2 marines moved from 21 Sea Zone to Guam
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            2 fighters moved from Norway to 127 Sea Zone
            4 carriers, 2 destroyers and 4 fighters moved from 125 Sea Zone to 127 Sea Zone
                  Americans take 125 Sea Zone from Germans
            1 destroyer moved from 126 Sea Zone to 127 Sea Zone
            4 fighters moved from Iceland to 127 Sea Zone
            1 marine moved from Norway to 125 Sea Zone
            1 infantry moved from Norway to 125 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 125 Sea Zone to 127 Sea Zone
            1 infantry and 1 marine moved from 127 Sea Zone to Archangel
            1 artillery and 1 infantry moved from Norway to 125 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
            2 infantry moved from Norway to 125 Sea Zone
            2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Novgorod
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Guam
                Americans attack with 2 infantry and 2 marines
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Guam, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                Americans win, taking Guam from Japanese with 2 infantry and 2 marines remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 127 Sea Zone
                Americans attack with 4 carriers, 3 destroyers, 10 fighters and 3 transports
                Germans defend with 4 carriers, 1 destroyer, 6 fighters and 4 transports
                    Americans roll dice for 4 carriers, 3 destroyers, 10 fighters and 3 transports in 127 Sea Zone, round 2 : 9/13 hits, 6.00 expected hits
                    Germans roll dice for 4 carriers, 1 destroyer, 6 fighters and 4 transports in 127 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits
                    1 destroyer owned by the Germans, 3 destroyers owned by the Americans, 4 carriers owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 127 Sea Zone
                    Americans roll dice for 3 carriers, 9 fighters and 3 transports in 127 Sea Zone, round 3 : 3/9 hits, 4.50 expected hits
                    Germans roll dice for 6 fighters and 4 transports in 127 Sea Zone, round 3 : 5/6 hits, 4.00 expected hits
                    3 fighters owned by the Germans, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 127 Sea Zone
                    Americans roll dice for 2 carriers, 6 fighters and 3 transports in 127 Sea Zone, round 4 : 3/6 hits, 3.00 expected hits
                    Germans roll dice for 3 fighters and 4 transports in 127 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                    3 fighters owned by the Germans and 3 fighters owned by the Americans lost in 127 Sea Zone
                    4 transports owned by the Germans lost in 127 Sea Zone
                Americans win with 2 carriers, 3 fighters and 3 transports remaining. Battle score for attacker is 34
                Casualties for Americans: 2 carriers, 3 destroyers and 7 fighters
                Casualties for Germans: 4 carriers, 1 destroyer, 6 fighters and 4 transports
            Battle in Novgorod
                Americans attack with 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
                    Americans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in Novgorod, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in Novgorod, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Novgorod
                    Americans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 fighter in Novgorod, round 4 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Novgorod
                Germans win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Americans: 2 infantry
            Battle in Archangel
                Americans attack with 1 artillery, 2 infantry and 1 marine
                Germans defend with 1 armour
                    Americans roll dice for 1 artillery, 2 infantry and 1 marine in Archangel, round 2 : 1/4 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Archangel
                Americans win, taking Archangel from Germans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            1 destroyer moved from 122 Sea Zone to 123 Sea Zone
            3 bombers moved from Gibraltar to Trans-Jordan
            1 armour and 3 mech_infantrys moved from Tobruk to Egypt
            1 submarine moved from 92 Sea Zone to 105 Sea Zone
            2 fighters moved from Gibraltar to Trans-Jordan
            5 carriers, 4 destroyers, 6 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 21 Sea Zone
            1 fighter moved from 45 Sea Zone to 21 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 8 Sea Zone to 10 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
            Americans undo move 1.
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            Americans undo move 4.
            Americans undo move 1.
            Americans undo move 1.
            1 transport placed in 113 Sea Zone
            2 infantry placed in Norway
            1 artillery, 2 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Kansu to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Kansu
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            4 fighters moved from Norway to Novgorod
            2 infantry moved from Persia to Northwest Persia
            2 fighters moved from Trans-Jordan to Northwest Persia
            1 bomber and 3 infantry moved from West India to India
            1 fighter and 1 tactical_bomber moved from Persia to India
            1 tactical_bomber moved from Persia to Northwest Persia
            1 infantry moved from Persia to Northwest Persia
    
        Combat - British
            Battle in Novgorod
                British attack with 4 fighters
                Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
                    British roll dice for 4 fighters in Novgorod, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 fighter in Novgorod, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in Novgorod
                British win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 fighter
                Casualties for Germans: 1 fighter
            Battle in Northwest Persia
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/6 hits, 2.17 expected hits
                    Italians roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 3/6 hits, 2.17 expected hits
                    Italians roll dice for 2 infantry in Northwest Persia, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians and 2 infantry owned by the British lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Italians: 2 infantry
            Battle in India
                British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 2/6 hits, 2.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India
                British win, taking India from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from India to West India
            1 bomber moved from India to Persia
            2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
            1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia
            1 aaGun, 3 artilleries and 5 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Egypt to Trans-Jordan
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from Novgorod to 127 Sea Zone
            2 fighters moved from Novgorod to Archangel
            1 bomber moved from United Kingdom to Gibraltar
            1 destroyer moved from 125 Sea Zone to 127 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Egypt
            1 transport placed in 106 Sea Zone
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : 0.83
    Italians regular : 0.33
    Japanese regular : -0.33
    Germans regular : 3.17
    British regular : -1.67
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Kansu : 1 fighter
    Tsinghai : 1 infantry
    Sikang : 2 infantry
    India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
    New Guinea : 1 mech_infantry
    Guam : 1 airfield, 2 infantry and 2 marines
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
    Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
    Midway : 1 airfield
    25 Sea Zone : 1 destroyer
    22 Sea Zone : 1 flag
    21 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 1 transport
    10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 factory_major and 1 harbour
    West India : 2 aaGuns, 2 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 1 aaGun, 3 artilleries, 3 bombers, 2 fighters, 5 infantry and 3 mech_infantrys
    Gibraltar : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 4 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 2 armour, 1 factory_minor, 1 harbour and 5 mech_infantrys
    Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
    Scotland : 1 airfield
    United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
    Morocco : 1 aaGun and 1 infantry
    Norway : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 4 infantry
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Archangel : 1 flag, 1 artillery, 2 fighters, 1 infantry and 1 marine
    125 Sea Zone : 1 flag
    113 Sea Zone : 1 destroyer and 1 transport
    123 Sea Zone : 1 destroyer
    106 Sea Zone : 1 transport
    93 Sea Zone : 1 flag, 1 submarine
    97 Sea Zone : 1 flag, 5 submarines
    Iraq : 1 flag
    92 Sea Zone : 1 destroyer
    Eastern Persia : 1 flag
    81 Sea Zone : 1 cruiser and 1 transport
    Brazil : 1 flag
    127 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 3 transports
    Northwest Persia : 1 flag, 1 infantry
    Persia : 1 flag, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
    98 Sea Zone : 1 flag
    105 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 53 / 77
    Russians : 10 / 0
    Japanese : 63 / 81
    Americans : 54 / 85
    Chinese : 3 / 5
    British : 35 / 41
    UK_Pacific : 5 / 8
    Italians : 23 / 19
    ANZAC : 10 / 16
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 292 times
            2 was rolled 253 times
            3 was rolled 297 times
            4 was rolled 271 times
            5 was rolled 290 times
            6 was rolled 291 times
        Average roll : 3.524
        Median : 4.000
        Variance : 0.845
        Standard Deviation : 0.919
        Total rolls : 1694
    
    Germans Combat
            1 was rolled 76 times
            2 was rolled 64 times
            3 was rolled 71 times
            4 was rolled 76 times
            5 was rolled 74 times
            6 was rolled 76 times
        Average roll : 3.540
        Median : 4.000
        Variance : 0.259
        Standard Deviation : 0.509
        Total rolls : 437
    
    British Combat
            1 was rolled 28 times
            2 was rolled 24 times
            3 was rolled 51 times
            4 was rolled 37 times
            5 was rolled 49 times
            6 was rolled 35 times
        Average roll : 3.714
        Median : 4.000
        Variance : 2.661
        Standard Deviation : 1.631
        Total rolls : 224
    
    Italians Combat
            1 was rolled 21 times
            2 was rolled 21 times
            3 was rolled 17 times
            4 was rolled 11 times
            5 was rolled 18 times
            6 was rolled 20 times
        Average roll : 3.407
        Median : 3.000
        Variance : 0.673
        Standard Deviation : 0.820
        Total rolls : 108
    
    French Combat
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 7 times
            4 was rolled 4 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 3.931
        Median : 4.000
        Variance : 0.958
        Standard Deviation : 0.979
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 5 times
        Average roll : 3.850
        Median : 4.000
        Variance : 0.281
        Standard Deviation : 0.530
        Total rolls : 20
    
    Americans Combat
            1 was rolled 25 times
            2 was rolled 22 times
            3 was rolled 23 times
            4 was rolled 21 times
            5 was rolled 18 times
            6 was rolled 25 times
        Average roll : 3.448
        Median : 3.000
        Variance : 0.266
        Standard Deviation : 0.515
        Total rolls : 134
    
    Chinese Combat
            1 was rolled 24 times
            2 was rolled 24 times
            3 was rolled 22 times
            4 was rolled 22 times
            5 was rolled 16 times
            6 was rolled 20 times
        Average roll : 3.328
        Median : 3.000
        Variance : 0.357
        Standard Deviation : 0.597
        Total rolls : 128
    
    Neutral_Allies Combat
            1 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.300
        Median : 3.000
        Variance : 0.815
        Standard Deviation : 0.903
        Total rolls : 10
    
    UK_Pacific Combat
            1 was rolled 6 times
            2 was rolled 5 times
            3 was rolled 8 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 2.708
        Median : 3.000
        Variance : 1.739
        Standard Deviation : 1.319
        Total rolls : 24
    
    Russians Combat
            1 was rolled 37 times
            2 was rolled 39 times
            3 was rolled 22 times
            4 was rolled 36 times
            5 was rolled 40 times
            6 was rolled 43 times
        Average roll : 3.608
        Median : 4.000
        Variance : 1.254
        Standard Deviation : 1.120
        Total rolls : 217
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.333
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 64 times
            2 was rolled 51 times
            3 was rolled 69 times
            4 was rolled 58 times
            5 was rolled 61 times
            6 was rolled 57 times
        Average roll : 3.478
        Median : 3.000
        Variance : 0.535
        Standard Deviation : 0.731
        Total rolls : 360
    

    Savegame


  • @aagamerz13 I have made way too many mistakes in the game


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Northwest Persia
            3 infantry moved from Caucasus to Northwest Persia
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 bomber and 3 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 3 infantry in Northwest Persia, round 2 : 1/4 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Northwest Persia to Caucasus
            1 fighter moved from Crete to Southern Italy
            1 aaGun and 1 artillery moved from Western Germany to Germany
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            3 infantry moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Normandy Bordeaux to France
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3,3,5,3,5,4,5
            Italians collect 11 PUs (12 lost to blockades); end with 12 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    British regular : 0.67
    

    Savegame


  • @aagamerz13 Caught you off guard with my aggressive play. Rematch you will be ready for it


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 8:33:13 AM
    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from 21 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 20 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 20 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 20 Sea Zone to 21 Sea Zone
            2 fighters moved from Queensland to Guam
            1 fighter moved from New South Wales to Queensland
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser, 2 destroyers, 1 marine and 1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns, 2 artilleries, 1 fighter and 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns, 2 artilleries, 1 fighter and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 52 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 52 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 50 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Persia to Eastern Persia
            3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Norway to 113 Sea Zone
            1 fighter moved from Norway to Archangel
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Paulau Island : 1 flag, 1 infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag, 2 infantry
    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
    Guam : 2 fighters
    44 Sea Zone : 1 flag, 1 submarine
    50 Sea Zone : 1 transport
    21 Sea Zone : 1 cruiser, 2 destroyers, 2 fighters, 1 marine and 1 submarine
    Trans-Jordan : 3 infantry
    United Kingdom : 1 infantry
    Tobruk : 1 flag
    Libya : 1 flag
    Archangel : 1 fighter
    113 Sea Zone : 1 infantry
    Eastern Persia : 2 infantry
    

    Production/PUs Summary :

    Germans : 53 / 77
    Russians : 10 / 0
    Japanese : 63 / 81
    Americans : 54 / 85
    Chinese : 3 / 5
    British : 35 / 41
    UK_Pacific : 5 / 8
    Italians : 23 / 14
    ANZAC : 10 / 20
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 artilleries, 13 infantry and 2 mech_infantrys moved from Finland to Norway
            1 mech_infantry moved from Caucasus to Iraq
                  Germans take Iraq from British
            4 bombers moved from Western Germany to 113 Sea Zone
            1 fighter moved from Western Germany to 113 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 scramble to seazone?

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