Mainah (X) vs Stough (L) OOB 2nd go


  • What might be helpful to both of us , once each of these games are over, considering how new were are, is to do an AAR. An after action review and try to find 3 things(or more if you want) to comment on for our opponent. I would welcome any criticism of choices I’ve made. Anything that will help me to be a better player.

    Are you cool with playing the Axis one more time before we switch? I hate to forecast too much, but I think both of us have the same desire to get better and I think we’ll be swapping games for a long time.


  • TripleA Move Summary: ANZAC round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Caroline Islands to 35 Sea Zone
    

    Savegame


  • Meanwhile, I forgot about the ole kamikaze guy. Let me redo that.


  • TripleA Move Summary: ANZAC round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 fighter moved from Caroline Islands to Iwo Jima
            1 fighter moved from Caroline Islands to Iwo Jima
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 fighter moved from Caroline Islands to Iwo Jima
            1 fighter moved from Caroline Islands to Iwo Jima
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Eastern Persia to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 fighter moved from Caroline Islands to Iwo Jima
            1 fighter moved from Caroline Islands to Iwo Jima
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Eastern Persia to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Are we still doing this one?

  • '23 '20

    @Stough
    Yes to AAR. Yes to another round as axis before swapping. And ues to still playing this one. Too much on the board to just walk.
    ME with a sino-soviet twist.
    I see one way out of this. Not great plan, poor odds. But i got to try, as there is still a smidge of hope.


  • Cool to all three.

  • '23 '20

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour and 1 bomber; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            4 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone
            4 artilleries and 4 infantry moved from 113 Sea Zone to Norway
            2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway
            1 artillery moved from Finland to Norway
            1 infantry moved from Finland to Norway
            2 bombers moved from Novgorod to Norway
            1 mech_infantry moved from Novgorod to Archangel
            1 infantry moved from Smolensk to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 infantry moved from Volgograd to Caucasus
            2 bombers moved from Volgograd to Caucasus
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour and 1 bomber; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            4 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone
            4 artilleries and 4 infantry moved from 113 Sea Zone to Norway
            2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway
            1 artillery moved from Finland to Norway
            1 infantry moved from Finland to Norway
            2 bombers moved from Novgorod to Norway
            1 mech_infantry moved from Novgorod to Archangel
            1 infantry moved from Smolensk to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 infantry moved from Volgograd to Caucasus
            2 bombers moved from Volgograd to Caucasus
    
        Combat - Germans
            Battle in Norway
                Germans attack with 5 artilleries, 4 bombers, 2 fighters, 5 infantry and 1 tactical_bomber
                Americans defend with 1 aaGun, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
                    Americans roll AA dice in Norway : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 5 artilleries, 4 bombers, 2 fighters, 5 infantry and 1 tactical_bomber in Norway, round 2 : 10/17 hits, 7.67 expected hits
                    Americans roll dice for 1 aaGun, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Norway, round 2 : 4/9 hits, 3.17 expected hits
                    1 aaGun owned by the Americans, 4 infantry owned by the Germans, 1 armour owned by the Americans, 6 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 5 artilleries, 4 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for Germans: 4 infantry
                Casualties for Americans: 1 aaGun, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
            Battle in Archangel
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 4/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 2 bombers and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 bomber owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is -8
                Casualties for Germans: 1 bomber
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Volgograd
            1 bomber moved from Volgograd to Bryansk
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            1 mech_infantry moved from Novgorod to Smolensk
            1 mech_infantry moved from Novgorod to Bryansk
            4 mech_infantrys moved from Ukraine to Caucasus
            2 infantry moved from Ukraine to Bryansk
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            4 bombers moved from Norway to Novgorod
            2 fighters and 1 tactical_bomber moved from Norway to Novgorod
            3 armour moved from Volgograd to Bryansk
            1 mech_infantry moved from Ukraine to Bryansk
            3 mech_infantrys moved from Poland to Western Ukraine
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            1 bomber placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Removing units owned by Germans from France: 1 artillery and 5 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 5 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Americans AA : -0.50
    Russians regular : 0.33
    Germans regular : 4.83
    

    Savegame


  • TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 11 PUs; 
            Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Tambov
            1 tactical_bomber moved from Russia to Tambov
            2 fighters moved from Russia to Tambov
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 11 PUs; 
            Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Tambov
            1 tactical_bomber moved from Russia to Tambov
            2 fighters moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Evenkiyskiy to Timguska
            3 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Tambov to Russia
            1 infantry moved from Russia to Samara
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 0.17
    

    Savegame


  • Forgot my pesky Russian sub- I’ll move him during the US turn.

  • '23 '20

    TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 aaGuns, 1 bomber, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Manchuria to Buryatia
                  Japanese take Amur from Russians
                  Japanese take Buryatia from Russians
            1 fighter moved from Japan to 17 Sea Zone
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Manchuria to Hopei
            2 infantry moved from Anhwe to Hopei
            2 bombers moved from Kwangsi to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            2 mech_infantrys moved from Yunnan to Szechwan
            5 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 aaGuns, 1 bomber, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Manchuria to Buryatia
                  Japanese take Amur from Russians
                  Japanese take Buryatia from Russians
            1 fighter moved from Japan to 17 Sea Zone
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Manchuria to Hopei
            2 infantry moved from Anhwe to Hopei
            2 bombers moved from Kwangsi to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            2 mech_infantrys moved from Yunnan to Szechwan
            5 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 2 bombers and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 3 infantry in Kweichow, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Szechwan
                Japanese attack with 5 fighters, 2 mech_infantrys and 5 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Szechwan, round 2 : 7/12 hits, 6.17 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 3 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 3 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 4 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in India
                Japanese attack with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber in India, round 2 : 1/10 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter moved from 17 Sea Zone to Japan
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 36 Sea Zone to 22 Sea Zone
            2 mech_infantrys moved from Manchuria to Buryatia
            1 infantry moved from Sakha to Amur
            1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
            2 armour and 2 mech_infantrys moved from Yunnan to India
            1 aaGun moved from Burma to India
            2 bombers moved from Kweichow to Volgograd
            5 fighters and 5 tactical_bombers moved from Szechwan to Volgograd
            3 mech_infantrys moved from Kwangtung to Yunnan
            2 mech_infantrys moved from Kiangsu to Jehol
            1 mech_infantry moved from Kiangsu to Anhwe
            2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 7 submarines, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            2 artilleries moved from Java to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
            4 infantry moved from 39 Sea Zone to India
            4 artilleries moved from 39 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 75 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by Japanese to 75 Sea Zone: 1 submarine
            EDIT: Changing ownership of British Columbia from British to Japanese
            EDIT: Changing ownership of Alberta Saskatchewan Manitoba from British to Japanese
            EDIT: Removing units owned by Japanese from Alaska: 1 armour
            EDIT: Adding units owned by Japanese to Alberta Saskatchewan Manitoba: 1 armour
            EDIT: Turning off Edit Mode
            3 aaGuns and 5 infantry placed in Japan
            3 infantry placed in Kiangsu
            1 bomber and 2 mech_infantrys placed in French Indo China
            2 mech_infantrys placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -3.00
    ANZAC regular : -0.33
    UK_Pacific regular : -0.33
    

    Savegame

  • '23 '20

    @Stough
    2 edits for walk on battles. Sorry - working on getting my kids to leave me in peace when I am on the computer.


  • TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 destroyers, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour moved from 3 Sea Zone to Soviet Far East
            1 infantry moved from 3 Sea Zone to Soviet Far East
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
            2 infantry moved from 1 Sea Zone to Alaska
            1 fighter moved from Western United States to Alaska
            1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
            1 fighter moved from Western United States to Alberta Saskatchewan Manitoba
            1 tactical_bomber moved from Western United States to Alberta Saskatchewan Manitoba
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            4 transports moved from 104 Sea Zone to 102 Sea Zone
            1 infantry and 1 transport moved from 78 Sea Zone to 41 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 26 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 carrier moved from 26 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
            1 fighter moved from 26 Sea Zone to 23 Sea Zone
            1 bomber moved from Wake Island to 22 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 artillery, 1 battleship, 6 carriers, 4 cruisers and 1 transport moved from 33 Sea Zone to 44 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 destroyers, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour moved from 3 Sea Zone to Soviet Far East
            1 infantry moved from 3 Sea Zone to Soviet Far East
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
            2 infantry moved from 1 Sea Zone to Alaska
            1 fighter moved from Western United States to Alaska
            1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
            1 fighter moved from Western United States to Alberta Saskatchewan Manitoba
            1 tactical_bomber moved from Western United States to Alberta Saskatchewan Manitoba
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            4 transports moved from 104 Sea Zone to 102 Sea Zone
            1 infantry and 1 transport moved from 78 Sea Zone to 41 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 26 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 carrier moved from 26 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
            1 fighter moved from 26 Sea Zone to 23 Sea Zone
            1 bomber moved from Wake Island to 22 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 artillery, 1 battleship, 6 carriers, 4 cruisers and 1 transport moved from 33 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in Denmark
            Battle in 22 Sea Zone
                Americans attack with 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking Soviet Far East from Japanese, taking Denmark from Germans, taking 22 Sea Zone from Japanese with 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 3 fighters and 4 tactical_bombers in 34 Sea Zone, round 2 : 7/8 hits, 4.33 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 44 Sea Zone
                Americans attack with 1 artillery, 1 battleship, 6 carriers, 4 cruisers, 1 destroyer, 1 submarine and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 6 carriers, 4 cruisers, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 battleship, 6 carriers, 4 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Alaska
                Americans attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 infantry in Alaska, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Alaska, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Alaska, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                Americans win, taking Alaska from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Alberta Saskatchewan Manitoba
                Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alberta Saskatchewan Manitoba, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Alberta Saskatchewan Manitoba
                Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            1 bomber moved from Western United States to Gibraltar
            1 carrier moved from 104 Sea Zone to 92 Sea Zone
            1 transport moved from 104 Sea Zone to 92 Sea Zone
            1 cruiser moved from 104 Sea Zone to 92 Sea Zone
            3 mech_infantrys moved from Northwest Persia to Trans-Jordan
            1 infantry moved from Northwest Persia to Persia
            1 artillery moved from 44 Sea Zone to Celebes
            3 fighters moved from 34 Sea Zone to 44 Sea Zone
            4 tactical_bombers moved from 34 Sea Zone to 44 Sea Zone
            2 tactical_bombers moved from 22 Sea Zone to 44 Sea Zone
            1 fighter moved from 22 Sea Zone to 44 Sea Zone
            1 fighter moved from 23 Sea Zone to Caroline Islands
            1 fighter moved from 23 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 23 Sea Zone to Caroline Islands
            1 bomber moved from 22 Sea Zone to Celebes
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 2 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from Alberta Saskatchewan Manitoba to Western United States
            1 fighter moved from Alberta Saskatchewan Manitoba to Western United States
            1 fighter moved from Alaska to Western United States
            1 fighter moved from United Kingdom to 92 Sea Zone
            1 tactical_bomber moved from United Kingdom to 92 Sea Zone
            1 tactical_bomber moved from United Kingdom to Gibraltar
            1 transport moved from 72 Sea Zone to 70 Sea Zone
            1 carrier moved from 78 Sea Zone to 76 Sea Zone
            1 destroyer moved from 78 Sea Zone to 77 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
            3 artilleries and 7 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.50
    Japanese regular : -0.17
    

    Savegame

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