Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Bulgaria to Bessarabia
1 armour moved from Northern Italy to Romania
2 fighters moved from Southern Italy to Bryansk
2 artilleries and 6 infantry moved from Western Germany to France
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
@Stough
Yeah. Not intuitive. The button says scramble, even if 0 planes were selected. Threw me off the first few times.
I mist say it is looking very rosy for the allies right now! The axis might have to gamble against long odds. And i review the game to see where it turned - and it was the russian stack in china that stalled everything. I didnt see it coming - and japan had to spend time and money and give yp half of china because of it. I have got to figure out how to beat that next time!
Yep, I think the Axis is done.
I had no idea before the game started that I would do that in China. I always looked at those Russian guys as belated reinforcements or a turn stall from their original position. But yeah, that was a game changer.
What might be helpful to both of us , once each of these games are over, considering how new were are, is to do an AAR. An after action review and try to find 3 things(or more if you want) to comment on for our opponent. I would welcome any criticism of choices I’ve made. Anything that will help me to be a better player.
Are you cool with playing the Axis one more time before we switch? I hate to forecast too much, but I think both of us have the same desire to get better and I think we’ll be swapping games for a long time.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
Meanwhile, I forgot about the ole kamikaze guy. Let me redo that.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to Iwo Jima
1 fighter moved from Caroline Islands to Iwo Jima
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to Iwo Jima
1 fighter moved from Caroline Islands to Iwo Jima
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Eastern Persia to Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to Iwo Jima
1 fighter moved from Caroline Islands to Iwo Jima
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Eastern Persia to Persia
Turn Complete - French
Combat Hit Differential Summary :
Are we still doing this one?
@Stough
Yes to AAR. Yes to another round as axis before swapping. And ues to still playing this one. Too much on the board to just walk.
ME with a sino-soviet twist.
I see one way out of this. Not great plan, poor odds. But i got to try, as there is still a smidge of hope.
Cool to all three.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 1 bomber; Remaining resources: 5 PUs;
Combat Move - Germans
4 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone
4 artilleries and 4 infantry moved from 113 Sea Zone to Norway
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 artillery moved from Finland to Norway
1 infantry moved from Finland to Norway
2 bombers moved from Novgorod to Norway
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Volgograd to Caucasus
2 bombers moved from Volgograd to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 1 bomber; Remaining resources: 5 PUs;
Combat Move - Germans
4 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone
4 artilleries and 4 infantry moved from 113 Sea Zone to Norway
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 artillery moved from Finland to Norway
1 infantry moved from Finland to Norway
2 bombers moved from Novgorod to Norway
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Volgograd to Caucasus
2 bombers moved from Volgograd to Caucasus
Combat - Germans
Battle in Norway
Germans attack with 5 artilleries, 4 bombers, 2 fighters, 5 infantry and 1 tactical_bomber
Americans defend with 1 aaGun, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Americans roll AA dice in Norway : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 5 artilleries, 4 bombers, 2 fighters, 5 infantry and 1 tactical_bomber in Norway, round 2 : 10/17 hits, 7.67 expected hits
Americans roll dice for 1 aaGun, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Norway, round 2 : 4/9 hits, 3.17 expected hits
1 aaGun owned by the Americans, 4 infantry owned by the Germans, 1 armour owned by the Americans, 6 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 5 artilleries, 4 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 4 infantry
Casualties for Americans: 1 aaGun, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 4/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 bomber owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Volgograd
1 bomber moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
4 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
4 bombers moved from Norway to Novgorod
2 fighters and 1 tactical_bomber moved from Norway to Novgorod
3 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Poland to Western Ukraine
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
1 bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from France: 1 artillery and 5 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 60 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Americans AA : -0.50
Russians regular : 0.33
Germans regular : 4.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 11 PUs;
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Tambov
1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 11 PUs;
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Tambov
1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Evenkiyskiy to Timguska
3 infantry moved from Suiyuyan to Shensi
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Russia to Samara
Place Units - Russians
2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.17
Forgot my pesky Russian sub- I’ll move him during the US turn.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 aaGuns, 1 bomber, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 fighter moved from Japan to 17 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from Manchuria to Hopei
2 infantry moved from Anhwe to Hopei
2 bombers moved from Kwangsi to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Yunnan to Szechwan
5 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan