Mainah (X) vs Stough (L) OOB 2nd go


  • Now I say it. How valuable , that I can work out these kinks now?Pretty cool.


  • I meant to write- now I see it. As in , how to scramble.

  • '23 '20

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour moved from Bulgaria to Bessarabia
            1 armour moved from Northern Italy to Romania
            2 fighters moved from Southern Italy to Bryansk
            2 artilleries and 6 infantry moved from Western Germany to France
    
        Place Units - Italians
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    @Stough
    Yeah. Not intuitive. The button says scramble, even if 0 planes were selected. Threw me off the first few times.

  • '23 '20

    I mist say it is looking very rosy for the allies right now! The axis might have to gamble against long odds. And i review the game to see where it turned - and it was the russian stack in china that stalled everything. I didnt see it coming - and japan had to spend time and money and give yp half of china because of it. I have got to figure out how to beat that next time!


  • Yep, I think the Axis is done.

    I had no idea before the game started that I would do that in China. I always looked at those Russian guys as belated reinforcements or a turn stall from their original position. But yeah, that was a game changer.


  • What might be helpful to both of us , once each of these games are over, considering how new were are, is to do an AAR. An after action review and try to find 3 things(or more if you want) to comment on for our opponent. I would welcome any criticism of choices I’ve made. Anything that will help me to be a better player.

    Are you cool with playing the Axis one more time before we switch? I hate to forecast too much, but I think both of us have the same desire to get better and I think we’ll be swapping games for a long time.


  • TripleA Move Summary: ANZAC round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Caroline Islands to 35 Sea Zone
    

    Savegame


  • Meanwhile, I forgot about the ole kamikaze guy. Let me redo that.


  • TripleA Move Summary: ANZAC round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 fighter moved from Caroline Islands to Iwo Jima
            1 fighter moved from Caroline Islands to Iwo Jima
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 fighter moved from Caroline Islands to Iwo Jima
            1 fighter moved from Caroline Islands to Iwo Jima
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Eastern Persia to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 fighter moved from Caroline Islands to Iwo Jima
            1 fighter moved from Caroline Islands to Iwo Jima
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Eastern Persia to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Are we still doing this one?

  • '23 '20

    @Stough
    Yes to AAR. Yes to another round as axis before swapping. And ues to still playing this one. Too much on the board to just walk.
    ME with a sino-soviet twist.
    I see one way out of this. Not great plan, poor odds. But i got to try, as there is still a smidge of hope.


  • Cool to all three.

  • '23 '20

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour and 1 bomber; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            4 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone
            4 artilleries and 4 infantry moved from 113 Sea Zone to Norway
            2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway
            1 artillery moved from Finland to Norway
            1 infantry moved from Finland to Norway
            2 bombers moved from Novgorod to Norway
            1 mech_infantry moved from Novgorod to Archangel
            1 infantry moved from Smolensk to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 infantry moved from Volgograd to Caucasus
            2 bombers moved from Volgograd to Caucasus
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour and 1 bomber; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            4 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone
            4 artilleries and 4 infantry moved from 113 Sea Zone to Norway
            2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway
            1 artillery moved from Finland to Norway
            1 infantry moved from Finland to Norway
            2 bombers moved from Novgorod to Norway
            1 mech_infantry moved from Novgorod to Archangel
            1 infantry moved from Smolensk to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 infantry moved from Volgograd to Caucasus
            2 bombers moved from Volgograd to Caucasus
    
        Combat - Germans
            Battle in Norway
                Germans attack with 5 artilleries, 4 bombers, 2 fighters, 5 infantry and 1 tactical_bomber
                Americans defend with 1 aaGun, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
                    Americans roll AA dice in Norway : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 5 artilleries, 4 bombers, 2 fighters, 5 infantry and 1 tactical_bomber in Norway, round 2 : 10/17 hits, 7.67 expected hits
                    Americans roll dice for 1 aaGun, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Norway, round 2 : 4/9 hits, 3.17 expected hits
                    1 aaGun owned by the Americans, 4 infantry owned by the Germans, 1 armour owned by the Americans, 6 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 5 artilleries, 4 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for Germans: 4 infantry
                Casualties for Americans: 1 aaGun, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
            Battle in Archangel
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 4/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 2 bombers and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 bomber owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is -8
                Casualties for Germans: 1 bomber
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Volgograd
            1 bomber moved from Volgograd to Bryansk
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            1 mech_infantry moved from Novgorod to Smolensk
            1 mech_infantry moved from Novgorod to Bryansk
            4 mech_infantrys moved from Ukraine to Caucasus
            2 infantry moved from Ukraine to Bryansk
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            4 bombers moved from Norway to Novgorod
            2 fighters and 1 tactical_bomber moved from Norway to Novgorod
            3 armour moved from Volgograd to Bryansk
            1 mech_infantry moved from Ukraine to Bryansk
            3 mech_infantrys moved from Poland to Western Ukraine
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            1 bomber placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Removing units owned by Germans from France: 1 artillery and 5 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 5 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Americans AA : -0.50
    Russians regular : 0.33
    Germans regular : 4.83
    

    Savegame


  • TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 11 PUs; 
            Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Tambov
            1 tactical_bomber moved from Russia to Tambov
            2 fighters moved from Russia to Tambov
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 11 PUs; 
            Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Tambov
            1 tactical_bomber moved from Russia to Tambov
            2 fighters moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Evenkiyskiy to Timguska
            3 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Tambov to Russia
            1 infantry moved from Russia to Samara
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 0.17
    

    Savegame

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