Mainah (X) vs Stough (L) OOB 2nd go

  • '23 '20

    @Stough
    Fell out of my chair i laughed so hard!


  • I was finishing up my non combat and just happened to scroll a little too high and was like- what the fuck?!!!. Where did that Yellow come form?


  • I’ll keep all the other battles and original outcomes- you did well in all of them. I’ll just…

  • '23 '20

    @Stough
    I’ve been waiting like 3 days to do that. Totally worth it.


  • Hahaha. I’m so glad. They can roam Canada for bit too.


  • TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            3 infantry moved from Persia to Northwest Persia
            3 mech_infantrys moved from Persia to Northwest Persia
            1 tactical_bomber moved from 112 Sea Zone to United Kingdom
            1 carrier moved from 112 Sea Zone to 104 Sea Zone
            1 cruiser moved from 112 Sea Zone to 104 Sea Zone
            5 transports moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            3 infantry moved from Persia to Northwest Persia
            3 mech_infantrys moved from Persia to Northwest Persia
            1 tactical_bomber moved from 112 Sea Zone to United Kingdom
            1 carrier moved from 112 Sea Zone to 104 Sea Zone
            1 cruiser moved from 112 Sea Zone to 104 Sea Zone
            5 transports moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 2 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win, taking Iwo Jima from Japanese, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Northwest Persia
                Americans attack with 3 infantry and 3 mech_infantrys
                Germans defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 3 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 3 infantry and 3 mech_infantrys in Northwest Persia, round 3 : 1/6 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia
                    Americans roll dice for 2 infantry and 3 mech_infantrys in Northwest Persia, round 4 : 1/5 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                Americans win, taking Northwest Persia from Germans with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Northwest Persia: 1 infantry
            EDIT: Turning off Edit Mode
            1 aaGun moved from Persia to Northwest Persia
            1 tactical_bomber moved from Gibraltar to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
            1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Central United States to Wake Island
            2 fighters moved from 34 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
            3 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone
            2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 78 Sea Zone
            2 transports moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 75 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 78 Sea Zone
            1 destroyer moved from 80 Sea Zone to 78 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 infantry placed in Central United States
            1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : 0.67
    Germans regular : -0.67
    

    Savegame


  • TripleA Move Summary: Chinese round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Shensi to Suiyuyan
            2 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Hopei
            2 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 1.00
    

    Savegame


  • TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Combat Move - British
            2 cruisers moved from 112 Sea Zone to 104 Sea Zone
            2 battleships moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from Norway to 112 Sea Zone
            2 mech_infantrys moved from Persia to Caucasus
            1 fighter moved from Persia to Caucasus
            1 destroyer moved from 80 Sea Zone to 79 Sea Zone
            1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone
            1 fighter moved from 80 Sea Zone to 79 Sea Zone
            2 fighters moved from 80 Sea Zone to 79 Sea Zone
    

    Savegame


  • I’m assuming yes on the scramble.


  • Yes for Itlay. Also yes in Norway- the scramble?


  • You could kill a bomber and a destroyer, but you might lose a fig or tac


  • I’m going to guess yes for SZ 112; If I am wrong, we can redo.


  • OK. Apparently I clicked no scramble for SZ 112. I can redo it if you want the scramble- please advise.

  • '23 '20

    @Stough
    Scramble to all. Sorry - doing dishes

  • '23 '20

    @Stough
    Wait! Your good. Italy yes - no scramble 112. Let the sub die!!!

  • '23 '20

    @Stough
    I thought you were going for the ridicouls long shot on the trannies. I’m visual too


  • I clicked scramble twice and for some reason they did not scramble in 112. So,

  • '23 '20

    @Stough
    We’re good. The sub did its job - preventing you from loading the trannies. It’s time is done.

Suggested Topics

  • 22
  • 19
  • 101
  • 81
  • 29
  • 99
  • 121
  • 172
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.8k

Users

40.4k

Topics

1.8m

Posts