Mainah (X) vs Stough (L) OOB 2nd go


  • Hahaha. I’m so glad. They can roam Canada for bit too.


  • TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            3 infantry moved from Persia to Northwest Persia
            3 mech_infantrys moved from Persia to Northwest Persia
            1 tactical_bomber moved from 112 Sea Zone to United Kingdom
            1 carrier moved from 112 Sea Zone to 104 Sea Zone
            1 cruiser moved from 112 Sea Zone to 104 Sea Zone
            5 transports moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            3 infantry moved from Persia to Northwest Persia
            3 mech_infantrys moved from Persia to Northwest Persia
            1 tactical_bomber moved from 112 Sea Zone to United Kingdom
            1 carrier moved from 112 Sea Zone to 104 Sea Zone
            1 cruiser moved from 112 Sea Zone to 104 Sea Zone
            5 transports moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 2 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win, taking Iwo Jima from Japanese, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Northwest Persia
                Americans attack with 3 infantry and 3 mech_infantrys
                Germans defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 3 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 3 infantry and 3 mech_infantrys in Northwest Persia, round 3 : 1/6 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia
                    Americans roll dice for 2 infantry and 3 mech_infantrys in Northwest Persia, round 4 : 1/5 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                Americans win, taking Northwest Persia from Germans with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Northwest Persia: 1 infantry
            EDIT: Turning off Edit Mode
            1 aaGun moved from Persia to Northwest Persia
            1 tactical_bomber moved from Gibraltar to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
            1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Central United States to Wake Island
            2 fighters moved from 34 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
            3 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone
            2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 78 Sea Zone
            2 transports moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 75 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 78 Sea Zone
            1 destroyer moved from 80 Sea Zone to 78 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 infantry placed in Central United States
            1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : 0.67
    Germans regular : -0.67
    

    Savegame


  • TripleA Move Summary: Chinese round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Shensi to Suiyuyan
            2 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Hopei
            2 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 1.00
    

    Savegame


  • TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Combat Move - British
            2 cruisers moved from 112 Sea Zone to 104 Sea Zone
            2 battleships moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from Norway to 112 Sea Zone
            2 mech_infantrys moved from Persia to Caucasus
            1 fighter moved from Persia to Caucasus
            1 destroyer moved from 80 Sea Zone to 79 Sea Zone
            1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone
            1 fighter moved from 80 Sea Zone to 79 Sea Zone
            2 fighters moved from 80 Sea Zone to 79 Sea Zone
    

    Savegame


  • I’m assuming yes on the scramble.


  • Yes for Itlay. Also yes in Norway- the scramble?


  • You could kill a bomber and a destroyer, but you might lose a fig or tac


  • I’m going to guess yes for SZ 112; If I am wrong, we can redo.


  • OK. Apparently I clicked no scramble for SZ 112. I can redo it if you want the scramble- please advise.

  • '23 '20

    @Stough
    Scramble to all. Sorry - doing dishes

  • '23 '20

    @Stough
    Wait! Your good. Italy yes - no scramble 112. Let the sub die!!!

  • '23 '20

    @Stough
    I thought you were going for the ridicouls long shot on the trannies. I’m visual too


  • I clicked scramble twice and for some reason they did not scramble in 112. So,

  • '23 '20

    @Stough
    We’re good. The sub did its job - preventing you from loading the trannies. It’s time is done.


  • OK. I’m clicking scramble- but for some reason it is nit scrambling your fighters in either sea zone.
    I’ll do the rest of the battles and then we can figure it out.

    In the meantime- try it from you end- with a scamble to see if it works for you.

  • '23 '20

    @Stough
    You have to select the number of scrambles. Or it max, before you hit scramble.
    What were the results in italy? i guess we call it a loss of the DD and both SS.
    Just as an edit?


  • I’m cool with the edit, but still baffled with the no scramble. I’ll play around with it after wards and then ask questions if I can’t figure it out.

  • '23 '20

    @Stough
    I know why your baffled. I had the same prob when i played against myself the first game. Took me three times of looking at it. It’s not intuitive - but easy to get once you see it. Can’t quite explain it.

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