@simon33 no scrambles
L20 6-6-6 (allies+11 bid) vs aagamerz13 (not allies) BM3
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 fighter and 2 infantry moved from Kansu to Tsinghai Combat - Chinese Chinese creates battle in territory Szechwan Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Germans defend with 1 armour and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 2 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.83 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.17 Germans regular : 0.17Territory Summary for Chinese :
Shensi : 1 infantry Kansu : 1 fighter Tsinghai : 2 infantryProduction/PUs Summary :
Germans : 55 / 83 Russians : 9 / 0 Japanese : 62 / 70 Americans : 56 / 84 Chinese : 3 / 5 British : 35 / 36 UK_Pacific : 2 / 0 Italians : 24 / 16 ANZAC : 10 / 17 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 3 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 122 Sea Zone 4 fighters moved from Eastern United States to 122 Sea Zone Combat - Americans Battle in 122 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 122 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 122 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 4 fighters moved from 122 Sea Zone to Iceland 1 aaGun and 4 infantry moved from United Kingdom to 109 Sea Zone 1 aaGun, 2 carriers, 1 destroyer, 4 fighters, 5 infantry and 3 transports moved from 109 Sea Zone to 125 Sea Zone 1 aaGun and 4 infantry moved from 125 Sea Zone to Norway 1 destroyer moved from 112 Sea Zone to 126 Sea Zone 3 bombers and 2 fighters moved from Tobruk to Gibraltar 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Dutch New Guinea to New Guinea 1 fighter and 1 tactical_bomber moved from New Guinea to 54 Sea Zone Place Units - Americans 2 carriers and 1 destroyer placed in 125 Sea Zone 1 destroyer placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 fighter and 2 infantry moved from Kansu to Tsinghai Combat - Chinese Chinese creates battle in territory Szechwan Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Germans defend with 1 armour and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 2 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.83 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 31 PUs; British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Northwest Persia 1 fighter and 2 tactical_bombers moved from Iraq to Northwest Persia 1 bomber moved from Iraq to India 1 artillery and 2 infantry moved from West India to India 1 infantry moved from Iraq to Northwest Persia Combat - British Battle in India British attack with 1 artillery, 1 bomber and 2 infantry Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 artillery, 1 bomber and 2 infantry in India, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 artillery in India, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 1 artillery Battle in Northwest Persia British attack with 1 fighter, 2 infantry and 2 tactical_bombers Germans defend with 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter and 2 tactical_bombers moved from Northwest Persia to Persia 1 bomber moved from India to West India 1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan 1 aaGun, 3 artilleries and 5 infantry moved from Alexandria to Egypt 2 fighters moved from Tobruk to Trans-Jordan 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 2 fighters moved from United Kingdom to Norway 2 fighters moved from Scotland to Norway 2 aaGuns and 4 infantry moved from Scotland to United Kingdom Place Units - British 3 infantry placed in Persia 3 mech_infantrys placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.33 Japanese regular : -0.17 Germans regular : 0.67 British regular : 0.17Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Shensi : 1 infantry Kansu : 1 fighter Tsinghai : 2 infantry India : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Queensland : 2 marines New Guinea : 1 mech_infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield Celebes : 1 flag, 1 infantry Dutch New Guinea : 1 flag 25 Sea Zone : 1 destroyer 22 Sea Zone : 1 flag 10 Sea Zone : 1 destroyer and 1 transport 54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 4 submarines, 1 tactical_bomber and 1 transport Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major and 1 harbour West India : 2 aaGuns, 2 artilleries, 1 bomber, 5 infantry and 4 mech_infantrys Iceland : 1 airfield and 4 fighters Quebec : 1 factory_minor Trans-Jordan : 1 armour, 2 fighters and 2 mech_infantrys Gibraltar : 1 airfield, 3 bombers, 2 fighters, 1 harbour and 4 infantry New Brunswick Nova Scotia : 1 harbour Egypt : 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 9 infantry Morocco : 1 aaGun and 1 infantry Norway : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 7 fighters, 6 infantry and 1 marine Tobruk : 1 armour and 3 mech_infantrys Italian Somaliland : 1 flag Ethiopia : 1 flag 125 Sea Zone : 4 carriers, 3 destroyers, 4 fighters and 3 transports 113 Sea Zone : 1 destroyer 122 Sea Zone : 1 destroyer 93 Sea Zone : 1 flag, 1 submarine 97 Sea Zone : 1 flag, 5 submarines Iraq : 1 flag 92 Sea Zone : 1 destroyer and 1 submarine Eastern Persia : 1 flag 81 Sea Zone : 1 cruiser and 1 transport Brazil : 1 flag Northwest Persia : 1 flag, 1 infantry Persia : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 5 infantry and 2 tactical_bombers 126 Sea Zone : 1 destroyer 98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 55 / 83 Russians : 9 / 0 Japanese : 59 / 70 Americans : 56 / 84 Chinese : 3 / 5 British : 35 / 41 UK_Pacific : 5 / 8 Italians : 24 / 16 ANZAC : 10 / 17 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Caucasus to Northwest Persia 1 bomber moved from Caucasus to Northwest Persia 1 mech_infantry moved from Sikang to Szechwan Combat - Italians Battle in Northwest Persia Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Northwest Persia to Southern Italy 1 infantry moved from Rostov to Caucasus 1 infantry moved from Northern Italy to Southern France Place Units - Italians 1 airfield placed in Yugoslavia Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,1,5,2,5,3,1,5 Italians collect 16 PUs (8 lost to blockades); end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in Marianas Battle in Paulau Island Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 fighter moved from 54 Sea Zone to Queensland 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 3 infantry moved from Alexandria to Egypt Combat - French French creates battle in territory 125 Sea Zone Non Combat Move - French 1 infantry moved from 125 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
Paulau Island : 1 flag, 1 infantry Marshall Islands : 1 flag Marianas : 1 flag, 2 infantry Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 1 infantry and 1 marine New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 fighter and 1 harbour 34 Sea Zone : 1 transport 22 Sea Zone : 1 transport 54 Sea Zone : 1 cruiser, 2 destroyers, 2 fighters and 2 submarines 62 Sea Zone : 1 transport Egypt : 3 infantry United Kingdom : 1 infantry Norway : 1 fighter and 1 infantry Tobruk : 1 flag Libya : 1 flag Iraq : 2 infantry Persia : 2 infantryProduction/PUs Summary :
Germans : 55 / 83 Russians : 9 / 0 Japanese : 59 / 70 Americans : 56 / 84 Chinese : 3 / 5 British : 35 / 41 UK_Pacific : 5 / 8 Italians : 24 / 19 ANZAC : 10 / 16 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 5 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Caucasus to Iraq 1 fighter moved from Caucasus to Iraq 1 armour moved from Urals to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Archangel 2 bombers moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 5,7 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom rolls: 5 and causes: 4 damage to unit: airfield Bombing raid in United Kingdom causes 16 damage total. Damaged units is as follows: factory_major = 12, airfield = 4 Battle in Iraq Germans attack with 1 armour, 1 fighter and 1 mech_infantry ANZAC defend with 2 infantry Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Iraq Germans roll dice for 1 armour and 1 fighter in Iraq, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Germans lost in Iraq Germans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for ANZAC: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from Iraq to Caucasus 1 aaGun moved from Tambov to Volgograd 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Caucasus 2 fighters moved from Normandy Bordeaux to Yugoslavia 2 aaGuns and 1 infantry moved from Germany to Western Germany 2 infantry moved from Karelia to Finland 1 infantry moved from Vyborg to Finland 3 artilleries moved from Novgorod to 127 Sea Zone 3 artilleries moved from 127 Sea Zone to Finland 3 bombers moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Normandy Bordeaux Place Units - Germans 3 fighters placed in 127 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Novgorod: 1 fighter EDIT: Turning off Edit Mode 2 fighters placed in Western Germany 2 artilleries placed in Novgorod 2 infantry placed in Normandy Bordeaux 1 artillery placed in France Germans undo move 5. Germans undo move 3. Germans undo move 2. 2 artilleries and 1 fighter placed in Finland 1 fighter placed in Western Germany 1 infantry placed in France 1 artillery and 2 infantry placed in Volgograd 1 infantry placed in Russia 1 infantry placed in Russia Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUsCombat Hit Differential Summary :
British AA : -0.50 Germans regular : -0.17 British regular : 1.00 -
Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 8:45:01 AM
Savegame -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Evenkiyskiy to Urals Russians take Urals from Germans 1 infantry moved from Timguska to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Buryatia to Amur Combat - Russians Non Combat Move - Russians 1 infantry moved from Timguska to Yenisey Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Timguska: 2 aaGuns and 14 infantry EDIT: Adding units owned by Russians to Kansu: 2 aaGuns and 14 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Territory Summary for Russians :
Kansu : 2 aaGuns and 14 infantry Yenisey : 1 infantry Amur : 1 infantry Norway : 1 aaGun and 2 artilleries Urals : 1 infantry Novosibirsk : 1 infantry 113 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 77 Russians : 11 / 0 Japanese : 58 / 70 Americans : 56 / 84 Chinese : 3 / 5 British : 35 / 41 UK_Pacific : 5 / 8 Italians : 24 / 19 ANZAC : 10 / 16 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
The game wouldn’t let the russian units NCM into China?? so I edited it.
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 7 infantry and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 2 fighters moved from Japan to 25 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 fighter moved from Philippines to 34 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes 1 armour, 2 infantry and 1 mech_infantry moved from Manchuria to Amur 3 infantry moved from Hopei to Shensi 1 fighter moved from Chahar to Shensi 2 mech_infantrys moved from Yunnan to India 2 bombers moved from French Indo China to India 1 tactical_bomber moved from Szechwan to India Combat - Japanese Battle in Aleutian Islands Battle in 22 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Battle in 34 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win, taking Dutch New Guinea from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 1 armour, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Amur, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Celebes Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 2.67 expected hits Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 bombers, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 bombers, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 mech_infantry moved from Suiyuyan to Sikang 2 infantry moved from Chahar to Hopei 1 aaGun moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Kweichow 1 infantry moved from French Indo China to Yunnan 1 fighter moved from Shensi to Kweichow 2 fighters moved from Szechwan to Yunnan 4 infantry moved from Suiyuyan to Hopei 2 bombers moved from India to French Indo China 1 tactical_bomber moved from India to Burma 1 armour moved from Kweichow to Yunnan 1 armour moved from Kweichow to Yunnan 1 fighter moved from 34 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 22 Sea Zone to Iwo Jima 2 fighters moved from Yunnan to French Indo China 1 infantry moved from Hunan to Yunnan 1 fighter moved from Kweichow to Hunan Place Units - Japanese 1 carrier and 2 transports placed in 6 Sea Zone 1 transport placed in 20 Sea Zone 3 infantry placed in French Indo China 2 infantry placed in Kwangtung Japanese undo move 4. Japanese undo move 1. 1 carrier and 1 transport placed in 6 Sea Zone 1 transport placed in 20 Sea Zone 1 infantry placed in Kwangtung 3 infantry placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.67 Japanese regular : -0.83 UK_Pacific regular : -0.67 Russians regular : -0.33 -
Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 9:36:28 AM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 10:41:16 AM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 11:11:44 AM
Savegame -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter moved from Western United States to 8 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 1 battleship, 2 cruisers, 2 infantry, 2 marines and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry and 2 marines moved from 21 Sea Zone to Guam 1 fighter moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from Norway to 127 Sea Zone 4 carriers, 2 destroyers and 4 fighters moved from 125 Sea Zone to 127 Sea Zone Americans take 125 Sea Zone from Germans 1 destroyer moved from 126 Sea Zone to 127 Sea Zone 4 fighters moved from Iceland to 127 Sea Zone 1 marine moved from Norway to 125 Sea Zone 1 infantry moved from Norway to 125 Sea Zone 1 infantry, 1 marine and 1 transport moved from 125 Sea Zone to 127 Sea Zone 1 infantry and 1 marine moved from 127 Sea Zone to Archangel 1 artillery and 1 infantry moved from Norway to 125 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Archangel 2 infantry moved from Norway to 125 Sea Zone 2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to NovgorodCombat Hit Differential Summary :
-
@aagamerz13 scramble out of NOV?
-
@666 no scramble. didnt see the iceland planes
-
Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 7:54:05 PM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 10:26:54 AM
Savegame -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter moved from Western United States to 8 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 1 battleship, 2 cruisers, 2 infantry, 2 marines and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry and 2 marines moved from 21 Sea Zone to Guam 1 fighter moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from Norway to 127 Sea Zone 4 carriers, 2 destroyers and 4 fighters moved from 125 Sea Zone to 127 Sea Zone Americans take 125 Sea Zone from Germans 1 destroyer moved from 126 Sea Zone to 127 Sea Zone 4 fighters moved from Iceland to 127 Sea Zone 1 marine moved from Norway to 125 Sea Zone 1 infantry moved from Norway to 125 Sea Zone 1 infantry, 1 marine and 1 transport moved from 125 Sea Zone to 127 Sea Zone 1 infantry and 1 marine moved from 127 Sea Zone to Archangel 1 artillery and 1 infantry moved from Norway to 125 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Archangel 2 infantry moved from Norway to 125 Sea Zone 2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod Combat - Americans Battle in 8 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Guam Americans attack with 2 infantry and 2 marines Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Guam, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 2 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 127 Sea Zone Americans attack with 4 carriers, 3 destroyers, 10 fighters and 3 transports Germans defend with 4 carriers, 1 destroyer, 6 fighters and 4 transports Americans roll dice for 4 carriers, 3 destroyers, 10 fighters and 3 transports in 127 Sea Zone, round 2 : 9/13 hits, 6.00 expected hits Germans roll dice for 4 carriers, 1 destroyer, 6 fighters and 4 transports in 127 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits 1 destroyer owned by the Germans, 3 destroyers owned by the Americans, 4 carriers owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 127 Sea Zone Americans roll dice for 3 carriers, 9 fighters and 3 transports in 127 Sea Zone, round 3 : 3/9 hits, 4.50 expected hits Germans roll dice for 6 fighters and 4 transports in 127 Sea Zone, round 3 : 5/6 hits, 4.00 expected hits 3 fighters owned by the Germans, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 127 Sea Zone Americans roll dice for 2 carriers, 6 fighters and 3 transports in 127 Sea Zone, round 4 : 3/6 hits, 3.00 expected hits Germans roll dice for 3 fighters and 4 transports in 127 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits 3 fighters owned by the Germans and 3 fighters owned by the Americans lost in 127 Sea Zone 4 transports owned by the Germans lost in 127 Sea Zone Americans win with 2 carriers, 3 fighters and 3 transports remaining. Battle score for attacker is 34 Casualties for Americans: 2 carriers, 3 destroyers and 7 fighters Casualties for Germans: 4 carriers, 1 destroyer, 6 fighters and 4 transports Battle in Novgorod Americans attack with 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour Americans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 fighter in Novgorod, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 fighter in Novgorod, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Novgorod Americans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter in Novgorod, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Novgorod Germans win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 2 infantry Battle in Archangel Americans attack with 1 artillery, 2 infantry and 1 marine Germans defend with 1 armour Americans roll dice for 1 artillery, 2 infantry and 1 marine in Archangel, round 2 : 1/4 hits, 1.17 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Archangel Americans win, taking Archangel from Germans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans 1 destroyer moved from 122 Sea Zone to 123 Sea Zone 3 bombers moved from Gibraltar to Trans-Jordan 1 armour and 3 mech_infantrys moved from Tobruk to Egypt 1 submarine moved from 92 Sea Zone to 105 Sea Zone 2 fighters moved from Gibraltar to Trans-Jordan 5 carriers, 4 destroyers, 6 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from 45 Sea Zone to 21 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 8 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone Americans undo move 1. 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Americans undo move 4. Americans undo move 1. Americans undo move 1. 1 transport placed in 113 Sea Zone 2 infantry placed in Norway 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.33 Germans regular : 2.83Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour New Guinea : 1 mech_infantry Guam : 1 airfield, 2 infantry and 2 marines Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour Midway : 1 airfield 25 Sea Zone : 1 destroyer 22 Sea Zone : 1 flag 21 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 1 transport 10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 2 transports Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major and 1 harbour Trans-Jordan : 3 bombers and 2 fighters Egypt : 1 armour and 3 mech_infantrys United Kingdom : 1 infantry Morocco : 1 aaGun and 1 infantry Norway : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 4 infantry Archangel : 1 flag, 1 artillery, 1 infantry and 1 marine 125 Sea Zone : 1 flag 113 Sea Zone : 1 destroyer and 1 transport 123 Sea Zone : 1 destroyer 97 Sea Zone : 1 flag, 5 submarines 92 Sea Zone : 1 destroyer 127 Sea Zone : 2 carriers, 3 fighters and 3 transports 98 Sea Zone : 1 flag 105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 77 Russians : 10 / 0 Japanese : 66 / 81 Americans : 54 / 85 Chinese : 2 / 5 British : 35 / 41 UK_Pacific : 2 / 0 Italians : 24 / 19 ANZAC : 10 / 16 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 288 times 2 was rolled 248 times 3 was rolled 288 times 4 was rolled 264 times 5 was rolled 283 times 6 was rolled 286 times Average roll : 3.521 Median : 4.000 Variance : 0.824 Standard Deviation : 0.908 Total rolls : 1657 Germans Combat 1 was rolled 76 times 2 was rolled 64 times 3 was rolled 70 times 4 was rolled 76 times 5 was rolled 74 times 6 was rolled 76 times Average roll : 3.541 Median : 4.000 Variance : 0.270 Standard Deviation : 0.519 Total rolls : 436 British Combat 1 was rolled 25 times 2 was rolled 22 times 3 was rolled 45 times 4 was rolled 35 times 5 was rolled 43 times 6 was rolled 32 times Average roll : 3.718 Median : 4.000 Variance : 2.146 Standard Deviation : 1.465 Total rolls : 202 Italians Combat 1 was rolled 20 times 2 was rolled 20 times 3 was rolled 17 times 4 was rolled 9 times 5 was rolled 17 times 6 was rolled 20 times Average roll : 3.417 Median : 3.000 Variance : 0.891 Standard Deviation : 0.944 Total rolls : 103 French Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 3.931 Median : 4.000 Variance : 0.958 Standard Deviation : 0.979 Total rolls : 29 ANZAC Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.850 Median : 4.000 Variance : 0.281 Standard Deviation : 0.530 Total rolls : 20 Americans Combat 1 was rolled 25 times 2 was rolled 22 times 3 was rolled 23 times 4 was rolled 21 times 5 was rolled 18 times 6 was rolled 25 times Average roll : 3.448 Median : 3.000 Variance : 0.266 Standard Deviation : 0.515 Total rolls : 134 Chinese Combat 1 was rolled 24 times 2 was rolled 23 times 3 was rolled 20 times 4 was rolled 21 times 5 was rolled 16 times 6 was rolled 19 times Average roll : 3.317 Median : 3.000 Variance : 0.340 Standard Deviation : 0.583 Total rolls : 123 Neutral_Allies Combat 1 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.300 Median : 3.000 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 10 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 2.708 Median : 3.000 Variance : 1.739 Standard Deviation : 1.319 Total rolls : 24 Russians Combat 1 was rolled 37 times 2 was rolled 39 times 3 was rolled 22 times 4 was rolled 36 times 5 was rolled 40 times 6 was rolled 43 times Average roll : 3.608 Median : 4.000 Variance : 1.254 Standard Deviation : 1.120 Total rolls : 217 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 64 times 2 was rolled 50 times 3 was rolled 69 times 4 was rolled 56 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.472 Median : 3.000 Variance : 0.640 Standard Deviation : 0.800 Total rolls : 356 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Italians regular : -0.33 Japanese regular : -0.33Territory Summary for Chinese :
Kansu : 1 fighter Tsinghai : 1 infantry Sikang : 2 infantryProduction/PUs Summary :
Germans : 53 / 77 Russians : 10 / 0 Japanese : 66 / 81 Americans : 54 / 85 Chinese : 3 / 5 British : 35 / 41 UK_Pacific : 2 / 0 Italians : 23 / 19 ANZAC : 10 / 16 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 288 times 2 was rolled 249 times 3 was rolled 290 times 4 was rolled 267 times 5 was rolled 283 times 6 was rolled 288 times Average roll : 3.524 Median : 4.000 Variance : 0.799 Standard Deviation : 0.894 Total rolls : 1665 Germans Combat 1 was rolled 76 times 2 was rolled 64 times 3 was rolled 70 times 4 was rolled 76 times 5 was rolled 74 times 6 was rolled 76 times Average roll : 3.541 Median : 4.000 Variance : 0.270 Standard Deviation : 0.519 Total rolls : 436 British Combat 1 was rolled 25 times 2 was rolled 22 times 3 was rolled 45 times 4 was rolled 35 times 5 was rolled 43 times 6 was rolled 32 times Average roll : 3.718 Median : 4.000 Variance : 2.146 Standard Deviation : 1.465 Total rolls : 202 Italians Combat 1 was rolled 20 times 2 was rolled 20 times 3 was rolled 17 times 4 was rolled 10 times 5 was rolled 17 times 6 was rolled 20 times Average roll : 3.423 Median : 3.000 Variance : 0.731 Standard Deviation : 0.855 Total rolls : 104 French Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 3.931 Median : 4.000 Variance : 0.958 Standard Deviation : 0.979 Total rolls : 29 ANZAC Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.850 Median : 4.000 Variance : 0.281 Standard Deviation : 0.530 Total rolls : 20 Americans Combat 1 was rolled 25 times 2 was rolled 22 times 3 was rolled 23 times 4 was rolled 21 times 5 was rolled 18 times 6 was rolled 25 times Average roll : 3.448 Median : 3.000 Variance : 0.266 Standard Deviation : 0.515 Total rolls : 134 Chinese Combat 1 was rolled 24 times 2 was rolled 24 times 3 was rolled 22 times 4 was rolled 22 times 5 was rolled 16 times 6 was rolled 20 times Average roll : 3.328 Median : 3.000 Variance : 0.357 Standard Deviation : 0.597 Total rolls : 128 Neutral_Allies Combat 1 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.300 Median : 3.000 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 10 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 2.708 Median : 3.000 Variance : 1.739 Standard Deviation : 1.319 Total rolls : 24 Russians Combat 1 was rolled 37 times 2 was rolled 39 times 3 was rolled 22 times 4 was rolled 36 times 5 was rolled 40 times 6 was rolled 43 times Average roll : 3.608 Median : 4.000 Variance : 1.254 Standard Deviation : 1.120 Total rolls : 217 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 64 times 2 was rolled 50 times 3 was rolled 69 times 4 was rolled 57 times 5 was rolled 61 times 6 was rolled 57 times Average roll : 3.480 Median : 3.000 Variance : 0.603 Standard Deviation : 0.777 Total rolls : 358 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter moved from Western United States to 8 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 1 battleship, 2 cruisers, 2 infantry, 2 marines and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry and 2 marines moved from 21 Sea Zone to Guam 1 fighter moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from Norway to 127 Sea Zone 4 carriers, 2 destroyers and 4 fighters moved from 125 Sea Zone to 127 Sea Zone Americans take 125 Sea Zone from Germans 1 destroyer moved from 126 Sea Zone to 127 Sea Zone 4 fighters moved from Iceland to 127 Sea Zone 1 marine moved from Norway to 125 Sea Zone 1 infantry moved from Norway to 125 Sea Zone 1 infantry, 1 marine and 1 transport moved from 125 Sea Zone to 127 Sea Zone 1 infantry and 1 marine moved from 127 Sea Zone to Archangel 1 artillery and 1 infantry moved from Norway to 125 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Archangel 2 infantry moved from Norway to 125 Sea Zone 2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod Combat - Americans Battle in 8 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Guam Americans attack with 2 infantry and 2 marines Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Guam, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 2 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 127 Sea Zone Americans attack with 4 carriers, 3 destroyers, 10 fighters and 3 transports Germans defend with 4 carriers, 1 destroyer, 6 fighters and 4 transports Americans roll dice for 4 carriers, 3 destroyers, 10 fighters and 3 transports in 127 Sea Zone, round 2 : 9/13 hits, 6.00 expected hits Germans roll dice for 4 carriers, 1 destroyer, 6 fighters and 4 transports in 127 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits 1 destroyer owned by the Germans, 3 destroyers owned by the Americans, 4 carriers owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 127 Sea Zone Americans roll dice for 3 carriers, 9 fighters and 3 transports in 127 Sea Zone, round 3 : 3/9 hits, 4.50 expected hits Germans roll dice for 6 fighters and 4 transports in 127 Sea Zone, round 3 : 5/6 hits, 4.00 expected hits 3 fighters owned by the Germans, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 127 Sea Zone Americans roll dice for 2 carriers, 6 fighters and 3 transports in 127 Sea Zone, round 4 : 3/6 hits, 3.00 expected hits Germans roll dice for 3 fighters and 4 transports in 127 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits 3 fighters owned by the Germans and 3 fighters owned by the Americans lost in 127 Sea Zone 4 transports owned by the Germans lost in 127 Sea Zone Americans win with 2 carriers, 3 fighters and 3 transports remaining. Battle score for attacker is 34 Casualties for Americans: 2 carriers, 3 destroyers and 7 fighters Casualties for Germans: 4 carriers, 1 destroyer, 6 fighters and 4 transports Battle in Novgorod Americans attack with 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour Americans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 fighter in Novgorod, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 fighter in Novgorod, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Novgorod Americans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter in Novgorod, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Novgorod Germans win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 2 infantry Battle in Archangel Americans attack with 1 artillery, 2 infantry and 1 marine Germans defend with 1 armour Americans roll dice for 1 artillery, 2 infantry and 1 marine in Archangel, round 2 : 1/4 hits, 1.17 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Archangel Americans win, taking Archangel from Germans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans 1 destroyer moved from 122 Sea Zone to 123 Sea Zone 3 bombers moved from Gibraltar to Trans-Jordan 1 armour and 3 mech_infantrys moved from Tobruk to Egypt 1 submarine moved from 92 Sea Zone to 105 Sea Zone 2 fighters moved from Gibraltar to Trans-Jordan 5 carriers, 4 destroyers, 6 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from 45 Sea Zone to 21 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 8 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone Americans undo move 1. 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Americans undo move 4. Americans undo move 1. Americans undo move 1. 1 transport placed in 113 Sea Zone 2 infantry placed in Norway 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 4 fighters moved from Norway to Novgorod 2 infantry moved from Persia to Northwest Persia 2 fighters moved from Trans-Jordan to Northwest Persia 1 bomber and 3 infantry moved from West India to India 1 fighter and 1 tactical_bomber moved from Persia to India 1 tactical_bomber moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia Combat - British Battle in Novgorod British attack with 4 fighters Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour British roll dice for 4 fighters in Novgorod, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 fighter in Novgorod, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Novgorod British win with 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 fighter Casualties for Germans: 1 fighter Battle in Northwest Persia British attack with 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/6 hits, 2.17 expected hits Italians roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 3/6 hits, 2.17 expected hits Italians roll dice for 2 infantry in Northwest Persia, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 2 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Battle in India British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 2/6 hits, 2.33 expected hits Japanese roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 1 fighter and 1 tactical_bomber moved from India to West India 1 bomber moved from India to Persia 2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia 1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia 1 aaGun, 3 artilleries and 5 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Novgorod to 127 Sea Zone 2 fighters moved from Novgorod to Archangel 1 bomber moved from United Kingdom to Gibraltar 1 destroyer moved from 125 Sea Zone to 127 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 1 transport placed in 106 Sea Zone 1 fighter placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 0.83 Italians regular : 0.33 Japanese regular : -0.33 Germans regular : 3.17 British regular : -1.67Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Kansu : 1 fighter Tsinghai : 1 infantry Sikang : 2 infantry India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry New Guinea : 1 mech_infantry Guam : 1 airfield, 2 infantry and 2 marines Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour Midway : 1 airfield 25 Sea Zone : 1 destroyer 22 Sea Zone : 1 flag 21 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 1 transport 10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 2 transports Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major and 1 harbour West India : 2 aaGuns, 2 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 1 aaGun, 3 artilleries, 3 bombers, 2 fighters, 5 infantry and 3 mech_infantrys Gibraltar : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 4 infantry New Brunswick Nova Scotia : 1 harbour Egypt : 2 armour, 1 factory_minor, 1 harbour and 5 mech_infantrys Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour Scotland : 1 airfield United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry Morocco : 1 aaGun and 1 infantry Norway : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 4 infantry Italian Somaliland : 1 flag Ethiopia : 1 flag Archangel : 1 flag, 1 artillery, 2 fighters, 1 infantry and 1 marine 125 Sea Zone : 1 flag 113 Sea Zone : 1 destroyer and 1 transport 123 Sea Zone : 1 destroyer 106 Sea Zone : 1 transport 93 Sea Zone : 1 flag, 1 submarine 97 Sea Zone : 1 flag, 5 submarines Iraq : 1 flag 92 Sea Zone : 1 destroyer Eastern Persia : 1 flag 81 Sea Zone : 1 cruiser and 1 transport Brazil : 1 flag 127 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 3 transports Northwest Persia : 1 flag, 1 infantry Persia : 1 flag, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber 98 Sea Zone : 1 flag 105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 77 Russians : 10 / 0 Japanese : 63 / 81 Americans : 54 / 85 Chinese : 3 / 5 British : 35 / 41 UK_Pacific : 5 / 8 Italians : 23 / 19 ANZAC : 10 / 16 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 292 times 2 was rolled 253 times 3 was rolled 297 times 4 was rolled 271 times 5 was rolled 290 times 6 was rolled 291 times Average roll : 3.524 Median : 4.000 Variance : 0.845 Standard Deviation : 0.919 Total rolls : 1694 Germans Combat 1 was rolled 76 times 2 was rolled 64 times 3 was rolled 71 times 4 was rolled 76 times 5 was rolled 74 times 6 was rolled 76 times Average roll : 3.540 Median : 4.000 Variance : 0.259 Standard Deviation : 0.509 Total rolls : 437 British Combat 1 was rolled 28 times 2 was rolled 24 times 3 was rolled 51 times 4 was rolled 37 times 5 was rolled 49 times 6 was rolled 35 times Average roll : 3.714 Median : 4.000 Variance : 2.661 Standard Deviation : 1.631 Total rolls : 224 Italians Combat 1 was rolled 21 times 2 was rolled 21 times 3 was rolled 17 times 4 was rolled 11 times 5 was rolled 18 times 6 was rolled 20 times Average roll : 3.407 Median : 3.000 Variance : 0.673 Standard Deviation : 0.820 Total rolls : 108 French Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 3.931 Median : 4.000 Variance : 0.958 Standard Deviation : 0.979 Total rolls : 29 ANZAC Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.850 Median : 4.000 Variance : 0.281 Standard Deviation : 0.530 Total rolls : 20 Americans Combat 1 was rolled 25 times 2 was rolled 22 times 3 was rolled 23 times 4 was rolled 21 times 5 was rolled 18 times 6 was rolled 25 times Average roll : 3.448 Median : 3.000 Variance : 0.266 Standard Deviation : 0.515 Total rolls : 134 Chinese Combat 1 was rolled 24 times 2 was rolled 24 times 3 was rolled 22 times 4 was rolled 22 times 5 was rolled 16 times 6 was rolled 20 times Average roll : 3.328 Median : 3.000 Variance : 0.357 Standard Deviation : 0.597 Total rolls : 128 Neutral_Allies Combat 1 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.300 Median : 3.000 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 10 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 2.708 Median : 3.000 Variance : 1.739 Standard Deviation : 1.319 Total rolls : 24 Russians Combat 1 was rolled 37 times 2 was rolled 39 times 3 was rolled 22 times 4 was rolled 36 times 5 was rolled 40 times 6 was rolled 43 times Average roll : 3.608 Median : 4.000 Variance : 1.254 Standard Deviation : 1.120 Total rolls : 217 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 64 times 2 was rolled 51 times 3 was rolled 69 times 4 was rolled 58 times 5 was rolled 61 times 6 was rolled 57 times Average roll : 3.478 Median : 3.000 Variance : 0.535 Standard Deviation : 0.731 Total rolls : 360





