Mainah (X) vs Stough (L) OOB 2nd go


  • Yes to both; unless there are escorts I missed

  • '23 '20

    @Stough
    There are escorts in moscow. 1 fig, 3 tac


  • no to Moscow


  • yes to Persia, Pierre is the man.


  • I take that back, unless you already went- keep Persia on the ground as well.

  • '23 '20

    @Stough
    Pierre Missed. But your Russian AA gunners got a B and a Tac


  • Sweet. Always nice to hit back every once in a while.

  • '23 '20

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 55 PUs; 
            Germans buy 3 armour, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 4 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
            2 armour moved from Volgograd to Caucasus
            2 mech_infantrys moved from Volgograd to Caucasus
            1 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Caucasus
            2 infantry moved from Rostov to Tambov
            2 fighters and 1 tactical_bomber moved from Greece to Tambov
            1 fighter and 3 tactical_bombers moved from Rostov to Russia
            2 bombers moved from Rostov to Persia
            1 bomber moved from Rostov to Iraq
            3 bombers moved from Western Germany to Russia
            3 armour moved from Volgograd to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            8 artilleries, 19 infantry and 2 mech_infantrys moved from Rostov to Bryansk
            2 artilleries and 1 infantry moved from Ukraine to Bryansk
            7 armour moved from Belarus to Bryansk
            6 mech_infantrys moved from Belarus to Bryansk
            1 infantry moved from Novgorod to Archangel
            2 mech_infantrys moved from Novgorod to Bryansk
    
        Combat - Germans
            Air Battle in Persia
                Germans attacks with 2 units heading to Persia
                British launches 1 interceptors out of Persia
                    Attackers Fire,  : 0/2 hits, 0.33 expected hits
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Iraq
                    British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Strategic bombing raid in Persia
                    British roll AA dice in Persia : 0/2 hits, 0.33 expected hits
                Bombing raid in Persia rolls: 5,8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                    Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
                1 tactical_bomber killed by AA
                Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia rolls: 6,1 and causes: 6 damage to unit: airfield
                Bombing raid in Russia causes 17 damage total.  Damaged units is as follows: factory_major = 11, airfield = 6
            Battle in Tambov
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/5 hits, 2.00 expected hits
                    Russians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Caucasus
                Germans attack with 2 armour, 2 infantry and 2 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for French: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Yugoslavia from British to Germans
            EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry
            EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
            EDIT: Turning off Edit Mode
            2 aaGuns moved from Rostov to Bryansk
            1 aaGun moved from Belarus to Bryansk
            2 bombers moved from Russia to Bryansk
            1 fighter and 2 tactical_bombers moved from Russia to Bryansk
            1 tactical_bomber moved from Tambov to Bryansk
            1 bomber moved from Iraq to Volgograd
            2 bombers moved from Persia to Volgograd
            1 aaGun, 2 fighters, 1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
            1 fighter moved from Western Germany to Bryansk
            1 fighter moved from Tambov to Bryansk
            1 mech_infantry moved from Bulgaria to Romania
            3 mech_infantrys moved from Romania to Ukraine
            2 mech_infantrys moved from Germany to Romania
            1 aaGun, 3 artilleries and 3 infantry moved from Southern France to France
            1 fighter moved from Tambov to Bryansk
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 armour and 2 mech_infantrys placed in Ukraine
            2 armour and 1 mech_infantry placed in Volgograd
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,3
            Germans collect 58 PUs (2 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.50
    Defenders Fire,  : -0.17
    Attackers Fire,  : -0.33
    Russians regular : 1.33
    Germans regular : 3.33
    Russians AA : 1.00
    

    Savegame


  • TripleA Move Summary: Russians round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 12 PUs; 
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 fighter moved from Shensi to Samara
            1 infantry moved from Smolensk to Vologda
                  Russians take Vologda from Germans
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 12 PUs; 
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 fighter moved from Shensi to Samara
            1 infantry moved from Smolensk to Vologda
                  Russians take Vologda from Germans
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Samara to Russia
            1 infantry moved from Shensi to Kweichow
            1 tactical_bomber moved from India to Shensi
            1 fighter moved from India to Shensi
            1 infantry moved from Timguska to Yenisey
            1 infantry moved from Urals to Evenkiyskiy
            1 artillery moved from Smolensk to Russia
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : 0.17
    

    Savegame


  • Ready for the Japanese.

  • '23 '20

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 infantry, 6 submarines and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries, 4 infantry and 4 transports moved from 39 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
            2 bombers moved from Kwangsi to India
            3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
            1 artillery and 3 infantry moved from Yunnan to Burma
            4 artilleries and 4 infantry moved from 38 Sea Zone to Burma
            1 battleship, 1 carrier and 1 destroyer moved from 39 Sea Zone to 38 Sea Zone
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 5 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 5 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers in Burma, round 2 : 6/18 hits, 7.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 5 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 4/6 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in India
                Japanese captures 4PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from India to 38 Sea Zone
            2 bombers moved from India to Kwangsi
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 carrier, 3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 battleship, 4 carriers, 2 cruisers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from French Indo China to Yunnan
            2 mech_infantrys moved from Kwangtung to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Jehol to Anhwe
            2 fighters moved from Japan to 36 Sea Zone
            3 tactical_bombers moved from Burma to Kwangsi
            3 fighters moved from Burma to Kwangsi
    
        Place Units - Japanese
            3 submarines placed in 36 Sea Zone
            3 submarines placed in 20 Sea Zone
            3 infantry placed in Kiangsu
            1 transport placed in 6 Sea Zone
            1 armour and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    UK_Pacific regular : -1.00
    

    Savegame

  • '23 '20

    And now the 1-2-3 punch, followed by the aussie left jab

  • '23 '20

    @Stough
    I STILL FORGOT THAT EDIT FOR THE ITALIAN MECH & TANK YOU OK’D!!!

  • '23 '20

    TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 infantry, 6 submarines and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries, 4 infantry and 4 transports moved from 39 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
            2 bombers moved from Kwangsi to India
            3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
            1 artillery and 3 infantry moved from Yunnan to Burma
            4 artilleries and 4 infantry moved from 38 Sea Zone to Burma
            1 battleship, 1 carrier and 1 destroyer moved from 39 Sea Zone to 38 Sea Zone
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 5 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 5 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers in Burma, round 2 : 6/18 hits, 7.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 5 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 4/6 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in India
                Japanese captures 4PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from India to 38 Sea Zone
            2 bombers moved from India to Kwangsi
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 carrier, 3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 battleship, 4 carriers, 2 cruisers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from French Indo China to Yunnan
            2 mech_infantrys moved from Kwangtung to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Jehol to Anhwe
            2 fighters moved from Japan to 36 Sea Zone
            3 tactical_bombers moved from Burma to Kwangsi
            3 fighters moved from Burma to Kwangsi
    
        Place Units - Japanese
            3 submarines placed in 36 Sea Zone
            3 submarines placed in 20 Sea Zone
            3 infantry placed in Kiangsu
            1 transport placed in 6 Sea Zone
            1 armour and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by Italians to Greater Southern Germany: 1 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    UK_Pacific regular : -1.00
    

    Savegame

  • '23 '20

    I hope that didn’t screw up US


  • TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
            2 fighters moved from 46 Sea Zone to 45 Sea Zone
            2 fighters moved from 46 Sea Zone to 55 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 46 Sea Zone to Caroline Islands
            1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 tactical_bomber moved from Hawaiian Islands to Wake Island
            1 bomber moved from Western United States to 16 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 artillery moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            2 infantry moved from 112 Sea Zone to Norway
            1 armour moved from 112 Sea Zone to Norway
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
            2 fighters moved from 46 Sea Zone to 45 Sea Zone
            2 fighters moved from 46 Sea Zone to 55 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 46 Sea Zone to Caroline Islands
            1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 tactical_bomber moved from Hawaiian Islands to Wake Island
            1 bomber moved from Western United States to 16 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 artillery moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            2 infantry moved from 112 Sea Zone to Norway
            1 armour moved from 112 Sea Zone to Norway
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
    
        Combat - Americans
            Battle in Norway
            Battle in 16 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 16 Sea Zone
                Japanese win, taking Norway from Germans with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Japanese roll AA dice in Caroline Islands : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -5
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in Wake Island
                Americans attack with 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 2 infantry and 1 tactical_bomber in Wake Island, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 tactical_bomber in Wake Island, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 45 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            4 tactical_bombers moved from Western United States to 26 Sea Zone
            1 tactical_bomber moved from Wake Island to 26 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 aaGun moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 aaGun moved from 112 Sea Zone to Norway
            1 carrier, 1 cruiser and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to Gibraltar
            1 bomber moved from United Kingdom to Central United States
            3 mech_infantrys moved from Trans-Jordan to Persia
            1 aaGun moved from Trans-Jordan to 98 Sea Zone
            4 infantry moved from Trans-Jordan to 98 Sea Zone
            1 fighter moved from 98 Sea Zone to Gibraltar
            1 aaGun, 1 carrier, 1 destroyer, 4 infantry and 5 transports moved from 98 Sea Zone to 80 Sea Zone
            4 infantry moved from 80 Sea Zone to Persia
            1 aaGun moved from 80 Sea Zone to Persia
            2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 fighter and 1 tactical_bomber placed in Western United States
            2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.17
    Japanese regular : 1.00
    Japanese AA : 0.67
    

    Savegame


  • TripleA Move Summary: Chinese round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Chahar
            1 infantry moved from Suiyuyan to Chahar
    

    Savegame


  • TripleA Move Summary: British round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - British
            British repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 27 PUs; 
            British buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Russia to 115 Sea Zone
            1 fighter moved from West India to 39 Sea Zone
            1 tactical_bomber moved from West India to India
            1 fighter moved from West India to India
            3 infantry moved from West India to India
            1 infantry moved from West India to India
    

    Savegame

Suggested Topics

  • 23
  • 120
  • 185
  • 39
  • 48
  • 131
  • 181
  • 283
Axis & Allies Boardgaming Custom Painted Miniatures

17

Online

17.8k

Users

40.4k

Topics

1.8m

Posts