L20 #1 aagamerz13 (X) vs trulpen (A+14) BM3


  • @aagamerz13 intercept moscow?


  • No intercept.


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 destroyer, 1 factory_minor, 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Tambov to Volgograd
            1 infantry moved from Rostov to Volgograd
            1 infantry moved from Rostov to Caucasus
            2 bombers moved from Bryansk to Russia
            1 bomber moved from Western Germany to Russia
            3 fighters moved from Bryansk to Russia
            1 infantry moved from Smolensk to Vologda
            2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
            1 fighter and 1 tactical_bomber moved from Southern Italy to Caucasus
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Vologda
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 8,6,3 and causes: 17 damage to unit: factory_major
                Bombing raid in Russia causes 17 damage total. 
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                French defend with 1 destroyer
                    Germans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 104 Sea Zone
                Germans win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Volgograd
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                 retreated to Vologda
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 infantry moved from Bryansk to Tambov
            3 infantry moved from Ukraine to Rostov
            2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
            3 bombers and 4 fighters moved from Russia to Bryansk
            1 infantry moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Belarus
            1 tactical_bomber moved from Vologda to Bryansk
            1 infantry moved from Bryansk to Smolensk
            4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Germany to Poland
            1 fighter moved from Western Germany to Yugoslavia
            1 fighter moved from Western Germany to Bryansk
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            1 infantry moved from Albania to Yugoslavia
    
        Place Units - Germans
            1 airfield placed in Yugoslavia
            1 factory_minor placed in Norway
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            3 infantry placed in Novgorod
            1 fighter and 1 tactical_bomber placed in Western Germany
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,3,6,3,4,4
            Germans collect 57 PUs (4 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Russians regular : 0.33
    Germans regular : 0.33
    Russians AA : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 9x factory_major; Remaining resources: 14 PUs; 
            Russians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kazakhstan to Caucasus
            1 fighter moved from Kazakhstan to Caucasus
            2 infantry moved from Samara to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Samara to Tambov
            1 fighter moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Caucasus to Russia
            1 fighter moved from Tambov to Russia
            1 fighter moved from Volgograd to Russia
            1 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Kazakhstan to Novosibirsk
            2 infantry moved from Kazakhstan to Samara
            1 tactical_bomber moved from Volgograd to Russia
            1 infantry moved from Kazakhstan to Samara
            4 infantry moved from Russia to Samara
    
        Place Units - Russians
            1 artillery and 1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : -1,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 armour, 1 destroyer, 1 fighter, 8 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 armour moved from Yakut S.S.R. to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Anhwe to Hopei
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to Java
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
            1 bomber moved from India to West India
            1 artillery and 1 infantry moved from India to West India
            1 infantry moved from India to West India
            1 bomber moved from French Indo China to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Kwangtung to Hopei
            1 infantry moved from Chahar to Hopei
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 18 Sea Zone
            1 battleship moved from 35 Sea Zone to 19 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
            2 fighters moved from Philippines to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 18 Sea Zone
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 2 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits, 0.83 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in West India
                Japanese attack with 1 artillery, 1 bomber and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in West India, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 3 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 18 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 18 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 1 battleship, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 battleship, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            6 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
            2 fighters moved from Kwangtung to Kiangsu
            2 tactical_bombers moved from Kwangtung to Kiangsu
            1 infantry moved from Hunan to Kweichow
            1 bomber moved from Szechwan to French Indo China
            1 bomber moved from West India to French Indo China
            1 fighter and 1 tactical_bomber moved from India to Kiangsu
            1 infantry moved from Burma to India
            1 infantry moved from Kwangtung to Kiangsi
            2 infantry moved from Amur to Manchuria
            1 tactical_bomber moved from Buryatia to Manchuria
            3 fighters moved from Japan to Manchuria
            2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 fighter moved from Philippines to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
            1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
            1 fighter moved from 19 Sea Zone to Manchuria
            1 tactical_bomber moved from 19 Sea Zone to Manchuria
            1 fighter moved from Hopei to Anhwe
            1 tactical_bomber moved from Hopei to Anhwe
            1 fighter moved from Japan to 19 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
            1 fighter moved from Japan to 19 Sea Zone
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from Java to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
    
        Place Units - Japanese
            1 airfield placed in Manchuria
            1 armour and 2 infantry placed in India
            1 destroyer placed in 6 Sea Zone
            1 fighter, 3 infantry and 2 tactical_bombers placed in Japan
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,4,5,1,6,2,4,3,5,3,4,3,4,1,2,5,4,3,3,1,5,6,1,1,4,2,4
            Japanese collect 62 PUs (8 lost to blockades); end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter
            EDIT: Removing units owned by Japanese from Kiangsu: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Manchuria: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 1.17
    UK_Pacific regular : 0.33
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            3 transports moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
            1 battleship, 6 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 6 Sea Zone to 23 Sea Zone
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
            2 fighters moved from 6 Sea Zone to 18 Sea Zone
            1 fighter moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Japanese regular : 1,50
    Germans regular : -0,33
    

    Savegame


  • Missed the SBR of Norway. Will do it separately, since it’s not connected with the attack on z104.


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Norway
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Strategic bombing raid in Norway
                    Germans roll AA dice in Norway : 0/1 hits, 0,17 expected hits
                Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Norway causes 6 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 3 transports; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 6/15 hits, 7,33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Americans regular : -2,00
    Japanese regular : 0,67
    Germans AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            3 transports moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
            1 battleship, 6 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 6 Sea Zone to 23 Sea Zone
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
            2 fighters moved from 6 Sea Zone to 18 Sea Zone
            1 fighter moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
            EDIT: Turning off Edit Mode
            3 fighters moved from 104 Sea Zone to Gibraltar
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
            1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from 18 Sea Zone to 23 Sea Zone
            2 fighters moved from Western United States to Midway
            1 fighter moved from Western United States to 23 Sea Zone
            1 fighter moved from Western United States to 23 Sea Zone
            1 fighter moved from Western United States to 23 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from 6 Sea Zone to 23 Sea Zone
            EDIT: 1 destroyer moved from 23 Sea Zone to 25 Sea Zone
            2 carriers, 3 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Wake Island to 54 Sea Zone
            2 fighters moved from 6 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Caroline Islands
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            7 transports moved from 91 Sea Zone to 92 Sea Zone
            2 carriers moved from 91 Sea Zone to 92 Sea Zone
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            Americans undo move 3.
            Americans undo move 2.
            Americans undo move 1.
            1 destroyer placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            2 transports placed in 10 Sea Zone
            1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Japanese regular : 1,50
    Germans regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Shensi to Kweichow
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Anhwe
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 0/2 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 1/2 hits, 1,17 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : -2,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Shensi to Kweichow
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Anhwe
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 0/2 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 1/2 hits, 1,17 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : -2,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            3 transports moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
            1 battleship, 6 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 6 Sea Zone to 23 Sea Zone
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
            2 fighters moved from 6 Sea Zone to 18 Sea Zone
            1 fighter moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
            EDIT: Turning off Edit Mode
            3 fighters moved from 104 Sea Zone to Gibraltar
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
            1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from 18 Sea Zone to 23 Sea Zone
            2 fighters moved from Western United States to Midway
            1 fighter moved from Western United States to 23 Sea Zone
            1 fighter moved from Western United States to 23 Sea Zone
            1 fighter moved from Western United States to 23 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from 6 Sea Zone to 23 Sea Zone
            EDIT: 1 destroyer moved from 23 Sea Zone to 25 Sea Zone
            2 carriers, 3 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Wake Island to 54 Sea Zone
            2 fighters moved from 6 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Caroline Islands
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            7 transports moved from 91 Sea Zone to 92 Sea Zone
            2 carriers moved from 91 Sea Zone to 92 Sea Zone
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            Americans undo move 3.
            Americans undo move 2.
            Americans undo move 1.
            1 destroyer placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            2 transports placed in 10 Sea Zone
            1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Shensi to Kweichow
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Anhwe
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 0/2 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 1/2 hits, 1,17 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 artilleries and 8 infantry moved from Eastern Persia to West India
            3 armour and 2 mech_infantrys moved from Persia to West India
    
        Combat - British
            Battle in West India
                British attack with 3 armour, 4 artilleries, 8 infantry and 2 mech_infantrys
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 3 armour, 4 artilleries, 8 infantry and 2 mech_infantrys in West India, round 2 : 4/17 hits, 5,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in West India
                British win, taking West India from Japanese with 3 armour, 4 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Eastern Persia to West India
            2 fighters moved from Persia to Russia
            3 infantry moved from Persia to Eastern Persia
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from 80 Sea Zone to Persia
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery moved from Egypt to Trans-Jordan
            1 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Iraq to Persia
            2 mech_infantrys moved from Egypt to Iraq
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 fighter moved from 80 Sea Zone to Persia
            2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
            1 tactical_bomber moved from Russia to Eastern Persia
            1 infantry moved from Iraq to Persia
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 mech_infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : 0,83
    Japanese regular : -0,17
    Germans regular : -0,33
    British regular : -1,17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            3 transports moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
            1 battleship, 6 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 6 Sea Zone to 23 Sea Zone
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
            2 fighters moved from 6 Sea Zone to 18 Sea Zone
            1 fighter moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
            EDIT: Turning off Edit Mode
            3 fighters moved from 104 Sea Zone to Gibraltar
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
            1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from 18 Sea Zone to 23 Sea Zone
            2 fighters moved from Western United States to Midway
            1 fighter moved from Western United States to 23 Sea Zone
            1 fighter moved from Western United States to 23 Sea Zone
            1 fighter moved from Western United States to 23 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from 6 Sea Zone to 23 Sea Zone
            EDIT: 1 destroyer moved from 23 Sea Zone to 25 Sea Zone
            2 carriers, 3 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Wake Island to 54 Sea Zone
            2 fighters moved from 6 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Caroline Islands
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            7 transports moved from 91 Sea Zone to 92 Sea Zone
            2 carriers moved from 91 Sea Zone to 92 Sea Zone
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            Americans undo move 3.
            Americans undo move 2.
            Americans undo move 1.
            1 destroyer placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            2 transports placed in 10 Sea Zone
            1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Shensi to Kweichow
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Anhwe
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 0/2 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 1/2 hits, 1,17 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 artilleries and 8 infantry moved from Eastern Persia to West India
            3 armour and 2 mech_infantrys moved from Persia to West India
    
        Combat - British
            Battle in West India
                British attack with 3 armour, 4 artilleries, 8 infantry and 2 mech_infantrys
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 3 armour, 4 artilleries, 8 infantry and 2 mech_infantrys in West India, round 2 : 4/17 hits, 5,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in West India
                British win, taking West India from Japanese with 3 armour, 4 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Eastern Persia to West India
            2 fighters moved from Persia to Russia
            3 infantry moved from Persia to Eastern Persia
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from 80 Sea Zone to Persia
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery moved from Egypt to Trans-Jordan
            1 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Iraq to Persia
            2 mech_infantrys moved from Egypt to Iraq
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 fighter moved from 80 Sea Zone to Persia
            2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
            1 tactical_bomber moved from Russia to Eastern Persia
            1 infantry moved from Iraq to Persia
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 mech_infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : 0,83
    Japanese regular : -0,17
    Germans regular : -0,33
    British regular : -1,17
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Normandy Bordeaux: 3 infantry
            EDIT: Adding units owned by Italians to Southern France: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,2,6,5,2,2
            Italians collect 3 PUs (10 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Forgot to move US land from Korea. If it’s not an ok edit, I’ll move them back.


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 artilleries, 3 infantry and 1 marine moved from Korea to Amur
            EDIT: ANZAC undo move 1.
            EDIT: 2 artilleries, 2 infantry and 1 marine moved from Korea to Amur
            1 fighter moved from 23 Sea Zone to 55 Sea Zone
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 transport moved from 45 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to 54 Sea Zone
            2 submarines moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from Korea to 23 Sea Zone
            1 fighter moved from Korea to Midway
            1 infantry moved from Trans-Jordan to Iraq
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 artillery moved from South Australia to Queensland
            2 infantry moved from South Australia to Queensland
            1 armour and 4 mech_infantrys moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 artilleries, 3 infantry and 1 marine moved from Korea to Amur
            EDIT: ANZAC undo move 1.
            EDIT: 2 artilleries, 2 infantry and 1 marine moved from Korea to Amur
            1 fighter moved from 23 Sea Zone to 55 Sea Zone
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 transport moved from 45 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to 54 Sea Zone
            2 submarines moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from Korea to 23 Sea Zone
            1 fighter moved from Korea to Midway
            1 infantry moved from Trans-Jordan to Iraq
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 artillery moved from South Australia to Queensland
            2 infantry moved from South Australia to Queensland
            1 armour and 4 mech_infantrys moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 artilleries, 3 infantry and 1 marine moved from Korea to Amur
            EDIT: ANZAC undo move 1.
            EDIT: 2 artilleries, 2 infantry and 1 marine moved from Korea to Amur
            1 fighter moved from 23 Sea Zone to 55 Sea Zone
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 transport moved from 45 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to 54 Sea Zone
            2 submarines moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from Korea to 23 Sea Zone
            1 fighter moved from Korea to Midway
            1 infantry moved from Trans-Jordan to Iraq
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 artillery moved from South Australia to Queensland
            2 infantry moved from South Australia to Queensland
            1 armour and 4 mech_infantrys moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 81 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 75 PUs; 
            Germans buy 1 destroyer, 2 fighters, 11 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 fighters moved from Bryansk to Russia
            1 fighter moved from Rostov to Russia
            3 bombers moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Vologda
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Smolensk to Vologda
            2 infantry moved from Bryansk to Tambov
            1 tactical_bomber moved from Bryansk to Tambov
            1 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Bryansk to Caucasus
            2 infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 fighter moved from Yugoslavia to Caucasus
            1 tactical_bomber moved from Rostov to Volgograd
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
            4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 intercept scramble anywhere?

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