Mainah (X) vs Wiz (L + 17) BM3

  • '23 '20

    TripleA Move Summary: Japanese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 destroyers, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            2 infantry moved from Jehol to Chahar
            1 fighter and 1 tactical_bomber moved from Hopei to Chahar
            2 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 armour moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Kansu
    

    Savegame

  • '23 '20

    @wizmark
    I hope this is not in bad taste - I concede.

    I played out 4 different NCM - no way. UK and china will start a steady re-conquering of China. Next turn. The burma stack and chinese stack are just too strong. I can’t divert my air, or the IJN is sunk. If I retreat the navy to move air to China, the rest of the $$ islands and the philipines are toast. With only 2 destroyers for this turn, and at best 3 total for next turn, those subs will continue to convoy, and thus japan can either buy limited land to slow the china front, or navy to slow the pacific front, but not both. To take out the subs opens up the allied navy off Queensland to run rampant.
    Without a Japan that can at least hold the line, and a neutered Italy, Germany is toast.

    I was not aggressive enough with Germany vis Russia. With Japan - that J2 attack with a heavy facility purchase ruined me. Even with a J3 - I spent too much on facilities I didn’t need for a turn or 2. That lost time buying and positioning units could not be made up. That - and like the last game - not keeping up with destroyer purchases when I should have, has left me in a ever shrinking tight spot.
    I need to work on my purchases. I know it’ll be a few more games before I can really think 3 turns ahead. I am only able to kinda see 1, and the second turn is on the horizon, but the without improving on my purchases, that can not improve. Wont live long enough to get there.

  • '23 '20

    If you see some kinda of hope for the Axis - please share, and I will go on for a turn or 2. But I can’t see it.
    But it was a fun game, and a VERY educational one.

  • '23 '20

    Purchasing mistakes, even minor ones, seem far more deadly early in the game for japan than anyone else, as the time factor is so much greater. Especially with the guerrilla rule.

  • '20 '19

    @mainah Thats fine…you are in a tough spot for sure. I agree with you about japan…if the US spends a majority in the pac than it is very hard for japan to grow, especially with the guerilla rule. An extra rule in BM you wont have come up against yet is that if the allies hold either tokyo or berlin the other axis side need another VC to win. So if I get tokyo you will need all the VCs in europe to win…amost impossible for germany to get cairo and london against the US once they are on 120+ and not worrying about the pac. So KJF is a much more useful tactic in BM3.

    An unofficial buying rule for japan is to buy 1 cv 1 dd and 1 sub a round at least…you have 18/19 fighters/tacs that can fill carriers…you can have 9 cvs before having to buy any more planes. You also have to try to match US dd/sub buying…once those subs start convoying jap income disappears. if US buys subs buy dds…if US buys dds buy subs.

    you are right in that buying the NB and AB at that point was sub optimal…unless you are going all out for India in which case they are crucial…but you cant J2 if you are doing that!

  • '20 '19

    @mainah Good games though…if you want to play another once you have more experience then feel free to ask! always happy to give a few pointers as well.

    By the way if you want to see a good player of japan in action have a look at some of trulpens games…his japan nearly always turns into a beast!

  • '23 '20

    @wizmark
    I will be asking! Hopefully in league. Just started my first game there. Thanks again for the analysis.
    I plan on reviewing some of his and jdow games, after winter hits and more time in my hands. Sit down with a cup of joe on a weekend and download some games to watch. Help with my goal for being upper tier 2 by july next year.

  • '23 '20

    @wizmark said in Mainah (X) vs Wiz (L + 17) BM3:

    you are right in that buying the NB and AB at that point was sub optimal…unless you are going all out for India in which case they are crucial…but you cant J2 if you are doing that!

    I love that term “sub optimal.” Of course there are many times it applies, it seems a bit of an under statement here, like -76C is “a hard frost.”

  • '20 '19

    @mainah Its my english politeness… we would never say that was a bad purchase… and we never ever stop an opponent when they make a bad decision…how else did we get the Empire?? :grinning: :grinning:

  • '20 '19

    @mainah understatement is THE quintessential English attribute…

  • '20 '19

    @mainah apart from needing a good cup of tea at least 5 times a day of course

Suggested Topics

  • 46
  • 131
  • 190
  • 39
  • 48
  • 108
  • 181
  • 283
Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

17.8k

Users

40.4k

Topics

1.8m

Posts