@aequitas-et-veritas GL HF! Let’s get ready to rumble!
L20 BM3 freh vs dawgoneit (Allies+18)
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine 2 infantry moved from Smolensk to Belarus 3 fighters moved from Bryansk to Belarus 1 fighter moved from Russia to Bryansk 9 infantry moved from Russia to Bryansk Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Belarus Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Belarus, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Russians win, taking 125 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 fighters moved from Belarus to Bryansk 2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk 2 aaGuns and 13 infantry moved from Korea to Amur Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 artillery, 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5 Russians collect 27 PUs (3 lost to blockades); end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 2 infantry EDIT: Adding units owned by Russians to Ukraine: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 0.83 Russians regular : 1.67 -
@dawgoneit The battle calc crashed and I had to redo my non-combat, and when I tried to post it, it wouldn’t post. So I was able to open this file without issue and hopefully you can too!
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 2:14:13 p.m.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 armour, 1 artillery, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu 1 mech_infantry moved from Szechwan to Kansu 1 fighter and 4 tactical_bombers moved from Kweichow to Kansu 1 fighter and 1 tactical_bomber moved from Hunan to Kansu 1 bomber moved from Kwangsi to Kansu 1 marine moved from Java to 42 Sea Zone 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 battleship moved from 42 Sea Zone to 55 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 infantry moved from Manchuria to Korea Japanese take Korea from Russians 1 infantry moved from Manchuria to Korea 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 artillery moved from Siberia to Sakha 1 mech_infantry moved from Soviet Far East to Sakha 1 infantry moved from Midway to 25 Sea Zone 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 2 fighters moved from 42 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Sumatra Battle in Wake Island Battle in 55 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 5 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 battleship, 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 55 Sea Zone Japanese win, taking Sumatra from ANZAC, taking Wake Island from Americans with 1 battleship, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Battle in Kansu Japanese attack with 1 armour, 4 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 mech_infantry and 6 tactical_bombers Chinese defend with 1 fighter and 17 infantry Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 mech_infantry and 6 tactical_bombers in Kansu, round 2 : 11/23 hits, 9.67 expected hits Chinese roll dice for 1 fighter and 17 infantry in Kansu, round 2 : 7/18 hits, 6.33 expected hits 7 infantry owned by the Japanese and 11 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 1 mech_infantry and 6 tactical_bombers in Kansu, round 3 : 8/16 hits, 8.00 expected hits Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 3 : 1/7 hits, 2.67 expected hits 1 artillery owned by the Japanese, 6 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 3 artilleries, 1 bomber, 3 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 36 Casualties for Japanese: 1 artillery and 7 infantry Casualties for Chinese: 1 fighter and 17 infantry 2 infantry moved from Jehol to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 transports moved from 5 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 artillery moved from Jehol to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 armour moved from Kiangsu to Kweichow 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Jehol to Hopei 1 infantry moved from Jehol to Anhwe 2 infantry moved from Jehol to Manchuria 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 destroyers moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 carrier moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from 25 Sea Zone to Japan 1 bomber moved from Kansu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 aaGun moved from Chahar to Suiyuyan 2 mech_infantrys moved from Jehol to Korea 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hunan 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to Malaya 2 carriers moved from 42 Sea Zone to 55 Sea Zone 1 battleship moved from 42 Sea Zone to 55 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from Kansu to Kweichow 1 tactical_bomber moved from Kansu to Kweichow 1 tactical_bomber moved from Kansu to Kweichow 1 tactical_bomber moved from Kansu to Kweichow 1 fighter moved from Kansu to Kweichow 1 fighter moved from Kansu to Tsinghai 1 tactical_bomber moved from Kansu to Kweichow 1 tactical_bomber moved from Kansu to Kweichow 1 tactical_bomber moved from Kansu to Tsinghai Place Units - Japanese 2 armour and 1 artillery placed in French Indo China 2 armour and 1 infantry placed in Kiangsu 1 factory_minor placed in Malaya 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 2.17 ANZAC regular : 0.50 -
and of course, Murphy’s law, now it worked lol
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 infantry moved from Gibraltar to Spain 1 artillery and 2 bombers moved from Gibraltar to Spain 2 fighters moved from 91 Sea Zone to Algeria 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain 4 artilleries moved from Eastern United States to 101 Sea Zone 1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 2 mech_infantrys moved from Morocco to Algeria 1 armour, 4 artilleries, 5 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 2 transports moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Spain Americans attack with 1 armour, 5 artilleries, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 5 artilleries, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 5/18 hits, 6.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 3 : 9/17 hits, 6.67 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Battle in Algeria Americans attack with 2 fighters, 1 infantry and 2 mech_infantrys Italians defend with 1 armour Americans roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Algeria, round 2 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 armour in Algeria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 submarine in 16 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Algeria to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone 2 bombers moved from Spain to Gibraltar Place Units - Americans 1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : 0.67 Italians regular : 0.50 Neutral_True regular : -1.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Combat Move - British 2 armour and 2 mech_infantrys moved from Egypt to Syria 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 2 battleships, 2 cruisers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 artillery moved from Alexandria to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 2 infantry moved from Alexandria to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Malta 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 tactical_bomber moved from Egypt to Syria 1 armour moved from Egypt to Syria -
@dawgoneit any scramble in sz97. ool please
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yes scramble all three fighters. Max defense.
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@dawgoneit yes scramble all three fighter. Max defense.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 infantry moved from Gibraltar to Spain 1 artillery and 2 bombers moved from Gibraltar to Spain 2 fighters moved from 91 Sea Zone to Algeria 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain 4 artilleries moved from Eastern United States to 101 Sea Zone 1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 2 mech_infantrys moved from Morocco to Algeria 1 armour, 4 artilleries, 5 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 2 transports moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Spain Americans attack with 1 armour, 5 artilleries, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 5 artilleries, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 5/18 hits, 6.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 3 : 9/17 hits, 6.67 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Battle in Algeria Americans attack with 2 fighters, 1 infantry and 2 mech_infantrys Italians defend with 1 armour Americans roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Algeria, round 2 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 armour in Algeria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 submarine in 16 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Algeria to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone 2 bombers moved from Spain to Gibraltar Place Units - Americans 1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour and 2 mech_infantrys moved from Egypt to Syria 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 2 battleships, 2 cruisers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 artillery moved from Alexandria to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 2 infantry moved from Alexandria to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Malta 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 tactical_bomber moved from Egypt to Syria 1 armour moved from Egypt to Syria Combat - British Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Cyprus Battle in Malta British attack with 1 armour and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Malta British win, taking Cyprus from Italians, taking Malta from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Syria British attack with 3 armour, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 3 armour, 2 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 4/6 hits, 2.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Syria, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 3 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in 97 Sea Zone British attack with 3 battleships, 1 bomber, 2 carriers, 4 cruisers, 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport; Italians defend with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters British roll dice for 3 battleships, 1 bomber, 2 carriers, 4 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 8/17 hits, 8.50 expected hits Units damaged: 1 battleship owned by the Germans, 1 battleship owned by the Italians and 1 carrier owned by the Italians British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 battleships, 2 carriers, 4 cruisers, 3 destroyers, 7 fighters and 1 transport in 97 Sea Zone, round 2 : 11/18 hits, 9.67 expected hits Units damaged: 3 battleships owned by the British 1 destroyer owned by the Germans, 2 destroyers owned by the Italians, 5 destroyers owned by the British, 1 carrier owned by the Germans, 1 submarine owned by the British and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 3 battleships, 1 bomber, 1 carrier, 4 cruisers, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 9/12 hits, 6.83 expected hits Germans roll dice for 2 battleships, 1 carrier, 4 cruisers, 7 fighters and 1 transport in 97 Sea Zone, round 3 : 12/14 hits, 8.33 expected hits 1 tactical_bomber owned by the British, 3 cruisers owned by the Italians, 4 fighters owned by the Germans, 4 cruisers owned by the British, 1 bomber owned by the British, 1 battleship owned by the British, 1 cruiser owned by the Germans, 3 fighters owned by the British, 1 carrier owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 2 battleships in 97 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Germans roll dice for 2 battleships, 3 fighters and 1 transport in 97 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits 1 fighter owned by the Italians and 2 battleships owned by the British lost in 97 Sea Zone Germans win with 2 battleships, 2 fighters and 1 transport remaining. Battle score for attacker is -87 Casualties for British: 3 battleships, 1 bomber, 2 carriers, 4 cruisers, 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 4 fighters Casualties for Italians: 1 carrier, 3 cruisers, 2 destroyers and 1 fighter Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 3 fighters moved from Gibraltar to Egypt 2 transports moved from 92 Sea Zone to 91 Sea Zone 10 infantry moved from Burma to India 1 infantry moved from West India to India 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 tactical_bomber moved from Syria to Egypt Place Units - British 1 factory_minor placed in Persia 1 destroyer placed in 81 Sea Zone 1 armour and 1 mech_infantry placed in Egypt British undo move 2. 1 destroyer placed in 81 Sea Zone 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : 0.67 Italians regular : -0.83 Germans regular : 3.67 Neutral_True regular : -1.33 British regular : 2.83 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 unit repaired. 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Italians Italians creates battle in territory 99 Sea Zone Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey Italians take Turkey from Neutral_True 1 armour moved from Bessarabia to Bulgaria 2 infantry moved from Northern Italy to France Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 marine EDIT: Adding units owned by Italians to Greece: 1 marine EDIT: Turning off Edit Mode 1 destroyer placed in 97 Sea Zone 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 unit repaired. 1 fighter moved from Southern Italy to 99 Sea Zone 1 mech_infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel 1 mech_infantry moved from Poland to Belarus 8 armour, 8 artilleries, 17 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 6 armour moved from Eastern Poland to Ukraine 2 tactical_bombers moved from Eastern Poland to Ukraine 1 bomber moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from Novgorod to Archangel Combat - Germans Germans creates battle in territory 125 Sea Zone Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Battle in 99 Sea Zone Germans attack with 1 fighter; Italians loiter and taunt British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Ukraine Germans attack with 14 armour, 8 artilleries, 17 infantry, 6 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 14 armour, 8 artilleries, 17 infantry, 6 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 13/47 hits, 16.17 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 14 armour, 8 artilleries, 17 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 1 bomber, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Belarus, round 2 : 3/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery and 1 tactical_bomber in Archangel, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in 125 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Russians with 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 2 tactical_bombers moved from Ukraine to Turkey 1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany 1 bomber moved from Belarus to Western Germany 2 armour moved from Poland to Bessarabia 1 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 submarine moved from 83 Sea Zone to 88 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Archangel to Germany 1 mech_infantry moved from Poland to Novgorod 2 mech_infantrys moved from Poland to Bessarabia 1 infantry moved from France to Northern Italy 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 infantry moved from Finland to Karelia 2 aaGuns moved from Western Ukraine to Ukraine 1 mech_infantry moved from Southern France to Switzerland Germans take Switzerland from Neutral_True 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 3 infantry placed in Novgorod 1 armour, 1 fighter and 8 mech_infantrys placed in Western Germany Germans undo move 3. 2 mech_infantrys placed in Germany 1 armour, 1 fighter and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Germans collect 49 PUs (8 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
British AA : -0.17 Russians regular : -0.50 Germans regular : -1.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 12 infantry moved from Amur to Sakha 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 2 infantry moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Belarus 4 fighters moved from Bryansk to Belarus 2 armour moved from Bryansk to Archangel 1 fighter moved from Russia to Archangel Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Belarus Russians attack with 4 fighters and 3 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 4 fighters and 3 infantry in Belarus, round 2 : 1/7 hits, 2.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 4 fighters and 1 infantry in Belarus, round 3 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Archangel Russians attack with 2 armour and 1 fighter Germans defend with 1 artillery Russians roll dice for 2 armour and 1 fighter in Archangel, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Sakha Russians attack with 12 infantry Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry Russians roll dice for 12 infantry in Sakha, round 2 : 2/12 hits, 2.00 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Sakha, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Sakha Russians roll dice for 12 infantry in Sakha, round 3 : 4/12 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Sakha, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Sakha Russians win, taking Sakha from Japanese with 11 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 infantry moved from Bryansk to Rostov 1 artillery and 5 infantry moved from Russia to Samara 4 fighters moved from Belarus to Samara 2 fighters and 1 tactical_bomber moved from Western Ukraine to Samara 1 fighter moved from Archangel to Samara 4 aaGuns, 3 artilleries and 25 infantry moved from Bryansk to Russia 1 artillery moved from Volgograd to Samara 2 aaGuns moved from Amur to Sakha Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 1.67 Russians regular : 1.50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 2 destroyers, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 2 fighters moved from Japan to 16 Sea Zone 1 armour moved from Kansu to Timguska Japanese take Timguska from Russians 1 fighter and 1 tactical_bomber moved from Tsinghai to Rostov 2 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Timguska to Yenisey Japanese take Yenisey from Russians 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 2 armour and 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 2 armour moved from 5 Sea Zone to Siberia 1 destroyer moved from 5 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Ceylon Battle in Rostov Japanese attack with 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Russians lost in Rostov Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 1 tactical_bomber Casualties for Russians: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Siberia Japanese attack with 2 armour and 4 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour and 4 infantry in Siberia, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 mech_infantrys moved from Korea to Siberia 8 infantry moved from Korea to Amur 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from 16 Sea Zone to Japan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery moved from French Indo China to Shan State 2 armour moved from French Indo China to Kweichow 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 battleship and 2 carriers moved from 55 Sea Zone to 42 Sea Zone 2 fighters moved from 55 Sea Zone to 42 Sea Zone 1 battleship moved from 55 Sea Zone to 37 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from Malaya to 42 Sea Zone 2 fighters moved from Kweichow to 42 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 aaGun moved from Suiyuyan to Kansu 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 bomber moved from Kweichow to Shan State 5 tactical_bombers moved from Kweichow to Shan State 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 2 tactical_bombers moved from Shan State to 37 Sea Zone 1 fighter moved from Rostov to Ukraine Place Units - Japanese 2 carriers and 1 submarine placed in 37 Sea Zone 1 destroyer and 1 submarine placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.83 Russians regular : 1.33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 4 destroyers, 1 factory_minor and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 2 artilleries and 2 infantry moved from Spain to Portugal 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Portugal 1 submarine moved from 31 Sea Zone to 16 Sea Zone 1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone Combat - Americans Battle in Portugal Americans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Portugal, round 2 : 3/8 hits, 3.50 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 bombers moved from Gibraltar to Spain 1 artillery and 1 infantry moved from Spain to Gibraltar 2 fighters moved from Portugal to Gibraltar 1 fighter and 1 tactical_bomber moved from Portugal to 91 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns moved from 91 Sea Zone to Spain 6 transports moved from 91 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Central United States to Eastern United States 2 aaGuns moved from Western United States to Central United States 1 submarine moved from 93 Sea Zone to 91 Sea Zone Place Units - Americans 2 destroyers placed in 101 Sea Zone 10 infantry placed in Eastern United States 2 destroyers placed in 10 Sea Zone 1 factory_minor placed in Spain Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -1.67 Neutral_True regular : -0.67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUsCombat Hit Differential Summary :





