@VictoryFirst Very good. Please see https://github.com/triplea-game/triplea/issues/14440#issuecomment-4535730485 too. I think this issue urgently needs more attention, too.
In any case we need a solution that is compatible with both forums.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Northern Territory to 45 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Northern Territory to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Northern Territory
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Northern Territory to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Northern Territory
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
On to the Germans.
I really like your strategy; especially in the PAC.
I’m doing much better now managing the tech. Much more oriented to the map and the bells and whistles.
As to the game, wow. There are so many moving parts as the Allies and so many areas of movement and conflict- it’s easy to get lazy and miss stuff.
I don’t like my odds, but this is a very fun game.
@Stough
Funny - you say that - while i am happy about japan - i dont like my odds in europe. Even in my game with a veteran (he’s top in tier 1 in the league) It’s the same - i’m doing way better in the pac than europe.
We’ll see how it goes.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 fighters and 2 tactical_bombers moved from Belarus to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
1 tactical_bomber moved from Poland to Western Ukraine
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 3/9 hits, 4.17 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Ukraine to Belarus
2 bombers moved from Ukraine to Belarus
1 fighter and 2 tactical_bombers moved from Western Ukraine to Belarus
1 infantry moved from Baltic States to 115 Sea Zone
1 artillery moved from Novgorod to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from 115 Sea Zone to Finland
1 cruiser and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 fighter moved from France to Western Germany
3 infantry moved from Novgorod to Archangel
1 aaGun moved from Belarus to Archangel
5 infantry moved from Novgorod to Belarus
4 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Eastern Poland to Belarus
8 mech_infantrys moved from Eastern Poland to Archangel
6 armour moved from Belarus to Archangel
9 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Romania to Eastern Poland
Place Units - Germans
3 armour placed in Novgorod
1 artillery and 2 infantry placed in France
1 bomber, 1 infantry and 2 mech_infantrys placed in Western Germany
1 destroyer placed in 110 Sea Zone
Germans undo move 3.
1 bomber, 1 infantry and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -0.17
@Stough
Please note - BETTER. Not good. In the Pac I’m not losing, but I’m not gaining as much as I should to win in the long run. But over-coming the Bryansk stack while holding off the US / UK - I have a long ways to go.
@mainah
Actually - i’m looking at the board no gor G7 - and its not that I’m not losing , its more like I’m not losing as bad as in europe.
He’s really good.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
Combat Hit Differential Summary :
The game asks for a scramble, but your planes can’t hit my sub, so I’ll ignore it. I can’t express how pleased I am to have the Russians kill something permanently. A tiny victory.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
Combat - Russians
Battle in 97 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
Russians win, taking 97 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Kazakhstan to Tsinghai
6 infantry moved from Novosibirsk to Tsinghai
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 tactical_bomber moved from Volgograd to Novosibirsk
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 aaGun and 5 infantry moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
3 aaGuns, 2 armour, 2 artilleries, 44 infantry and 2 mech_infantrys moved from Bryansk to Russia
2 artilleries moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Bryansk
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : -2.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
Combat - Russians
Battle in 97 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
Russians win, taking 97 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Kazakhstan to Tsinghai
6 infantry moved from Novosibirsk to Tsinghai
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 tactical_bomber moved from Volgograd to Novosibirsk
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 aaGun and 5 infantry moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
3 aaGuns, 2 armour, 2 artilleries, 44 infantry and 2 mech_infantrys moved from Bryansk to Russia
2 artilleries moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Bryansk
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Tsinghai: 1 tactical_bomber
EDIT: Removing units owned by Russians from Novosibirsk: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : -2.17
On the the Rising Son. Russia is ready to enter the third tier stats of Italy, UK India and ANZAC.
Had to edit my Russian tac, use the map above. I am quite certain that I missed a whole bunch of things the Russians could have done better, but Frankly, this is the best I could come up with at the moment.
Jesus, my spelling- onto the Rising Sun.
Also, how does the sub economic soaking work? When is that accounted?
@Stough
I assume you are refering to convoying? Any ship an plane in a convoy spot can affect the money.
Its calculated at the end of the turn of the power whose is being convoyed. For sz 97, currently, it is assessed at the collect income phase of italy. 4-5 ships in 97 pretty much means italy no longer collects any money
As far as a better russia turn - i dunno. We know better in a turn or two. Hindsight is 20/20.
Russia ia pressuring japan. While japan needs some heat applied to them, I’m unsure if russia, or at least that much of russian troops, is the way to do it, with germany knocking on moscow’s gates. On the flip side - western and southern europe is 2 turn’s from being a serious issue for germany. Italy has to turttle now. And pivoting the us to focus on japan right now is probably not the solution - you’d lose momentum in europe.
The brits are going to be able to hold southern russia for a bit - maybe longer. I guess the real question is, how does japan move from here. That is what will decide wether or not your russia move was good. And even though i am the axis - i dont have an answer yet. Probably wont know for 2 turns, wether i do it right, or see how i went wrong.
Again - my tactics are pretty good, not great, but pretty good, but my big strategy is very limited.
And you were smart in how rhe ruskies moved into china. You kept the mongolian pact active, and japan is not in a good position to deal with thise 6 extra inf on the nothern border alkng with the 18 rus inf on the western border.
Dont think i could have done better.
Thank you sir. I liked that little move. I wanted to kill your wagon (MI’s) in Kansu oh so badly, but apparently, the Mongol pact works both ways.
If I had thought I was going to flush 9 Russians down the China toilet at the start of the game, I would have predicted a miserable defeat for the Allies.
All I really know is that I had to give up Bryansk, which hurt my feelings. Which also probably means I’m doomed. The Reds aren’t dead yet- we’ll hold.