I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L20 #1 aagamerz13 (X) vs trulpen (A+14) BM3
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Caucasus 1 fighter moved from Russia to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 3 infantry moved from Samara to Volgograd 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 1,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 6 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 7 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 7 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Caucasus to Kazakhstan 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Novosibirsk to Timguska 1 aaGun moved from Vologda to Russia 2 infantry moved from Vologda to Russia 1 aaGun moved from Kazakhstan to Samara 2 aaGuns moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Archangel to Russia 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Russia to Samara 17 infantry moved from Russia to Samara 3 infantry moved from Russia to Samara 2 infantry moved from Russia to Samara 1 aaGun moved from Russia to Samara 1 infantry moved from Samara to Novosibirsk Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -1,17 Russians regular : -0,33 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 80 PUs; 6 SuicideAttackTokens; Japanese buy 1 carrier, 3 destroyers, 2 fighters and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 1 tactical_bomber moved from Manchuria to Yakut S.S.R. 2 infantry moved from Jehol to Chahar 1 artillery moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 2 infantry moved from India to West India Japanese take West India from UK_Pacific 1 carrier and 1 submarine moved from 39 Sea Zone to 37 Sea Zone 2 transports moved from 39 Sea Zone to 37 Sea Zone 1 bomber moved from French Indo China to Szechwan 1 bomber moved from French Indo China to Szechwan 2 fighters and 2 tactical_bombers moved from Anhwe to Chahar 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 fighter moved from 35 Sea Zone to 46 Sea Zone Combat - Japanese Japanese creates battle in territory 39 Sea Zone Japanese creates battle in territory 19 Sea Zone Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Yakut S.S.R., round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Yakut S.S.R., round 4 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Chahar Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 1/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 3 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Szechwan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Yakut S.S.R. to Buryatia 1 infantry moved from Amur to Manchuria 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 3 fighters moved from Japan to Philippines 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 4 carriers moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 2 tactical_bombers moved from Japan to 6 Sea Zone 2 fighters and 5 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from Yunnan to Burma 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Yunnan to Hunan 1 bomber moved from Szechwan to India 1 bomber moved from Szechwan to French Indo China 1 fighter and 1 tactical_bomber moved from Kweichow to Kwangtung 2 fighters and 2 tactical_bombers moved from Chahar to Kwangtung Place Units - Japanese 1 destroyer placed in 39 Sea Zone 2 infantry placed in India 1 carrier and 1 destroyer placed in 36 Sea Zone 1 infantry placed in French Indo China 3 infantry placed in Kwangtung 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4 Japanese collect 70 PUs (1 lost to blockades); end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -3.33 Russians regular : -1.00 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from United Kingdom to 104 Sea Zone 1 bomber moved from United Kingdom to 123 Sea Zone 3 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 5 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 106 Sea Zone to 104 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 123 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 6 Sea Zone Americans attack with 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in Korea Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 carrier, 1 destroyer and 2 submarines moved from 30 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Wake Island 1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers and 1 cruiser moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 4 artilleries and 10 infantry moved from Quebec to 106 Sea Zone 4 artilleries, 10 infantry and 7 transports moved from 106 Sea Zone to 91 Sea Zone 4 artilleries and 10 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar 1 bomber moved from 123 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to Gibraltar 1 tactical_bomber moved from Western United States to 91 Sea Zone 3 fighters moved from 104 Sea Zone to 91 Sea Zone 1 marine moved from 6 Sea Zone to Korea EDIT: 1 transport moved from 17 Sea Zone to 6 Sea Zone EDIT: 2 infantry moved from Iwo Jima to Korea Place Units - Americans Turning on Edit Mode EDIT: Changing ownership of Iwo Jima from Americans to Japanese EDIT: Turning off Edit Mode 5 fighters placed in Western United States 2 destroyers and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : -0,33 Germans regular : 0,67 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 2 infantry moved from Shensi to Hopei 3 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Sikang Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Sikang from Germans, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : 1,67 Japanese regular : 0,00 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from United Kingdom to 104 Sea Zone 1 bomber moved from United Kingdom to 123 Sea Zone 3 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 5 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 106 Sea Zone to 104 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 123 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 6 Sea Zone Americans attack with 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in Korea Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 carrier, 1 destroyer and 2 submarines moved from 30 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Wake Island 1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers and 1 cruiser moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 4 artilleries and 10 infantry moved from Quebec to 106 Sea Zone 4 artilleries, 10 infantry and 7 transports moved from 106 Sea Zone to 91 Sea Zone 4 artilleries and 10 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar 1 bomber moved from 123 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to Gibraltar 1 tactical_bomber moved from Western United States to 91 Sea Zone 3 fighters moved from 104 Sea Zone to 91 Sea Zone 1 marine moved from 6 Sea Zone to Korea EDIT: 1 transport moved from 17 Sea Zone to 6 Sea Zone EDIT: 2 infantry moved from Iwo Jima to Korea Place Units - Americans Turning on Edit Mode EDIT: Changing ownership of Iwo Jima from Americans to Japanese EDIT: Turning off Edit Mode 5 fighters placed in Western United States 2 destroyers and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 2 infantry moved from Shensi to Hopei 3 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Sikang Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Sikang from Germans, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British repair damage of 10x factory_major; Remaining resources: 29 PUs; British repair damage of 1x factory_major; Remaining resources: 28 PUs; British buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Eastern Persia to West India 1 fighter and 1 tactical_bomber moved from Persia to West India Combat - British Battle in West India British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from West India to Persia 3 infantry moved from Persia to Eastern Persia 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from Alexandria to Egypt 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 2 armour and 1 mech_infantry moved from Trans-Jordan to Persia 1 infantry moved from Iraq to Persia 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Syria to Iraq 2 fighters moved from Syria to 80 Sea Zone 1 fighter moved from Syria to Persia 2 mech_infantrys moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Shensi to Russia Place Units - British 1 submarine placed in 80 Sea Zone 2 infantry placed in Persia 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 1,67 Americans regular : 0,83 Japanese regular : -1,00 Germans regular : 0,67 British regular : 1,50 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 4 fighters moved from Crete to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Crete to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,6,4,2,1,4 Italians collect 7 PUs (6 lost to blockades); end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 5 Sea Zone 3 fighters moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 5 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 19 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone ANZAC roll dice for 3 fighters in 19 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 19 Sea Zone to Korea 1 fighter moved from 5 Sea Zone to Korea 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from New South Wales to South Australia 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 infantry placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -1,33 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 5 Sea Zone 3 fighters moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 5 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 19 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone ANZAC roll dice for 3 fighters in 19 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 19 Sea Zone to Korea 1 fighter moved from 5 Sea Zone to Korea 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from New South Wales to South Australia 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 infantry placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Persia to Russia Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -1,33 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 5 Sea Zone 3 fighters moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 5 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 19 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone ANZAC roll dice for 3 fighters in 19 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 19 Sea Zone to Korea 1 fighter moved from 5 Sea Zone to Korea 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from New South Wales to South Australia 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 infantry placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Persia to Russia Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Korea: 1 fighter EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -1,33 -
TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 destroyer, 1 factory_minor, 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Tambov to Volgograd 1 infantry moved from Rostov to Volgograd 1 infantry moved from Rostov to Caucasus 2 bombers moved from Bryansk to Russia 1 bomber moved from Western Germany to Russia 3 fighters moved from Bryansk to Russia 1 infantry moved from Smolensk to Vologda 2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Southern Italy to Caucasus 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Vologda Combat - Germans Air Battle in RussiaCombat Hit Differential Summary :
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@aagamerz13 intercept moscow?
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No intercept.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 destroyer, 1 factory_minor, 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Tambov to Volgograd 1 infantry moved from Rostov to Volgograd 1 infantry moved from Rostov to Caucasus 2 bombers moved from Bryansk to Russia 1 bomber moved from Western Germany to Russia 3 fighters moved from Bryansk to Russia 1 infantry moved from Smolensk to Vologda 2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Southern Italy to Caucasus 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Vologda Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 8,6,3 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Battle in 104 Sea Zone Germans attack with 1 destroyer, 4 fighters and 2 tactical_bombers French defend with 1 destroyer Germans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 104 Sea Zone Germans win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Volgograd Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Caucasus Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda retreated to Vologda Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 infantry moved from Bryansk to Tambov 3 infantry moved from Ukraine to Rostov 2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk 3 bombers and 4 fighters moved from Russia to Bryansk 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Vologda to Bryansk 1 infantry moved from Bryansk to Smolensk 4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Germany to Poland 1 fighter moved from Western Germany to Yugoslavia 1 fighter moved from Western Germany to Bryansk 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 1 infantry moved from Albania to Yugoslavia Place Units - Germans 1 airfield placed in Yugoslavia 1 factory_minor placed in Norway 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 3 infantry placed in Novgorod 1 fighter and 1 tactical_bomber placed in Western Germany 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,3,6,3,4,4 Germans collect 57 PUs (4 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
French regular : -0.33 Russians regular : 0.33 Germans regular : 0.33 Russians AA : -0.50 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 14 PUs; Russians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Caucasus 1 fighter moved from Kazakhstan to Caucasus 2 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Samara to Tambov 1 fighter moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Caucasus to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Volgograd to Russia 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Kazakhstan to Novosibirsk 2 infantry moved from Kazakhstan to Samara 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Kazakhstan to Samara 4 infantry moved from Russia to Samara Place Units - Russians 1 artillery and 1 fighter placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans regular : -0,67 Russians regular : -1,17 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 1 destroyer, 1 fighter, 8 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Hopei 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Java 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 bomber moved from India to West India 1 artillery and 1 infantry moved from India to West India 1 infantry moved from India to West India 1 bomber moved from French Indo China to Szechwan 1 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangtung to Hopei 1 infantry moved from Chahar to Hopei 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 18 Sea Zone 1 battleship moved from 35 Sea Zone to 19 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from Philippines to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 18 Sea Zone Combat - Japanese Battle in Java Japanese attack with 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits, 0.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in West India Japanese attack with 1 artillery, 1 bomber and 2 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in West India, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 1 bomber and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 3 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Dutch New Guinea Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 18 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 18 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 battleship, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 battleship, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 6 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from Kwangtung to Kiangsu 2 tactical_bombers moved from Kwangtung to Kiangsu 1 infantry moved from Hunan to Kweichow 1 bomber moved from Szechwan to French Indo China 1 bomber moved from West India to French Indo China 1 fighter and 1 tactical_bomber moved from India to Kiangsu 1 infantry moved from Burma to India 1 infantry moved from Kwangtung to Kiangsi 2 infantry moved from Amur to Manchuria 1 tactical_bomber moved from Buryatia to Manchuria 3 fighters moved from Japan to Manchuria 2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangsi to Yunnan 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 fighter moved from Philippines to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria 1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria 1 fighter moved from 19 Sea Zone to Manchuria 1 tactical_bomber moved from 19 Sea Zone to Manchuria 1 fighter moved from Hopei to Anhwe 1 tactical_bomber moved from Hopei to Anhwe 1 fighter moved from Japan to 19 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 1 fighter moved from Japan to 19 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Java to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone Place Units - Japanese 1 airfield placed in Manchuria 1 armour and 2 infantry placed in India 1 destroyer placed in 6 Sea Zone 1 fighter, 3 infantry and 2 tactical_bombers placed in Japan 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,4,5,1,6,2,4,3,5,3,4,3,4,1,2,5,4,3,3,1,5,6,1,1,4,2,4 Japanese collect 62 PUs (8 lost to blockades); end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from Kiangsu: 1 tactical_bomber EDIT: Adding units owned by Japanese to Manchuria: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.17 UK_Pacific regular : 0.33 ANZAC regular : 0.33 -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 3 transports moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 battleship, 6 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 2 fighters moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 104 Sea Zone Americans attack with 1 destroyer, 5 fighters and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : 1,50 Germans regular : -0,33 -
Missed the SBR of Norway. Will do it separately, since it’s not connected with the attack on z104.
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Norway Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Norway Germans roll AA dice in Norway : 0/1 hits, 0,17 expected hits Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Battle in 6 Sea Zone Americans attack with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 3 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 6/15 hits, 7,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - AmericansCombat Hit Differential Summary :
Americans regular : -2,00 Japanese regular : 0,67 Germans AA : -0,17 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 3 transports moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 battleship, 6 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 2 fighters moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 104 Sea Zone Americans attack with 1 destroyer, 5 fighters and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6 EDIT: Turning off Edit Mode 3 fighters moved from 104 Sea Zone to Gibraltar 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from 18 Sea Zone to 23 Sea Zone 2 fighters moved from Western United States to Midway 1 fighter moved from Western United States to 23 Sea Zone 1 fighter moved from Western United States to 23 Sea Zone 1 fighter moved from Western United States to 23 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 6 Sea Zone to 23 Sea Zone EDIT: 1 destroyer moved from 23 Sea Zone to 25 Sea Zone 2 carriers, 3 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Wake Island to 54 Sea Zone 2 fighters moved from 6 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 7 transports moved from 91 Sea Zone to 92 Sea Zone 2 carriers moved from 91 Sea Zone to 92 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Eastern United States 1 destroyer placed in 10 Sea Zone Americans undo move 3. Americans undo move 2. Americans undo move 1. 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 2 transports placed in 10 Sea Zone 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : 1,50 Germans regular : -0,33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Shensi to Kweichow 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 0/2 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 1/2 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -2,00





