No edits
Japan may proceed
I am preparing the allied triple move (i need a little more time after I see the Japanese move)
Last post wrong thread, ignore please.
@JDOW Ouch! Yes I don’t complain about your turn. Just wanted to say that the clear Axis advantage is getting lost I think.
@JDOW Haha might be so yes ;)
Yup, he is far from happy with his generals and how they decide to use the army hehe.
@Pejon_88 I hope you can allow my no-brainer change of NCM to Hopei? I must have missed that the territory was empty… If not change back during the Soviet turn.
@Pejon_88 Doh! Forgot to attack Holland. My intention was 1 inf and three fighters… Will you allow it? Also change that if not. Very sorry.
@Pejon_88 Or 4 fighters with the one from Rome.
@Pejon_88 [dice 4d6]
4d6: 5, 4, 6, 3
@dicebot 1 hit from my fighters. And your inf…
@Pejon_88 [dice 1d6]
1d6: 1
@dicebot also hit
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Rostov
1 bomber and 1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,33 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Rostov
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 infantry
EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Rostov to Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 bomber moved from Rostov to Ukraine
3 infantry moved from Northern Italy to France
1 mech_infantry moved from Northern Italy to Western Germany
1 artillery and 7 infantry moved from Western Germany to France
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3,6,3
Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to India
1 infantry moved from India to West India
1 aaGun moved from India to West India
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 armour moved from New Guinea to 46 Sea Zone
1 armour and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 armour moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@Pejon_88 said in Pejon 88 (X) vs. JDOW (Allies +12), BM3:
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3,6,3
It appears the drastic measures paid off. The sub commanders finally do what they were hired for:D
Gogo Germany.
@JDOW haha yes 😉
@JDOW and apologies. Haven’t found the time required yet. Will do as soon as possible.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 83 PUs;
Germans buy 4 artilleries, 2 fighters, 8 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Bryansk to Rostov
Germans take Rostov from British
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Kazakhstan
Combat - Germans
Battle in Kazakhstan
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 armour and 10 mech_infantrys moved from Tsinghai to Volgograd
1 artillery and 4 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Samara
4 armour and 7 mech_infantrys moved from Ukraine to Volgograd
6 mech_infantrys moved from Romania to Ukraine
7 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Karelia to Finland
1 artillery and 2 infantry moved from Novgorod to Karelia
2 bombers moved from Russia to Southern Italy
2 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Germany to Western Germany
1 infantry moved from Western Germany to France
16 mech_infantrys moved from Tambov to Volgograd
Place Units - Germans
3 artilleries placed in Volgograd
2 submarines placed in 112 Sea Zone
2 fighters placed in Western Germany
1 tactical_bomber placed in Novgorod
3 infantry placed in Russia
1 artillery and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,2,2,2
Germans collect 65 PUs (5 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to Germany: 1 aaGun, 1 fighter and 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Combat Move - Russians
1 fighter moved from Yakut S.S.R. to Sakha
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
Combat - Russians
Battle in Sakha
Russians attack with 1 fighter
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter in Sakha, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter in Sakha, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Sakha, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Russians lost in Sakha
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 fighter
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 aaGun, 3 artilleries and 24 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,33
Russians regular : 0,00