dawgoneit v. entek Anniversary 1941 new game

  • 20 19 18 17 16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover AA Radar
    
        Activate Technology - Japanese
            Japanese activating AA Radar
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Philippine Islands to 50 Sea Zone
            1 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to East Indies
                  Japanese take East Indies from British
            1 armour and 1 artillery moved from Burma to 37 Sea Zone
            2 infantry moved from Burma to 37 Sea Zone
            2 infantry moved from Burma to 37 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 37 Sea Zone to 34 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 34 Sea Zone to Egypt
            2 fighters moved from 37 Sea Zone to Egypt
            1 bomber moved from Burma to Egypt
            1 artillery and 1 infantry moved from Manchuria to Suiyuan
            1 infantry moved from Yunnan to Hupeh
            1 fighter moved from Burma to Hupeh
            2 fighters moved from Burma to Suiyuan
            1 infantry moved from Manchuria to Buryatia S.S.R.
                  Japanese take Buryatia S.S.R. from Russians
    
        Combat - Japanese
            Battle in Egypt
                Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
                British defend with 2 armour, 2 artilleries, 1 factory, 1 fighter and 3 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Egypt, round 2 : 4/10 hits, 3.50 expected hits
                    British roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in Egypt, round 2 : 4/8 hits, 3.33 expected hits
                    4 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Egypt
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 3 : 2/6 hits, 2.67 expected hits
                    British roll dice for 2 armour, 1 artillery and 1 fighter in Egypt, round 3 : 3/4 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Egypt
                    Japanese roll dice for 1 bomber and 1 fighter in Egypt, round 4 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 1/2 hits, 1.17 expected hits
                    1 fighter owned by the Japanese lost in Egypt
                British win with 1 armour and 1 fighter remaining. Battle score for attacker is -19
                Casualties for Japanese: 1 armour, 1 artillery, 2 fighters and 4 infantry
                Casualties for British: 1 armour, 2 artilleries and 3 infantry
                1 bomber owned by the Japanese retreated
            Battle in Hupeh
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Suiyuan
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Suiyuan, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 61 Sea Zone
            1 fighter moved from Hupeh to 61 Sea Zone
            2 fighters moved from Suiyuan to Manchuria
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 50 Sea Zone to 62 Sea Zone
            1 bomber moved from Egypt to Libya
    
        Place Units - Japanese
            1 carrier, 1 fighter and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 31 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    British : 1.50
    Japanese rolls : : 1.00
    Chinese : 0.33
    Japanese : -1.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 4 armour, 1 bomber and 3 fighters; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to 5 Sea Zone
            1 bomber moved from United Kingdom to 5 Sea Zone
            1 fighter moved from India to 38 Sea Zone
            1 fighter moved from India to 34 Sea Zone
            1 infantry moved from Anglo-Egypt Sudan to Egypt
            1 armour moved from India to French Indo-China Thailand
                  British take Burma from Japanese
                  British take French Indo-China Thailand from Japanese
            1 armour moved from India to Yunnan
                  Chinese take Yunnan from Japanese
            2 artilleries and 7 infantry moved from India to Burma
    
        Combat - British
            Battle in 38 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 38 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 34 Sea Zone
                British attack with 1 fighter
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 34 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in 5 Sea Zone
                British attack with 1 bomber and 2 fighters
                Germans defend with 2 destroyers, 1 submarine and 1 transport
                1 submarine owned by the Germans Submerged
                    British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 2 destroyers and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    2 destroyers owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
                    1 transport owned by the Germans lost in 5 Sea Zone
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 13
                Casualties for British: 1 fighter
                Casualties for Germans: 2 destroyers and 1 transport
    
        Non Combat Move - British
            1 bomber and 1 fighter moved from 5 Sea Zone to United Kingdom
            1 fighter moved from 34 Sea Zone to Egypt
            1 fighter moved from 38 Sea Zone to India
    
        Place Units - British
            2 armour and 1 fighter placed in India
            1 armour and 1 fighter placed in Egypt
            British undo move 2.
            British undo move 1.
            3 armour placed in India
            1 armour and 1 fighter placed in Egypt
            1 bomber and 2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.33
    British rolls : : 0.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Balkans to Czechoslovakia Hungary
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            3 infantry moved from Iwo Jima to 59 Sea Zone
            1 battleship, 3 carriers, 3 destroyers, 6 fighters, 3 infantry and 2 transports moved from 59 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
            1 bomber and 1 fighter moved from Western United States to 62 Sea Zone
            2 bombers moved from Stanovoj Chrebet to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 1 battleship, 3 bombers, 3 carriers, 3 destroyers, 7 fighters, 3 infantry and 2 transports
                Japanese defend with 2 carriers, 1 destroyer, 3 fighters and 2 submarines
                    Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 3 destroyers, 7 fighters and 2 transports in 62 Sea Zone, round 2 : 6/17 hits, 8.83 expected hits
                    Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer and 3 fighters in 62 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 62 Sea Zone
                    Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 destroyers, 6 fighters and 2 transports in 62 Sea Zone, round 3 : 6/15 hits, 7.83 expected hits
                    Japanese roll dice for 2 fighters in 62 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 destroyer owned by the Americans lost in 62 Sea Zone
                Americans win with 1 battleship, 3 bombers, 3 carriers, 1 destroyer, 6 fighters and 2 transports remaining. Battle score for attacker is 52
                Casualties for Americans: 2 destroyers and 1 fighter
                Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters and 2 submarines
    
        Non Combat Move - Americans
            3 bombers moved from 62 Sea Zone to Stanovoj Chrebet
            1 destroyer moved from 56 Sea Zone to 46 Sea Zone
    
        Combat Move - Chinese
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 56 Sea Zone
            1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            1 unit repaired.
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 0.00
    Americans : -4.67
    Japanese : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 3,3 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 armour, 1 artillery, 2 fighters and 2 infantry moved from Libya to Egypt
            1 bomber moved from Germany to Egypt
            1 artillery and 7 infantry moved from East Poland to Belorussia
            1 submarine moved from 5 Sea Zone to 7 Sea Zone
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 artillery and 7 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 7 infantry in Belorussia, round 2 : 2/8 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Egypt
                Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
                British defend with 2 armour, 1 factory, 3 fighters and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 4/7 hits, 3.00 expected hits
                    British roll dice for 2 armour, 3 fighters and 1 infantry in Egypt, round 2 : 4/6 hits, 3.33 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in Egypt
                 retreated to Egypt
                British win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 armour, 1 artillery and 2 infantry
                Casualties for British: 2 armour, 1 fighter and 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Egypt to Libya
            1 bomber moved from Egypt to Libya
            1 infantry moved from Poland to East Poland
            2 artilleries moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 armour moved from Germany to Baltic States
            3 fighters moved from Germany to Karelia S.S.R.
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Karelia S.S.R.
            3 armour, 2 fighters and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 34 PUs; end with 34 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 0.67
    Russians : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Ukraine to East Poland
            2 infantry moved from Ukraine to Bulgaria Romania
            1 infantry moved from Ukraine to Bulgaria Romania
            4 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
    
        Combat - Russians
            Battle in East Poland
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                Russians win, taking East Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Buryatia S.S.R.
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Buryatia S.S.R., round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Buryatia S.S.R., round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Buryatia S.S.R., round 4 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Buryatia S.S.R., round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia S.S.R.
                Russians win, taking Buryatia S.S.R. from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Bulgaria Romania
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Bulgaria Romania, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bulgaria Romania
                Russians win, taking Bulgaria Romania from Germans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 armour, 1 artillery and 2 infantry moved from Caucasus to Russia
            2 artilleries moved from Archangel to Russia
            1 armour moved from Archangel to Russia
            3 infantry moved from Archangel to Russia
            3 armour moved from Ukraine to Russia
            1 infantry moved from Eastern Ukraine to Russia
            1 infantry moved from Ukraine to Eastern Ukraine
            1 infantry moved from Ukraine to Caucasus
    
        Place Units - Russians
            2 armour, 1 artillery and 3 infantry placed in Russia
            1 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.67
    Russians : 0.67
    Japanese : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 battleship and 2 destroyers; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Libya to Egypt
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 61 Sea Zone to 62 Sea Zone
            2 fighters moved from Manchuria to 62 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Egypt
                Bombing raid in Egypt rolls: 6,3 and causes: 4 damage to unit: factory
                Bombing raid in Egypt causes 4 damage total. 
            Battle in 62 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
                Americans defend with 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 3 infantry and 2 transports
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters in 62 Sea Zone, round 2 : 3/8 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 3 carriers, 1 destroyer, 6 fighters and 2 transports in 62 Sea Zone, round 2 : 6/11 hits, 6.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 62 Sea Zone
                    Japanese roll dice for 1 battleship and 2 fighters in 62 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 6 fighters and 2 transports in 62 Sea Zone, round 3 : 6/9 hits, 5.33 expected hits
                    2 fighters owned by the Japanese, 2 carriers owned by the Americans and 1 battleship owned by the Japanese lost in 62 Sea Zone
                Americans win with 1 battleship, 6 fighters and 2 transports remaining. Battle score for attacker is -48
                Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
                Casualties for Americans: 3 carriers and 1 destroyer
                6 fighters owned by the Americans forced to land in Buryatia S.S.R.
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Suiyuan to Manchuria
            1 bomber moved from Egypt to Libya
    
        Place Units - Japanese
            1 battleship and 2 destroyers placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 24 PUs; end with 24 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : -0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 1,5 and gets 0 hits
    
        Purchase Units - British
            British repair damage of 4x factory; Remaining resources: 41 PUs; 2 techTokens; 
            British buy 5 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - British
            3 fighters moved from United Kingdom to Morocco Algeria
            1 armour moved from French Indo-China Thailand to Kwangtung
                  British take Kwangtung from Japanese
            1 armour moved from Kwangtung to Fukien
                  Chinese take Fukien from Japanese
            1 armour moved from Yunnan to Kiangsu
                  Chinese take Kiangsu from Japanese
            2 artilleries and 7 infantry moved from Burma to Yunnan
            3 armour moved from India to Caucasus
            1 fighter moved from India to Egypt
            1 infantry moved from Western Canada to Eastern Canada
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 armour and 1 fighter placed in Egypt
            3 armour placed in India
            1 armour and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Italians
            1 armour and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 3,4 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to East Indies
            6 fighters moved from Buryatia S.S.R. to 62 Sea Zone
            3 infantry moved from 62 Sea Zone to Manchuria
            3 bombers moved from Stanovoj Chrebet to Manchuria
            1 bomber moved from Western United States to 62 Sea Zone
            1 fighter moved from Western United States to Iwo Jima
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 6 fighters and 2 transports
                Japanese defend with 1 battleship and 2 destroyers
                    Americans roll dice for 1 battleship, 1 bomber, 6 fighters and 2 transports in 62 Sea Zone, round 2 : 4/8 hits, 5.33 expected hits
                    Japanese roll dice for 1 battleship and 2 destroyers in 62 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 62 Sea Zone
                Americans win with 1 battleship, 1 bomber, 6 fighters and 2 transports remaining. Battle score for attacker is 36
                Casualties for Japanese: 1 battleship and 2 destroyers
            Battle in East Indies
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in East Indies
                Americans win, taking East Indies from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Manchuria
                Americans attack with 3 bombers and 3 infantry
                Japanese defend with 1 artillery and 5 infantry
                    Americans roll dice for 3 bombers and 3 infantry in Manchuria, round 2 : 3/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery and 5 infantry in Manchuria, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 3 bombers in Manchuria, round 3 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Manchuria
                    Americans roll dice for 1 bomber in Manchuria, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Manchuria
                Americans win with 1 bomber remaining. Battle score for attacker is -14
                Casualties for Americans: 2 bombers and 3 infantry
                Casualties for Japanese: 1 artillery and 5 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 62 Sea Zone to Buryatia S.S.R.
            1 bomber moved from Manchuria to Buryatia S.S.R.
            6 fighters moved from 62 Sea Zone to Buryatia S.S.R.
            1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
    
        Combat Move - Chinese
            3 infantry moved from Ningxia to Suiyuan
                  Chinese take Suiyuan from Japanese
            2 infantry moved from Yunnan to Fukien
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            2 transports placed in 56 Sea Zone
            3 artilleries, 1 bomber and 2 infantry placed in Western United States
    
        Place Units - Chinese
            3 infantry placed in Kiangsu
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Japanese : 0.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 3,6 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Heavy Bomber
    
        Activate Technology - Germans
            Germans activating Heavy Bomber
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            3 armour and 2 fighters moved from Germany to Bulgaria Romania
            5 artilleries and 4 infantry moved from Poland to East Poland
            1 infantry moved from Karelia S.S.R. to Archangel
                  Germans take Archangel from Russians
            2 infantry moved from Karelia S.S.R. to Belorussia
            1 artillery moved from Karelia S.S.R. to Belorussia
            1 submarine moved from 7 Sea Zone to 12 Sea Zone
            2 fighters moved from Libya to Bulgaria Romania
            1 bomber moved from Libya to Bulgaria Romania
    
        Combat - Germans
            Battle in Bulgaria Romania
                Germans attack with 3 armour, 1 bomber and 4 fighters
                Russians defend with 3 infantry
                    Germans roll dice for 3 armour, 1 bomber and 4 fighters in Bulgaria Romania, round 2 : 3/9 hits, 4.33 expected hits
                    Russians roll dice for 3 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 armour owned by the Germans lost in Bulgaria Romania
                Germans win, taking Bulgaria Romania from Russians with 2 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 armour
                Casualties for Russians: 3 infantry
            Battle in East Poland
                Germans attack with 5 artilleries and 4 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 5 artilleries and 4 infantry in East Poland, round 2 : 2/9 hits, 3.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                Germans win, taking East Poland from Russians with 5 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Bulgaria Romania to Belorussia
            2 fighters moved from Bulgaria Romania to Czechoslovakia Hungary
            1 bomber moved from Bulgaria Romania to Karelia S.S.R.
            3 fighters moved from Karelia S.S.R. to Belorussia
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Karelia S.S.R.
            2 armour, 1 artillery, 1 fighter and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 37 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Russians : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Buryatia S.S.R. to Manchuria
                  Chinese take Manchuria from Japanese
            2 infantry moved from Ningxia to Chinghai
            4 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            2 infantry moved from Caucasus to Russia
            1 artillery and 2 infantry moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 armour, 2 artilleries and 3 infantry placed in Russia
            2 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 1.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 4 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Japanese
            4 submarines placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 3,3,5 and gets 0 hits
    
        Purchase Units - British
            British buy 6 armour, 1 artillery and 1 bomber; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - British
            2 bombers moved from United Kingdom to Libya
            3 fighters moved from Morocco Algeria to Libya
            1 armour and 4 fighters moved from Egypt to Libya
    
        Combat - British
            Battle in Libya
                British attack with 1 armour, 2 bombers and 7 fighters
                Italians defend with 2 infantry; Japanese defend with 1 bomber
                    British roll dice for 1 armour, 2 bombers and 7 fighters in Libya, round 2 : 4/10 hits, 5.33 expected hits
                    Italians roll dice for 1 bomber and 2 infantry in Libya, round 2 : 0/4 hits, 1.00 expected hits
                    1 bomber owned by the Japanese and 2 infantry owned by the Italians lost in Libya
                British win, taking Libya from Italians with 1 armour, 2 bombers and 7 fighters remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 bomber
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Libya to Caucasus
            2 fighters moved from Libya to Caucasus
            2 fighters moved from Libya to Caucasus
            1 fighter moved from Libya to Caucasus
            2 bombers moved from Libya to Egypt
            3 armour moved from Caucasus to Russia
            3 armour moved from India to Caucasus
            2 artilleries and 7 infantry moved from Yunnan to Burma
            1 armour moved from Fukien to Burma
            1 armour moved from Kiangsu to Yunnan
    
        Place Units - British
            1 bomber placed in United Kingdom
            2 armour placed in Egypt
            3 armour placed in India
            1 armour and 1 artillery placed in United Kingdom
    
        Turn Complete - British
            British collect 46 PUs; end with 46 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : -1.33
    Italians : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
            2 infantry moved from Italy to Balkans
            1 armour moved from Italy to Bulgaria Romania
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 6,3,2 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover AA Radar
    
        Activate Technology - Americans
            Americans activating AA Radar
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 4 units.
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to Japan
            2 transports moved from 62 Sea Zone to 57 Sea Zone
            1 destroyer moved from 59 Sea Zone to 62 Sea Zone
            1 fighter moved from Iwo Jima to 62 Sea Zone
            1 fighter moved from Buryatia S.S.R. to 62 Sea Zone
            1 bomber moved from Western United States to 62 Sea Zone
            2 bombers moved from Buryatia S.S.R. to Japan
            4 fighters moved from Buryatia S.S.R. to Japan
            1 fighter moved from Buryatia S.S.R. to Japan
            1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone
            1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
                  Americans take Philippine Islands from Japanese
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 1 transport
                Japanese defend with 4 submarines
                    Americans roll dice for 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
                    Japanese roll dice for 4 submarines in 62 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    4 submarines owned by the Japanese lost in 62 Sea Zone
                Americans win with 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 24
                Casualties for Japanese: 4 submarines
            Battle in Japan
                Americans attack with 1 artillery, 2 bombers, 5 fighters and 1 infantry
                Japanese defend with 1 aaGun, 2 artilleries, 1 factory and 2 infantry
                    AA fire in Japan : 3/7 hits, 2.33 expected hits
                    2 fighters owned by the Americans and 1 bomber owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Japan, round 2 : 5/6 hits, 3.33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Japan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Japan
                Americans captures 12PUs while taking Japanese capital
                Americans win, taking Japan from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -32
                Casualties for Americans: 1 artillery, 1 bomber and 3 fighters
                Casualties for Japanese: 2 artilleries and 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Japan to Buryatia S.S.R.
            2 fighters moved from Japan to Buryatia S.S.R.
            1 bomber moved from Buryatia S.S.R. to Yakut S.S.R.
            1 fighter moved from 62 Sea Zone to Yakut S.S.R.
            1 fighter moved from 62 Sea Zone to Stanovoj Chrebet
            1 bomber moved from 62 Sea Zone to Stanovoj Chrebet
            3 artilleries and 2 infantry moved from Western United States to Central United States
            2 transports moved from 56 Sea Zone to 20 Sea Zone
    
        Combat Move - Chinese
            3 infantry moved from Suiyuan to Manchuria
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States
    
        Place Units - Chinese
            3 infantry placed in Chinghai
            1 infantry placed in Fukien
    
        Turn Complete - Chinese
            1 unit repaired.
    
        Turn Complete - Americans
            Americans collect 49 PUs; end with 61 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.67
    AA fire in Japan : : 0.67
    Japanese : 1.00
    

    Savegame

  • 20 19 18 17 16

    @dawgoneit got the pop up that you won through VC’s. Want to try again?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek sure. same sides?

  • 20 19 18 17 16

    @dawgoneit Yeah, let me try again as the Axis.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek set it up my friend

Suggested Topics

  • 51
  • 59
  • 25
  • 31
  • 142
  • 72
  • 51
  • 159
Axis & Allies Boardgaming Custom Painted Miniatures

57

Online

17.9k

Users

40.7k

Topics

1.8m

Posts