Round Six cont.:Allies go first, more supply tokens than units to use them plague both sides. For Air Battle Allies lose seven fighters(too many spread out, shot down by AA fire), Axis lose all three fighters & one bomber, along with one tank and a trooper. For land combat Allies lose three troopers, 1 gun, 4 tanks, & a truck, while Axis lose 1 trooper, 3 guns, 3 tanks, and a truck. The Allies are nearly cleared off the board (again!), but, even thought a Axis presence, not in position to move out and claim a hex that has V.P.(total 14 & GE. uses last of its reinforcements).
Round Seven:Axis go first, in Air Battle again all Axis Air is wiped out, Allies lose a total of 5 fighters(more to AA guns), but take out a trooper, 3 tanks & 2 trucks. For land battle Allies lose a truck & tank, 2 troopers in a failed attacks, that cost the Axis no losses. The unexpected Allies loses cannot plug up the holes it created in the front lines, up North the only intact Axis force moves out to claim 2 hexes, and, 5 precious V.P.(The other Axis force of one trooper down South, could not move. Also for the first time, the Allies retake a hex worth one victory Point).
The count is now 18 Victory Points.
Round Eight: Germany goes first. Allied Air Power smashes what is left of the Axis drive(again all Axis Air lost & a tank & two troopers, Allies lose a bomber & 7 fighters). Leaving just a German cannon in the North & trooper in the South & two trucks. Also six Allied troopers and a tank & gun, and, two trucks are left.
I ended the game, as it was mathematically not possible for the Axis to win(so close, but, yet so far). Earlier if the Bastogne Allied garrison had been completely wiped out, and, a hex point not lost back to the Allies, the V.P. would be up to 23. Thanks, Pellulo