Mainah (X) vs Wiz (L + 17) BM3

  • '23 '20

    @wizmark
    Ok about the subs. That is a pain.

    Correcto mundo on the scramble. The planes will die - i have no doubt about that- but not for an “over overkill” in sz 95.

    Thank you about the japan move. Took 2 days of pondering and testing. And the guerrila rule was anticipated - hence the 2 inf in jehol. I needed to beef up the japanese front line, and prep for the next round of attack. Probably cost me an inf, but was on purpose. Lets see if that works out…

  • '23 '20

    TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 battleship, 1 cruiser and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 battleship, 1 cruiser and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 1 cruiser and 1 transport
                British defend with 2 submarines
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    British roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 submarine owned by the British lost in 98 Sea Zone
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 5 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 6 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 submarine in 98 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits
                    1 cruiser owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 submarine in 98 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 8 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 submarine in 98 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from French with 1 battleship and 1 transport remaining. Battle score for attacker is 0
                Casualties for British: 2 submarines
                Casualties for Italians: 1 cruiser
            Battle in Trans-Jordan
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Italians owned units to: battleship = 0
            EDIT: Adding units owned by Italians to 98 Sea Zone: 1 cruiser
            EDIT: Adding units owned by British to 98 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Northern Italy to Romania
            1 armour moved from Bulgaria to Eastern Poland
            1 mech_infantry moved from Northern Italy to Bulgaria
    
        Place Units - Italians
            3 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
            EDIT: Adding units owned by Italians to Novgorod: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,3,5
            Italians collect 11 PUs (3 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -5.17
    British regular : 0.50
    

    Savegame

  • '23 '20

    @wizmark
    No - you can not have the MARTI results in SZ 98. I know what your thinking. stop.

    You would have submerged, not scrambled, knowing you can take it out without risking any planes on your UK turn.

    Freaking ridiculous. It’s even more ridiculous because we never would have seen it if it weren’t for the glitch.

    Absolutely painful to watch
    :grimacing: :angry: :face_palm:

  • '23 '20

    @wizmark
    Unless you would actually have scrambled. Then I’m sorry, and we can re do the battle.

    But it still hurt to watch that . . . .

  • '20 '19

    @mainah no thats fine…quite happy to kill the italians next turn lol…and at least you got the bad rolls out of the way on a null battle!

  • '20 '19

    TripleA Move Summary: ANZAC round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Trans-Jordan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
            Battle in Trans-Jordan
                ANZAC attack with 1 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win with no units remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 submarine placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    ANZAC regular : 0.83
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
            Battle in Trans-Jordan
                ANZAC attack with 1 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win with no units remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 submarine placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    ANZAC regular : 0.83
    

    Savegame

  • '20 '19

    @mainah so close and so far with the anzac suicicde charge! :angry:

  • '23 '20

    @wizmark
    That’s all i wanted. I turn reprieve of an british amphib assault.

  • '23 '20

    TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Novgorod to Belarus
            1 bomber moved from Germany to Belarus
            1 bomber moved from Western Germany to Belarus
            1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Novgorod to Archangel
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Novgorod to Belarus
            1 bomber moved from Germany to Belarus
            1 bomber moved from Western Germany to Belarus
            1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Archangel, round 2 : 3/7 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Belarus to Novgorod
            1 infantry moved from Vyborg to Novgorod
            3 infantry moved from Vyborg to Finland
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
            4 submarines moved from 109 Sea Zone to 112 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 110 Sea Zone to Western Germany
            1 armour and 1 mech_infantry moved from Germany to Romania
            1 mech_infantry moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            4 mech_infantrys moved from Eastern Poland to Western Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            Germans undo move 1.
            2 armour and 1 mech_infantry placed in Novgorod
            1 infantry and 1 mech_infantry placed in Western Germany
            Germans undo move 2.
            2 infantry placed in Western Germany
            1 infantry and 6 mech_infantrys placed in Germany
            Germans undo move 3.
            1 infantry placed in Western Germany
            6 mech_infantrys placed in Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
            Germans collect 48 PUs (2 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 0.50
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Novgorod to Belarus
            1 bomber moved from Germany to Belarus
            1 bomber moved from Western Germany to Belarus
            1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Archangel, round 2 : 3/7 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Belarus to Novgorod
            1 infantry moved from Vyborg to Novgorod
            3 infantry moved from Vyborg to Finland
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
            4 submarines moved from 109 Sea Zone to 112 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 110 Sea Zone to Western Germany
            1 armour and 1 mech_infantry moved from Germany to Romania
            1 mech_infantry moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            4 mech_infantrys moved from Eastern Poland to Western Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            Germans undo move 1.
            2 armour and 1 mech_infantry placed in Novgorod
            1 infantry and 1 mech_infantry placed in Western Germany
            Germans undo move 2.
            2 infantry placed in Western Germany
            1 infantry and 6 mech_infantrys placed in Germany
            Germans undo move 3.
            1 infantry placed in Western Germany
            6 mech_infantrys placed in Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
            Germans collect 48 PUs (2 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 0.50
    

    Savegame

  • '23 '20

    Edit was for my sub in SZ 125

  • '20 '19

    TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 5 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Bryansk to Belarus
            5 fighters and 1 tactical_bomber moved from Bryansk to Belarus
    

    Savegame

  • '23 '20

    @wizmark When the russians by mostly tanks, bad things happen to germans.
    I remember this from an Aesop fable I read in kindergarten.

  • '20 '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 5 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Bryansk to Belarus
            5 fighters and 1 tactical_bomber moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 5/9 hits, 3.67 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Vologda to Nenetsia
            3 aaGuns, 8 artilleries and 45 infantry moved from Bryansk to Tambov
            5 fighters and 1 tactical_bomber moved from Belarus to Russia
            1 infantry moved from Ukraine to Bryansk
            2 armour and 2 mech_infantrys moved from Bryansk to Russia
            5 infantry moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            1 infantry moved from Russia to Tambov
    
        Place Units - Russians
            5 armour, 1 artillery and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : 1.33
    

    Savegame

  • '20 '19

    @mainah just giving you something to worry about! :wink:

    I could possibly have held on in bryansk 1 more turn…but you had a potential 50/50 on moscow if the can open with italy went well, and a 50/50 ish in bry if you went allout attack…unlikely but not worth the risk. So a fall back and reinforce seemed the best option…still got a fair amount of cash with the russians…potential 6 armour build next turn!! :smile:

  • '20 '19

    @mainah but you are doing mostly the right thing with germany in this game…mech and bomber builds ae very strong…you still have an atlantic presence and shoring up italy is a solid play.

    The only thing I would say is that you havent been aggressive enough against russia…to still be pulling in 36ipcs in R7 is very good for the allies. The key to a fast advance to moscow is that italian can opener…those mech units in the balkans would be far more effective rampaging through russia…an allied landing in greece can be a pain but the logistics of reinforcing a landing are tricky and the germans can bring a lot of air and mechs v quickly to kick the allies out if you are worried about that…

    Hope you dont mind me noting that!

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