So start a new Game Thread and France should dial you in .
I will do it. The Thread
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery moved from Belorussia to Archangel
1 infantry moved from Eastern Ukraine to Belorussia
1 armour, 1 artillery and 5 infantry moved from Russia to Archangel
1 artillery and 2 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 2 artilleries and 5 infantry
Germans defend with 3 armour and 1 infantry
Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Archangel, round 2 : 3/8 hits, 2.33 expected hits
Germans roll dice for 3 armour and 1 infantry in Archangel, round 2 : 1/4 hits, 1.83 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Archangel, round 3 : 2/7 hits, 2.17 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 infantry
Casualties for Germans: 3 armour and 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 armour, 1 artillery and 2 infantry placed in Caucasus
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover AA Radar
Activate Technology - Japanese
Japanese activating AA Radar
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 armour and 1 artillery moved from Burma to 37 Sea Zone
2 infantry moved from Burma to 37 Sea Zone
2 infantry moved from Burma to 37 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 37 Sea Zone to 34 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 34 Sea Zone to Egypt
2 fighters moved from 37 Sea Zone to Egypt
1 bomber moved from Burma to Egypt
1 artillery and 1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Yunnan to Hupeh
1 fighter moved from Burma to Hupeh
2 fighters moved from Burma to Suiyuan
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
Combat - Japanese
Battle in Egypt
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
British defend with 2 armour, 2 artilleries, 1 factory, 1 fighter and 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Egypt, round 2 : 4/10 hits, 3.50 expected hits
British roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in Egypt, round 2 : 4/8 hits, 3.33 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Egypt
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 3 : 2/6 hits, 2.67 expected hits
British roll dice for 2 armour, 1 artillery and 1 fighter in Egypt, round 3 : 3/4 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Egypt
Japanese roll dice for 1 bomber and 1 fighter in Egypt, round 4 : 0/3 hits, 1.33 expected hits
British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 1/2 hits, 1.17 expected hits
1 fighter owned by the Japanese lost in Egypt
British win with 1 armour and 1 fighter remaining. Battle score for attacker is -19
Casualties for Japanese: 1 armour, 1 artillery, 2 fighters and 4 infantry
Casualties for British: 1 armour, 2 artilleries and 3 infantry
1 bomber owned by the Japanese retreated
Battle in Hupeh
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Suiyuan, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 61 Sea Zone
1 fighter moved from Hupeh to 61 Sea Zone
2 fighters moved from Suiyuan to Manchuria
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 50 Sea Zone to 62 Sea Zone
1 bomber moved from Egypt to Libya
Place Units - Japanese
1 carrier, 1 fighter and 1 submarine placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
British : 1.50
Japanese rolls : : 1.00
Chinese : 0.33
Japanese : -1.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 4 armour, 1 bomber and 3 fighters; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
2 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from India to 34 Sea Zone
1 infantry moved from Anglo-Egypt Sudan to Egypt
1 armour moved from India to French Indo-China Thailand
British take Burma from Japanese
British take French Indo-China Thailand from Japanese
1 armour moved from India to Yunnan
Chinese take Yunnan from Japanese
2 artilleries and 7 infantry moved from India to Burma
Combat - British
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
British attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 34 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in 5 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 2 destroyers and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 13
Casualties for British: 1 fighter
Casualties for Germans: 2 destroyers and 1 transport
Non Combat Move - British
1 bomber and 1 fighter moved from 5 Sea Zone to United Kingdom
1 fighter moved from 34 Sea Zone to Egypt
1 fighter moved from 38 Sea Zone to India
Place Units - British
2 armour and 1 fighter placed in India
1 armour and 1 fighter placed in Egypt
British undo move 2.
British undo move 1.
3 armour placed in India
1 armour and 1 fighter placed in Egypt
1 bomber and 2 fighters placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : 0.33
British rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Combat Move - Italians
1 artillery and 1 infantry moved from Balkans to Czechoslovakia Hungary
Non Combat Move - Italians
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
3 infantry moved from Iwo Jima to 59 Sea Zone
1 battleship, 3 carriers, 3 destroyers, 6 fighters, 3 infantry and 2 transports moved from 59 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 bomber and 1 fighter moved from Western United States to 62 Sea Zone
2 bombers moved from Stanovoj Chrebet to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 1 battleship, 3 bombers, 3 carriers, 3 destroyers, 7 fighters, 3 infantry and 2 transports
Japanese defend with 2 carriers, 1 destroyer, 3 fighters and 2 submarines
Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 3 destroyers, 7 fighters and 2 transports in 62 Sea Zone, round 2 : 6/17 hits, 8.83 expected hits
Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 carriers, 1 destroyer and 3 fighters in 62 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Americans
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 62 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 destroyers, 6 fighters and 2 transports in 62 Sea Zone, round 3 : 6/15 hits, 7.83 expected hits
Japanese roll dice for 2 fighters in 62 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 1 destroyer owned by the Americans lost in 62 Sea Zone
Americans win with 1 battleship, 3 bombers, 3 carriers, 1 destroyer, 6 fighters and 2 transports remaining. Battle score for attacker is 52
Casualties for Americans: 2 destroyers and 1 fighter
Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters and 2 submarines
Non Combat Move - Americans
3 bombers moved from 62 Sea Zone to Stanovoj Chrebet
1 destroyer moved from 56 Sea Zone to 46 Sea Zone
Combat Move - Chinese
Place Units - Americans
1 destroyer and 1 transport placed in 56 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
1 unit repaired.
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
Americans : -4.67
Japanese : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 3,3 and gets 0 hits
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 armour, 1 artillery, 2 fighters and 2 infantry moved from Libya to Egypt
1 bomber moved from Germany to Egypt
1 artillery and 7 infantry moved from East Poland to Belorussia
1 submarine moved from 5 Sea Zone to 7 Sea Zone
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 7 infantry in Belorussia, round 2 : 2/8 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 2 armour, 1 factory, 3 fighters and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 4/7 hits, 3.00 expected hits
British roll dice for 2 armour, 3 fighters and 1 infantry in Egypt, round 2 : 4/6 hits, 3.33 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in Egypt
retreated to Egypt
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 2 armour, 1 fighter and 1 infantry
Non Combat Move - Germans
2 fighters moved from Egypt to Libya
1 bomber moved from Egypt to Libya
1 infantry moved from Poland to East Poland
2 artilleries moved from Germany to Poland
1 infantry moved from Germany to Poland
1 armour moved from Germany to Baltic States
3 fighters moved from Germany to Karelia S.S.R.
Place Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
3 armour, 2 fighters and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to East Poland
2 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Ukraine to Bulgaria Romania
4 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Combat - Russians
Battle in East Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Russians win, taking East Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Buryatia S.S.R.
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Buryatia S.S.R., round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Buryatia S.S.R., round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Buryatia S.S.R., round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bulgaria Romania
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Bulgaria Romania, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour, 1 artillery and 2 infantry moved from Caucasus to Russia
2 artilleries moved from Archangel to Russia
1 armour moved from Archangel to Russia
3 infantry moved from Archangel to Russia
3 armour moved from Ukraine to Russia
1 infantry moved from Eastern Ukraine to Russia
1 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from Ukraine to Caucasus
Place Units - Russians
2 armour, 1 artillery and 3 infantry placed in Russia
1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Russians : 0.67
Japanese : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 battleship and 2 destroyers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 bomber moved from Libya to Egypt
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 61 Sea Zone to 62 Sea Zone
2 fighters moved from Manchuria to 62 Sea Zone
Combat - Japanese
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6,3 and causes: 4 damage to unit: factory
Bombing raid in Egypt causes 4 damage total.
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
Americans defend with 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 3 infantry and 2 transports
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters in 62 Sea Zone, round 2 : 3/8 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 1 destroyer, 6 fighters and 2 transports in 62 Sea Zone, round 2 : 6/11 hits, 6.00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 battleship and 2 fighters in 62 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 battleship, 2 carriers, 6 fighters and 2 transports in 62 Sea Zone, round 3 : 6/9 hits, 5.33 expected hits
2 fighters owned by the Japanese, 2 carriers owned by the Americans and 1 battleship owned by the Japanese lost in 62 Sea Zone
Americans win with 1 battleship, 6 fighters and 2 transports remaining. Battle score for attacker is -48
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
Casualties for Americans: 3 carriers and 1 destroyer
6 fighters owned by the Americans forced to land in Buryatia S.S.R.
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Suiyuan to Manchuria
1 bomber moved from Egypt to Libya
Place Units - Japanese
1 battleship and 2 destroyers placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs
1 unit repaired.
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - British
British spend 5 on tech rolls
British roll 1,5 and gets 0 hits
Purchase Units - British
British repair damage of 4x factory; Remaining resources: 41 PUs; 2 techTokens;
British buy 5 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
3 fighters moved from United Kingdom to Morocco Algeria
1 armour moved from French Indo-China Thailand to Kwangtung
British take Kwangtung from Japanese
1 armour moved from Kwangtung to Fukien
Chinese take Fukien from Japanese
1 armour moved from Yunnan to Kiangsu
Chinese take Kiangsu from Japanese
2 artilleries and 7 infantry moved from Burma to Yunnan
3 armour moved from India to Caucasus
1 fighter moved from India to Egypt
1 infantry moved from Western Canada to Eastern Canada
Combat - British
Non Combat Move - British
Place Units - British
1 armour and 1 fighter placed in Egypt
3 armour placed in India
1 armour and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Italians
1 armour and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3,4 and gets 0 hits
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to East Indies
6 fighters moved from Buryatia S.S.R. to 62 Sea Zone
3 infantry moved from 62 Sea Zone to Manchuria
3 bombers moved from Stanovoj Chrebet to Manchuria
1 bomber moved from Western United States to 62 Sea Zone
1 fighter moved from Western United States to Iwo Jima
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 1 battleship, 1 bomber, 6 fighters and 2 transports
Japanese defend with 1 battleship and 2 destroyers
Americans roll dice for 1 battleship, 1 bomber, 6 fighters and 2 transports in 62 Sea Zone, round 2 : 4/8 hits, 5.33 expected hits
Japanese roll dice for 1 battleship and 2 destroyers in 62 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 62 Sea Zone
Americans win with 1 battleship, 1 bomber, 6 fighters and 2 transports remaining. Battle score for attacker is 36
Casualties for Japanese: 1 battleship and 2 destroyers
Battle in East Indies
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in East Indies
Americans win, taking East Indies from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Americans attack with 3 bombers and 3 infantry
Japanese defend with 1 artillery and 5 infantry
Americans roll dice for 3 bombers and 3 infantry in Manchuria, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 5 infantry in Manchuria, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Manchuria
Americans roll dice for 3 bombers in Manchuria, round 3 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Manchuria
Americans roll dice for 1 bomber in Manchuria, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Americans win with 1 bomber remaining. Battle score for attacker is -14
Casualties for Americans: 2 bombers and 3 infantry
Casualties for Japanese: 1 artillery and 5 infantry
Non Combat Move - Americans
1 bomber moved from 62 Sea Zone to Buryatia S.S.R.
1 bomber moved from Manchuria to Buryatia S.S.R.
6 fighters moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
Combat Move - Chinese
3 infantry moved from Ningxia to Suiyuan
Chinese take Suiyuan from Japanese
2 infantry moved from Yunnan to Fukien
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
2 transports placed in 56 Sea Zone
3 artilleries, 1 bomber and 2 infantry placed in Western United States
Place Units - Chinese
3 infantry placed in Kiangsu
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 3,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Heavy Bomber
Activate Technology - Germans
Germans activating Heavy Bomber
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
3 armour and 2 fighters moved from Germany to Bulgaria Romania
5 artilleries and 4 infantry moved from Poland to East Poland
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
2 infantry moved from Karelia S.S.R. to Belorussia
1 artillery moved from Karelia S.S.R. to Belorussia
1 submarine moved from 7 Sea Zone to 12 Sea Zone
2 fighters moved from Libya to Bulgaria Romania
1 bomber moved from Libya to Bulgaria Romania
Combat - Germans
Battle in Bulgaria Romania
Germans attack with 3 armour, 1 bomber and 4 fighters
Russians defend with 3 infantry
Germans roll dice for 3 armour, 1 bomber and 4 fighters in Bulgaria Romania, round 2 : 3/9 hits, 4.33 expected hits
Russians roll dice for 3 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 armour owned by the Germans lost in Bulgaria Romania
Germans win, taking Bulgaria Romania from Russians with 2 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantry
Battle in East Poland
Germans attack with 5 artilleries and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 5 artilleries and 4 infantry in East Poland, round 2 : 2/9 hits, 3.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 5 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters moved from Bulgaria Romania to Belorussia
2 fighters moved from Bulgaria Romania to Czechoslovakia Hungary
1 bomber moved from Bulgaria Romania to Karelia S.S.R.
3 fighters moved from Karelia S.S.R. to Belorussia
Place Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
2 armour, 1 artillery, 1 fighter and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -2.33
Russians : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Buryatia S.S.R. to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Ningxia to Chinghai
4 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 infantry moved from Caucasus to Russia
1 artillery and 2 infantry moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 armour, 2 artilleries and 3 infantry placed in Russia
2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 submarines; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Japanese
4 submarines placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - British
British spend 5 on tech rolls
British roll 3,3,5 and gets 0 hits
Purchase Units - British
British buy 6 armour, 1 artillery and 1 bomber; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - British
2 bombers moved from United Kingdom to Libya
3 fighters moved from Morocco Algeria to Libya
1 armour and 4 fighters moved from Egypt to Libya
Combat - British
Battle in Libya
British attack with 1 armour, 2 bombers and 7 fighters
Italians defend with 2 infantry; Japanese defend with 1 bomber
British roll dice for 1 armour, 2 bombers and 7 fighters in Libya, round 2 : 4/10 hits, 5.33 expected hits
Italians roll dice for 1 bomber and 2 infantry in Libya, round 2 : 0/4 hits, 1.00 expected hits
1 bomber owned by the Japanese and 2 infantry owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour, 2 bombers and 7 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 bomber
Casualties for Italians: 2 infantry
Non Combat Move - British
2 fighters moved from Libya to Caucasus
2 fighters moved from Libya to Caucasus
2 fighters moved from Libya to Caucasus
1 fighter moved from Libya to Caucasus
2 bombers moved from Libya to Egypt
3 armour moved from Caucasus to Russia
3 armour moved from India to Caucasus
2 artilleries and 7 infantry moved from Yunnan to Burma
1 armour moved from Fukien to Burma
1 armour moved from Kiangsu to Yunnan
Place Units - British
1 bomber placed in United Kingdom
2 armour placed in Egypt
3 armour placed in India
1 armour and 1 artillery placed in United Kingdom
Turn Complete - British
British collect 46 PUs; end with 46 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 51 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : -1.33
Italians : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
2 infantry moved from Italy to Balkans
1 armour moved from Italy to Bulgaria Romania
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6,3,2 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA Radar
Activate Technology - Americans
Americans activating AA Radar
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Japan
2 transports moved from 62 Sea Zone to 57 Sea Zone
1 destroyer moved from 59 Sea Zone to 62 Sea Zone
1 fighter moved from Iwo Jima to 62 Sea Zone
1 fighter moved from Buryatia S.S.R. to 62 Sea Zone
1 bomber moved from Western United States to 62 Sea Zone
2 bombers moved from Buryatia S.S.R. to Japan
4 fighters moved from Buryatia S.S.R. to Japan
1 fighter moved from Buryatia S.S.R. to Japan
1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
Americans take Philippine Islands from Japanese
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 1 transport
Japanese defend with 4 submarines
Americans roll dice for 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
Japanese roll dice for 4 submarines in 62 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Americans
4 submarines owned by the Japanese lost in 62 Sea Zone
Americans win with 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 24
Casualties for Japanese: 4 submarines
Battle in Japan
Americans attack with 1 artillery, 2 bombers, 5 fighters and 1 infantry
Japanese defend with 1 aaGun, 2 artilleries, 1 factory and 2 infantry
AA fire in Japan : 3/7 hits, 2.33 expected hits
2 fighters owned by the Americans and 1 bomber owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Japan, round 2 : 5/6 hits, 3.33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Japan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Japan
Americans captures 12PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -32
Casualties for Americans: 1 artillery, 1 bomber and 3 fighters
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - Americans
1 bomber moved from Japan to Buryatia S.S.R.
2 fighters moved from Japan to Buryatia S.S.R.
1 bomber moved from Buryatia S.S.R. to Yakut S.S.R.
1 fighter moved from 62 Sea Zone to Yakut S.S.R.
1 fighter moved from 62 Sea Zone to Stanovoj Chrebet
1 bomber moved from 62 Sea Zone to Stanovoj Chrebet
3 artilleries and 2 infantry moved from Western United States to Central United States
2 transports moved from 56 Sea Zone to 20 Sea Zone
Combat Move - Chinese
3 infantry moved from Suiyuan to Manchuria
Non Combat Move - Chinese
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States
Place Units - Chinese
3 infantry placed in Chinghai
1 infantry placed in Fukien
Turn Complete - Chinese
1 unit repaired.
Turn Complete - Americans
Americans collect 49 PUs; end with 61 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 2.67
AA fire in Japan : : 0.67
Japanese : 1.00
@dawgoneit got the pop up that you won through VC’s. Want to try again?
@Entek sure. same sides?
@dawgoneit Yeah, let me try again as the Axis.