TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 10
Combat Move - Russians
6 infantry moved from Evenki National Okrug to Yakut S.S.R.
6 armour, 4 artilleries and 25 infantry moved from Kazakh S.S.R. to Persia
1 submarine moved from 8 Sea Zone to 12 Sea Zone
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Yakut S.S.R., round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
Russians attack with 6 armour, 4 artilleries and 25 infantry
Italians defend with 1 infantry
Russians roll dice for 6 armour, 4 artilleries and 25 infantry in Persia, round 2 : 5/35 hits, 9.17 expected hits
Italians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia
Russians win, taking Persia from Italians with 6 armour, 4 artilleries and 24 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Kazakh S.S.R. to Persia
3 infantry moved from India to Persia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : 0.67
Japanese regular : -0.33
Russians regular : -4.17
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Suiyuan to Hupeh
1 infantry moved from Kiangsu to Hupeh
1 fighter moved from Kiangsu to Hupeh
1 fighter moved from Manchuria to Hupeh
4 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
Combat - Japanese
Battle in Hupeh
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Hupeh, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Hupeh to Manchuria
Place Units - Japanese
8 infantry placed in Japan
2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.67
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 factory, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
2 armour moved from Union of South Africa to Rhodesia
1 armour moved from Anglo-Egypt Sudan to Italian Africa
British take Italian Africa from Italians
1 armour moved from Italian Africa to Belgian Congo
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
British take Morocco Algeria from Germans
2 artilleries and 1 infantry moved from Fukien to Hupeh
Combat - British
Battle in Rhodesia
British attack with 2 armour
Italians defend with 1 infantry
British roll dice for 2 armour in Rhodesia, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Rhodesia
British win, taking Rhodesia from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Hupeh
British attack with 2 artilleries and 1 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 1 infantry in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hupeh
British roll dice for 2 artilleries in Hupeh, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries in Hupeh, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hupeh
British win, taking Hupeh from Japanese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
5 armour moved from India to Persia
4 infantry moved from India to Persia
2 fighters moved from India to Persia
6 armour moved from Anglo-Egypt Sudan to Belgian Congo
1 destroyer moved from 8 Sea Zone to 13 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 8 Sea Zone to 12 Sea Zone
Place Units - British
1 factory placed in Burma
3 infantry placed in India
1 armour and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 42 PUs
Objective 5: British met a national objective for an additional 5 PUs; end with 47 PUs
Objective 4: British met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 2x factory; Remaining resources: 30 PUs; 0 techTokens;
Italians buy 1 aaGun, 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Egypt to Italian Africa
Italians take Anglo-Egypt Sudan from British
Italians take Italian Africa from British
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
2 fighters moved from 14 Sea Zone to Morocco Algeria
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports moved from 14 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Morocco Algeria
1 artillery moved from Libya to Morocco Algeria
1 infantry moved from Libya to Morocco Algeria
1 infantry moved from Libya to Morocco Algeria
1 armour and 1 infantry moved from Libya to Egypt
1 armour moved from Caucasus to Novosibirsk
Italians take Novosibirsk from Russians
Combat - Italians
Battle in 13 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports in 13 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
British roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 13 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Gibraltar
Battle in Morocco Algeria
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Morocco Algeria, round 2 : 0/6 hits, 2.00 expected hits
British roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Morocco Algeria
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Morocco Algeria, round 3 : 1/5 hits, 1.83 expected hits
British roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco Algeria
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco Algeria, round 4 : 2/4 hits, 1.67 expected hits
British roll dice for 1 artillery in Morocco Algeria, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Morocco Algeria
Italians win, taking Gibraltar from British, taking Morocco Algeria from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Morocco Algeria to 13 Sea Zone
1 infantry moved from Egypt to Anglo-Egypt Sudan
Place Units - Italians
1 aaGun and 1 infantry placed in Egypt
1 armour, 1 artillery and 4 infantry placed in Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective 1: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective 2: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective 3: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective 4: Italians met a national objective for an additional 5 PUs; end with 33 PUs
1 unit repaired.
Combat Hit Differential Summary :
Italians regular : -1.67
British regular : 1.00
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 infantry and 1 transport moved from 50 Sea Zone to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Iwo Jima
Americans take Iwo Jima from Japanese
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Okinawa
Americans take Okinawa from Japanese
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Formosa
Americans take Formosa from Japanese
2 infantry moved from Western Canada to Alaska
1 bomber moved from Wake Island to Alaska
1 bomber moved from Philippine Islands to Manchuria
1 bomber moved from India to Russia
Combat - Americans
Strategic bombing raid in Manchuria
Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Manchuria causes 6 damage total.
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Russia causes 1 damage total.
Battle in Alaska
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Alaska to Eastern Canada
1 destroyer and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from 52 Sea Zone to Western United States
1 carrier and 1 fighter moved from 52 Sea Zone to 59 Sea Zone
1 fighter moved from 50 Sea Zone to 59 Sea Zone
1 destroyer moved from 50 Sea Zone to 59 Sea Zone
1 carrier and 1 fighter moved from 50 Sea Zone to 60 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 36 Sea Zone to 61 Sea Zone
1 destroyer moved from 50 Sea Zone to 60 Sea Zone
1 destroyer moved from 37 Sea Zone to 61 Sea Zone
1 destroyer moved from 50 Sea Zone to 60 Sea Zone
3 fighters moved from India to Persia
1 bomber moved from Manchuria to Fukien
1 infantry moved from Kwangtung to Fukien
1 bomber moved from Russia to India
Combat Move - Chinese
1 infantry moved from Fukien to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery moved from Chinghai to Ningxia
Chinese take Ningxia from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 1 infantry moved from Fukien to Hupeh
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 infantry placed in Eastern United States
2 armour placed in French Indo-China Thailand
2 fighters placed in Philippine Islands
Purchase Units - Chinese
Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
Chinese builds 3 units.
Place Units - Chinese
1 artillery and 3 infantry placed in Fukien
Turn Complete - Americans
Americans collect 44 PUs; end with 44 PUs
Objective 8: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 9: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 6: Americans met a national objective for an additional 3 PUs; end with 57 PUs
Objective 7: Americans met a national objective for an additional 2 PUs; end with 59 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective 3: Americans met a national objective for an additional 2 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 59 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 59 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 61 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 61 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 0.67
Japanese AA : -0.17
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 infantry and 1 transport moved from 50 Sea Zone to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Iwo Jima
Americans take Iwo Jima from Japanese
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Okinawa
Americans take Okinawa from Japanese
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Formosa
Americans take Formosa from Japanese
2 infantry moved from Western Canada to Alaska
1 bomber moved from Wake Island to Alaska
1 bomber moved from Philippine Islands to Manchuria
1 bomber moved from India to Russia
Combat - Americans
Strategic bombing raid in Manchuria
Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Manchuria causes 6 damage total.
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Russia causes 1 damage total.
Battle in Alaska
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Alaska to Eastern Canada
1 destroyer and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from 52 Sea Zone to Western United States
1 carrier and 1 fighter moved from 52 Sea Zone to 59 Sea Zone
1 fighter moved from 50 Sea Zone to 59 Sea Zone
1 destroyer moved from 50 Sea Zone to 59 Sea Zone
1 carrier and 1 fighter moved from 50 Sea Zone to 60 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 36 Sea Zone to 61 Sea Zone
1 destroyer moved from 50 Sea Zone to 60 Sea Zone
1 destroyer moved from 37 Sea Zone to 61 Sea Zone
1 destroyer moved from 50 Sea Zone to 60 Sea Zone
3 fighters moved from India to Persia
1 bomber moved from Manchuria to Fukien
1 infantry moved from Kwangtung to Fukien
1 bomber moved from Russia to India
Combat Move - Chinese
1 infantry moved from Fukien to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery moved from Chinghai to Ningxia
Chinese take Ningxia from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 1 infantry moved from Fukien to Hupeh
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 infantry placed in Eastern United States
2 armour placed in French Indo-China Thailand
2 fighters placed in Philippine Islands
Purchase Units - Chinese
Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
Chinese builds 3 units.
Place Units - Chinese
1 artillery and 3 infantry placed in Fukien
Turn Complete - Americans
Americans collect 44 PUs; end with 44 PUs
Objective 8: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 9: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 6: Americans met a national objective for an additional 3 PUs; end with 57 PUs
Objective 7: Americans met a national objective for an additional 2 PUs; end with 59 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective 3: Americans met a national objective for an additional 2 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 59 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 59 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 61 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 61 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 50 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 37 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 61 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 0.67
Japanese AA : -0.17
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 76 PUs; 0 techTokens;
Germans buy 6 armour, 5 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
2 fighters moved from Karelia S.S.R. to Kazakh S.S.R.
2 artilleries moved from Russia to Caucasus
2 armour moved from Karelia S.S.R. to Russia
4 infantry moved from Germany to France
1 fighter moved from 5 Sea Zone to France
1 fighter moved from 5 Sea Zone to France
1 bomber moved from Karelia S.S.R. to France
1 infantry moved from Germany to France
1 infantry moved from Germany to France
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Germany to France
Combat - Germans
Battle in Kazakh S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Kazakh S.S.R. to Caucasus
Place Units - Germans
4 artilleries placed in Caucasus
6 armour placed in Russia
2 fighters placed in 5 Sea Zone
1 artillery and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 11
Combat Move - Russians
1 artillery and 1 infantry moved from Persia to Kazakh S.S.R.
1 fighter moved from India to Kazakh S.S.R.
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Stanovoj Chrebet from Japanese to Russians
EDIT: Turning off Edit Mode
1 fighter moved from Kazakh S.S.R. to India
2 aaGuns, 6 armour, 3 artilleries and 24 infantry moved from Persia to India
4 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.83
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Kiangsu
1 infantry moved from Manchuria to Kiangsu
2 fighters moved from Manchuria to Kiangsu
Combat - Japanese
Battle in Kiangsu
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kiangsu to Japan
1 fighter moved from Kiangsu to Japan
Place Units - Japanese
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.67
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 infantry moved from Persia to Trans-Jordan
2 fighters moved from Persia to Trans-Jordan
1 bomber moved from United Kingdom to Germany
1 armour moved from Rhodesia to Italian Africa
4 armour moved from Belgian Congo to Italian Africa
1 armour moved from Belgian Congo to Italian Africa
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Battle in Italian Africa
British attack with 6 armour
Italians defend with 1 armour
British roll dice for 6 armour in Italian Africa, round 2 : 3/6 hits, 3.00 expected hits
Italians roll dice for 1 armour in Italian Africa, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Italian Africa
British win, taking Italian Africa from Italians with 5 armour remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armour
Battle in Trans-Jordan
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Trans-Jordan to India
5 armour and 2 infantry moved from Persia to India
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 12 Sea Zone to 2 Sea Zone
1 fighter moved from United Kingdom to 10 Sea Zone
1 aaGun moved from India to Burma
1 bomber moved from Germany to United Kingdom
Place Units - British
3 infantry placed in India
2 armour placed in Burma
2 fighters placed in Union of South Africa
1 transport placed in 2 Sea Zone
2 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective 5: British met a national objective for an additional 5 PUs; end with 45 PUs
Objective 4: British met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
Germans AA : -0.17
British regular : 0.67
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 1 infantry moved from Morocco Algeria to 13 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 7 Sea Zone
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
5 armour moved from Egypt to Italian Africa
1 infantry moved from Anglo-Egypt Sudan to Italian Africa
1 armour moved from Novosibirsk to Chinghai
Italians take Chinghai from Chinese
1 armour moved from Chinghai to Kazakh S.S.R.
5 infantry moved from Caucasus to Kazakh S.S.R.
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 13 Sea Zone to 7 Sea Zone
2 fighters moved from 7 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from 7 Sea Zone to United Kingdom
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakh S.S.R.
Italians attack with 1 armour and 5 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour and 5 infantry in Kazakh S.S.R., round 2 : 0/6 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour and 5 infantry in Kazakh S.S.R., round 3 : 3/6 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kazakh S.S.R.
Italians win, taking Kazakh S.S.R. from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Italian Africa
Italians attack with 5 armour and 1 infantry
British defend with 5 armour
Italians roll dice for 5 armour and 1 infantry in Italian Africa, round 2 : 4/6 hits, 2.67 expected hits
British roll dice for 5 armour in Italian Africa, round 2 : 4/5 hits, 2.50 expected hits
1 infantry owned by the Italians, 4 armour owned by the British and 3 armour owned by the Italians lost in Italian Africa
Italians roll dice for 2 armour in Italian Africa, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour in Italian Africa, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Italian Africa
Italians win, taking Italian Africa from British with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 4 armour and 1 infantry
Casualties for British: 5 armour
Battle in United Kingdom
Italians attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 aaGun, 1 bomber, 1 factory and 8 infantry; Americans defend with 1 artillery and 1 infantry
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 : 0/3 hits, 1.67 expected hits
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in United Kingdom, round 2 : 1/6 hits, 2.33 expected hits
British roll dice for 1 artillery, 1 bomber and 9 infantry in United Kingdom, round 2 : 6/11 hits, 3.50 expected hits
2 fighters owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in United Kingdom
British win with 1 artillery, 1 bomber and 8 infantry remaining. Battle score for attacker is -31
Casualties for Italians: 2 artilleries, 2 fighters and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Italy to France
1 infantry moved from Egypt to Anglo-Egypt Sudan
Place Units - Italians
1 artillery and 1 infantry placed in Egypt
2 fighters and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective 1: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective 2: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective 3: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective 4: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -1.17
British AA : -0.33
Russians regular : -1.33
British regular : 5.17
Tough day for the Italians.
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers and 3 fighters; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from India to 15 Sea Zone
1 bomber moved from Fukien to Japan
1 infantry moved from Fukien to Kiangsu
2 fighters moved from 61 Sea Zone to Kiangsu
3 fighters moved from Persia to India
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
Americans take Soviet Far East from Japanese
1 infantry moved from Formosa to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Americans take Buryatia S.S.R. from Japanese
1 fighter moved from 60 Sea Zone to Kiangsu
1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to United Kingdom
1 bomber moved from Eastern Canada to United Kingdom
Combat - Americans
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Japan causes 4 damage total.
Battle in 15 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 15 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kiangsu
Americans attack with 3 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 3 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
retreated to Kiangsu
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier, 2 destroyers and 1 fighter moved from 59 Sea Zone to 63 Sea Zone
1 carrier moved from 60 Sea Zone to 62 Sea Zone
2 destroyers moved from 60 Sea Zone to 62 Sea Zone
2 infantry moved from Okinawa to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to Soviet Far East
2 fighters moved from Kiangsu to 61 Sea Zone
1 fighter moved from Kiangsu to 62 Sea Zone
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Philippine Islands to French Indo-China Thailand
2 armour moved from French Indo-China Thailand to India
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 infantry moved from Eastern United States to Eastern Canada
1 bomber moved from Japan to Kwangtung
1 bomber moved from 15 Sea Zone to India
Combat Move - Chinese
1 infantry moved from Hupeh to Suiyuan
Chinese take Suiyuan from Japanese
1 artillery and 1 infantry moved from Fukien to Kiangsu
1 artillery moved from Ningxia to Chinghai
Chinese take Chinghai from Italians
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Fukien to Hupeh
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 armour placed in French Indo-China Thailand
1 fighter placed in Philippine Islands
Purchase Units - Chinese
Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
Chinese builds 4 units.
Place Units - Chinese
1 artillery and 2 infantry placed in Ningxia
2 infantry placed in Fukien
Turn Complete - Americans
Americans collect 46 PUs; end with 47 PUs
Objective 8: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 9: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective 6: Americans met a national objective for an additional 3 PUs; end with 60 PUs
Objective 7: Americans met a national objective for an additional 2 PUs; end with 62 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective 3: Americans met a national objective for an additional 2 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Adding units owned by Chinese to Hupeh: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.67
Japanese regular : 0.00
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers and 3 fighters; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from India to 15 Sea Zone
1 bomber moved from Fukien to Japan
1 infantry moved from Fukien to Kiangsu
2 fighters moved from 61 Sea Zone to Kiangsu
3 fighters moved from Persia to India
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
Americans take Soviet Far East from Japanese
1 infantry moved from Formosa to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Americans take Buryatia S.S.R. from Japanese
1 fighter moved from 60 Sea Zone to Kiangsu
1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to United Kingdom
1 bomber moved from Eastern Canada to United Kingdom
Combat - Americans
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Japan causes 4 damage total.
Battle in 15 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 15 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kiangsu
Americans attack with 3 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 3 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
retreated to Kiangsu
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier, 2 destroyers and 1 fighter moved from 59 Sea Zone to 63 Sea Zone
1 carrier moved from 60 Sea Zone to 62 Sea Zone
2 destroyers moved from 60 Sea Zone to 62 Sea Zone
2 infantry moved from Okinawa to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to Soviet Far East
2 fighters moved from Kiangsu to 61 Sea Zone
1 fighter moved from Kiangsu to 62 Sea Zone
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Philippine Islands to French Indo-China Thailand
2 armour moved from French Indo-China Thailand to India
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 infantry moved from Eastern United States to Eastern Canada
1 bomber moved from Japan to Kwangtung
1 bomber moved from 15 Sea Zone to India
Combat Move - Chinese
1 infantry moved from Hupeh to Suiyuan
Chinese take Suiyuan from Japanese
1 artillery and 1 infantry moved from Fukien to Kiangsu
1 artillery moved from Ningxia to Chinghai
Chinese take Chinghai from Italians
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Fukien to Hupeh
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 armour placed in French Indo-China Thailand
1 fighter placed in Philippine Islands
Purchase Units - Chinese
Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
Chinese builds 4 units.
Place Units - Chinese
1 artillery and 2 infantry placed in Ningxia
2 infantry placed in Fukien
Turn Complete - Americans
Americans collect 46 PUs; end with 47 PUs
Objective 8: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 9: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective 6: Americans met a national objective for an additional 3 PUs; end with 60 PUs
Objective 7: Americans met a national objective for an additional 2 PUs; end with 62 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective 3: Americans met a national objective for an additional 2 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Adding units owned by Chinese to Hupeh: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.67
Japanese regular : 0.00
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 factory, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 fighter moved from Caucasus to France
1 fighter moved from Caucasus to France
1 fighter moved from France to 8 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 5 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from 7 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
1 infantry moved from Archangel to Urals
Germans take Urals from Russians
8 armour moved from Russia to Persia
10 armour, 18 artilleries and 23 infantry moved from Caucasus to Persia
1 infantry moved from Archangel to Russia
3 infantry moved from Finland to Karelia S.S.R.
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in United Kingdom causes 4 damage total.
Battle in 8 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Persia
Germans attack with 18 armour, 18 artilleries and 23 infantry
Russians defend with 2 infantry
Germans roll dice for 18 armour, 18 artilleries and 23 infantry in Persia, round 2 : 18/59 hits, 21.83 expected hits
British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Persia
Germans win, taking Persia from British with 18 armour, 18 artilleries and 23 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in United Kingdom
Germans attack with 1 artillery and 1 infantry
British defend with 1 aaGun, 1 bomber, 1 factory and 7 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 9 infantry in United Kingdom, round 2 : 4/14 hits, 4.83 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in United Kingdom
British win with 1 armour, 1 artillery, 2 bombers, 1 fighter and 6 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
1 fighter moved from 8 Sea Zone to France
1 aaGun moved from Caucasus to Russia
1 bomber moved from United Kingdom to France
Place Units - Germans
1 factory placed in France
4 infantry placed in Caucasus
3 artilleries and 3 infantry placed in Russia
Germans undo move 2.
1 artillery and 3 infantry placed in Caucasus
1 artillery and 1 infantry placed in Karelia S.S.R.
1 fighter placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British AA : -0.17
Germans regular : -2.17
British regular : -1.50
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12
Non Combat Move - Russians
5 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 submarine moved from 12 Sea Zone to 9 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 aaGun and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Kiangsu
1 artillery moved from Manchuria to Kiangsu
1 armour moved from Manchuria to Kiangsu
Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 1 armour and 1 artillery in Kiangsu, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Kiangsu, round 4 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 aaGun and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.83
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12
Purchase Units - British
British repair damage of 4x factory; Remaining resources: 46 PUs; 0 techTokens;
British buy 1 armour, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Rhodesia to Italian Africa
5 armour moved from Belgian Congo to Italian Africa
2 fighters moved from Union of South Africa to Italian Africa
1 bomber moved from United Kingdom to France
Combat - British
Strategic bombing raid in France
Bombing raid in France rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in France causes 2 damage total.
Battle in Italian Africa
British attack with 5 armour, 2 fighters and 1 infantry
Italians defend with 1 armour
British roll dice for 5 armour, 2 fighters and 1 infantry in Italian Africa, round 2 : 3/8 hits, 3.67 expected hits
Italians roll dice for 1 armour in Italian Africa, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Italian Africa
British win, taking Italian Africa from Italians with 5 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
2 armour moved from Burma to India
2 fighters moved from Italian Africa to Rhodesia
1 fighter moved from 9 Sea Zone to United Kingdom
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 2 Sea Zone to 9 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - British
1 destroyer placed in 7 Sea Zone
7 infantry placed in United Kingdom
1 armour and 2 infantry placed in India
2 infantry placed in Burma
British undo move 2.
2 infantry placed in Union of South Africa
5 infantry placed in United Kingdom
British undo move 4.
2 infantry placed in Union of South Africa
British undo move 5.
2 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective 5: British met a national objective for an additional 5 PUs; end with 43 PUs
Objective 4: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
British regular : -0.67
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Anglo-Egypt Sudan to Belgian Congo
Italians take Belgian Congo from British
5 infantry moved from Kazakh S.S.R. to Novosibirsk
1 armour moved from Kazakh S.S.R. to Novosibirsk
2 fighters moved from Italy to 7 Sea Zone
Combat - Italians
Battle in 7 Sea Zone
Germans loiter and taunt; Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits
British roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 7 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from France to Northwestern Europe
1 infantry moved from Italy to France
1 infantry moved from Italy to France
1 aaGun, 3 artilleries and 5 infantry moved from Egypt to Anglo-Egypt Sudan
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
Place Units - Italians
2 armour placed in Egypt
2 fighters and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective 1: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective 4: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : -0.33