e10446aa-1834-4ee7-8a1f-8192bb03881e-triplea_42321_2fre.tsvg
dawgoneit v. entek Anniversary 1941 new game
-
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 artillery, 2 destroyers, 1 factory and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 bomber moved from United Kingdom to 14 Sea Zone 1 cruiser and 1 destroyer moved from 12 Sea Zone to 14 Sea Zone 1 fighter moved from Egypt to 14 Sea Zone 1 destroyer moved from 9 Sea Zone to 2 Sea Zone 2 fighters moved from United Kingdom to 2 Sea Zone Combat - British Battle in 2 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 2 submarines British roll dice for 1 destroyer and 2 fighters in 2 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 2 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 14 Sea Zone British attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter Germans defend with 1 transport; Italians defend with 1 battleship, 2 cruisers and 1 transport British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 14 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 14 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 14 Sea Zone 1 transport owned by the Italians and 1 transport owned by the Germans lost in 14 Sea Zone British win with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 58 Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Casualties for Germans: 1 transport Non Combat Move - British 1 fighter moved from 14 Sea Zone to Egypt 1 transport moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from Trans-Jordan to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Burma to India 1 artillery and 1 infantry moved from Australia to 41 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 30 Sea Zone 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 18 Sea Zone 1 armour moved from 18 Sea Zone to Brazil 2 fighters moved from 2 Sea Zone to United Kingdom 1 bomber moved from 14 Sea Zone to Egypt Place Units - British 1 factory placed in India 2 destroyers placed in 2 Sea Zone 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 2.67 Italians : -1.67 British rolls : : 0.00 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Balkans to Bulgaria Romania 1 artillery and 1 infantry moved from Italy to Balkans 1 armour moved from Italy to Bulgaria Romania Non Combat Move - Italians Place Units - Italians 1 fighter placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 carriers and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 transport moved from 56 Sea Zone to 65 Sea Zone 1 infantry moved from Alaska to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western United States 1 infantry moved from Central United States to Western United States 1 bomber moved from Eastern United States to Western United States Combat - Americans Non Combat Move - Americans 1 fighter moved from Eastern United States to 56 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 56 Sea Zone 1 fighter moved from Hawaiian Islands to 56 Sea Zone Combat Move - Chinese 1 infantry moved from Fukien to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 carrier and 1 transport placed in 56 Sea Zone 1 carrier placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Chinghai Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans rolls : : 0.00 Chinese : -0.17 Japanese : 0.67 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,3 and gets 0 hits Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 submarine moved from 6 Sea Zone to 12 Sea Zone 3 fighters moved from Norway to 2 Sea Zone 1 bomber moved from Norway to 2 Sea Zone 1 armour and 1 infantry moved from Germany to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 4 infantry moved from Finland to Karelia S.S.R. 1 armour, 2 artilleries and 2 infantry moved from Baltic States to Karelia S.S.R. 3 armour moved from Poland to Karelia S.S.R. 1 fighter moved from Poland to Karelia S.S.R. 1 infantry moved from Poland to East Poland 1 armour moved from Bulgaria Romania to Poland 1 armour moved from Poland to East Poland Combat - Germans Battle in East Poland Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 12 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 12 Sea Zone 1 transport owned by the Americans lost in 12 Sea Zone Germans roll dice for 1 submarine in 12 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Karelia S.S.R. Germans attack with 5 armour, 2 artilleries, 1 fighter and 7 infantry Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 10 infantry AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 5 armour, 2 artilleries, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 4/15 hits, 5.17 expected hits Russians roll dice for 1 armour, 1 artillery and 10 infantry in Karelia S.S.R., round 2 : 5/12 hits, 4.17 expected hits 4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 5 armour, 2 artilleries, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 4/10 hits, 4.33 expected hits Russians roll dice for 1 armour, 1 artillery and 6 infantry in Karelia S.S.R., round 3 : 2/8 hits, 2.83 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 5 armour, 2 artilleries and 1 fighter in Karelia S.S.R., round 4 : 2/8 hits, 3.67 expected hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 4 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Karelia S.S.R. Germans roll dice for 5 armour and 1 fighter in Karelia S.S.R., round 5 : 2/6 hits, 3.00 expected hits Russians roll dice for 1 armour and 1 artillery in Karelia S.S.R., round 5 : 1/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 4 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour, 2 artilleries and 7 infantry Casualties for Russians: 1 armour, 1 artillery and 10 infantry Battle in 2 Sea Zone Germans attack with 1 bomber and 3 fighters British defend with 3 destroyers Germans roll dice for 1 bomber and 3 fighters in 2 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 3 destroyers in 2 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 2 destroyers owned by the British and 1 fighter owned by the Germans lost in 2 Sea Zone Germans roll dice for 1 bomber and 2 fighters in 2 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 fighter Casualties for British: 3 destroyers Non Combat Move - Germans 2 fighters moved from 2 Sea Zone to Norway 1 bomber moved from 2 Sea Zone to Norway 1 infantry moved from Poland to Baltic States 6 infantry moved from Germany to Poland 1 fighter moved from Karelia S.S.R. to Germany Place Units - Germans 1 artillery, 1 fighter and 2 infantry placed in Germany 1 destroyer and 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -4.83 British : -0.33 AA fire in Karelia S.S.R. : : -0.17 Americans : -1.33 Russians : 1.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Archangel 1 infantry moved from Eastern Ukraine to East Poland 1 infantry moved from Belorussia to East Poland 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine 2 infantry moved from Chinghai to Ningxia 2 infantry moved from Chinghai to Sikang 1 infantry moved from Novosibirsk to Chinghai Combat - Russians Battle in East Poland Russians attack with 2 infantry Germans defend with 1 armour Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 armour in East Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - Russians 1 armour moved from Caucasus to Russia 2 artilleries moved from Caucasus to Russia Place Units - Russians 2 armour and 1 artillery placed in Russia 4 infantry placed in Caucasus 2 infantry placed in Russia Russians undo move 2. Russians undo move 1. 1 armour and 1 artillery placed in Russia 1 armour and 3 infantry placed in Caucasus 1 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -0.50 Russians : 0.67 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Suiyuan to Ningxia 1 fighter moved from Manchuria to Ningxia 1 infantry moved from Kiangsu to Fukien Japanese take Fukien from Chinese 1 artillery and 2 infantry moved from Kwangtung to 61 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Burma Japanese take Burma from British 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 armour and 1 infantry moved from 50 Sea Zone to Philippine Islands 2 transports moved from 50 Sea Zone to 62 Sea Zone 2 fighters moved from French Indo-China Thailand to 35 Sea Zone 2 fighters moved from 61 Sea Zone to Philippine Islands 1 bomber moved from Japan to Sikang 1 infantry moved from Hupeh to Sikang Combat - Japanese Battle in Philippine Islands Japanese attack with 1 armour, 2 fighters and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Philippine Islands, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer and 1 transport Battle in Ningxia Japanese attack with 1 fighter and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 fighter and 1 infantry in Ningxia, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ningxia Japanese roll dice for 1 fighter and 1 infantry in Ningxia, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Ningxia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ningxia Japanese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Sikang Japanese attack with 1 bomber and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang retreated to Sikang Chinese win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sikang to Hupeh 1 fighter moved from Ningxia to Hupeh 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 carrier moved from 61 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from Philippine Islands to 50 Sea Zone 1 carrier moved from 62 Sea Zone to 50 Sea Zone 2 fighters moved from 62 Sea Zone to Hupeh Place Units - Japanese 1 destroyer and 1 submarine placed in 62 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
British : 0.67 Japanese rolls : : 0.00 Americans : -0.67 Chinese : 0.33 Japanese : -0.17 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British roll 6,5 and gets 1 hit British removing all Technology Tokens after successful research. British discover Mechanized Infantry Activate Technology - British British activating Mechanized Infantry Purchase Units - British British buy 1 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Rhodesia to Italian Africa 1 cruiser and 1 destroyer moved from 14 Sea Zone to 12 Sea Zone 2 fighters moved from United Kingdom to 5 Sea Zone 1 bomber moved from Egypt to 12 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Egypt Combat - British Battle in 12 Sea Zone British attack with 1 bomber, 1 cruiser and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone British win with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 5 Sea Zone British attack with 2 fighters Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans Submerged British roll dice for 2 fighters in 5 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 27 Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - British 2 fighters moved from 5 Sea Zone to United Kingdom 1 bomber moved from 12 Sea Zone to United Kingdom Place Units - British 1 armour, 1 artillery and 1 infantry placed in India 1 factory placed in Egypt 1 bomber and 1 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUs Turning on Edit Mode EDIT: Removing units owned by British from Brazil: 1 armour EDIT: Removing units owned by British from 18 Sea Zone: 1 transport EDIT: Adding units owned by British to 12 Sea Zone: 1 transport EDIT: Adding units owned by British to Morocco Algeria: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1.00 British : 2.50 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 armour and 2 infantry moved from Bulgaria Romania to East Poland 1 artillery and 1 infantry moved from Balkans to Bulgaria Romania Combat - Italians Battle in East Poland Italians attack with 2 armour and 2 infantry Russians defend with 2 infantry Italians roll dice for 2 armour and 2 infantry in East Poland, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Italians lost in East Poland Italians roll dice for 2 armour in East Poland, round 3 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Italians win, taking East Poland from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 2 fighters moved from Italy to France Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians : 0.67 Russians : 1.00 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 3,5 and gets 0 hits Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans Combat Move - Chinese 2 infantry moved from Chinghai to Ningxia Non Combat Move - Chinese Place Units - Americans 1 battleship, 1 destroyer and 2 fighters placed in 56 Sea Zone 1 infantry placed in Western United States Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans roll 4,3 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Baltic States to Belorussia 1 armour moved from Karelia S.S.R. to Belorussia 2 fighters moved from Germany to Libya 1 bomber moved from Norway to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in United Kingdom causes 0 damage total. Battle in Belorussia Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 6 infantry moved from Poland to East Poland 1 artillery and 2 infantry moved from Germany to Poland 2 fighters moved from Norway to Germany Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 armour, 3 artilleries and 4 infantry placed in Germany 2 destroyers placed in 5 Sea Zone Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -0.67 AA fire in United Kingdom : : 0.83 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour and 11 infantry moved from Caucasus to Ukraine 2 artilleries and 2 infantry moved from Russia to Belorussia 2 armour moved from Russia to Ukraine 1 infantry moved from Chinghai to Ningxia 1 infantry moved from Sikang to Ningxia 1 submarine moved from 4 Sea Zone to 2 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 3 armour and 11 infantry Germans defend with 2 armour, 1 artillery and 3 infantry Russians roll dice for 3 armour and 11 infantry in Ukraine, round 2 : 2/14 hits, 3.33 expected hits Germans roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 3 armour and 9 infantry in Ukraine, round 3 : 5/12 hits, 3.00 expected hits Germans roll dice for 2 armour, 1 artillery and 1 infantry in Ukraine, round 3 : 3/4 hits, 1.67 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 3 armour and 6 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 5 infantry Casualties for Germans: 2 armour, 1 artillery and 3 infantry Battle in Belorussia Russians attack with 2 artilleries and 2 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 2 artilleries and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 armour in Belorussia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 artilleries remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians Place Units - Russians 1 artillery and 2 infantry placed in Caucasus 1 armour and 4 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 1.67 Russians : 0.33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 fighter moved from 37 Sea Zone to 34 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 armour moved from Philippine Islands to 50 Sea Zone 1 armour, 1 infantry and 1 transport moved from 50 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Burma 1 infantry moved from Fukien to Yunnan Japanese take Yunnan from Chinese 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 fighter British defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 34 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Non Combat Move - Japanese 3 fighters moved from Hupeh to Burma 1 bomber moved from Hupeh to Burma 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 50 Sea Zone to 37 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 62 Sea Zone to 50 Sea Zone Place Units - Japanese 2 destroyers placed in 62 Sea Zone 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 26 PUs; end with 26 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
British : 0.67 Japanese rolls : : 0.00 Japanese : -0.50 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 cruiser, 1 destroyer and 1 transport moved from 12 Sea Zone to 13 Sea Zone 1 armour moved from Morocco Algeria to 13 Sea Zone 1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour moved from 14 Sea Zone to Italy 1 destroyer moved from 34 Sea Zone to 14 Sea Zone 2 bombers moved from United Kingdom to Italy 1 infantry moved from Italian Africa to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 15 Sea Zone 1 artillery moved from Egypt to 15 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to Italy 1 infantry moved from Italian Africa to Anglo-Egypt Sudan Combat - British Battle in Italy British attack with 1 armour, 1 artillery, 2 bombers and 1 infantry Italians defend with 1 aaGun, 1 artillery, 1 factory and 2 infantry AA fire in Italy : 1/2 hits, 0.33 expected hits 1 bomber owned by the British lost in Italy British roll dice for 1 cruiser in Italy, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Italy, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Italy, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Italy British roll dice for 1 armour, 1 artillery and 1 bomber in Italy, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Italy, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Italy British captures 11PUs while taking Italians capital British win, taking Italy from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is -9 Casualties for British: 1 artillery, 1 bomber and 1 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 bomber moved from Italy to United Kingdom Place Units - British 1 armour and 2 fighters placed in India 1 armour and 1 artillery placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 46 PUs; end with 57 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
British : -0.83 Italians : 0.33 British rolls : : 0.00 AA fire in Italy : : 0.67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Combat Move - Italians 2 fighters moved from France to 14 Sea Zone 2 armour moved from East Poland to Belorussia Combat - Italians Battle in Belorussia Italians attack with 2 armour Russians defend with 2 artilleries Italians roll dice for 2 armour in Belorussia, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 2 artilleries in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Belorussia Italians roll dice for 1 armour in Belorussia, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Belorussia Russians win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Italians: 2 armour Casualties for Russians: 1 artillery Battle in 14 Sea Zone Italians attack with 2 fighters British defend with 1 cruiser, 2 destroyers and 2 transports Italians roll dice for 2 fighters in 14 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser, 2 destroyers and 2 transports in 14 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 14 Sea Zone Italians roll dice for 1 fighter in 14 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 cruiser, 1 destroyer and 2 transports in 14 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits 1 fighter owned by the Italians lost in 14 Sea Zone British win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -12 Casualties for Italians: 2 fighters Casualties for British: 1 destroyer Non Combat Move - Italians 1 artillery and 1 infantry moved from Bulgaria Romania to Balkans Turn Complete - ItaliansCombat Hit Differential Summary :
Italians : -1.00 British : 1.00 Russians : 1.00 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 3,3,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 2 bombers moved from Western United States to 62 Sea Zone 6 fighters moved from 56 Sea Zone to 62 Sea Zone 1 battleship, 3 carriers and 3 destroyers moved from 56 Sea Zone to 59 Sea Zone 4 infantry moved from Western United States to 56 Sea Zone 4 infantry and 2 transports moved from 56 Sea Zone to 59 Sea Zone 4 infantry moved from 59 Sea Zone to Iwo Jima Combat - Americans Battle in 62 Sea Zone Americans attack with 2 bombers and 6 fighters Japanese defend with 2 destroyers and 1 transport Americans roll dice for 2 bombers and 6 fighters in 62 Sea Zone, round 2 : 6/8 hits, 5.33 expected hits Japanese roll dice for 2 destroyers and 1 transport in 62 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 transport owned by the Japanese and 2 destroyers owned by the Japanese lost in 62 Sea Zone Americans win with 2 bombers and 6 fighters remaining. Battle score for attacker is 23 Casualties for Japanese: 2 destroyers and 1 transport Battle in Iwo Jima Americans attack with 4 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 6 fighters moved from 62 Sea Zone to 59 Sea Zone 2 bombers moved from 62 Sea Zone to Stanovoj Chrebet Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese 1 infantry moved from Ningxia to Hupeh Chinese take Hupeh from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 destroyer and 1 transport placed in 56 Sea Zone 1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans : 1.00 Japanese : 0.00 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans roll 5,5 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 3 infantry moved from France to Italy 1 armour moved from Germany to Italy 2 fighters moved from Germany to 14 Sea Zone 2 fighters moved from Libya to 14 Sea Zone 3 armour and 2 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Poland to Bulgaria Romania 1 artillery and 1 infantry moved from Poland to East Poland 3 artilleries moved from Germany to Poland 4 infantry moved from Germany to Poland Combat - Germans Battle in 14 Sea Zone Germans attack with 4 fighters British defend with 1 cruiser, 1 destroyer and 2 transports Germans roll dice for 4 fighters in 14 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 cruiser, 1 destroyer and 2 transports in 14 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 cruiser owned by the British lost in 14 Sea Zone 1 transport owned by the British lost in 14 Sea Zone Germans win with 4 fighters remaining. Battle score for attacker is 34 Casualties for British: 1 cruiser, 1 destroyer and 2 transports Battle in Italy Germans attack with 1 armour and 3 infantry British defend with 1 aaGun, 1 armour and 1 factory Germans roll dice for 1 armour and 3 infantry in Italy, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 armour in Italy, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Italy Germans win, taking Italy from British with 1 armour and 2 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Archangel Germans attack with 3 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 armour and 2 infantry in Archangel, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from 14 Sea Zone to Libya 2 fighters moved from 14 Sea Zone to Germany Place Units - Germans 1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry placed in Germany 1 transport placed in 5 Sea Zone Germans undo move 1. 2 infantry placed in Karelia S.S.R. 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 0.17 British : -0.33 Russians : 0.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from Belorussia to Archangel 1 infantry moved from Eastern Ukraine to Belorussia 1 armour, 1 artillery and 5 infantry moved from Russia to Archangel 1 artillery and 2 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Eastern Ukraine Combat - Russians Battle in Archangel Russians attack with 1 armour, 2 artilleries and 5 infantry Germans defend with 3 armour and 1 infantry Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Archangel, round 2 : 3/8 hits, 2.33 expected hits Germans roll dice for 3 armour and 1 infantry in Archangel, round 2 : 1/4 hits, 1.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Archangel Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Archangel, round 3 : 2/7 hits, 2.17 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Germans: 3 armour and 1 infantry Non Combat Move - Russians Place Units - Russians 1 armour, 1 artillery and 2 infantry placed in Caucasus 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.50 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover AA Radar Activate Technology - Japanese Japanese activating AA Radar Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 armour and 1 artillery moved from Burma to 37 Sea Zone 2 infantry moved from Burma to 37 Sea Zone 2 infantry moved from Burma to 37 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 37 Sea Zone to 34 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 34 Sea Zone to Egypt 2 fighters moved from 37 Sea Zone to Egypt 1 bomber moved from Burma to Egypt 1 artillery and 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Yunnan to Hupeh 1 fighter moved from Burma to Hupeh 2 fighters moved from Burma to Suiyuan 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians Combat - Japanese Battle in Egypt Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry British defend with 2 armour, 2 artilleries, 1 factory, 1 fighter and 3 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Egypt, round 2 : 4/10 hits, 3.50 expected hits British roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in Egypt, round 2 : 4/8 hits, 3.33 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Egypt Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 3 : 2/6 hits, 2.67 expected hits British roll dice for 2 armour, 1 artillery and 1 fighter in Egypt, round 3 : 3/4 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Egypt Japanese roll dice for 1 bomber and 1 fighter in Egypt, round 4 : 0/3 hits, 1.33 expected hits British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Japanese lost in Egypt British win with 1 armour and 1 fighter remaining. Battle score for attacker is -19 Casualties for Japanese: 1 armour, 1 artillery, 2 fighters and 4 infantry Casualties for British: 1 armour, 2 artilleries and 3 infantry 1 bomber owned by the Japanese retreated Battle in Hupeh Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Suiyuan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 61 Sea Zone 1 fighter moved from Hupeh to 61 Sea Zone 2 fighters moved from Suiyuan to Manchuria 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 50 Sea Zone to 62 Sea Zone 1 bomber moved from Egypt to Libya Place Units - Japanese 1 carrier, 1 fighter and 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
British : 1.50 Japanese rolls : : 1.00 Chinese : 0.33 Japanese : -1.83 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 4 armour, 1 bomber and 3 fighters; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 2 fighters moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 1 fighter moved from India to 38 Sea Zone 1 fighter moved from India to 34 Sea Zone 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 armour moved from India to French Indo-China Thailand British take Burma from Japanese British take French Indo-China Thailand from Japanese 1 armour moved from India to Yunnan Chinese take Yunnan from Japanese 2 artilleries and 7 infantry moved from India to Burma Combat - British Battle in 38 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone British attack with 1 fighter Japanese defend with 3 transports 3 transports owned by the Japanese lost in 34 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 2 destroyers, 1 submarine and 1 transport 1 submarine owned by the Germans Submerged British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 2 destroyers and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 13 Casualties for British: 1 fighter Casualties for Germans: 2 destroyers and 1 transport Non Combat Move - British 1 bomber and 1 fighter moved from 5 Sea Zone to United Kingdom 1 fighter moved from 34 Sea Zone to Egypt 1 fighter moved from 38 Sea Zone to India Place Units - British 2 armour and 1 fighter placed in India 1 armour and 1 fighter placed in Egypt British undo move 2. British undo move 1. 3 armour placed in India 1 armour and 1 fighter placed in Egypt 1 bomber and 2 fighters placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 0.33 British : 0.33 British rolls : : 0.00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Combat Move - Italians 1 artillery and 1 infantry moved from Balkans to Czechoslovakia Hungary Non Combat Move - Italians Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :





