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L20 BM3 freh vs dawgoneit (Allies+18)
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 battleship and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 2 submarines moved from 112 Sea Zone to 118 Sea Zone 1 fighter moved from Western Germany to 124 Sea Zone 1 bomber moved from Western Germany to 118 Sea Zone 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 bomber moved from Western Germany to 124 Sea Zone Combat - Germans Battle in Gibraltar Germans attack with 1 artillery and 1 infantry British defend with 1 fighter and 1 harbour Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the British lost in Gibraltar Germans win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 fighter Battle in 124 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 cruiser Germans roll dice for 1 bomber, 1 fighter and 1 submarine in 124 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 cruiser in 124 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 124 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser Battle in 118 Sea Zone Germans attack with 1 bomber and 2 submarines British defend with 1 battleship Germans roll dice for 1 bomber and 2 submarines in 118 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 battleship in 118 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 118 Sea Zone Germans roll dice for 1 bomber and 1 submarine in 118 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 battleship in 118 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 118 Sea Zone Germans roll dice for 1 bomber in 118 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits British roll dice for 1 battleship in 118 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans lost in 118 Sea Zone British win with 1 battleship remaining. Battle score for attacker is -26 Casualties for Germans: 1 bomber and 2 submarines Non Combat Move - Germans 1 bomber moved from 124 Sea Zone to Western Germany 1 fighter moved from 124 Sea Zone to Norway 1 carrier moved from 112 Sea Zone to 91 Sea Zone 1 destroyer and 1 fighter moved from 112 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 2 artilleries moved from Yugoslavia to Romania 6 infantry moved from Yugoslavia to Romania 4 infantry moved from Bulgaria to Romania 2 artilleries moved from France to Normandy Bordeaux 1 armour moved from Normandy Bordeaux to Western Germany 5 armour and 4 mech_infantrys moved from France to Germany 2 armour moved from Yugoslavia to Romania 1 armour moved from Bulgaria to Romania 1 fighter moved from Southern Italy to 91 Sea Zone Place Units - Germans 4 artilleries and 6 infantry placed in Western Germany Germans undo move 1. 4 artilleries and 6 infantry placed in Germany 1 bomber and 1 fighter placed in Western Germany 1 submarine placed in 110 Sea Zone 1 submarine placed in 110 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans regular : -2.67 British regular : 1.83 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 111 Sea Zone to 125 Sea Zone 8 infantry moved from Novgorod to Belarus 1 armour, 3 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine 1 infantry moved from Western Ukraine to Bessarabia 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 infantry moved from Baltic States to Eastern Poland 1 fighter moved from Russia to Western Ukraine 3 infantry moved from Russia to Bryansk 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 3 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Kwangsi to Kweichow 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 infantry moved from Kwangsi to Hunan Combat - Japanese Non Combat Move - Japanese 1 artillery moved from Jehol to Anhwe 2 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 aaGun moved from Jehol to Anhwe 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Kwangsi 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 2 tactical_bombers moved from Kwangsi to 36 Sea Zone Place Units - Japanese 1 factory_minor placed in Kiangsu 1 carrier and 1 destroyer placed in 6 Sea Zone 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 48 Sea Zone to 26 Sea Zone 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone 1 bomber placed in Eastern United States Americans undo move 2. Americans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode 1 carrier and 1 fighter placed in 101 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to 101 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei 13 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Suiyuyan, round 2 : 3/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 48 Sea Zone to 26 Sea Zone 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone 1 bomber placed in Eastern United States Americans undo move 2. Americans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode 1 carrier and 1 fighter placed in 101 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to 101 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei 13 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Suiyuyan, round 2 : 3/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 battleship, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 fighter and 1 tactical_bomber moved from Egypt to Kenya 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in Kenya British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 3/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kenya to Egypt 1 mech_infantry moved from Iraq to Egypt 1 armour moved from Ethiopia to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt 1 artillery moved from Iraq to 80 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 artillery, 1 carrier and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 1 transport moved from 76 Sea Zone to 80 Sea Zone 2 cruisers and 2 destroyers moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Shan State to Burma 2 infantry moved from Burma to India 1 battleship moved from 118 Sea Zone to 106 Sea Zone 1 fighter moved from India to 81 Sea Zone Place Units - British 1 battleship, 1 cruiser and 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Some Units in India change ownership: 6 infantryCombat Hit Differential Summary :
Chinese regular : -0.67 Italians regular : 0.67 Japanese regular : -0.33 British regular : 1.17 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 4 PUs; Combat Move - Italians 2 infantry moved from Tobruk to Alexandria 1 bomber moved from Southern Italy to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 1 bomber moved from Alexandria to Malta 1 infantry moved from Yugoslavia to Romania 1 artillery moved from Northern Italy to Southern Italy 1 armour moved from Greece to Romania Place Units - Italians 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians regular : 1.00 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 fighter moved from New Zealand to Queensland 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 fighter moved from New Zealand to Queensland 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 94 Sea Zone Combat - French Battle in 94 Sea Zone French attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 5 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 infantry moved from Romania to Bessarabia 1 bomber moved from Western Germany to Bessarabia 3 artilleries and 13 infantry moved from Poland to Eastern Poland 3 armour, 2 artilleries and 10 infantry moved from Romania to Eastern Poland 2 fighters moved from 91 Sea Zone to 94 Sea Zone 1 bomber moved from Western Germany to 94 Sea Zone 1 tactical_bomber moved from Western Germany to 94 Sea Zone 1 tactical_bomber moved from Western Germany to 94 Sea Zone 5 armour moved from Germany to Eastern Poland 3 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Bessarabia Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 8 armour, 5 artilleries, 23 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 5 artilleries, 23 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 13/39 hits, 10.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 8 armour, 5 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 94 Sea Zone Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers French defend with 1 destroyer Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 94 Sea Zone Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from 94 Sea Zone to Western Germany 2 tactical_bombers moved from 94 Sea Zone to Southern Italy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 artilleries moved from Normandy Bordeaux to France 1 mech_infantry moved from Germany to Northern Italy 1 armour moved from Western Germany to Poland 3 aaGuns moved from Poland to Eastern Poland 6 infantry moved from Germany to Poland 4 artilleries moved from Germany to Poland 1 infantry moved from Norway to Finland 1 bomber moved from Bessarabia to Northern Italy 1 submarine moved from 110 Sea Zone to 87 Sea Zone 1 fighter moved from Norway to Western Germany 1 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland 1 fighter moved from 94 Sea Zone to 95 Sea Zone 1 fighter moved from 94 Sea Zone to 95 Sea Zone 2 fighters moved from 95 Sea Zone to Southern Italy Place Units - Germans 4 armour and 4 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 42 PUs (2 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
French regular : -0.33 Russians regular : 0.00 Germans regular : 2.17 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Belarus to Baltic States 2 infantry moved from Ukraine to Bessarabia 1 tactical_bomber moved from Western Ukraine to Baltic States 2 fighters moved from Western Ukraine to Bessarabia 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 fighter moved from Russia to Bessarabia Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Bessarabia Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Bessarabia, round 2 : 0/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 fighters and 2 infantry in Bessarabia, round 3 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 fighters moved from Bessarabia to Bryansk 1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk 2 aaGuns, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bryansk 3 infantry moved from Russia to Bryansk 2 infantry moved from Belarus to Novgorod 2 aaGuns moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 15 infantry moved from Belarus to Bryansk 2 infantry moved from Belarus to Novgorod 2 aaGuns and 16 infantry moved from Amur to Manchuria Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2 Russians collect 36 PUs (2 lost to blockades); end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans regular : -0.50 Russians regular : -2.17 -
@dawgoneit hey, in SZ 125 I get to submerge and avoid combat, right?
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@freh yup. i ment to put that back. it did not ask me so the battle went on. sorry about that
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@dawgoneit no problem, I saw some others posting about some glitches with the latest engine.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Jehol to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 marine moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 2 bombers moved from Kwangsi to Philippines 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 battleship moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Siam to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Kwangsi to Kwangtung 7 infantry moved from Kweichow to Hopei 4 artilleries moved from Kweichow to Hopei 2 infantry moved from Kweichow to Shensi 1 fighter moved from Kwangsi to Shensi 1 infantry moved from Siam to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Yunnan to Shan State 2 fighters moved from Kwangsi to Shan State 2 tactical_bombers moved from Kwangsi to Shan State 5 fighters moved from Kwangsi to Kwangtung 3 tactical_bombers moved from Kwangsi to Kwangtung Combat - Japanese Battle in Borneo Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 cruiser and 1 transport British defend with 1 destroyer Japanese roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -4 Casualties for Japanese: 1 cruiser Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Malaya Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Malaya, round 3 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 5 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 5 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 2/9 hits, 4.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Japanese attack with 2 bombers and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Hopei Japanese attack with 4 artilleries and 7 infantry Chinese defend with 2 infantry Japanese roll dice for 4 artilleries and 7 infantry in Hopei, round 2 : 5/11 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shensi Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 fighters moved from Shan State to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 aaGun, 1 artillery and 3 infantry moved from Anhwe to Chahar 4 infantry moved from Jehol to Chahar 1 fighter moved from Shensi to Kweichow 1 artillery moved from Yunnan to French Indo China Japanese take French Indo China from Neutral_Axis 1 mech_infantry moved from Kweichow to Szechwan 3 fighters moved from Kwangtung to Kiangsu 3 tactical_bombers moved from Kwangtung to Kiangsu 2 fighters moved from Kwangtung to Kiangsu 2 tactical_bombers moved from Shan State to Kwangsi 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 bombers moved from Philippines to Kiangsi Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in Japan 1 destroyer and 2 transports placed in 6 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 2 fighters EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Changing PUs for Russians from 45 to 43 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.33 Japanese regular : 1.33 UK_Pacific regular : 0.33 ANZAC regular : -0.33 Russians regular : -0.33 British regular : 0.67 -
@dawgoneit I edited back the German sub and deducted 2 PUs from Russia to nullify the Northern Route NO.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from Eastern United States to United Kingdom Combat - Americans Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Germans defend with 1 artillery and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 4 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Germans regular : -0.33 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 12 infantry moved from Suiyuyan to Kansu Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from Eastern United States to United Kingdom Combat - Americans Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Germans defend with 1 artillery and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 4 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 12 infantry moved from Suiyuyan to Kansu Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 bomber moved from United Kingdom to 92 Sea Zone 1 artillery and 1 infantry moved from Egypt to Alexandria 2 fighters and 2 tactical_bombers moved from Egypt to Alexandria Combat - British Battle in 92 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Alexandria British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 2 infantry British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Alexandria, round 2 : 4/6 hits, 3.00 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 2 fighters and 2 tactical_bombers moved from Alexandria to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 transport moved from 81 Sea Zone to 76 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 3 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Persia to Eastern Persia 1 battleship moved from 79 Sea Zone to 76 Sea Zone 3 fighters moved from United Kingdom to Gibraltar 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 battleships, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from 92 Sea Zone to Gibraltar Place Units - British 1 factory_minor placed in Egypt 1 airfield placed in Gibraltar 2 infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 6 infantryCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 1.33 Germans regular : -0.33 British regular : 1.00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 unit repaired. 1 marine moved from Northern Italy to 95 Sea Zone 1 marine moved from Northern Italy to 95 Sea Zone 2 cruisers and 2 marines moved from 95 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 marine moved from 99 Sea Zone to Cyprus 2 armour moved from Romania to Baltic States Combat - Italians Battle in Cyprus Battle in Crete Battle in Baltic States Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Baltic States, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States Italians win, taking Cyprus from British, taking Crete from Neutral_Allies, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 battleship and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 bomber moved from Malta to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy 1 infantry moved from Tobruk to Alexandria 2 infantry moved from Morocco to Algeria 1 infantry moved from Tunisia to Algeria 1 armour moved from Tobruk to Libya Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Russians regular : 0.67





