TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
@JDOW Haha :D
@JDOW Duely noted.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Holland Belgium
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 mech_infantrys moved from Romania to Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
2 fighters moved from 93 Sea Zone to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 artillery moved from Northern Italy to France
4 infantry moved from Northern Italy to France
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 mech_infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : 0,17
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Northern Territory to Queensland
1 aaGun and 1 infantry moved from Burma to India
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 71 Sea Zone to 77 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@JDOW That was a waste of snake eyes on your end ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 4 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Volgograd to Kazakhstan
2 bombers and 1 tactical_bomber moved from Kansu to Kazakhstan
1 mech_infantry moved from Kansu to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
1 fighter moved from Russia to Kazakhstan
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 3 bombers and 1 destroyer
British defend with 1 submarine; Americans defend with 1 submarine
Germans roll dice for 3 bombers and 1 destroyer in 98 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 2 submarines in 98 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 submarine owned by the British lost in 98 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Casualties for British: 1 submarine
Battle in Kazakhstan
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/6 hits, 2,83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Rostov to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Ukraine to Rostov
4 infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Tambov
16 mech_infantrys moved from Western Ukraine to Tambov
4 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Romania to Ukraine
3 infantry moved from Belarus to Bryansk
1 fighter moved from Kazakhstan to Russia
3 bombers moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from 112 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
2 bombers moved from Kazakhstan to Russia
2 armour and 9 mech_infantrys moved from Volgograd to Tsinghai
6 mech_infantrys moved from Germany to Romania
7 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Western Germany to France
Place Units - Germans
2 submarines placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 armour and 9 mech_infantrys placed in Germany
2 artilleries and 1 infantry placed in Russia
3 infantry placed in Novgorod
Germans undo move 5.
Germans undo move 4.
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 69 PUs (1 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 1,67
Russians regular : -0,33
Germans regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 fighter moved from Sikang to Kazakhstan
1 infantry moved from Buryatia to Amur
1 fighter moved from Buryatia to Amur
Combat - Russians
Battle in Amur
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Amur to Sakha
1 infantry moved from Buryatia to Yakut S.S.R.
1 fighter moved from Sakha to Yakut S.S.R.
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,67
Germans regular : 0,00
Russians regular : -0,00
Sir, one note. I am not sure yet about the Russian sub whether to go to 105 or 110. I would require major calculations. Japan is not supposed to affect this but if you prefer, I do the calcs b4 you play Japan.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 fighter moved from Sikang to Kazakhstan
1 infantry moved from Buryatia to Amur
1 fighter moved from Buryatia to Amur
Combat - Russians
Battle in Amur
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Amur to Sakha
1 infantry moved from Buryatia to Yakut S.S.R.
1 fighter moved from Sakha to Yakut S.S.R.
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,67
Germans regular : 0,00
Russians regular : -0,00
Let’s put it to 110. Please go ahead.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 destroyers, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour, 1 bomber, 3 fighters and 3 tactical_bombers moved from Kansu to Sikang
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Korea to Sakha
Japanese take Sakha from Russians
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
9 fighters and 6 tactical_bombers moved from 37 Sea Zone to Borneo
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sikang
Japanese attack with 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers in Sikang, round 2 : 5/8 hits, 4,67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 1,33 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 1 fighter
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Borneo
Japanese attack with 9 fighters, 2 infantry and 6 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 9 fighters, 2 infantry and 6 tactical_bombers in Borneo, round 2 : 8/17 hits, 8,83 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 9 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 battleship, 9 carriers, 1 cruiser and 7 submarines moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
9 fighters and 6 tactical_bombers moved from Borneo to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 bomber moved from Iwo Jima to French Indo China
1 marine moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Amur
2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Shantung to 19 Sea Zone
3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 battleship, 7 carriers, 1 destroyer and 1 marine moved from 6 Sea Zone to 36 Sea Zone
3 infantry and 1 marine moved from 36 Sea Zone to French Indo China
1 bomber moved from Sikang to French Indo China
2 fighters and 3 tactical_bombers moved from Sikang to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 tactical_bomber moved from Japan to 36 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
3 destroyers placed in 36 Sea Zone
3 infantry placed in Shantung
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,4,3,4,3
Japanese collect 49 PUs (5 lost to blockades); end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -0,50
UK_Pacific regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 4 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 bombers moved from Gibraltar to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
5 fighters moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from 42 Sea Zone to Malaya
4 fighters moved from 42 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to Malaya
Combat - Americans
Americans creates battle in territory 54 Sea Zone
Battle in Malaya
Americans attack with 6 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/9 hits, 4,00 expected hits
Japanese roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Japanese lost in Malaya
Americans roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 3 : 2/9 hits, 4,00 expected hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Malaya
Americans win, taking 54 Sea Zone from Japanese, taking Malaya from Japanese with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Borneo
Americans attack with 4 fighters and 1 marine
Japanese defend with 2 infantry
Americans roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 4 fighters and 1 marine in Borneo, round 2 : 4/5 hits, 2,33 expected hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 4 fighters and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 93 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers and 2 fighters in 93 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 infantry moved from Algeria to 92 Sea Zone
1 aaGun moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 93 Sea Zone to 110 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 bomber moved from Holland Belgium to United Kingdom
2 bombers moved from 93 Sea Zone to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Cyprus to Caucasus
6 fighters moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
4 fighters moved from Borneo to 42 Sea Zone
2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
3 fighters moved from Caroline Islands to 42 Sea Zone
2 fighters moved from Hawaiian Islands to Caroline Islands
1 fighter moved from Western United States to Midway
1 marine moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Gibraltar
2 bombers moved from Western United States to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Caroline Islands to 42 Sea Zone
2 infantry moved from French Central Africa to French Equatorial Africa
Place Units - Americans
2 infantry placed in Central United States
2 fighters placed in Eastern United States
1 bomber, 2 fighters and 1 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1,83
Italians regular : -0,33
Japanese regular : -2,00
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Hopei
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 4 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 bombers moved from Gibraltar to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
5 fighters moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from 42 Sea Zone to Malaya
4 fighters moved from 42 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to Malaya
Combat - Americans
Americans creates battle in territory 54 Sea Zone
Battle in Malaya
Americans attack with 6 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/9 hits, 4,00 expected hits
Japanese roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Japanese lost in Malaya
Americans roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 3 : 2/9 hits, 4,00 expected hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Malaya
Americans win, taking 54 Sea Zone from Japanese, taking Malaya from Japanese with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Borneo
Americans attack with 4 fighters and 1 marine
Japanese defend with 2 infantry
Americans roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 4 fighters and 1 marine in Borneo, round 2 : 4/5 hits, 2,33 expected hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 4 fighters and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 93 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers and 2 fighters in 93 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 infantry moved from Algeria to 92 Sea Zone
1 aaGun moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 93 Sea Zone to 110 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 bomber moved from Holland Belgium to United Kingdom
2 bombers moved from 93 Sea Zone to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Cyprus to Caucasus
6 fighters moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
4 fighters moved from Borneo to 42 Sea Zone
2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
3 fighters moved from Caroline Islands to 42 Sea Zone
2 fighters moved from Hawaiian Islands to Caroline Islands
1 fighter moved from Western United States to Midway
1 marine moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Gibraltar
2 bombers moved from Western United States to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Caroline Islands to 42 Sea Zone
2 infantry moved from French Central Africa to French Equatorial Africa
Place Units - Americans
2 infantry placed in Central United States
2 fighters placed in Eastern United States
1 bomber, 2 fighters and 1 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Hopei
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Caucasus to Rostov
4 fighters moved from Caucasus to Rostov
2 fighters moved from Cyprus to Rostov
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
Combat - British
Battle in Rostov
British attack with 6 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 6 fighters and 1 infantry in Rostov, round 2 : 5/7 hits, 3,17 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Italians with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
4 fighters moved from India to Caucasus
1 fighter moved from Cyprus to Normandy Bordeaux
1 fighter moved from Cyprus to Caucasus
6 fighters moved from Rostov to Caucasus
3 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 artilleries moved from Egypt to Trans-Jordan
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Burma to India
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 7 infantry moved from United Kingdom to 110 Sea Zone
7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from Algeria to Morocco
Place Units - British
3 infantry placed in Egypt
3 infantry placed in United Kingdom
3 fighters placed in 110 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Americans regular : -1,83
Italians regular : -0,67
Japanese regular : -2,33
Germans regular : -0,67
British regular : 1,67
@JDOW The scales have turned in favour of the non-fascists 😊
I think we are far away from speaking of the overall scales of this game.
MARTI was very kind indeed this turn. But she now starts to mix it up again.
She gave me great Convoy rolls against Farmboy but left me with this IT1.
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Greece, round 2 : 1/6 hits, 1,67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 3 : 1/5 hits, 1,50 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
1 destroyer owned by the French, 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone
retreated to 93 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is -8
Casualties for Italians: 1 fighter and 1 submarine
Casualties for French: 1 destroyer
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1,33 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 1,17 expected hits
French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 4 : 2/2 hits, 0,83 expected hits
French roll dice for 1 infantry in Tunisia, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 armour remaining. Battle score for attacker is -8
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the French and 2 infantry owned by the Italians lost in Southern France
1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Northern Italy
French win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for French: 1 infantry
I guess she wanted to make up for his in my latest turn against you.
Playing Allies is an up and down. After UK is posted there are often some sparks of hope but this gets replaced by despair when opening the map after the upcoming German turn.
But regardless of how it ends. It gives some satisfaction to see Japan suffer at least. I can literally see the emperor steaming^^
I am btw fully aware that one could have a similar outcome by just having a worse G1 turn. But somehow, once the G1 went through, one tends to take it for granted and still feel annoyed when seeing this “red inferno” when looking at the defense dice^^
Also, losing Italians is not as bad as losing more Germans in France G1.
Thus, I am not complaining in general but just found this streak worth mentioning.
Last post wrong thread, ignore please.
@JDOW Ouch! Yes I don’t complain about your turn. Just wanted to say that the clear Axis advantage is getting lost I think.