I’m both busy and not emotionally ready too do the next turn.
Mainah (X) vs Stough (L) OOB
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TripleA Move Summary: French round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 fighter moved from Syria to 97 Sea Zone
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Again I forget about the scramble. I’ll redo the Frenchies.
Also, I tried to edit my ANZAC to move my transport and destroyer to NZ/SZ63, but couldn’t figure out how to do it.
Would you edit those two units please.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 10 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from Queensland to South Australia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 aaGun moved from Queensland to New South Wales 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales Turning on Edit Mode Turn Complete - ANZAC ANZAC collect 9 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs EDIT: Turning off Edit Mode Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Algeria to Tunisia 1 infantry moved from Algeria to Tunisia 1 infantry moved from Algeria to Tunisia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Syria to Volgograd 1 destroyer moved from 81 Sea Zone to 94 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : 0.33
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Again, if you could edit my ANZAC tran and des to SZ63, that would be great.
On to the Germans
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Poland to Holland Belgium 1 bomber moved from Poland to Archangel 1 artillery and 2 infantry moved from Novgorod to Archangel
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Poland to Holland Belgium 1 bomber moved from Poland to Archangel 1 artillery and 2 infantry moved from Novgorod to Archangel Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 bombers, 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys Germans roll dice for 2 artilleries, 2 bombers, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 4.17 expected hits Americans roll dice for 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux Germans win, taking 125 Sea Zone from Russians, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 2 infantry Casualties for Americans: 2 infantry and 2 mech_infantrys Battle in Holland Belgium Germans attack with 2 bombers and 2 infantry British defend with 1 infantry and 1 mech_infantry Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Archangel Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to Southern Italy 2 fighters moved from Normandy Bordeaux to Western Germany 2 bombers moved from Normandy Bordeaux to Western Germany 2 bombers moved from Holland Belgium to Poland 1 bomber moved from Archangel to Poland 2 infantry and 2 mech_infantrys moved from Novgorod to Archangel 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 fighter and 5 tactical_bombers moved from Eastern Poland to Western Ukraine 8 mech_infantrys moved from Eastern Poland to Archangel 7 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in France 1 bomber and 3 infantry placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Russians regular : 0.67 Germans regular : 2.67 British regular : 0.33
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Poland to Holland Belgium 1 bomber moved from Poland to Archangel 1 artillery and 2 infantry moved from Novgorod to Archangel Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 bombers, 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys Germans roll dice for 2 artilleries, 2 bombers, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 4.17 expected hits Americans roll dice for 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux Germans win, taking 125 Sea Zone from Russians, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 2 infantry Casualties for Americans: 2 infantry and 2 mech_infantrys Battle in Holland Belgium Germans attack with 2 bombers and 2 infantry British defend with 1 infantry and 1 mech_infantry Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Archangel Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to Southern Italy 2 fighters moved from Normandy Bordeaux to Western Germany 2 bombers moved from Normandy Bordeaux to Western Germany 2 bombers moved from Holland Belgium to Poland 1 bomber moved from Archangel to Poland 2 infantry and 2 mech_infantrys moved from Novgorod to Archangel 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 fighter and 5 tactical_bombers moved from Eastern Poland to Western Ukraine 8 mech_infantrys moved from Eastern Poland to Archangel 7 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in France 1 bomber and 3 infantry placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.67 Russians regular : 0.67 Germans regular : 2.67 British regular : 0.33
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@Stough
Use latest/bottom file.
The edit was for your Anzac des/tt. -
Thanks man. The weekend for you?
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@Stough
Yes. Busy one with many projects at home - fortunately, i have 2 games going on. so i might have to take a break from chores to tend to those :grin: -
TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 27 PUs; Russians buy 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus
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@Stough
Perfect timing - almost started project number 1. :joy: -
How do I go back to my non combat move?
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Ugh. I’ll post my turn and then pick up after the combat move.
The fight in Belarus was 1-1 each, with 2 Russians remaining. -
@Stough
You can download the file you posted from the combat move. -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 27 PUs; Russians buy 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus Combat - Russians Battle in Belarus Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 6 infantry moved from Novosibirsk to Samara 2 infantry moved from Olgiy to Tsagaan Olom 1 infantry moved from Dzavhan to Tsagaan Olom 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 1 aaGun moved from Timguska to Kansu 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Vologda to Nenetsia 1 infantry moved from Russia to Vologda 1 artillery moved from Bryansk to Russia 1 artillery moved from Bryansk to Russia 1 artillery moved from Bryansk to Russia 2 infantry moved from Tambov to Bryansk 1 infantry moved from Timguska to Urals 10 infantry moved from Timguska to Kansu 1 infantry moved from Timguska to Kansu 1 aaGun moved from Timguska to Kansu 1 armour moved from Bryansk to Samara 1 fighter moved from Belarus to Bryansk 5 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Bryansk 1 artillery moved from Bryansk to Russia 1 artillery moved from Bryansk to Russia 1 fighter moved from Bryansk to Kansu 1 tactical_bomber moved from Bryansk to Kansu Place Units - Russians 7 infantry placed in Russia 2 infantry placed in Volgograd Russians undo move 2. 1 infantry placed in Ukraine 1 infantry placed in Volgograd Turning on Edit Mode Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.00
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Sorry, still missed one, could you move my guy in the Cuac to Volgagrad please .
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 1 destroyer, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Kwangsi to India 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from 45 Sea Zone to Dutch New Guinea 1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 1 destroyer, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Kwangsi to India 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from 45 Sea Zone to Dutch New Guinea 1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major Bombing raid in India causes 14 damage total. Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Dutch New Guinea Japanese attack with 2 fighters and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 infantry moved from Western Australia to 56 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 58 Sea Zone 1 battleship moved from 56 Sea Zone to 45 Sea Zone 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 carrier moved from 45 Sea Zone to 35 Sea Zone 2 cruisers moved from 45 Sea Zone to 35 Sea Zone 2 fighters moved from Dutch New Guinea to 35 Sea Zone 1 infantry moved from French Indo China to Shan State 1 infantry moved from Szechwan to Shensi 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Hopei 2 infantry moved from Manchuria to Jehol 2 bombers moved from India to Kwangsi 2 fighters and 2 tactical_bombers moved from Kwangsi to Shensi Place Units - Japanese 1 bomber and 3 infantry placed in Japan 1 destroyer placed in 6 Sea Zone 3 armour placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 3 mech_infantrys EDIT: Adding units owned by Japanese to Yunnan: 3 mech_infantrys EDIT: Turning off Edit Mode 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Malaya Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.17 UK_Pacific AA : -0.33 ANZAC regular : -0.33
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone