assumed no scramble with the french fighter in 110 and made a couple small edits at the end.
-2 more luftwaffe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
2 fighters moved from 6 Sea Zone to Korea
2 aaGuns, 1 artillery and 4 infantry moved from Queensland to South Australia
2 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Caroline Islands to Korea
2 submarines moved from 62 Sea Zone to 60 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 armour, 1 artillery and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
2 infantry moved from Tunisia to Algeria
1 infantry moved from Tunisia to Algeria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 carriers and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Samara
Germans take Samara from Russians
1 infantry moved from Ukraine to Rostov
1 infantry moved from Belarus to Archangel
2 fighters and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
2 mech_infantrys moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 bombers and 5 tactical_bombers moved from Novgorod to 110 Sea Zone
1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 110 Sea Zone
2 infantry moved from Norway to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Battle in Rostov
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Scotland from British, taking Rostov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 3 bombers, 5 fighters, 1 submarine and 6 tactical_bombers
British defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers, 5 fighters and 6 tactical_bombers in 110 Sea Zone, round 2 : 7/14 hits, 8.33 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
1 destroyer owned by the British, 1 submarine owned by the Germans, 3 cruisers owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
1 submarine owned by the British Submerged
Germans roll dice for 3 bombers, 4 fighters and 5 tactical_bombers in 110 Sea Zone, round 3 : 8/12 hits, 7.17 expected hits
British roll dice for 1 battleship, 2 fighters and 1 transport in 110 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
1 transport owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 2 fighters owned by the British lost in 110 Sea Zone
Germans win with 3 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Germans: 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 transport
Non Combat Move - Germans
2 armour moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 cruiser moved from 126 Sea Zone to 111 Sea Zone
3 bombers moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 infantry moved from Yugoslavia to Albania
Place Units - Germans
3 carriers placed in 110 Sea Zone
3 infantry placed in Ukraine
1 armour placed in Novgorod
Turn Complete - Germans
Germans collect 60 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.00
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 31 PUs;
Russians buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Samara
1 infantry moved from Novosibirsk to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Vologda to Archangel
2 aaGuns and 14 infantry moved from Timguska to Novosibirsk
2 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Central Mongolia to Chahar
2 artilleries moved from Russia to Samara
10 infantry moved from Russia to Samara
2 aaGuns moved from Russia to Samara
4 infantry moved from Russia to Samara
Place Units - Russians
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 4 infantry
EDIT: Adding units owned by Russians to Samara: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 artillery
EDIT: Adding units owned by Russians to Samara: 1 artillery
EDIT: Removing units owned by Russians from Samara: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 18 PUs; end with 19 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
Germans regular : 0,17
Russians regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 10 infantry and 3 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Amur
1 infantry moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
1 fighter moved from Buryatia to Amur
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 18 Sea Zone
1 fighter moved from 35 Sea Zone to 18 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 infantry moved from Hunan to Kweichow
2 bombers moved from French Indo China to Kweichow
1 fighter moved from Yunnan to Szechwan
Combat - Japanese
Battle in Caroline Islands
Battle in Kweichow
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 3 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Caroline Islands from Americans, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 18 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Jehol to Manchuria
1 armour moved from Buryatia to Manchuria
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 33 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 39 Sea Zone to French Indo China
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 aaGun moved from Hunan to Anhwe
1 armour moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
2 bombers moved from Kweichow to Anhwe
1 fighter moved from Szechwan to Anhwe
1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Shan State to Burma
2 fighters moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 fighter moved from Anhwe to Manchuria
1 battleship and 3 carriers moved from 35 Sea Zone to 33 Sea Zone
2 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to Anhwe
1 fighter moved from Philippines to Japan
1 fighter moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from Philippines to Japan
1 infantry moved from New Guinea to Dutch New Guinea
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
Place Units - Japanese
3 tactical_bombers placed in Japan
2 infantry placed in French Indo China
1 infantry placed in Kwangtung
1 destroyer placed in 6 Sea Zone
4 infantry placed in Japan
1 infantry placed in French Indo China
2 infantry placed in Kwangtung
Japanese undo move 7.
1 infantry placed in Japan
1 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,1,3,4,5,3,5,3,5,1,5,3,5,4,1,4,1,6,2,1,6,2,2
Japanese collect 52 PUs (8 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : 0.33
Japanese regular : 0.83
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 5 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 marine moved from Korea to Amur
1 battleship and 2 cruisers moved from 6 Sea Zone to 25 Sea Zone
2 destroyers and 2 transports moved from 6 Sea Zone to 25 Sea Zone
4 carriers moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Amur
Americans attack with 1 artillery, 2 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Amur, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
1 fighter moved from Algeria to Gibraltar
1 armour and 2 mech_infantrys moved from Algeria to Morocco
1 bomber moved from India to Trans-Jordan
1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
3 tactical_bombers moved from 25 Sea Zone to Midway
3 aaGuns and 3 infantry moved from Central United States to 101 Sea Zone
3 aaGuns, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
3 aaGuns and 3 infantry moved from 106 Sea Zone to Quebec
Place Units - Americans
1 carrier and 5 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 2 infantry placed in Western United States
1 infantry placed in Western United States
1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Hopei to Kweichow
1 fighter moved from Kansu to Kweichow
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
4 infantry moved from Chahar to Suiyuyan
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 5 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 marine moved from Korea to Amur
1 battleship and 2 cruisers moved from 6 Sea Zone to 25 Sea Zone
2 destroyers and 2 transports moved from 6 Sea Zone to 25 Sea Zone
4 carriers moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Amur
Americans attack with 1 artillery, 2 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Amur, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
1 fighter moved from Algeria to Gibraltar
1 armour and 2 mech_infantrys moved from Algeria to Morocco
1 bomber moved from India to Trans-Jordan
1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
3 tactical_bombers moved from 25 Sea Zone to Midway
3 aaGuns and 3 infantry moved from Central United States to 101 Sea Zone
3 aaGuns, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
3 aaGuns and 3 infantry moved from 106 Sea Zone to Quebec
Place Units - Americans
1 carrier and 5 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 2 infantry placed in Western United States
1 infantry placed in Western United States
1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Hopei to Kweichow
1 fighter moved from Kansu to Kweichow
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
4 infantry moved from Chahar to Suiyuyan
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 110 Sea Zone to 111 Sea Zone
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Tobruk to Libya
2 infantry moved from Egypt to 81 Sea Zone
1 armour moved from Algeria to Libya
1 fighter and 1 tactical_bomber moved from Syria to Crete
1 artillery and 20 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
2 infantry and 1 mech_infantry moved from United Kingdom to Scotland
Combat - British
Battle in 111 Sea Zone
British attack with 1 submarine
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 cruiser and 1 transport in 111 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 cruiser and 1 transport in 111 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 submarine in 111 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Germans lost in 111 Sea Zone
1 transport owned by the Germans lost in 111 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in Scotland
British attack with 2 infantry and 1 mech_infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 2 infantry and 1 mech_infantry in Scotland, round 2 : 1/3 hits, 0,50 expected hits
Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 1 infantry and 1 mech_infantry in Scotland, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 mech_infantry in Scotland, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Scotland, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British retreated to United Kingdom
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Germans: 1 infantry
Battle in Crete
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Crete, round 2 : 0/4 hits, 1,50 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Crete
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 3 : 1/3 hits, 1,33 expected hits
Italians roll dice for 2 infantry in Crete, round 3 : 2/2 hits, 0,67 expected hits
1 tactical_bomber owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
Italians win with 1 infantry remaining. Battle score for attacker is -14
Casualties for British: 2 infantry and 1 tactical_bomber
Casualties for Italians: 1 infantry
1 fighter owned by the British retreated
Battle in Burma
British attack with 1 artillery, 1 fighter, 20 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 20 infantry and 1 tactical_bomber in Burma, round 2 : 7/23 hits, 5,00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter, 20 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
British attack with 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 2 armour, 1 artillery, 7 infantry and 1 mech_infantry in Libya, round 2 : 0/11 hits, 2,83 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 3/5 hits, 1,83 expected hits
3 infantry owned by the British lost in Libya
British roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Libya, round 3 : 3/8 hits, 2,33 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 3 : 2/5 hits, 1,83 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Libya
British roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 4 : 3/6 hits, 2,00 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 4 : 2/2 hits, 0,83 expected hits
1 artillery owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 7 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Persia: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter moved from Crete to 98 Sea Zone
1 artillery and 1 infantry moved from Syria to Iraq
1 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Burma to India
2 aaGuns moved from India to Burma
3 fighters moved from Eastern Persia to Russia
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Persia to 98 Sea Zone
1 fighter moved from Persia to Russia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
1 carrier placed in 98 Sea Zone
1 artillery and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,1,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 0,67
Italians regular : 4,17
Japanese regular : 0,00
Germans regular : -0,33
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 5 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 marine moved from Korea to Amur
1 battleship and 2 cruisers moved from 6 Sea Zone to 25 Sea Zone
2 destroyers and 2 transports moved from 6 Sea Zone to 25 Sea Zone
4 carriers moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Amur
Americans attack with 1 artillery, 2 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Amur, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
1 fighter moved from Algeria to Gibraltar
1 armour and 2 mech_infantrys moved from Algeria to Morocco
1 bomber moved from India to Trans-Jordan
1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
3 tactical_bombers moved from 25 Sea Zone to Midway
3 aaGuns and 3 infantry moved from Central United States to 101 Sea Zone
3 aaGuns, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
3 aaGuns and 3 infantry moved from 106 Sea Zone to Quebec
Place Units - Americans
1 carrier and 5 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 2 infantry placed in Western United States
1 infantry placed in Western United States
1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Hopei to Kweichow
1 fighter moved from Kansu to Kweichow
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
4 infantry moved from Chahar to Suiyuyan
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 110 Sea Zone to 111 Sea Zone
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Tobruk to Libya
2 infantry moved from Egypt to 81 Sea Zone
1 armour moved from Algeria to Libya
1 fighter and 1 tactical_bomber moved from Syria to Crete
1 artillery and 20 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
2 infantry and 1 mech_infantry moved from United Kingdom to Scotland
Combat - British
Battle in 111 Sea Zone
British attack with 1 submarine
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 cruiser and 1 transport in 111 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 cruiser and 1 transport in 111 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 submarine in 111 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Germans lost in 111 Sea Zone
1 transport owned by the Germans lost in 111 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in Scotland
British attack with 2 infantry and 1 mech_infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 2 infantry and 1 mech_infantry in Scotland, round 2 : 1/3 hits, 0,50 expected hits
Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 1 infantry and 1 mech_infantry in Scotland, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 mech_infantry in Scotland, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Scotland, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British retreated to United Kingdom
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Germans: 1 infantry
Battle in Crete
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Crete, round 2 : 0/4 hits, 1,50 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Crete
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 3 : 1/3 hits, 1,33 expected hits
Italians roll dice for 2 infantry in Crete, round 3 : 2/2 hits, 0,67 expected hits
1 tactical_bomber owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
Italians win with 1 infantry remaining. Battle score for attacker is -14
Casualties for British: 2 infantry and 1 tactical_bomber
Casualties for Italians: 1 infantry
1 fighter owned by the British retreated
Battle in Burma
British attack with 1 artillery, 1 fighter, 20 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 20 infantry and 1 tactical_bomber in Burma, round 2 : 7/23 hits, 5,00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter, 20 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
British attack with 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 2 armour, 1 artillery, 7 infantry and 1 mech_infantry in Libya, round 2 : 0/11 hits, 2,83 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 3/5 hits, 1,83 expected hits
3 infantry owned by the British lost in Libya
British roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Libya, round 3 : 3/8 hits, 2,33 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 3 : 2/5 hits, 1,83 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Libya
British roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 4 : 3/6 hits, 2,00 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 4 : 2/2 hits, 0,83 expected hits
1 artillery owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 7 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Persia: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter moved from Crete to 98 Sea Zone
1 artillery and 1 infantry moved from Syria to Iraq
1 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Burma to India
2 aaGuns moved from India to Burma
3 fighters moved from Eastern Persia to Russia
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Persia to 98 Sea Zone
1 fighter moved from Persia to Russia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
1 carrier placed in 98 Sea Zone
1 artillery and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,1,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 armour
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 fighter
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 0,67
Italians regular : 4,17
Japanese regular : 0,00
Germans regular : -0,33
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
2 fighters moved from Southern Italy to Caucasus
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Italians attack with 2 fighters
British defend with 1 infantry
Italians roll dice for 2 fighters in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Bryansk
2 fighters moved from Caucasus to Volgograd
1 battleship, 2 cruisers, 2 destroyers and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Yugoslavia to Bessarabia
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Normandy Bordeaux
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Russians regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
Combat Hit Differential Summary :
Submerge or fight?
I’ll assume submerge. Then we can always just do the battle afterwards if you wanted to fight instead.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
3 fighters moved from Korea to 25 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 artillery moved from New South Wales to South Australia
2 aaGuns moved from South Australia to New South Wales
1 infantry moved from Italian Somaliland to Ethiopia
2 submarines moved from 60 Sea Zone to 58 Sea Zone
Place Units - ANZAC
3 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
3 fighters moved from Korea to 25 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 artillery moved from New South Wales to South Australia
2 aaGuns moved from South Australia to New South Wales
1 infantry moved from Italian Somaliland to Ethiopia
2 submarines moved from 60 Sea Zone to 58 Sea Zone
Place Units - ANZAC
3 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
2 infantry moved from United Kingdom to Scotland
Combat - French
Battle in Scotland
French attack with 2 infantry
Germans defend with 1 airfield and 1 infantry
French roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Scotland
French win, taking Scotland from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - French
1 fighter moved from Trans-Jordan to Persia
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Algeria to Morocco
Turn Complete - French
Combat Hit Differential Summary :
French regular : 0,67
Germans regular : -0,33
No CM or NCM affected an eventual battle, so it’s fully possible to execute it, if you wish.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 6 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
1 infantry moved from Bryansk to Smolensk
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
3 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: factory_major = 15, airfield = 5
Battle in Archangel
Germans attack with 1 armour, 2 fighters and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 4 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Rostov to Volgograd
3 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
2 bombers moved from United Kingdom to Western Germany
3 carriers moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from United Kingdom to Western Germany
3 tactical_bombers moved from 110 Sea Zone to Western Germany
16 armour moved from Bryansk to Volgograd
1 aaGun moved from Bryansk to Ukraine
Place Units - Germans
2 fighters and 1 infantry placed in Volgograd
1 fighter placed in Western Germany
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
3 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
1 infantry placed in Germany
Germans undo move 4.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 aaGun
EDIT: Removing units owned by Germans from Tambov: 1 infantry
EDIT: Adding units owned by Germans to Bryansk: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 58 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
British AA : 0.33
Russians regular : 0.67
Germans regular : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 6 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
1 infantry moved from Bryansk to Smolensk
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
3 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: factory_major = 15, airfield = 5
Battle in Archangel
Germans attack with 1 armour, 2 fighters and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 4 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Rostov to Volgograd
3 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
2 bombers moved from United Kingdom to Western Germany
3 carriers moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from United Kingdom to Western Germany
3 tactical_bombers moved from 110 Sea Zone to Western Germany
16 armour moved from Bryansk to Volgograd
1 aaGun moved from Bryansk to Ukraine
Place Units - Germans
2 fighters and 1 infantry placed in Volgograd
1 fighter placed in Western Germany
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
3 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
1 infantry placed in Germany
Germans undo move 4.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 aaGun
EDIT: Removing units owned by Germans from Tambov: 1 infantry
EDIT: Adding units owned by Germans to Bryansk: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 58 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : 0.33
Russians regular : 0.67
Germans regular : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns and 13 infantry moved from Novosibirsk to Samara
2 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
3 infantry moved from Russia to Samara
2 aaGuns moved from Samara to Vologda
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Japanese take 22 Sea Zone from Americans
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 infantry moved from Shan State to Burma
1 battleship and 1 cruiser moved from 37 Sea Zone to 38 Sea Zone
6 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
1 artillery and 1 infantry moved from Szechwan to Kweichow
2 fighters moved from French Indo China to Burma
2 bombers, 1 fighter and 1 tactical_bomber moved from Anhwe to Burma
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Amur
1 artillery and 1 infantry moved from Anhwe to Hunan
1 fighter and 2 tactical_bombers moved from Japan to Korea
1 artillery and 1 infantry moved from Manchuria to Jehol
3 infantry moved from Manchuria to Amur
2 tactical_bombers moved from Japan to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to Amur
1 fighter moved from Manchuria to Jehol
1 fighter moved from Manchuria to Amur
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 19 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Hunan
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 6 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 artillery owned by the Japanese retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 3 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 2 infantry and 1 marine
Japanese roll dice for 1 armour, 3 fighters, 3 infantry and 2 tactical_bombers in Amur, round 2 : 2/9 hits, 3.83 expected hits
Russians roll dice for 1 artillery, 2 infantry and 1 marine in Amur, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Amur
Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers in Amur, round 3 : 3/7 hits, 3.50 expected hits
Russians roll dice for 1 artillery and 1 marine in Amur, round 3 : 0/2 hits, 0.67 expected hits
1 marine owned by the Americans and 1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 marine
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Jehol, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Korea, round 2 : 3/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 6 armour, 2 artilleries, 2 bombers, 3 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns, 1 artillery and 20 infantry
British roll AA dice in Burma : 2/6 hits, 1.00 expected hits
2 fighters owned by the Japanese lost in Burma
Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 6 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 7/20 hits, 7.83 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 artillery and 20 infantry in Burma, round 2 : 5/21 hits, 7.00 expected hits
5 infantry owned by the Japanese, 2 aaGuns owned by the British and 7 infantry owned by the British lost in Burma
Japanese roll dice for 6 armour, 2 artilleries, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 3/15 hits, 7.00 expected hits
UK_Pacific roll dice for 1 artillery and 13 infantry in Burma, round 3 : 6/14 hits, 4.67 expected hits
2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese roll dice for 5 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Burma, round 4 : 5/9 hits, 5.00 expected hits
UK_Pacific roll dice for 1 artillery and 10 infantry in Burma, round 4 : 3/11 hits, 3.67 expected hits
3 armour owned by the Japanese and 5 infantry owned by the British lost in Burma
Japanese roll dice for 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Burma, round 5 : 4/6 hits, 3.50 expected hits
UK_Pacific roll dice for 1 artillery and 5 infantry in Burma, round 5 : 1/6 hits, 2.00 expected hits
1 armour owned by the Japanese and 4 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Burma, round 6 : 3/5 hits, 3.00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 6 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Japanese: 5 armour, 2 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys
Casualties for British: 2 aaGuns, 1 artillery and 20 infantry
Non Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from Burma to 38 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
2 bombers moved from Burma to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from Jehol to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship and 1 carrier moved from 33 Sea Zone to 42 Sea Zone
3 fighters moved from Amur to Japan
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Anhwe
1 fighter moved from Korea to Anhwe
1 tactical_bomber moved from Korea to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to French Indo China
1 tactical_bomber moved from Korea to Anhwe
2 tactical_bombers moved from Amur to Manchuria
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in French Indo China
2 infantry placed in Kwangtung
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.50
Japanese regular : -6.00
British AA : 1.00
UK_Pacific regular : -3.00
ANZAC regular : 0.83
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 tactical_bombers moved from Midway to 16 Sea Zone
3 fighters moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 3 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 3 tactical_bombers moved from 16 Sea Zone to 32 Sea Zone
1 carrier and 2 fighters moved from 25 Sea Zone to 32 Sea Zone
3 carriers moved from 25 Sea Zone to 32 Sea Zone
1 fighter moved from 25 Sea Zone to 32 Sea Zone
2 carriers and 1 fighter moved from 25 Sea Zone to 32 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 destroyers moved from 25 Sea Zone to 32 Sea Zone
1 battleship, 2 cruisers, 2 destroyers, 2 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
EDIT: 1 artillery and 1 transport moved from 26 Sea Zone to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
EDIT: 1 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
EDIT: Americans undo move 14.
EDIT: Americans undo move 13.
EDIT: 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
EDIT: 1 artillery and 1 transport moved from 26 Sea Zone to 12 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
EDIT: 1 artillery and 1 transport moved from 12 Sea Zone to 26 Sea Zone
EDIT: 1 artillery and 1 transport moved from 27 Sea Zone to 26 Sea Zone
EDIT: 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 carrier and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
3 aaGuns and 3 infantry moved from Quebec to 106 Sea Zone
3 aaGuns, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
3 aaGuns and 3 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to Morocco
1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 artillery and 4 infantry moved from Algeria to Morocco
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from Trans-Jordan to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
2 fighters placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Suiyuyan to Szechwan
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Anhwe, round 2 : 2/4 hits, 2,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Hopei
4 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67
Japanese regular : -1,33