properly speaking the warship movements to sz20 happened should’ve happened in noncombat, so as to deny the use of the kamikaze tokens.
Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 factory and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British 1 armour moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 armour moved from Soviet Far East to Stanovoj Chrebet 1 armour moved from Manchuria to Stanovoj Chrebet 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 4 infantry moved from Japan to 62 Sea Zone 4 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 2 fighters moved from French Indo-China Thailand to 62 Sea Zone 1 bomber moved from Japan to Manchuria Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 1 factory placed in French Indo-China Thailand 2 armour and 1 artillery placed in Manchuria 1 artillery and 5 infantry placed in Japan Japanese undo move 3. Japanese undo move 2. 1 armour, 1 artillery and 1 infantry placed in Manchuria 1 armour, 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 41 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 4 Purchase Units - British British buy 3 armour, 1 carrier and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from India to Burma 1 fighter moved from India to Burma 1 armour and 1 infantry moved from Rhodesia to Belgian Congo 2 armour moved from Union of South Africa to Belgian Congo 1 bomber moved from United Kingdom to Germany 1 fighter moved from Persia to Burma Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in Burma British attack with 1 armour and 2 fighters Japanese defend with 1 infantry British roll dice for 1 armour and 2 fighters in Burma, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belgian Congo British attack with 3 armour and 1 infantry Germans defend with 1 artillery British roll dice for 3 armour and 1 infantry in Belgian Congo, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belgian Congo British win, taking Belgian Congo from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 2 fighters moved from Burma to India 1 bomber moved from Germany to United Kingdom 2 fighters moved from United Kingdom to 8 Sea Zone Place Units - British 1 carrier placed in 8 Sea Zone 1 armour and 2 infantry placed in India 2 armour placed in Union of South Africa Turn Complete - British British collect 27 PUs; end with 27 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans AA : -0.17 Germans regular : -0.33 British regular : -0.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 3 infantry moved from Italy to 14 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone 1 armour and 3 infantry moved from 15 Sea Zone to Trans-Jordan Italians take Trans-Jordan from British 2 fighters moved from Egypt to Bulgaria Romania 2 armour moved from East Poland to Baltic States 1 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Bulgaria Romania to Baltic States 1 armour moved from Italy to Bulgaria Romania Combat - Italians Non Combat Move - Italians Place Units - Italians 2 armour, 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective 3: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from India to French Indo-China Thailand 1 bomber moved from India to French Indo-China Thailand 1 infantry moved from Western United States to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 1 infantry moved from 51 Sea Zone to Caroline Islands Americans take Caroline Islands from Japanese Combat - Americans Strategic bombing raid in French Indo-China Thailand Bombing raid in French Indo-China Thailand rolls: 4,6 and causes: 4 damage to unit: factory Bombing raid in French Indo-China Thailand causes 4 damage total. Non Combat Move - Americans 2 bombers moved from French Indo-China Thailand to India 1 infantry moved from Western United States to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Solomon Islands 1 submarine moved from 46 Sea Zone to 49 Sea Zone 1 submarine moved from 46 Sea Zone to 38 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 56 Sea Zone to 46 Sea Zone 1 submarine moved from 53 Sea Zone to 46 Sea Zone 1 infantry moved from Alaska to Western Canada 1 transport moved from 20 Sea Zone to 10 Sea Zone Combat Move - Chinese 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese 1 infantry moved from Sikang to Yunnan Chinese take Yunnan from Japanese 1 fighter and 1 infantry moved from Chinghai to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone 2 fighters placed in 56 Sea Zone Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 2 units. Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Chinese undo move 1. 1 artillery and 2 infantry placed in Yunnan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 41 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 43 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 55 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 49 PUs; 0 techTokens; Germans buy 2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Archangel 2 fighters moved from East Poland to Archangel 1 infantry moved from East Poland to Eastern Ukraine 1 bomber moved from Germany to Eastern Ukraine 1 infantry moved from Italian Africa to Rhodesia Germans take Rhodesia from British 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from East Poland to Eastern Ukraine 3 armour, 3 artilleries and 6 infantry moved from Karelia S.S.R. to Baltic States 6 infantry moved from Poland to Baltic States 1 armour and 3 infantry moved from East Poland to Baltic States 1 armour moved from Germany to Baltic States 1 artillery moved from Germany to Poland 9 infantry moved from Germany to Poland 1 submarine moved from 4 Sea Zone to 3 Sea Zone Combat - Germans Battle in Archangel Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel retreated to Archangel Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Eastern Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Eastern Ukraine to Germany 1 fighter moved from Archangel to Baltic States 1 fighter moved from Archangel to Baltic States 1 aaGun moved from Karelia S.S.R. to Baltic States Place Units - Germans 2 armour, 2 artilleries, 1 fighter and 5 infantry placed in Germany 1 submarine placed in 5 Sea Zone Germans undo move 2. 1 submarine placed in 4 Sea Zone Germans undo move 2. 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -1.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese 1 infantry moved from Archangel to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 2 infantry moved from Caucasus to Ukraine 1 fighter moved from Russia to Ukraine 1 artillery and 1 infantry moved from Belorussia to East Poland 1 submarine moved from 7 Sea Zone to 12 Sea Zone 3 artilleries and 5 infantry moved from Belorussia to Eastern Ukraine 2 infantry moved from Belorussia to Eastern Ukraine Combat - Russians Battle in East Poland Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in East Poland, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Eastern Ukraine Russians attack with 3 artilleries and 7 infantry Germans defend with 1 infantry Russians roll dice for 3 artilleries and 7 infantry in Eastern Ukraine, round 2 : 5/10 hits, 2.67 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 armour moved from Belorussia to Russia 1 aaGun moved from Belorussia to Eastern Ukraine 3 infantry moved from Belorussia to Archangel 2 artilleries moved from Russia to Eastern Ukraine 4 infantry moved from Belorussia to Eastern Ukraine 2 infantry moved from Belorussia to Eastern Ukraine 5 infantry moved from Caucasus to Eastern Ukraine 1 fighter moved from Ukraine to Caucasus 6 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Russia to Urals 3 infantry moved from Persia to India Place Units - Russians 2 artilleries placed in Russia 4 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 3: Russians met a national objective for an additional 3 PUs; end with 30 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Germans regular : -1.00 Russians regular : 1.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese 1 infantry moved from Archangel to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 2 infantry moved from Caucasus to Ukraine 1 fighter moved from Russia to Ukraine 1 artillery and 1 infantry moved from Belorussia to East Poland 1 submarine moved from 7 Sea Zone to 12 Sea Zone 3 artilleries and 5 infantry moved from Belorussia to Eastern Ukraine 2 infantry moved from Belorussia to Eastern Ukraine Combat - Russians Battle in East Poland Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in East Poland, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Eastern Ukraine Russians attack with 3 artilleries and 7 infantry Germans defend with 1 infantry Russians roll dice for 3 artilleries and 7 infantry in Eastern Ukraine, round 2 : 5/10 hits, 2.67 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 armour moved from Belorussia to Russia 1 aaGun moved from Belorussia to Eastern Ukraine 3 infantry moved from Belorussia to Archangel 2 artilleries moved from Russia to Eastern Ukraine 4 infantry moved from Belorussia to Eastern Ukraine 2 infantry moved from Belorussia to Eastern Ukraine 5 infantry moved from Caucasus to Eastern Ukraine 1 fighter moved from Ukraine to Caucasus 6 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Russia to Urals 3 infantry moved from Persia to India Place Units - Russians 2 artilleries placed in Russia 4 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 3: Russians met a national objective for an additional 3 PUs; end with 30 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 12 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 8 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -0.67 Germans regular : -1.00 Russians regular : 1.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 43 PUs; 0 techTokens; Japanese buy 2 armour, 1 battleship, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 fighter moved from 62 Sea Zone to 51 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 4 infantry moved from Japan to 62 Sea Zone 1 armour, 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo-China Thailand 4 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 2 armour moved from Stanovoj Chrebet to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 armour moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Buryatia S.S.R. to Soviet Far East 3 infantry moved from Stanovoj Chrebet to Soviet Far East 1 artillery and 1 infantry moved from Suiyuan to Hupeh 1 armour moved from Manchuria to Ningxia Japanese take Ningxia from Chinese 1 bomber moved from Manchuria to Hupeh 1 artillery and 3 infantry moved from Manchuria to Kiangsu Combat - Japanese Battle in 51 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 51 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Soviet Far East Japanese attack with 2 armour and 7 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour and 7 infantry in Soviet Far East, round 2 : 1/9 hits, 2.17 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 2 armour and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hupeh Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hupeh, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Hupeh to French Indo-China Thailand 1 fighter moved from 51 Sea Zone to 36 Sea Zone Place Units - Japanese 1 fighter placed in French Indo-China Thailand 1 battleship placed in 36 Sea Zone 2 armour and 1 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.50 Russians regular : -0.33 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - British British buy 2 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 3 infantry moved from Persia to Trans-Jordan 1 armour moved from India to Trans-Jordan 2 fighters moved from India to Trans-Jordan 2 armour moved from Union of South Africa to Rhodesia 1 bomber moved from United Kingdom to Germany 1 armour moved from Belgian Congo to French Equatorial Africa British take French Equatorial Africa from Germans 1 armour moved from French Equatorial Africa to Anglo-Egypt Sudan 1 armour moved from Belgian Congo to Italian Africa British take Italian Africa from Germans 1 armour moved from Italian Africa to Anglo-Egypt Sudan 1 armour and 1 infantry moved from Belgian Congo to Anglo-Egypt Sudan Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in Rhodesia British attack with 2 armour Germans defend with 1 infantry British roll dice for 2 armour in Rhodesia, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rhodesia British win, taking Rhodesia from Germans with 2 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Trans-Jordan British attack with 1 armour, 2 fighters and 3 infantry Italians defend with 1 armour and 3 infantry British roll dice for 1 armour, 2 fighters and 3 infantry in Trans-Jordan, round 2 : 2/6 hits, 2.00 expected hits Italians roll dice for 1 armour and 3 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.50 expected hits 2 infantry owned by the Italians lost in Trans-Jordan British roll dice for 1 armour, 2 fighters and 3 infantry in Trans-Jordan, round 3 : 2/6 hits, 2.00 expected hits Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 armour and 3 infantry Casualties for British: 2 infantry Battle in Anglo-Egypt Sudan British attack with 3 armour and 1 infantry Germans defend with 1 armour and 2 infantry British roll dice for 3 armour and 1 infantry in Anglo-Egypt Sudan, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 armour and 2 infantry in Anglo-Egypt Sudan, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 3 armour and 1 infantry in Anglo-Egypt Sudan, round 3 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 armour and 2 infantry in Anglo-Egypt Sudan, round 3 : 3/3 hits, 1.17 expected hits 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 infantry owned by the British and 2 armour owned by the British lost in Anglo-Egypt Sudan British win, taking Anglo-Egypt Sudan from Germans with 1 armour remaining. Battle score for attacker is -2 Casualties for British: 2 armour and 1 infantry Casualties for Germans: 1 armour and 2 infantry Non Combat Move - British 1 armour moved from Burma to India 2 fighters moved from Trans-Jordan to India 1 bomber moved from Germany to United Kingdom Place Units - British 1 artillery and 2 infantry placed in India 2 armour placed in Union of South Africa 1 destroyer placed in 8 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 31 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Germans AA : -0.17 Germans regular : 0.33 British regular : 0.67 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - British British buy 2 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 3 infantry moved from Persia to Trans-Jordan 1 armour moved from India to Trans-Jordan 2 fighters moved from India to Trans-Jordan 2 armour moved from Union of South Africa to Rhodesia 1 bomber moved from United Kingdom to Germany 1 armour moved from Belgian Congo to French Equatorial Africa British take French Equatorial Africa from Germans 1 armour moved from French Equatorial Africa to Anglo-Egypt Sudan 1 armour moved from Belgian Congo to Italian Africa British take Italian Africa from Germans 1 armour moved from Italian Africa to Anglo-Egypt Sudan 1 armour and 1 infantry moved from Belgian Congo to Anglo-Egypt Sudan Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in Rhodesia British attack with 2 armour Germans defend with 1 infantry British roll dice for 2 armour in Rhodesia, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rhodesia British win, taking Rhodesia from Germans with 2 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Trans-Jordan British attack with 1 armour, 2 fighters and 3 infantry Italians defend with 1 armour and 3 infantry British roll dice for 1 armour, 2 fighters and 3 infantry in Trans-Jordan, round 2 : 2/6 hits, 2.00 expected hits Italians roll dice for 1 armour and 3 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.50 expected hits 2 infantry owned by the Italians lost in Trans-Jordan British roll dice for 1 armour, 2 fighters and 3 infantry in Trans-Jordan, round 3 : 2/6 hits, 2.00 expected hits Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 armour and 3 infantry Casualties for British: 2 infantry Battle in Anglo-Egypt Sudan British attack with 3 armour and 1 infantry Germans defend with 1 armour and 2 infantry British roll dice for 3 armour and 1 infantry in Anglo-Egypt Sudan, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 armour and 2 infantry in Anglo-Egypt Sudan, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 3 armour and 1 infantry in Anglo-Egypt Sudan, round 3 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 armour and 2 infantry in Anglo-Egypt Sudan, round 3 : 3/3 hits, 1.17 expected hits 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 infantry owned by the British and 2 armour owned by the British lost in Anglo-Egypt Sudan British win, taking Anglo-Egypt Sudan from Germans with 1 armour remaining. Battle score for attacker is -2 Casualties for British: 2 armour and 1 infantry Casualties for Germans: 1 armour and 2 infantry Non Combat Move - British 1 armour moved from Burma to India 2 fighters moved from Trans-Jordan to India 1 bomber moved from Germany to United Kingdom Place Units - British 1 artillery and 2 infantry placed in India 2 armour placed in Union of South Africa 1 destroyer placed in 8 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 31 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Germans AA : -0.17 Germans regular : 0.33 British regular : 0.67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 8 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Egypt 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan 2 fighters moved from Bulgaria Romania to Trans-Jordan 1 armour and 1 infantry moved from Bulgaria Romania to East Poland 3 armour moved from Baltic States to East Poland 2 armour moved from Italy to Bulgaria Romania Combat - Italians Battle in East Poland Italians attack with 4 armour and 1 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 4 armour and 1 infantry in East Poland, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in East Poland Italians win, taking East Poland from Russians with 4 armour remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Trans-Jordan Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Italians, 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan Italians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 2 fighters moved from Trans-Jordan to Egypt Place Units - Italians 1 armour, 1 artillery and 4 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 21 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Russians regular : 0.33 British regular : 1.17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 infantry moved from Solomon Islands to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea 2 fighters moved from 46 Sea Zone to New Guinea 2 bombers moved from India to French Indo-China Thailand Combat - Americans Strategic bombing raid in French Indo-China Thailand Bombing raid in French Indo-China Thailand rolls: 4,2 and causes: 4 damage to unit: factory Bombing raid in French Indo-China Thailand causes 4 damage total. Battle in New Guinea Americans attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from New Guinea to 46 Sea Zone 1 infantry moved from Western Canada to 56 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Solomon Islands 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to United Kingdom 2 bombers moved from French Indo-China Thailand to India Combat Move - Chinese 1 fighter and 1 infantry moved from Sikang to Ningxia 1 infantry moved from Yunnan to Fukien Chinese take Fukien from Japanese 1 artillery and 1 infantry moved from Yunnan to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Hupeh, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hupeh Chinese win, taking Hupeh from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Ningxia Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Ningxia, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Ningxia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Ningxia Chinese win, taking Ningxia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 infantry moved from Yunnan to Sikang 1 fighter moved from Ningxia to Sikang Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone 2 fighters placed in Western United States Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 3 units. Place Units - Chinese 1 artillery and 3 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 41 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 43 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : -0.17 Japanese regular : -1.17 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 49 PUs; 0 techTokens; Germans buy 1 armour, 1 carrier, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Baltic States to Ukraine 1 armour moved from Baltic States to Ukraine 1 bomber moved from Germany to Ukraine 1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R. 1 artillery, 1 fighter and 2 infantry moved from Baltic States to Belorussia 1 fighter moved from Germany to Belorussia 1 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Baltic States to Karelia S.S.R. 1 fighter moved from Baltic States to Belorussia 1 fighter moved from Germany to Ukraine Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 3 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Belorussia, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 2 armour, 1 bomber and 1 fighter Russians defend with 2 infantry Germans roll dice for 2 armour, 1 bomber and 1 fighter in Ukraine, round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Germans roll dice for 1 armour, 1 bomber and 1 fighter in Ukraine, round 3 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for Russians: 2 infantry Battle in Karelia S.S.R. Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 1 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 2/7 hits, 1.83 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 2 armour, 1 artillery and 9 infantry moved from Baltic States to East Poland 1 fighter moved from Belorussia to 5 Sea Zone 1 fighter moved from Belorussia to 5 Sea Zone 1 fighter moved from Ukraine to East Poland 1 fighter moved from Belorussia to East Poland 1 bomber moved from Ukraine to Germany 2 armour moved from Germany to East Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 artillery and 7 infantry moved from Poland to East Poland 2 artilleries moved from Germany to Poland 5 infantry moved from Germany to Poland Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 5 Sea Zone 1 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -1.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 fighters EDIT: Adding units owned by Americans to 56 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 2 infantry moved from Caucasus to Ukraine 1 fighter moved from Caucasus to Ukraine 2 artilleries and 2 infantry moved from Russia to Belorussia Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Belorussia Russians attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 2 artilleries and 1 infantry in Belorussia, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 2 artilleries in Belorussia, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 artilleries in Belorussia, round 5 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 5 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 2 infantry moved from Caucasus to Eastern Ukraine 3 infantry moved from Russia to Eastern Ukraine 2 infantry moved from Archangel to Russia 2 infantry moved from Urals to Evenki National Okrug 3 armour moved from Russia to Eastern Ukraine 1 fighter moved from Ukraine to Eastern Ukraine Place Units - Russians 3 artilleries and 3 infantry placed in Russia 4 infantry placed in Caucasus Turning on Edit Mode EDIT: Removing units owned by Russians from Eastern Ukraine: 1 fighter EDIT: Adding units owned by Russians to Russia: 2 armour and 1 fighter EDIT: Removing units owned by Russians from Eastern Ukraine: 2 armour EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans regular : -0.50 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 36 PUs; 0 techTokens; Japanese buy 1 aaGun, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Stanovoj Chrebet 1 infantry moved from Soviet Far East to Stanovoj Chrebet 1 infantry moved from Soviet Far East to Stanovoj Chrebet 1 infantry moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British 1 infantry moved from French Indo-China Thailand to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from French Indo-China Thailand to Fukien 1 armour moved from French Indo-China Thailand to Hupeh 1 artillery and 3 infantry moved from Kiangsu to Hupeh 1 armour moved from Manchuria to Hupeh 1 infantry moved from Manchuria to Suiyuan 2 armour moved from Soviet Far East to Manchuria 1 armour moved from Manchuria to Fukien 1 artillery moved from French Indo-China Thailand to 36 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea 1 destroyer moved from 36 Sea Zone to 48 Sea Zone 1 destroyer moved from 36 Sea Zone to 49 Sea Zone 1 fighter moved from 36 Sea Zone to 49 Sea Zone 1 fighter moved from 36 Sea Zone to 49 Sea Zone 1 fighter moved from French Indo-China Thailand to Fukien 1 fighter moved from 36 Sea Zone to Fukien 1 bomber moved from French Indo-China Thailand to Anglo-Egypt Sudan Combat - Japanese Battle in 48 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 48 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 49 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 49 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in New Guinea Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in New Guinea, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Japanese roll dice for 1 artillery in New Guinea, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in New Guinea, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in New Guinea British win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Fukien Japanese attack with 1 armour, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Fukien, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 2 armour, 1 artillery and 3 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Hupeh, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Hupeh, round 3 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Anglo-Egypt Sudan Japanese attack with 1 bomber British defend with 1 armour Japanese roll dice for 1 bomber in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Japanese and 1 armour owned by the British lost in Anglo-Egypt Sudan British win with no units remaining. Battle score for attacker is -7 Casualties for Japanese: 1 bomber Casualties for British: 1 armour Non Combat Move - Japanese 1 battleship, 2 carriers and 2 transports moved from 36 Sea Zone to 62 Sea Zone 1 aaGun moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 aaGun and 1 infantry moved from 62 Sea Zone to Manchuria 2 fighters moved from 49 Sea Zone to 62 Sea Zone 1 fighter moved from Fukien to French Indo-China Thailand 1 fighter moved from Fukien to 62 Sea Zone Place Units - Japanese 1 destroyer and 1 fighter placed in 62 Sea Zone 1 aaGun and 1 infantry placed in French Indo-China Thailand 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.17 Japanese regular : -4.00 British regular : 1.17 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - British British buy 2 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 destroyer moved from 8 Sea Zone to 3 Sea Zone 2 fighters moved from 8 Sea Zone to 3 Sea Zone 1 bomber moved from United Kingdom to Germany 1 infantry moved from India to Burma 1 infantry moved from India to Burma 2 fighters moved from India to Burma 1 infantry moved from Western Canada to 56 Sea Zone Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in 3 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 3 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 3 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 2 infantry moved from India to Persia 2 armour moved from Rhodesia to Belgian Congo 2 armour moved from Union of South Africa to Belgian Congo 2 fighters moved from 3 Sea Zone to 8 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - British 1 artillery and 2 infantry placed in India British undo move 1. 1 artillery and 2 infantry placed in India 2 armour placed in Union of South Africa 1 destroyer and 1 transport placed in 8 Sea Zone Turn Complete - British British collect 31 PUs; end with 32 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 37 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans AA : -0.17 Germans regular : -0.17 British regular : 0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 factory and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Egypt to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 2 transports moved from 15 Sea Zone to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 3 infantry moved from Italy to 14 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 3 infantry moved from 15 Sea Zone to Egypt 2 armour moved from Bulgaria Romania to Belorussia 4 armour moved from East Poland to Belorussia 1 armour moved from Italy to Bulgaria Romania 1 infantry moved from Italy to Balkans Combat - Italians Battle in Belorussia Italians attack with 6 armour Russians defend with 2 artilleries Italians roll dice for 6 armour in Belorussia, round 2 : 4/6 hits, 3.00 expected hits Russians roll dice for 2 artilleries in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Italians lost in Belorussia Italians win, taking Belorussia from Russians with 5 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 armour Casualties for Russians: 2 artilleries Non Combat Move - Italians Place Units - Italians 1 factory placed in Egypt 4 infantry placed in Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians regular : 1.00 Russians regular : 0.33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 submarine moved from 46 Sea Zone to 48 Sea Zone 4 fighters moved from 46 Sea Zone to 48 Sea Zone 2 fighters moved from 48 Sea Zone to 49 Sea Zone 1 submarine moved from 38 Sea Zone to 49 Sea Zone 1 bomber moved from India to French Indo-China Thailand 1 bomber moved from India to Egypt 1 transport moved from 46 Sea Zone to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese Combat - Americans Strategic bombing raid in French Indo-China Thailand Japanese roll AA dice in French Indo-China Thailand : 0/1 hits, 0.17 expected hits Bombing raid in French Indo-China Thailand rolls: 2 and causes: 2 damage to unit: factory Bombing raid in French Indo-China Thailand causes 2 damage total. Strategic bombing raid in Egypt Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Egypt causes 3 damage total. Battle in 48 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 48 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 48 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 49 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from French Indo-China Thailand to India 1 bomber moved from Egypt to India 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 2 fighters moved from 48 Sea Zone to 46 Sea Zone 2 fighters moved from 49 Sea Zone to 46 Sea Zone 1 submarine moved from 46 Sea Zone to 38 Sea Zone 1 destroyer and 1 submarine moved from 56 Sea Zone to 46 Sea Zone Combat Move - Chinese 1 artillery and 2 infantry moved from Sikang to Yunnan 1 fighter moved from Sikang to Suiyuan 1 infantry moved from Ningxia to Suiyuan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Chinese win, taking Suiyuan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuan to Chinghai 2 infantry moved from Sikang to Chinghai Place Units - Americans 1 transport placed in 10 Sea Zone 2 infantry placed in Eastern United States 2 destroyers, 1 submarine and 1 transport placed in 56 Sea Zone 1 fighter and 1 infantry placed in Western United States Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 2 units. Place Units - Chinese 1 artillery and 2 infantry placed in Sikang Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 48 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 50 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese regular : 2.50 Americans regular : 1.33 Japanese regular : -1.33 Japanese AA : -0.17 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from East Poland to Ukraine 1 infantry moved from East Poland to Ukraine 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 2 fighters moved from 5 Sea Zone to Archangel 2 fighters moved from East Poland to Ukraine 1 bomber moved from Germany to 3 Sea Zone 1 submarine moved from 5 Sea Zone to 3 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. Combat - Germans Battle in 3 Sea Zone Germans attack with 1 bomber and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 3 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Ukraine Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 armour, 2 artilleries and 14 infantry moved from East Poland to Belorussia 2 fighters moved from Ukraine to Belorussia 2 fighters moved from Archangel to Belorussia 1 armour, 1 artillery and 4 infantry moved from Karelia S.S.R. to Belorussia 2 infantry moved from Baltic States to Belorussia 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to Bulgaria Romania 1 artillery moved from Poland to Bulgaria Romania 1 artillery and 3 infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 3 infantry moved from Germany to Poland 1 bomber moved from 3 Sea Zone to Germany Place Units - Germans 3 armour and 3 infantry placed in Germany 1 artillery placed in Karelia S.S.R. Germans undo move 1. Germans undo move 1. 1 artillery and 1 infantry placed in Karelia S.S.R. 2 fighters placed in 5 Sea Zone 3 armour and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.00 British regular : -0.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Caucasus to Ukraine 1 artillery moved from Eastern Ukraine to Ukraine 2 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 2 infantry moved from Eastern Ukraine to East Poland 1 fighter moved from Russia to East Poland Combat - Russians Battle in East Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in East Poland, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Ukraine, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun, 1 armour, 4 artilleries and 21 infantry moved from Eastern Ukraine to Russia 7 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Caucasus to Eastern Ukraine 1 submarine moved from 8 Sea Zone to 7 Sea Zone 1 fighter moved from East Poland to Russia Place Units - Russians 2 artilleries and 4 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 2.00 Russians regular : 0.83





