thanks man but I think you were about to run away with it in the pacific. that sz91 play took the wind out of my sails, nice move!
Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4
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@Karl7 start of new game
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from France to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Morocco Algeria to Libya 1 infantry moved from Northwestern Europe to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Poland to East Poland 1 artillery moved from Bulgaria Romania to Ukraine 1 artillery moved from Poland to East Poland 1 armour moved from Bulgaria Romania to East Poland 1 armour moved from Bulgaria Romania to East Poland 2 armour moved from Czechoslovakia Hungary to Baltic States 2 armour moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 fighter moved from Poland to 6 Sea Zone 1 infantry moved from Poland to Baltic States Combat - Germans Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 12 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 12 Sea Zone Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 fighters in 12 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 12 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 fighter and 1 submarine Casualties for British: 1 cruiser and 1 destroyer Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 battleship and 1 transport Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 2 Sea Zone 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 27 Casualties for British: 1 battleship and 1 transport Battle in Baltic States Germans attack with 4 armour, 1 artillery and 4 infantry Russians defend with 3 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 4 armour, 1 artillery and 4 infantry in Baltic States, round 2 : 2/9 hits, 3.17 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Baltic States Germans roll dice for 4 armour, 1 artillery and 4 infantry in Baltic States, round 3 : 4/9 hits, 3.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in East Poland Germans attack with 2 armour, 1 artillery and 1 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery and 1 infantry in East Poland, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans roll dice for 2 armour and 1 artillery in East Poland, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 3/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Germany to Balkans 1 aaGun and 1 infantry moved from Germany to France 1 fighter moved from 12 Sea Zone to France 1 bomber moved from 2 Sea Zone to Norway 1 fighter moved from 2 Sea Zone to Norway 1 fighter moved from 6 Sea Zone to France 1 infantry moved from Germany to France Place Units - Germans 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -0.50 British regular : -0.83
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Eastern Ukraine to Ukraine 4 infantry moved from Caucasus to Ukraine 1 armour moved from Russia to Ukraine 1 submarine moved from 4 Sea Zone to 6 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 1 armour and 5 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 armour and 5 infantry in Ukraine, round 2 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Ukraine 5 infantry owned by the Russians and 1 armour owned by the Russians retreated to Caucasus Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Soviet Far East to Stanovoj Chrebet 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 aaGun moved from Karelia S.S.R. to Archangel 1 artillery and 5 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Belorussia to Archangel 1 infantry moved from Belorussia to Archangel 1 artillery moved from Russia to Archangel 2 infantry moved from Kazakh S.S.R. to Caucasus 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Urals 1 infantry moved from Russia to Archangel Place Units - Russians 1 fighter placed in Caucasus 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 3 fighters moved from 57 Sea Zone to 53 Sea Zone 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 infantry moved from Manchuria to Suiyuan 1 infantry moved from Kiangsu to Hupeh 1 infantry moved from Kiangsu to Hupeh 1 infantry moved from Kiangsu to Fukien 3 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Burma 1 infantry moved from French Indo-China Thailand to Burma 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 artillery moved from 61 Sea Zone to Kwangtung 1 fighter moved from Manchuria to Hupeh 1 fighter moved from Japan to Suiyuan 1 infantry moved from French Indo-China Thailand to Fukien 1 fighter moved from Formosa to Fukien 2 fighters moved from 61 Sea Zone to 35 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 fighter Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter in 56 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 50 Sea Zone Japanese attack with 1 battleship and 1 cruiser Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 1 cruiser in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer and 1 transport Battle in 53 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 3 fighters in 53 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 3 fighters in 53 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangtung British win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Burma Japanese attack with 1 artillery and 3 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 4/4 hits, 1.00 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 carriers moved from 57 Sea Zone to 62 Sea Zone 1 fighter moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from 53 Sea Zone to 62 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Fukien to 37 Sea Zone 1 fighter moved from Hupeh to Kiangsu 1 fighter moved from Suiyuan to Kiangsu Place Units - Japanese 2 transports placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 35 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.00 Japanese regular : 3.33 British regular : 1.33
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Some hiccups there, but overall a stronger J1 than the last game!
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 destroyer and 1 factory; Remaining resources: 6 PUs; 0 techTokens; Combat Move - British 1 destroyer moved from 41 Sea Zone to 48 Sea Zone 1 bomber and 2 fighters moved from United Kingdom to 5 Sea Zone Combat - British Battle in 48 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser and 1 transport British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Non Combat Move - British 1 bomber moved from 5 Sea Zone to United Kingdom 2 fighters moved from 5 Sea Zone to United Kingdom 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour, 1 destroyer and 1 transport moved from 9 Sea Zone to 8 Sea Zone 1 armour moved from 8 Sea Zone to United Kingdom 1 infantry moved from Western Canada to Eastern Canada 1 fighter moved from Egypt to Persia 1 aaGun, 1 artillery and 3 infantry moved from India to Persia 2 infantry moved from Trans-Jordan to Persia 1 armour moved from Egypt to Persia 1 artillery and 2 infantry moved from Egypt to Anglo-Egypt Sudan 2 infantry moved from Union of South Africa to Rhodesia 1 transport moved from 41 Sea Zone to 47 Sea Zone Place Units - British 1 carrier and 1 destroyer placed in 8 Sea Zone 1 factory placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 38 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 British regular : 0.33
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Libya to Egypt Italians take Egypt from British 1 infantry moved from Italy to 14 Sea Zone 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan Italians take Trans-Jordan from British 1 fighter moved from Italy to Libya 1 armour and 2 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Bulgaria Romania to East Poland 1 artillery moved from Italy to Balkans 1 armour moved from Italy to Bulgaria Romania Combat - Italians Non Combat Move - Italians Place Units - Italians 1 fighter placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 16 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of French Indo-China Thailand from Japanese to British EDIT: Removing units owned by British from Kwangtung: 1 infantry EDIT: Adding units owned by British to French Indo-China Thailand: 1 infantry EDIT: Changing PUs for British from 43 to 45 EDIT: Turning off Edit Mode Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 8 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 1 fighter moved from Hawaiian Islands to Australia 1 fighter moved from 44 Sea Zone to Australia 1 carrier and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 bomber moved from Eastern United States to Solomon Islands 1 infantry moved from Central United States to Western United States 1 infantry moved from Alaska to Western Canada 1 bomber moved from Western United States to Solomon Islands Combat Move - Chinese 2 infantry moved from Yunnan to Hupeh 1 infantry moved from Sikang to Hupeh 1 fighter moved from Sikang to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Hupeh, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Chinese win, taking Hupeh from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hupeh to Sikang Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 56 Sea Zone 1 fighter and 1 infantry placed in Western United States Purchase Units - Chinese Chinese builds 2 units. Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 47 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : 1.00
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Balkans to 14 Sea Zone 1 artillery moved from Libya to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan 2 armour moved from Libya to Anglo-Egypt Sudan 1 artillery moved from Ukraine to Eastern Ukraine Germans take Eastern Ukraine from Russians 1 armour moved from East Poland to Belorussia Germans take Belorussia from Russians 1 armour moved from Belorussia to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 armour moved from East Poland to Karelia S.S.R. 2 infantry moved from Finland to Karelia S.S.R. 2 infantry moved from Norway to Finland 1 submarine moved from 6 Sea Zone to 4 Sea Zone 1 submarine moved from 2 Sea Zone to 9 Sea Zone 4 armour moved from Baltic States to Karelia S.S.R. 1 artillery moved from Baltic States to East Poland 3 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 artillery and 7 infantry moved from Germany to Poland 1 fighter moved from Norway to East Poland 1 infantry moved from Baltic States to Karelia S.S.R. Combat - Germans Battle in Anglo-Egypt Sudan Germans attack with 2 armour, 1 artillery and 1 infantry British defend with 1 artillery and 2 infantry Germans roll dice for 2 armour, 1 artillery and 1 infantry in Anglo-Egypt Sudan, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 artillery and 2 infantry in Anglo-Egypt Sudan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Anglo-Egypt Sudan Germans win, taking Anglo-Egypt Sudan from British with 2 armour and 1 artillery remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Germans 1 infantry moved from Libya to Egypt 1 bomber moved from Norway to Libya Place Units - Germans 1 armour, 1 artillery, 1 fighter and 7 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 British regular : 0.00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 fighter and 2 infantry moved from Caucasus to Ukraine 1 artillery and 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Belorussia Russians take Belorussia from Germans Combat - Russians Battle in Eastern Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Russians roll dice for 1 artillery in Eastern Ukraine, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Eastern Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Eastern Ukraine Germans win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 artillery Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Ukraine to Caucasus 1 armour and 5 infantry moved from Caucasus to Persia 1 infantry moved from Urals to Russia 1 aaGun, 2 artilleries and 10 infantry moved from Archangel to Russia Place Units - Russians 6 infantry placed in Russia Russians undo move 1. 1 armour and 3 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Objective 3: Russians met a national objective for an additional 3 PUs; end with 27 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 factory and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 2 infantry moved from Suiyuan to Hupeh 1 fighter moved from Kiangsu to Hupeh 1 fighter moved from Kiangsu to French Indo-China Thailand 1 infantry moved from Burma to India Japanese take India from British 1 infantry moved from Burma to Yunnan Japanese take Yunnan from Chinese 1 artillery and 1 infantry moved from Burma to French Indo-China Thailand 1 infantry moved from Fukien to Kwangtung Japanese take Kwangtung from British 1 fighter moved from 37 Sea Zone to 48 Sea Zone 1 fighter moved from 37 Sea Zone to 47 Sea Zone 1 carrier moved from 37 Sea Zone to 48 Sea Zone 1 battleship moved from 50 Sea Zone to 48 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone 4 infantry moved from 50 Sea Zone to Philippine Islands 1 fighter moved from 62 Sea Zone to 56 Sea Zone 1 fighter moved from 62 Sea Zone to 56 Sea Zone 1 carrier moved from 62 Sea Zone to 57 Sea Zone 1 armour moved from Japan to 62 Sea Zone 3 infantry moved from Japan to 62 Sea Zone 1 armour, 3 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone 1 armour and 3 infantry moved from 64 Sea Zone to Alaska Japanese take Alaska from Americans 2 fighters moved from 62 Sea Zone to Philippine Islands 1 carrier moved from 62 Sea Zone to 50 Sea Zone 1 cruiser moved from 50 Sea Zone to 48 Sea Zone Combat - Japanese Battle in 47 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 47 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer, 2 submarines and 1 transport 2 submarines owned by the Americans Submerged Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in 48 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 fighter British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 48 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits British roll dice for 1 destroyer in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 48 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits British roll dice for 1 destroyer in 48 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 48 Sea Zone Japanese win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer Battle in Philippine Islands Japanese attack with 2 fighters and 4 infantry Americans defend with 2 infantry Japanese roll dice for 2 fighters and 4 infantry in Philippine Islands, round 2 : 0/6 hits, 1.67 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 4 infantry in Philippine Islands, round 3 : 2/6 hits, 1.67 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Hupeh Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in French Indo-China Thailand Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Philippine Islands to 50 Sea Zone 1 fighter moved from 47 Sea Zone to 48 Sea Zone 1 fighter moved from Hupeh to Manchuria 1 fighter moved from French Indo-China Thailand to Fukien 1 fighter moved from 56 Sea Zone to 57 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 48 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 48 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 factory placed in Manchuria 1 armour, 1 bomber and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 45 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 48 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 51 PUs 1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.67 Japanese regular : -2.83 British regular : 1.00
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - British British buy 1 armour, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 destroyer moved from 8 Sea Zone to 9 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Norway British take Norway from Germans 2 fighters moved from United Kingdom to 9 Sea Zone 1 bomber moved from United Kingdom to Karelia S.S.R. 1 fighter moved from Persia to 34 Sea Zone 1 artillery and 1 infantry moved from Persia to Trans-Jordan 1 infantry moved from Persia to Trans-Jordan 1 armour and 3 infantry moved from Persia to India Combat - British Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Battle in 34 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 34 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 9 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 9 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone British win with 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Trans-Jordan British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in India British attack with 1 armour and 3 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 3 infantry in India, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Persia to India 1 fighter moved from 34 Sea Zone to Persia 2 infantry moved from Rhodesia to Union of South Africa 2 fighters moved from 9 Sea Zone to United Kingdom 1 bomber moved from Karelia S.S.R. to United Kingdom Place Units - British 1 armour and 1 fighter placed in Union of South Africa 1 carrier and 1 transport placed in 6 Sea Zone 3 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.33 Germans regular : 0.83 British regular : -0.50
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - British British buy 1 armour, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 destroyer moved from 8 Sea Zone to 9 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Norway British take Norway from Germans 2 fighters moved from United Kingdom to 9 Sea Zone 1 bomber moved from United Kingdom to Karelia S.S.R. 1 fighter moved from Persia to 34 Sea Zone 1 artillery and 1 infantry moved from Persia to Trans-Jordan 1 infantry moved from Persia to Trans-Jordan 1 armour and 3 infantry moved from Persia to India Combat - British Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Battle in 34 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 34 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 9 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 9 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone British win with 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Trans-Jordan British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in India British attack with 1 armour and 3 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 3 infantry in India, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Persia to India 1 fighter moved from 34 Sea Zone to Persia 2 infantry moved from Rhodesia to Union of South Africa 2 fighters moved from 9 Sea Zone to United Kingdom 1 bomber moved from Karelia S.S.R. to United Kingdom Place Units - British 1 armour and 1 fighter placed in Union of South Africa 1 carrier and 1 transport placed in 6 Sea Zone 3 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.33 Germans regular : 0.83 British regular : -0.50
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Libya to 14 Sea Zone 1 artillery moved from Balkans to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 cruiser moved from 15 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from Libya to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Italy to Ukraine 1 armour and 2 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from East Poland to Ukraine Combat - Italians Battle in Ukraine Italians attack with 2 armour, 1 fighter and 2 infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 1 fighter and 2 infantry in Ukraine, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Italians roll dice for 2 armour, 1 fighter and 2 infantry in Ukraine, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry Battle in Trans-Jordan Italians attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Libya 1 fighter moved from Ukraine to Bulgaria Romania Place Units - Italians 1 destroyer placed in 14 Sea Zone 2 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Russians regular : 0.00 British regular : -0.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 submarine moved from 56 Sea Zone to 64 Sea Zone 1 submarine moved from 56 Sea Zone to 57 Sea Zone 1 fighter moved from Western United States to 48 Sea Zone 1 bomber moved from Solomon Islands to 37 Sea Zone 1 bomber moved from Solomon Islands to 48 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 48 Sea Zone 2 fighters moved from Australia to 48 Sea Zone 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe Americans take Northwestern Europe from Germans 1 destroyer moved from 8 Sea Zone to 6 Sea Zone Combat - Americans Battle in 64 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 64 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 48 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier and 2 fighters Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 48 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 48 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 48 Sea Zone, round 3 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 48 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 48 Sea Zone Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 48 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship and 1 fighter in 48 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 48 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18 Casualties for Americans: 1 bomber, 1 carrier and 1 fighter Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters Battle in 57 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier and 1 fighter Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 57 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 57 Sea Zone 1 submarine owned by the Americans Submerged Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 carrier 1 fighter owned by the Japanese could not land and were killed Non Combat Move - Americans 1 fighter could not land in 48 Sea Zone and was removed 3 infantry moved from Western United States to Western Canada 1 fighter moved from 48 Sea Zone to Australia 1 bomber moved from 37 Sea Zone to India Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Chinghai Place Units - Americans 1 submarine and 1 transport placed in 56 Sea Zone Americans undo move 1. 1 submarine placed in 56 Sea Zone 3 fighters and 2 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Australia: 1 bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Chinese builds 2 units. Place Units - Chinese 2 infantry placed in Chinghai Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -2.00 Japanese regular : -3.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 submarine moved from 56 Sea Zone to 64 Sea Zone 1 submarine moved from 56 Sea Zone to 57 Sea Zone 1 fighter moved from Western United States to 48 Sea Zone 1 bomber moved from Solomon Islands to 37 Sea Zone 1 bomber moved from Solomon Islands to 48 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 48 Sea Zone 2 fighters moved from Australia to 48 Sea Zone 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe Americans take Northwestern Europe from Germans 1 destroyer moved from 8 Sea Zone to 6 Sea Zone Combat - Americans Battle in 64 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 64 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 48 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier and 2 fighters Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 48 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 48 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 48 Sea Zone, round 3 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 48 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 48 Sea Zone Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 48 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship and 1 fighter in 48 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 48 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18 Casualties for Americans: 1 bomber, 1 carrier and 1 fighter Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters Battle in 57 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier and 1 fighter Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 57 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 57 Sea Zone 1 submarine owned by the Americans Submerged Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 carrier 1 fighter owned by the Japanese could not land and were killed Non Combat Move - Americans 1 fighter could not land in 48 Sea Zone and was removed 3 infantry moved from Western United States to Western Canada 1 fighter moved from 48 Sea Zone to Australia 1 bomber moved from 37 Sea Zone to India Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Chinghai Place Units - Americans 1 submarine and 1 transport placed in 56 Sea Zone Americans undo move 1. 1 submarine placed in 56 Sea Zone 3 fighters and 2 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Australia: 1 bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Chinese builds 2 units. Place Units - Chinese 2 infantry placed in Chinghai Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -2.00 Japanese regular : -3.67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 46 PUs; 0 techTokens; Germans buy 1 aaGun, 1 artillery, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 fighter moved from Germany to 6 Sea Zone 2 fighters moved from France to 6 Sea Zone 1 fighter moved from East Poland to 6 Sea Zone 1 bomber moved from Libya to 6 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from France to Northwestern Europe 1 infantry moved from France to Northwestern Europe 1 artillery moved from Germany to Northwestern Europe 2 infantry moved from Finland to Norway 1 armour moved from Karelia S.S.R. to Norway 1 armour moved from Karelia S.S.R. to Norway 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 artillery moved from East Poland to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to French West Africa Germans take French West Africa from British 1 artillery moved from Anglo-Egypt Sudan to Belgian Congo Germans take Belgian Congo from British 1 armour moved from Anglo-Egypt Sudan to Italian Africa Germans take Italian Africa from British 1 armour moved from Italian Africa to Rhodesia Germans take Rhodesia from British 1 infantry moved from France to Northwestern Europe 1 armour moved from Karelia S.S.R. to Norway Combat - Germans Battle in 6 Sea Zone Germans attack with 1 bomber, 4 fighters and 1 submarine British defend with 2 carriers, 1 destroyer and 2 transports; Americans defend with 1 destroyer, 2 fighters and 1 transport Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 4 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits British roll dice for 2 carriers, 2 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 carrier owned by the British lost in 6 Sea Zone Germans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits British roll dice for 1 carrier, 2 fighters and 3 transports in 6 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 2 fighters owned by the Germans, 1 fighter owned by the Americans and 1 carrier owned by the British lost in 6 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits British roll dice for 1 fighter and 3 transports in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 6 Sea Zone 2 transports owned by the British and 1 transport owned by the Americans lost in 6 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 37 Casualties for Germans: 1 bomber, 3 fighters and 1 submarine Casualties for Americans: 1 destroyer, 2 fighters and 1 transport Casualties for British: 2 carriers, 1 destroyer and 2 transports Battle in Northwestern Europe Germans attack with 1 artillery and 3 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Northwestern Europe, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Northwestern Europe, round 3 : 2/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northwestern Europe Germans win, taking Northwestern Europe from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Belorussia Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Norway Germans attack with 3 armour and 2 infantry British defend with 1 armour and 1 infantry Germans roll dice for 3 armour and 2 infantry in Norway, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 armour and 1 infantry in Norway, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British lost in Norway Germans roll dice for 3 armour and 2 infantry in Norway, round 3 : 3/5 hits, 1.83 expected hits British roll dice for 1 armour in Norway, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Norway Germans win, taking Norway from British with 3 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from Karelia S.S.R. to Eastern Ukraine 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to East Poland 1 artillery and 5 infantry moved from Poland to Baltic States 1 armour moved from Germany to East Poland 7 infantry moved from Germany to Poland 1 aaGun and 2 infantry moved from France to Germany 1 infantry moved from Egypt to Anglo-Egypt Sudan 2 infantry moved from Libya to Egypt Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 1 carrier placed in 5 Sea Zone 1 fighter placed in 5 Sea Zone Germans undo move 1. 1 aaGun and 1 artillery placed in Karelia S.S.R. 4 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : -0.67 Germans regular : -0.67 British regular : -0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 7 infantry moved from Stanovoj Chrebet to Soviet Far East 10 infantry moved from Russia to Archangel 2 artilleries moved from Russia to Archangel 7 infantry moved from Russia to Eastern Ukraine 2 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Eastern Ukraine 4 infantry moved from Persia to Trans-Jordan 1 fighter moved from Caucasus to Trans-Jordan Combat - Russians Battle in Archangel Russians attack with 2 artilleries and 11 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 11 infantry in Archangel, round 2 : 4/13 hits, 2.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Soviet Far East Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Soviet Far East, round 2 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Trans-Jordan Russians attack with 1 fighter and 4 infantry Italians defend with 1 artillery and 2 infantry Russians roll dice for 1 fighter and 4 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.17 expected hits Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Trans-Jordan Russians roll dice for 1 fighter and 4 infantry in Trans-Jordan, round 3 : 2/5 hits, 1.17 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan Russians win, taking Trans-Jordan from Italians with 1 fighter and 4 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in Eastern Ukraine Russians attack with 1 artillery and 10 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 10 infantry in Eastern Ukraine, round 2 : 2/11 hits, 2.17 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Trans-Jordan to Caucasus 1 armour moved from Persia to Caucasus 2 infantry moved from Caucasus to Persia 1 aaGun moved from Russia to Archangel 1 submarine moved from 12 Sea Zone to 6 Sea Zone Place Units - Russians 1 armour and 3 infantry placed in Caucasus 1 artillery and 4 infantry placed in Russia Russians undo move 1. 1 infantry placed in Russia 1 armour and 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective 3: Russians met a national objective for an additional 3 PUs; end with 26 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 3 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 1 fighter EDIT: Adding units owned by Russians to Russia: 1 fighter and 2 infantry EDIT: Removing units owned by Russians from Archangel: 1 infantry EDIT: Removing units owned by Russians from Eastern Ukraine: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.33 Japanese regular : -0.33 Germans regular : -0.83 Russians regular : 3.50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from 50 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from French Indo-China Thailand to Yunnan 1 infantry moved from Hupeh to Sikang Japanese take Sikang from Chinese 1 fighter moved from Fukien to Yunnan 1 infantry moved from Kwangtung to French Indo-China Thailand 1 fighter moved from Manchuria to Yunnan 3 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 carrier, 4 infantry and 2 transports moved from 50 Sea Zone to 62 Sea Zone 4 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 bomber moved from Japan to Buryatia S.S.R. 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Combat - Japanese Battle in 48 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 48 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 48 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 48 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Buryatia S.S.R. Japanese attack with 1 armour, 1 bomber and 5 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 5 infantry in Buryatia S.S.R., round 2 : 0/7 hits, 2.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. Japanese roll dice for 1 armour, 1 bomber and 4 infantry in Buryatia S.S.R., round 3 : 2/6 hits, 1.83 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery and 2 fighters in Yunnan, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to French Indo-China Thailand 1 fighter moved from 48 Sea Zone to 62 Sea Zone 1 bomber moved from Buryatia S.S.R. to Japan Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Manchuria 3 infantry placed in Japan 1 carrier and 2 destroyers placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 42 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 45 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.33 Japanese regular : -2.83 Russians regular : 1.33
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3 Purchase Units - British British buy 2 armour, 1 factory and 1 fighter; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 bomber and 2 fighters moved from United Kingdom to 5 Sea Zone 1 armour moved from India to Burma British take Burma from Japanese 1 armour moved from Burma to India 1 armour and 2 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Union of South Africa to Rhodesia 1 infantry moved from Eastern Canada to Western Canada Combat - British Battle in Rhodesia British attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 armour British roll dice for 1 armour, 1 fighter and 2 infantry in Rhodesia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Rhodesia British win, taking Rhodesia from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 carrier and 2 fighters British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 carrier and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 carrier owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone retreated to 5 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 fighter Casualties for Germans: 1 carrier 2 fighters owned by the Germans forced to land in Germany Non Combat Move - British 1 bomber and 1 fighter moved from 5 Sea Zone to United Kingdom 1 fighter moved from Persia to India 3 infantry moved from India to Persia 1 fighter moved from Rhodesia to Persia Place Units - British 1 factory placed in India 2 armour placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 27 PUs Objective 1: British met a national objective for an additional 3 PUs; end with 30 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.17 British regular : -1.00