Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsMainah (X) vs Stough (L) OOB
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@Stough
I find hard lessons are best, personally. On the other hand - its a game for fun, so i wont let you do a game ending move without the option of a redo.
This is only my 3rd game. But the wonderful thing about this site - you can go on another forum, download a game between 2 other players at say round 12. Ehen you open, select play local (not forum).
Next, in one of the menu’s, select game history (hot key is control H).
Then you can scroll through every move they made.
I learn a lot doing this. Thats why people use forum instead of play be email - allows other to watch. -
@Stough
Good flight? -
All flights are a nightmare for me. But I got through the 6 hour flight and the 6 hours of processing and testing and now am at quarantine. The Chinese don’t play around with this virus. Every attendant in the plane was in full hazmat gear. And every attendant at the hotel is in full hazmat gear- Gloves, plastic suits, masks, and plastic shield and goggles. There is a reason there country had far fewer cases and fatalities than the US or Europe, even though they were the point of origin. Once they got on it, they got on it. I have to take my temp twice daily and send the results via an app. They leave the food by the door. No interaction between anyone and the folks in quarantine.
As to this game. Yes, I’m struggling getting oriented with the map, struggling to know what the heck I’m doing , struggling to pay attention to all the pieces. The J2DOW really through me.
But that said, I’m having a great time and it is really interesting to see a balls to the wall German drive on Moscow- fricking scary.
I thought the Chinese attack would have killed more guys, but hey, that’s the way it goes.
I’m starting to understand the need for a bid, but just starting. My head is pretty far up it, I must say.
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@Stough
Agree with the bid. I have the physical game, but havent played it with anyone but my 7y/o son due to the virus. That’s when i found this site. I lurked for 3 months before playing. Downloaded and read a lot of other people’s games. I think that gave me a running start. I saw most people play the balance mod, as the bid for OOB is in the 30’s and 40’s, while in the BM3 its between 10-20. But same as you - with really no game play, you cant conceptualize why the bids are what they are. Just starting to learn that one.
Your reaction to the german drive was what mine was vis a vis the japanese air force. My first game i was in such awe of what all those planes can do, and how much space they can cover - and its hard to keep track of it.
The battle calculator is key. So is playing the game in local mode to test things. I use both before i move. With out a lot of experience, doing so reveals a lot of what is obvious to a vetern player, because a newbie, you cant picture it in your head very well.
And i agree about flying. Used to have to do it a lot, and hated it, and have successfully avoided it for almost a decade. -
The board game is so fricking cool. Love it - got it 4 weeks ago, I think.
I’m really glad I have it with me now. I’ve played 3 1/2 games against myself and its really a ton of fun.
The first time I used the Japanese Air Force against a stack, my jaw just dropped.
But against myself, I’m very slow, no sense of urgency or time. Against you, I’m just beginning to feel the importance of each piece and how the clock is ticking…louder and louder.It’s also a bummer, maybe a blessing, that the German/Italians first round had such poor rolls. It’s given me a bit more of a chance. Without it, I think this game would be over already.
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TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Romania to Belarus 1 bomber moved from Southern Italy to Belarus -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Romania to Belarus 1 bomber moved from Southern Italy to Belarus Combat - Italians Battle in Tunisia Italians attack with 2 artilleries, 2 infantry and 1 mech_infantry Americans defend with 1 armour Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/5 hits, 1.50 expected hits Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Belarus Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Belarus Italians roll dice for 1 armour and 1 bomber in Belarus, round 3 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Belarus Italians roll dice for 1 bomber in Belarus, round 4 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Slovakia Hungary 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from Greece to Bulgaria 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria Place Units - Italians 2 artilleries, 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Italians regular : -1.67 Russians regular : 1.00 -
@Stough
Hmm. Great Taranto, horrible I1.
Horrible I2.
1 minor success, 1 horrendous defeat I3.
Well - at least I can say our game is historically accurate. -
TripleA Move Summary: ANZAC round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter moved from Queensland to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter moved from Queensland to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Algeria to Syria Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 2 infantry and 7 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from Poland to 115 Sea Zone 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel 3 bombers moved from Poland to Archangel -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 2 infantry and 7 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from Poland to 115 Sea Zone 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel 3 bombers moved from Poland to Archangel Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Germans Submerged 1 submarine owned by the Russians Submerged Battle in Archangel Germans attack with 1 armour, 3 bombers and 1 mech_infantry British defend with 1 bomber; Americans defend with 1 bomber; Russians defend with 2 infantry Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Archangel, round 2 : 2/5 hits, 2.67 expected hits Russians roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits 1 bomber owned by the British, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour and 3 bombers in Archangel, round 3 : 2/4 hits, 2.50 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Germans winRussians win with no units remaining with 3 bombers remaining. Battle score for attacker is 20 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Americans: 1 bomber Casualties for British: 1 bomber Casualties for Russians: 2 infantry Battle in 115 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 3 bombers moved from Archangel to Poland 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Eastern Poland 3 tactical_bombers moved from Poland to Eastern Poland 1 artillery moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 3 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 2 infantry moved from Karelia to Novgorod 1 transport moved from 113 Sea Zone to 115 Sea Zone 9 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 3 aaGuns, 8 armour, 7 artilleries, 27 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Western Germany to Eastern Poland Place Units - Germans 1 artillery and 2 infantry placed in France 1 bomber placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 53 PUs (1 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Russians regular : 0.17 Germans regular : -0.67 -
@Stough
Normally, in similiar situations, I’d ask for OOL for the battle like Archangel - but it was so lopsided, I went with Max D on your behalf. We can re-roll if you would like. -
Help me if you would please. I took your advice and checked the Calculator. If I add 6 inf to Bryansk. The odds of you winning there are 24% (including 28inf, 11mech, 7 art, 8 tanks, 1 tac, 5 fig, and 5 bombs).
- Am I missing some German units that could magically hit Bryansk? I would like to stay there for a turn; the food is decent and I like the view.
- Are you getting similar odds?
No problem on the Archangel. I didn’t see the Italian can open otherwise I would have not placed them there. Another hard lesson, hopefully learned.
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TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Novgorod -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Novgorod Combat - Russians Russians creates battle in territory 125 Sea Zone Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Novgorod causes 5 damage total. Battle in Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Novgorod to Bryansk 1 infantry moved from Smolensk to Archangel 1 infantry moved from Russia to Smolensk 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Ukraine to Bryansk 1 fighter moved from Ukraine to Bryansk 1 infantry moved from Russia to Vologda 6 infantry moved from Timguska to Novosibirsk 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yenisey to Timguska 2 infantry moved from Yenisey to Timguska 2 aaGuns and 8 infantry moved from Yenisey to Timguska Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans AA : -0.17 Germans regular : -0.33 Russians regular : 0.67 -
@Stough
Your analysis with Bryansk is correct. My stack was moved there to prevent/deter a counter attack. Similar to what happened in china. Attacking your stack next turn would not be wise for the germans.
The odds g vs r and r vs g right now greatly favour the defender, regardless who. -
That is welcome news. Although I miscounted your mech.
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 mech_infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour and 3 artilleries moved from French Indo China to Shan State 1 artillery moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State





