@simon33 Scramble 2 fighters out of Scotland.
FMErwinRommel (X) vs Wizmark (L+16) BM3
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Reposted to edit NCM 3 more inf > W.Ger and changed landing of 2 fighters to W. Ger. Italy now providing major defense of Ger. Thus saving Ger having to build many units.
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Combat Move - French 1 destroyer moved from 81 Sea Zone to 99 Sea Zone
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Combat - French Battle in 99 Sea Zone British loiter and taunt; French attack with 1 destroyer Germans defend with 1 submarine French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the French and 1 submarine owned by the Germans lost in 99 Sea Zone Germans win with no units remaining. Battle score for attacker is -2 Casualties for French: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.67 Germans regular : 0.83
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@FMErwinRommel Np…italians are doing well even with their limited income! Causing the allies some headaches in WE
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I always give a cheer when I see Marti roll a 1 and my sub takes down a DD with it. And of course disappointment when its your sub taking my DD down with it. I was alarmed by the quick growth in Allied amphib capacity in the Atlantic, but then realized that you had unleashed Italy to do as it pleases.
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 7 artilleries, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries, 1 fighter and 1 infantry moved from France to Normandy Bordeaux 1 tactical_bomber moved from Germany to Normandy Bordeaux 1 submarine moved from 113 Sea Zone to 111 Sea Zone 4 fighters moved from Western Germany to 111 Sea Zone 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from Novgorod to Archangel 1 armour and 1 tactical_bomber moved from Bryansk to Archangel 3 bombers moved from Western Germany to Russia 5 fighters moved from Bryansk to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Ukraine to Russia
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Intercept SBR on Russia with 7 Rus/UK fighters? SBR with 3 bombers (its all I had) & 7 fighters. Are you surprised?
Also, please OOL in Arch. Ger attack w/ inf, art, tank & Tac against 2 inf & U.S. bomber (wanted for sinking helpless tt). You can wait for dice results or specify based on # of hits. -
@FMErwinRommel no intercept…not that surprised, you do love your bombing runs! Come on the russian AA again… and best defence in arch please
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 7 artilleries, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries, 1 fighter and 1 infantry moved from France to Normandy Bordeaux 1 tactical_bomber moved from Germany to Normandy Bordeaux 1 submarine moved from 113 Sea Zone to 111 Sea Zone 4 fighters moved from Western Germany to 111 Sea Zone 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from Novgorod to Archangel 1 armour and 1 tactical_bomber moved from Bryansk to Archangel 3 bombers moved from Western Germany to Russia 5 fighters moved from Bryansk to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Ukraine to Russia Combat - Germans Air Battle in Russia Germans attacks with 10 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 6,7,5 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Battle in Archangel Germans attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber Americans defend with 1 bomber; Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Archangel 1 armour owned by the Germans retreated to Novgorod Russians win with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery and 1 infantry Casualties for Americans: 1 bomber Battle in 111 Sea Zone Germans attack with 4 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 111 Sea Zone Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 aaGun and 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll AA dice in Normandy Bordeaux : 0/2 hits, 0.33 expected hits Germans roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 aaGun, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 0/5 hits, 2.17 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 1 aaGun and 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Normandy Bordeaux to France 1 fighter moved from Normandy Bordeaux to Western Germany 3 fighters moved from 111 Sea Zone to Germany 1 fighter moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from Archangel to Bryansk 1 fighter moved from Russia to Ukraine 1 fighter moved from Russia to Western Ukraine 3 bombers and 5 fighters moved from Russia to Bryansk 1 artillery moved from Ukraine to Bryansk 1 mech_infantry moved from Bryansk to Ukraine 3 mech_infantrys moved from Western Ukraine to Bryansk 1 mech_infantry moved from Western Germany to France 2 mech_infantrys moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 tactical_bomber moved from Germany to Western Germany Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 2 submarines placed in 113 Sea Zone 1 airfield placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 British AA : -0.33 Russians regular : 1.17 Germans regular : -2.67 British regular : -0.33 Russians AA : -0.50
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SBR went as planned and retook Norm, but Arch was a disaster. My attack wasn’t overwhelming, but I rolled less than half the hits and you rolled twice the hits. Chose not to go another round, so retreated. But maybe I should have gambled and stayed. AA misses in Norm and Russia made up for the double hit in Russia last turn. SBR in Russia is worth it even with hits. Ger player builds mech to get to frontline quickly, while Rus builds inf. Mech attack is 1/4 of cost, while inf defense is 2/3 of cost. That’s not cost effective for Ger. SBR with 5 bombers, average 1 AA hit, max damage is +8 TUV.
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@FMErwinRommel 5 rolls on AA missing was a bit harsh I feel from MARTI…I would have hoped for 1 at least…oh well…
And although you ‘lost’ in Arch, it was an overall TUV gain for you… a pretty good round for the pesky germans…
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 9 PUs; Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 infantry moved from Smolensk to Russia 1 infantry moved from Archangel to Smolensk 2 infantry moved from Tambov to Rostov 2 infantry moved from Russia to Tambov 1 armour and 1 mech_infantry moved from Russia to Urals 1 infantry moved from Vologda to Urals Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 10 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 fighter moved from Anhwe to Chahar 1 fighter and 1 tactical_bomber moved from Japan to Chahar 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 2 bombers moved from Malaya to India 3 fighters, 2 infantry and 1 tactical_bomber moved from French Indo China to Shan State 2 fighters moved from Malaya to Shan State 1 artillery moved from French Indo China to Kwangsi 1 fighter and 1 infantry moved from Kwangtung to Kwangsi 2 fighters moved from 35 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Philippines to 55 Sea Zone 1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi 1 tactical_bomber moved from Shan State to Kwangsi 1 tactical_bomber moved from 35 Sea Zone to Shan State Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 5,7 and causes: 12 damage to unit: factory_major Bombing raid in India causes 12 damage total. Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Chahar Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Chahar, round 2 : 0/4 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Chahar, round 3 : 3/4 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Japanese: 1 artillery and 1 fighter Casualties for Chinese: 2 infantry Battle in Kwangsi Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/7 hits, 3.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Shan State Japanese attack with 5 fighters, 2 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/8 hits, 3.50 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Chahar to Anhwe 2 bombers moved from India to Malaya 2 fighters moved from Shan State to Malaya 2 fighters moved from Shan State to French Indo China 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 74 Sea Zone to 41 Sea Zone 1 fighter moved from Shan State to Kwangtung 2 mech_infantrys moved from Anhwe to Manchuria 2 armour and 3 mech_infantrys moved from Kwangtung to Anhwe 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 2 transports moved from 20 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 battleship and 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Shan State to French Indo China 1 tactical_bomber moved from Kwangsi to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 1 tactical_bomber EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode 3 infantry placed in Malaya 3 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 2 artilleries and 2 infantry placed in Japan 1 carrier and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.83 Japanese regular : -1.00 UK_Pacific AA : -0.33 UK_Pacific regular : 0.00
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It was your turn for a sub to roll a one on the first round, forcing me to use another DD as a blocker. Plus your 2 Chinese both hit on the same round, forcing me to take a fighter as a hit. I had enough garrisons in Mal and Kwangtung, that I could have repulsed a UK mobile attack if I failed to take either Shan or Kwangsi. The dice were perverse in being bad in the one battle where I had the fewest ground units.
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 2 bombers, 1 destroyer, 3 infantry, 3 submarines and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 91 Sea Zone to 111 Sea Zone 1 fighter moved from United Kingdom to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 54 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 30 Sea Zone to 32 Sea Zone 2 fighters moved from Hawaiian Islands to 32 Sea Zone
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 2 bombers, 1 destroyer, 3 infantry, 3 submarines and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 91 Sea Zone to 111 Sea Zone 1 fighter moved from United Kingdom to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 54 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 30 Sea Zone to 32 Sea Zone 2 fighters moved from Hawaiian Islands to 32 Sea Zone Combat - Americans Battle in 111 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 55 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 artilleries, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from 111 Sea Zone to United Kingdom 2 fighters moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 transport moved from 91 Sea Zone to 102 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 fighters moved from 32 Sea Zone to 26 Sea Zone 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 armour moved from Kazakhstan to Shensi 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 2 submarines moved from 30 Sea Zone to 54 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Western United States to British Columbia Place Units - Americans 1 bomber placed in Western United States 1 submarine placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 armour, 1 artillery, 1 bomber and 2 infantry placed in Eastern United States 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 2.17 Japanese regular : 0.50 Germans regular : -0.67
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TripleA Move Summary: Chinese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Yunnan to Kwangsi
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 4 artilleries and 3 infantry moved from Suiyuyan to Shensi Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.67
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TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - British 2 infantry moved from Burma to Shan State 3 fighters and 1 tactical_bomber moved from Yunnan to Shan State