Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 57 PUs;
Russians buy 4 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Poland
2 fighters moved from Eastern Poland to Poland
5 armour, 5 artilleries, 28 infantry and 1 mech_infantry moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
1 tactical_bomber moved from Eastern Poland to Poland
1 bomber moved from Novgorod to Germany
Combat - Russians
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Finland
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Finland
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 armour and 1 infantry
Battle in Romania
Russians attack with 5 armour, 5 artilleries, 29 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 5 armour, 5 artilleries, 29 infantry and 1 mech_infantry in Romania, round 2 : 7/40 hits, 10.00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 5 armour, 5 artilleries, 28 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Poland to Western Ukraine
1 tactical_bomber moved from Poland to Western Ukraine
1 artillery moved from Novgorod to Belarus
2 infantry moved from Bryansk to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
4 aaGuns moved from Eastern Poland to Romania
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Russia to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from Germany to Western Ukraine
6 infantry moved from Timguska to Novosibirsk
Place Units - Russians
3 armour placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 armour, 1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
Germans regular : 1.67
Russians regular : -4.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 5 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 battleship moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Celebes to 44 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 marine moved from Borneo to 43 Sea Zone
2 carriers moved from 42 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 56 Sea Zone
1 marine moved from 56 Sea Zone to Western Australia
2 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Combat Hit Differential Summary :
@freh Scramble orders for Queensland
@cyanight no scramble, max defense
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 5 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 battleship moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Celebes to 44 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 marine moved from Borneo to 43 Sea Zone
2 carriers moved from 42 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 56 Sea Zone
1 marine moved from 56 Sea Zone to Western Australia
2 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Western Australia
Battle in New Guinea
Battle in Northern Territory
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Western Australia from ANZAC, taking New Guinea from ANZAC, taking Northern Territory from ANZAC, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in 37 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Queensland
Japanese attack with 1 armour, 2 artilleries and 3 infantry
ANZAC defend with 2 aaGuns, 1 airfield, 1 bomber, 1 fighter, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Queensland, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Queensland, round 2 : 1/6 hits, 2.00 expected hits
ANZAC roll dice for 2 aaGuns, 1 bomber, 1 fighter and 1 infantry in Queensland, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Japanese, 1 bomber owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in Queensland
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Queensland, round 3 : 0/4 hits, 1.50 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 3 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland
Japanese roll dice for 1 armour and 1 artillery in Queensland, round 4 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 4 : 2/2 hits, 1.00 expected hits
1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Queensland
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour, 2 artilleries and 3 infantry
Casualties for ANZAC: 2 aaGuns, 1 bomber and 1 infantry
Non Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
2 bombers moved from 37 Sea Zone to Philippines
3 fighters moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
2 artilleries moved from Yunnan to French Indo China
1 infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Kwangtung to French Indo China
3 tactical_bombers moved from Kwangsi to Philippines
Place Units - Japanese
1 factory_minor placed in French Indo China
1 destroyer and 5 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 8 infantry
EDIT: Adding units owned by Japanese to Korea: 8 infantry
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Adding units owned by Japanese to Korea: 1 aaGun
EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 60 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Japanese regular : -2.33
ANZAC regular : 2.83
UK_Pacific regular : -0.33
British regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 bomber moved from British Guiana to 104 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
Combat Hit Differential Summary :
Americans regular : -2.00
@cyanight 4 hits, need OOL.
@freh I cant open latest file. It produces and error
@freh EOF Exception
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 bomber moved from British Guiana to 104 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
Combat Hit Differential Summary :
Americans regular : -2.00
@freh Still cant load that file either.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 bomber moved from British Guiana to 104 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
Combat Hit Differential Summary :
Americans regular : -2.00
ok, I’ll figure out a way to share the file
can you tell me how to upload a file in the middle of a battle so you can see the results? Am I doing it wrong? I’m just trying to post the file…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 bomber moved from British Guiana to 104 Sea Zone
try this last one, at least you can see the pieces involved
@freh Dent both BB and lose DD, and Sub
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 bomber moved from British Guiana to 104 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits
Units damaged: 1 battleship owned by the Americans
1 fighter owned by the ANZAC, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 5/11 hits, 5.33 expected hits
Combat Hit Differential Summary :
Americans regular : -2.33
Japanese regular : 0.17
@cyanight 5 hits. need OOL. Let me know if you have trouble opening this file, if you do, I’ll upload a screenshot so you can see the pieces left.
@freh CA, CV, Tactical, Tactical.