bid: 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ91, 1 Sub SZ98, 1 Sub SZ106, 1 Inf Anglo-Egyptian Sudan
hf
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
2 armour moved from United Kingdom to 110 Sea Zone
2 armour and 2 transports moved from 110 Sea Zone to 109 Sea Zone
2 armour moved from 109 Sea Zone to Eire
2 infantry moved from Norway to Finland
2 bombers moved from Western Germany to Finland
2 fighters moved from 110 Sea Zone to Eire
Combat - Germans
Battle in Eire
Germans attack with 2 armour and 2 fighters
British defend with 1 armour and 1 infantry
Germans roll dice for 2 armour and 2 fighters in Eire, round 2 : 1/4 hits, 2.00 expected hits
British roll dice for 1 armour and 1 infantry in Eire, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Eire
Germans roll dice for 1 armour and 2 fighters in Eire, round 3 : 3/3 hits, 1.50 expected hits
British roll dice for 1 armour in Eire, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Eire
Germans win, taking Eire from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 1 infantry
Battle in Finland
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 bombers and 2 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans roll dice for 2 bombers and 1 infantry in Finland, round 3 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Finland to Western Germany
2 fighters moved from Eire to United Kingdom
2 armour and 8 mech_infantrys moved from Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 battleship moved from 110 Sea Zone to 113 Sea Zone
8 transports moved from 110 Sea Zone to 113 Sea Zone
1 cruiser moved from 110 Sea Zone to 104 Sea Zone
1 carrier moved from 110 Sea Zone to 104 Sea Zone
Place Units - Germans
8 armour and 2 mech_infantrys placed in Germany
9 infantry placed in Western Germany
1 infantry and 2 mech_infantrys placed in United Kingdom
Germans undo move 3.
Germans undo move 2.
3 infantry placed in United Kingdom
7 infantry and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 104 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship and 8 transports
EDIT: Adding units owned by Germans to 109 Sea Zone: 4 transports
EDIT: Adding units owned by Germans to 119 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to 111 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 battleship and 1 carrier
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 111 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 57 PUs;
Russians buy 4 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Poland
2 fighters moved from Eastern Poland to Poland
5 armour, 5 artilleries, 28 infantry and 1 mech_infantry moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
1 tactical_bomber moved from Eastern Poland to Poland
1 bomber moved from Novgorod to Germany
Combat - Russians
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Finland
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Finland
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 armour and 1 infantry
Battle in Romania
Russians attack with 5 armour, 5 artilleries, 29 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 5 armour, 5 artilleries, 29 infantry and 1 mech_infantry in Romania, round 2 : 7/40 hits, 10.00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 5 armour, 5 artilleries, 28 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Poland to Western Ukraine
1 tactical_bomber moved from Poland to Western Ukraine
1 artillery moved from Novgorod to Belarus
2 infantry moved from Bryansk to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
4 aaGuns moved from Eastern Poland to Romania
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Russia to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from Germany to Western Ukraine
6 infantry moved from Timguska to Novosibirsk
Place Units - Russians
3 armour placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 armour, 1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
Germans regular : 1.67
Russians regular : -4.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 5 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 battleship moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Celebes to 44 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 marine moved from Borneo to 43 Sea Zone
2 carriers moved from 42 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 56 Sea Zone
1 marine moved from 56 Sea Zone to Western Australia
2 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Combat Hit Differential Summary :
@freh Scramble orders for Queensland
@cyanight no scramble, max defense
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 5 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 battleship moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Celebes to 44 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 marine moved from Borneo to 43 Sea Zone
2 carriers moved from 42 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 56 Sea Zone
1 marine moved from 56 Sea Zone to Western Australia
2 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Western Australia
Battle in New Guinea
Battle in Northern Territory
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Western Australia from ANZAC, taking New Guinea from ANZAC, taking Northern Territory from ANZAC, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in 37 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Queensland
Japanese attack with 1 armour, 2 artilleries and 3 infantry
ANZAC defend with 2 aaGuns, 1 airfield, 1 bomber, 1 fighter, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Queensland, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Queensland, round 2 : 1/6 hits, 2.00 expected hits
ANZAC roll dice for 2 aaGuns, 1 bomber, 1 fighter and 1 infantry in Queensland, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Japanese, 1 bomber owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in Queensland
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Queensland, round 3 : 0/4 hits, 1.50 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 3 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland
Japanese roll dice for 1 armour and 1 artillery in Queensland, round 4 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 4 : 2/2 hits, 1.00 expected hits
1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Queensland
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour, 2 artilleries and 3 infantry
Casualties for ANZAC: 2 aaGuns, 1 bomber and 1 infantry
Non Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
2 bombers moved from 37 Sea Zone to Philippines
3 fighters moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
2 artilleries moved from Yunnan to French Indo China
1 infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Kwangtung to French Indo China
3 tactical_bombers moved from Kwangsi to Philippines
Place Units - Japanese
1 factory_minor placed in French Indo China
1 destroyer and 5 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 8 infantry
EDIT: Adding units owned by Japanese to Korea: 8 infantry
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Adding units owned by Japanese to Korea: 1 aaGun
EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 60 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Japanese regular : -2.33
ANZAC regular : 2.83
UK_Pacific regular : -0.33
British regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 bomber moved from British Guiana to 104 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
Combat Hit Differential Summary :
Americans regular : -2.00
@cyanight 4 hits, need OOL.
@freh I cant open latest file. It produces and error
@freh EOF Exception
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 bomber moved from British Guiana to 104 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
Combat Hit Differential Summary :
Americans regular : -2.00
@freh Still cant load that file either.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 bomber moved from British Guiana to 104 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
Combat Hit Differential Summary :
Americans regular : -2.00
ok, I’ll figure out a way to share the file
can you tell me how to upload a file in the middle of a battle so you can see the results? Am I doing it wrong? I’m just trying to post the file…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 bomber moved from British Guiana to 104 Sea Zone
try this last one, at least you can see the pieces involved
@freh Dent both BB and lose DD, and Sub
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 bomber moved from British Guiana to 104 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits
Units damaged: 1 battleship owned by the Americans
1 fighter owned by the ANZAC, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 5/11 hits, 5.33 expected hits
Combat Hit Differential Summary :
Americans regular : -2.33
Japanese regular : 0.17
@cyanight 5 hits. need OOL. Let me know if you have trouble opening this file, if you do, I’ll upload a screenshot so you can see the pieces left.