@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsdawgoneit Axis vs. entek Allies
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Americans 1 B29 moved from Arawa to sz59 1 Artillery and 1 Infantry moved from Arawa to sz42 1 Artillery, 1 Infantry and 1 Transport moved from sz42 to sz49 1 Artillery and 1 Infantry moved from sz49 to Moresby 2 Fighters moved from sz42 to sz45 4 Destroyers moved from sz30 to sz42 1 Artillery, 8 Elites and 1 Marine moved from Magadan to Yakutsk 10 Elites moved from Palana to Magadan 2 B.Transports moved from sz14 to sz23 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 8 Elites moved from sz14 to Seattle 2 B.Transports moved from sz5 to sz6 8 Elites moved from Seattle to sz6 2 B.Transports and 8 Elites moved from sz6 to sz5 1 B.Transport moved from sz4 to sz5 1 Infantry and 2 Tankettes moved from Anchorage to sz5 1 B.Transport, 1 Infantry and 2 Tankettes moved from sz5 to sz4 1 Infantry and 2 Tankettes moved from sz4 to Palana 2 Artillerys and 1 Marine moved from Alaska to sz4 1 Elite moved from Alaska to sz4 4 Elites moved from Alaska to sz4 2 Artillerys, 5 Elites and 1 Marine moved from sz4 to Palana 8 Elites moved from sz5 to Alaska Purchase Units - Americans Americans buy 2 Artillerys, 1 B.Transport, 8 Elites, 2 Fighters, 1 Infantry and 2 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in sz59 Americans attack with 1 B29 Thai defend with 1 Transport Americans roll dice for 1 B29 in sz59, round 2 : 1/1 hits, 0.83 expected hits Thai roll dice for 1 Transport in sz59, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Thai lost in sz59 Americans win with 1 B29 remaining. Battle score for attacker is 6 Casualties for Thai: 1 Transport Battle in Moresby Americans attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 AAGun, 1 Factory and 1 Tank Americans roll dice for 1 Artillery and 1 Infantry in Moresby, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in Moresby, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Moresby Americans win, taking Moresby from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Battle in sz45 Americans attack with 2 Fighters Yamamoto defend with 1 S.Sub Americans roll dice for 2 Fighters in sz45, round 2 : 1/2 hits, 1.00 expected hits 1 S.Sub owned by the Yamamoto lost in sz45 Americans win with 2 Fighters remaining. Battle score for attacker is 9 Casualties for Yamamoto: 1 S.Sub Non Combat Move - Americans 2 Fighters moved from sz45 to sz42 1 Fighter moved from Hilo to Wake 1 Fighter moved from Pearl Harbor to Wake 1 B.Transport and 1 Submarine moved from sz25 to sz30 1 B29 moved from sz59 to Arawa Place Units - Americans 2 Tankettes placed in Alaska 2 Fighters placed in Anchorage 1 B.Transport placed in sz25 2 Artillerys placed in Pearl Harbor 1 Infantry placed in Hilo 8 Elites placed in San Francisco Turn Complete - Americans Americans collect 76 PUs; end with 76 PUsCombat Hit Differential Summary :
Yamamoto : -0.50 Americans : 0.50 Thai : -0.17 -
TripleA Turn Summary: Masaharu round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Masaharu 3 Infantrys moved from Amursk to Belogorsk 1 B.Transport moved from sz1 to sz15 3 Infantrys moved from Akina to sz15 1 Infantry moved from N.Japan to sz15 1 Infantry moved from N.Japan to sz1 1 B.Transport and 4 Infantrys moved from sz15 to sz1 5 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 1 Bunker placed in Vostok 3 Infantrys placed in Hsingan 3 Infantrys placed in Amursk 3 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Russians 9 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao 4 Mech.Infs moved from Tulun to Quingdao 6 Infantrys and 1 Marine moved from Tulun to Ulaan Ude Purchase Units - Russians Russians buy 1 Bunker, 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 8 Infantrys and 1 Marine moved from Kaask to Tulun 4 Mech.Infs moved from Achinsk to Tulun Place Units - Russians 1 Bunker placed in Quingdao 5 Infantrys and 1 Marine placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Research Technology - Yamamoto Combat Move - Yamamoto 1 Artillery and 1 Infantry moved from Chunking to N.Chunking 1 Infantry moved from Malaya to Thailand 2 Elites and 4 Infantrys moved from Davao to sz70 2 Infantrys and 1 Transport moved from sz70 to sz59 2 Infantrys moved from sz59 to Lambok Yamamoto take Lambok from Anzac 1 B.Transport, 2 Elites and 2 Infantrys moved from sz70 to sz59 2 Elites and 2 Infantrys moved from sz59 to Bali 2 Fighters moved from N.G to Davao 1 Destroyer moved from sz70 to sz45 4 Destroyers moved from sz78 to sz72 2 T.Boats moved from sz75 to sz72 1 B.Transport moved from sz74 to sz78 4 Infantrys moved from Tokyo to sz78 1 B.Transport and 4 Infantrys moved from sz78 to sz74 4 Infantrys moved from sz74 to Hopeh 2 Artillerys and 11 Infantrys moved from Shantung to Hopeh 1 Transport moved from sz1 to sz15 1 Artillery and 1 Marine moved from Vladivostok to sz15 1 Artillery, 1 Marine and 1 Transport moved from sz15 to sz1 1 Infantry moved from Manchuria to Belogorsk 1 Artillery moved from Vladivostok to Manchuria 1 Elite and 2 Mech.Infs moved from Belogorsk to Vostok 1 Marine moved from sz1 to Vostok 1 Artillery moved from sz1 to Vostok 1 Transport moved from sz74 to sz79 1 Transport moved from sz60 to sz70 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 2 Cruisers, 5 Destroyers, 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.Chunking Yamamoto attack with 1 Artillery and 1 Infantry British defend with 2 Mech.Infs Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 2 Mech.Infs in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits 2 Mech.Infs owned by the British lost in N.Chunking Yamamoto win, taking N.Chunking from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 10 Casualties for British: 2 Mech.Infs Battle in Bali Yamamoto attack with 2 Elites and 2 Infantrys Anzac defend with 1 Infantry Yamamoto roll dice for 2 Elites and 2 Infantrys in Bali, round 2 : 2/4 hits, 1.33 expected hits Anzac roll dice for 1 Infantry in Bali, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Bali Yamamoto win, taking Bali from Anzac with 2 Elites and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Non Combat Move - Yamamoto 2 Destroyers moved from sz70 to sz72 Place Units - Yamamoto 1 Artillery and 2 Infantrys placed in Vladivostok 1 Artillery and 1 Elite placed in Davao 2 Destroyers placed in sz70 2 Cruisers and 3 Destroyers placed in sz78 3 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 82 PUs; end with 82 PUsCombat Hit Differential Summary :
Yamamoto : 2.00 Anzac : -0.33 Chinese : -0.67 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Chinese 2 Infantrys moved from E.Shansi to Peking 1 Fighter moved from N.Shangsi to Peking 1 Mech.Inf moved from Shangsi to Peking 2 Infantrys moved from Sian to Shansi Purchase Units - Chinese Chinese buy 4 Infantrys, 2 Marines and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Peking Chinese attack with 1 Fighter, 2 Infantrys and 1 Mech.Inf Hisaichi defend with 1 Bunker and 1 Factory Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Mech.Inf in Peking, round 2 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Bunker in Peking, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Peking Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Peking, round 3 : 1/3 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 1 Bunker in Peking, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Peking, round 4 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Bunker in Peking, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Peking Chinese roll dice for 1 Fighter and 1 Mech.Inf in Peking, round 5 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Bunker in Peking, round 5 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Chinese and 1 Bunker owned by the Hisaichi lost in Peking Chinese win with 1 Fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 Infantrys and 1 Mech.Inf Casualties for Hisaichi: 1 Bunker Battle in Shansi Chinese attack with 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Infantrys in Shansi, round 2 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Peking to E.Shansi 3 Infantrys moved from Shangsi to E.Shansi 6 Infantrys moved from Gansu to Shangsi 4 Mech.Infs moved from Tsingnan to E.Shansi 1 Elite and 5 Infantrys moved from Tsingnan to Gansu 1 Infantry moved from Gobi to Tsingnan 6 Infantrys moved from Xining to Tsingnan 2 Mech.Infs moved from Urumal to Tsingnan 2 Infantrys moved from Urumal to Quyan 1 Infantry moved from Sian to W.Sian Place Units - Chinese 4 Infantrys and 2 Marines placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Hisaichi : 1.67 Chinese : -1.83 -
TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Hisaichi 2 Tanks moved from Tientsin to Peking 1 Infantry moved from Hopeh to Shantung 4 Infantrys moved from Tientsin to Peking 3 Fighters moved from Belogorsk to Vostok 1 Infantry moved from N.French I. to Chunking 2 Infantrys moved from S.Borneo to sz60 2 Infantrys and 1 Transport moved from sz60 to sz59 2 Infantrys moved from sz59 to Bava 2 Infantrys moved from S.Borneo to sz60 2 Infantrys and 1 Transport moved from sz60 to sz59 2 Infantrys moved from sz59 to Bava 1 Destroyer moved from sz73 to sz59 1 Destroyer moved from sz60 to sz73 6 Infantrys moved from Hongkong to Kwangtung 6 Infantrys moved from Korea to sz74 6 Infantrys moved from sz74 to Shantung Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 2 Fighters and 20 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Bava Hisaichi attack with 4 Infantrys Dutch defend with 1 Infantry Hisaichi roll dice for 4 Infantrys in Bava, round 2 : 0/4 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Bava, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Bava Hisaichi roll dice for 3 Infantrys in Bava, round 3 : 0/3 hits, 0.50 expected hits Dutch roll dice for 1 Infantry in Bava, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 Infantrys in Bava, round 4 : 1/3 hits, 0.50 expected hits Dutch roll dice for 1 Infantry in Bava, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Bava Hisaichi win, taking Bava from Dutch with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Dutch: 1 Infantry Non Combat Move - Hisaichi Place Units - Hisaichi 1 Bunker, 2 Fighters and 1 Infantry placed in Belogorsk 1 Bunker and 3 Infantrys placed in Peking 4 Infantrys placed in S.Borneo 6 Infantrys placed in Malaya 6 Infantrys placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Hisaichi : -0.67 Dutch : 0.00 -
You can skip the dutch
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TripleA Turn Summary: Thai round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Thai 1 Artillery and 1 Marine moved from Sumatra to Java 2 Infantrys moved from Soem to Lambok 1 Artillery, 1 Elite and 9 Infantrys moved from N.French I. to Thailand 4 Artillerys and 5 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 1 Transport placed in sz73 4 Infantrys placed in Phuket Turn Complete - Thai Thai collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - British 4 Artillerys and 4 Elites moved from Calcutta to sz63 4 Artillerys, 4 Elites and 4 Transports moved from sz63 to sz66 2 Artillerys and 3 Elites moved from N.S to Sumatra British take Sumatra from Thai 4 Artillerys and 4 Elites moved from sz66 to N.S 3 Mech.Infs moved from Bengal to N.Chunking 3 Mech.Infs moved from Dheli to Bengal 2 Marines moved from Palana to Magadan 1 Elite moved from Magadan to Yakutsk 1 Transport moved from sz4 to sz6 Purchase Units - British British buy 4 Artillerys, 4 Elites, 3 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in N.Chunking British attack with 3 Mech.Infs Yamamoto defend with 1 Artillery and 1 Infantry British roll dice for 3 Mech.Infs in N.Chunking, round 2 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 3 Mech.Infs in N.Chunking, round 3 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 3 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the British lost in N.Chunking British roll dice for 2 Mech.Infs in N.Chunking, round 4 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 4 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the British lost in N.Chunking 1 Mech.Inf retreated to W.Chunking Yamamoto win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -10 Casualties for British: 2 Mech.Infs Non Combat Move - British 1 Artillery, 1 Infantry and 9 Mech.Infs moved from Burma to Bengal Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from sz66: 4 Transports EDIT: Adding units owned by British to sz63: 4 Transports EDIT: Turning off Edit Mode 4 Artillerys and 4 Elites placed in Calcutta 3 Mech.Infs placed in Dheli 3 Infantrys placed in Moresby Turn Complete - British British collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
British : -2.67 Yamamoto : 0.00 -
TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Anzac 1 Artillery and 1 Marine moved from N.Australia to sz49 1 Artillery moved from N.Australia to sz49 2 Artillerys, 1 Marine and 2 Transports moved from sz49 to sz50 1 Elite moved from W.Australia to sz50 2 Artillerys, 1 Elite and 1 Marine moved from sz50 to Soem Anzac take Soem from Thai 2 Transports moved from sz49 to sz50 2 Artillerys moved from W.Australia to sz50 2 Artillerys moved from sz50 to Soem 3 Infantrys moved from Darwin to Derby 1 Battleship, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 2 T.Boats and 1 Transport moved from sz49 to sz50 Purchase Units - Anzac Anzac buy 2 Destroyers and 6 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac 1 Fighter moved from Melbourne to sz50 Place Units - Anzac 3 Infantrys placed in W.Australia 3 Infantrys placed in Darwin 2 Destroyers placed in sz37 Turn Complete - Anzac Anzac collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Americans 10 Elites moved from Magadan to Yakutsk 2 Tankettes moved from Palana to Yakutsk 2 Artillerys, 5 Elites, 1 Infantry and 1 Marine moved from Palana to Magadan 1 Artillery and 1 Infantry moved from Moresby to sz49 1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz50 1 Artillery and 1 Infantry moved from sz50 to Soem 1 Submarine moved from sz30 to sz42 1 B.Transport moved from sz30 to sz42 2 Artillerys and 1 Infantry moved from Pearl Harbor to sz25 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz25 to sz30 2 Artillerys and 1 Infantry moved from sz30 to Majuru 2 Fighters moved from Anchorage to Magadan 2 Tankettes moved from Alaska to sz4 11 Elites moved from Alaska to sz4 11 Elites and 2 Tankettes moved from sz4 to Palana 2 B.Transports moved from sz14 to sz23 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 8 Elites moved from sz14 to Seattle 2 B.Transports moved from sz5 to sz6 8 Elites moved from Seattle to sz6 2 B.Transports and 8 Elites moved from sz6 to sz5 8 Elites moved from sz5 to Alaska 1 Destroyer moved from sz42 to sz45 1 Destroyer moved from sz42 to sz18 1 Fighter moved from sz42 to sz18 1 Fighter moved from sz42 to sz45 1 B29 moved from Arawa to sz18 Purchase Units - Americans Americans buy 4 Destroyers, 8 Elites, 1 Infantry, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in sz18 Americans attack with 1 B29, 1 Destroyer and 1 Fighter Yamamoto defend with 1 Destroyer Americans roll dice for 1 B29, 1 Destroyer and 1 Fighter in sz18, round 2 : 1/3 hits, 1.67 expected hits Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz18 Americans win with 1 B29, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in sz45 Americans attack with 1 Destroyer and 1 Fighter Yamamoto defend with 1 Destroyer Americans roll dice for 1 Destroyer and 1 Fighter in sz45, round 2 : 2/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Destroyer in sz45, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz45 Americans win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 1 Fighter moved from sz45 to sz42 1 B29 and 1 Fighter moved from sz18 to sz42 1 B29 moved from sz42 to Arawa 2 Fighters moved from Wake to Arawa Place Units - Americans 2 Destroyers placed in sz25 2 Destroyers placed in sz25 8 Elites placed in San Francisco 1 Infantry and 1 Marine placed in Anchorage 2 Tankettes placed in Alaska Turn Complete - Americans Americans collect 76 PUs; end with 76 PUsCombat Hit Differential Summary :
Yamamoto : -1.00 Americans : 0.50 -
TripleA Turn Summary: Masaharu round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Masaharu 1 B.Transport moved from sz1 to sz15 3 Infantrys moved from Akina to sz15 1 B.Transport and 3 Infantrys moved from sz15 to sz1 3 Infantrys moved from sz1 to Vostok 3 Infantrys moved from Amursk to Belogorsk Purchase Units - Masaharu Masaharu buy 1 Destroyer and 8 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Masaharu 1 Infantry moved from Vostok to Belogorsk Place Units - Masaharu 1 Destroyer placed in sz1 2 Infantrys placed in Amursk 3 Infantrys placed in Hsingan 3 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Russians 4 Mech.Infs moved from Tulun to Hsingan 4 Marines moved from Quingdao to Hsingan 17 Infantrys moved from Quingdao to Hsingan 2 EarlyFighters moved from Quingdao to Hsingan 2 Artillerys moved from Quingdao to Hsingan Purchase Units - Russians Russians buy 1 Bunker, 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Hsingan Russians attack with 2 Artillerys, 2 EarlyFighters, 17 Infantrys, 4 Marines and 4 Mech.Infs Masaharu defend with 1 Bunker, 1 Factory and 12 Infantrys; Yamamoto defend with 9 Infantrys Russians roll dice for 2 Artillerys, 2 EarlyFighters, 17 Infantrys, 4 Marines and 4 Mech.Infs in Hsingan, round 2 : 2/29 hits, 7.83 expected hits Units damaged: 1 Bunker owned by the Masaharu Masaharu roll dice for 1 Bunker and 21 Infantrys in Hsingan, round 2 : 8/22 hits, 7.50 expected hits 8 Infantrys owned by the Russians and 1 Infantry owned by the Yamamoto lost in Hsingan Russians roll dice for 2 Artillerys, 2 EarlyFighters, 9 Infantrys, 4 Marines and 4 Mech.Infs in Hsingan, round 3 : 5/21 hits, 6.50 expected hits Masaharu roll dice for 1 Bunker and 20 Infantrys in Hsingan, round 3 : 9/21 hits, 7.17 expected hits 9 Infantrys owned by the Russians and 5 Infantrys owned by the Yamamoto lost in Hsingan 2 Artillerys, 4 Marines and 4 Mech.Infs retreated to Quingdao Masaharu win with 1 Bunker and 15 Infantrys remaining. Battle score for attacker is -22 Casualties for Russians: 17 Infantrys Casualties for Yamamoto: 6 Infantrys Non Combat Move - Russians 2 EarlyFighters moved from Hsingan to Quingdao 6 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao 8 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 5 Infantrys and 1 Marine moved from Kaask to Tulun 2 Infantrys moved from Achinsk to Kyzyl 2 Mech.Infs moved from Achinsk to Tulun Place Units - Russians 1 Bunker placed in Quingdao 5 Infantrys and 1 Marine placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Masaharu : 2.33 Russians : -7.33 -
TripleA Turn Summary: Yamamoto round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Research Technology - Yamamoto Combat Move - Yamamoto 1 T.Boat moved from sz72 to sz18 1 T.Boat moved from sz72 to sz45 2 Fighters moved from Davao to sz45 1 Destroyer moved from sz72 to sz18 2 Infantrys moved from Tokyo to sz78 1 Cruiser and 1 Infantry moved from sz78 to sz79 1 Cruiser and 1 Infantry moved from sz78 to sz72 1 Destroyer moved from sz78 to sz79 2 Destroyers moved from sz78 to sz72 1 Artillery moved from Manchuria to Belogorsk 1 B.Transport moved from sz74 to sz78 1 Infantry moved from Tokyo to sz78 1 B.Transport and 1 Infantry moved from sz78 to sz74 1 Infantry moved from sz74 to Shantung 1 Destroyer moved from sz72 to sz74 1 Artillery and 1 Elite moved from Davao to sz70 1 Artillery, 1 Elite and 1 Transport moved from sz70 to sz60 2 Elites and 2 Infantrys moved from Bali to sz59 2 Infantrys moved from Lambok to sz59 1 B.Transport, 2 Elites, 4 Infantrys and 1 Transport moved from sz59 to sz60 1 Artillery, 3 Elites and 4 Infantrys moved from sz60 to N.S 1 Infantry moved from Belogorsk to Vostok 1 Artillery moved from Vladivostok to Manchuria 2 Infantrys moved from Vladivostok to Manchuria 1 Infantry moved from sz79 to Manchuria 1 Infantry moved from sz72 to Phonpei Purchase Units - Yamamoto Yamamoto buy 9 Destroyers and 5 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz45 Yamamoto attack with 2 Fighters and 1 T.Boat Americans defend with 1 Destroyer Yamamoto roll dice for 2 Fighters and 1 T.Boat in sz45, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 Destroyer in sz45, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz45 Yamamoto win with 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in sz18 Yamamoto attack with 1 Destroyer and 1 T.Boat Americans defend with 1 Destroyer Yamamoto roll dice for 1 Destroyer and 1 T.Boat in sz18, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Destroyer and 1 T.Boat in sz18, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz18, round 3 : 1/1 hits, 0.50 expected hits 1 T.Boat owned by the Yamamoto lost in sz18 Yamamoto roll dice for 1 Destroyer in sz18, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in sz18, round 4 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz18 Americans win with 1 Destroyer remaining. Battle score for attacker is -13 Casualties for Yamamoto: 1 Destroyer and 1 T.Boat Battle in N.S Yamamoto attack with 1 Artillery, 3 Elites and 4 Infantrys British defend with 4 Artillerys and 4 Elites Yamamoto roll dice for 1 Artillery, 3 Elites and 4 Infantrys in N.S, round 2 : 1/8 hits, 2.67 expected hits British roll dice for 4 Artillerys and 4 Elites in N.S, round 2 : 1/8 hits, 2.67 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in N.S Yamamoto roll dice for 1 Artillery, 3 Elites and 3 Infantrys in N.S, round 3 : 2/7 hits, 2.50 expected hits British roll dice for 3 Artillerys and 4 Elites in N.S, round 3 : 0/7 hits, 2.33 expected hits 2 Artillerys owned by the British lost in N.S Yamamoto roll dice for 1 Artillery, 3 Elites and 3 Infantrys in N.S, round 4 : 1/7 hits, 2.50 expected hits British roll dice for 1 Artillery and 4 Elites in N.S, round 4 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in N.S Yamamoto roll dice for 1 Artillery, 3 Elites and 2 Infantrys in N.S, round 5 : 2/6 hits, 2.33 expected hits British roll dice for 4 Elites in N.S, round 5 : 1/4 hits, 1.33 expected hits 2 Elites owned by the British and 1 Infantry owned by the Yamamoto lost in N.S Yamamoto roll dice for 1 Artillery, 3 Elites and 1 Infantry in N.S, round 6 : 1/5 hits, 2.17 expected hits British roll dice for 2 Elites in N.S, round 6 : 0/2 hits, 0.67 expected hits 1 Elite owned by the British lost in N.S Yamamoto roll dice for 1 Artillery, 3 Elites and 1 Infantry in N.S, round 7 : 2/5 hits, 2.17 expected hits British roll dice for 1 Elite in N.S, round 7 : 0/1 hits, 0.33 expected hits 1 Elite owned by the British lost in N.S Yamamoto win, taking N.S from British with 1 Artillery, 3 Elites and 1 Infantry remaining. Battle score for attacker is 26 Casualties for Yamamoto: 3 Infantrys Casualties for British: 4 Artillerys and 4 Elites Non Combat Move - Yamamoto 2 Destroyers moved from sz70 to sz72 2 Fighters moved from sz45 to Iwo Jima Place Units - Yamamoto 3 Infantrys placed in Vladivostok 2 Infantrys placed in Tokyo 4 Destroyers placed in sz70 5 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 84 PUs; end with 84 PUsCombat Hit Differential Summary :
British : -6.00 Yamamoto : -7.33 Americans : 0.00 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Chinese 1 Infantry moved from E.Shansi to Peking 1 Fighter, 3 Infantrys, 9 Mech.Infs and 3 Tanks moved from E.Shansi to Peking 2 Mech.Infs moved from Sian to Peking 2 Mech.Infs moved from Tsingnan to N.Chunking 1 Infantry moved from W.Sian to N.Chunking Purchase Units - Chinese Chinese buy 1 Bunker, 1 Fighter and 9 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Peking Chinese attack with 1 Fighter, 4 Infantrys, 11 Mech.Infs and 3 Tanks Hisaichi defend with 1 Bunker, 1 Factory, 7 Infantrys and 2 Tanks Chinese roll dice for 1 Fighter, 4 Infantrys, 11 Mech.Infs and 3 Tanks in Peking, round 2 : 5/19 hits, 7.00 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 1 Bunker, 7 Infantrys and 2 Tanks in Peking, round 2 : 4/10 hits, 3.83 expected hits 4 Infantrys owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Peking Chinese roll dice for 1 Fighter, 11 Mech.Infs and 3 Tanks in Peking, round 3 : 7/15 hits, 5.67 expected hits Hisaichi roll dice for 1 Bunker, 3 Infantrys and 2 Tanks in Peking, round 3 : 3/6 hits, 2.50 expected hits 3 Mech.Infs owned by the Chinese, 2 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 3 Infantrys owned by the Hisaichi lost in Peking Chinese win, taking Peking from Hisaichi with 1 Fighter, 8 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 7 Casualties for Chinese: 4 Infantrys and 3 Mech.Infs Casualties for Hisaichi: 1 Bunker, 7 Infantrys and 2 Tanks Battle in N.Chunking Chinese attack with 1 Infantry and 2 Mech.Infs Yamamoto defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Infantry and 2 Mech.Infs in N.Chunking, round 2 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in N.Chunking 2 Mech.Infs retreated to W.Sian Yamamoto win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Non Combat Move - Chinese 1 Elite and 5 Infantrys moved from Gansu to Shangsi 1 Infantry moved from Shangsi to E.Shansi 2 Infantrys moved from Shangsi to Sian 7 Infantrys moved from Tsingnan to Gansu 2 Marines moved from Xining to Tsingnan 4 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Quyan to Gobi 4 Mech.Infs moved from Urumal to Tsingnan 1 Fighter moved from Peking to Shangsi Place Units - Chinese 1 Bunker placed in Sian 6 Infantrys placed in Xining 1 Fighter and 3 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Hisaichi : 0.67 Yamamoto : 0.33 Chinese : -1.67 -
TripleA Turn Summary: Hisaichi round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Hisaichi 7 Infantrys moved from Shantung to Shansi 2 Infantrys moved from Nanking to Shansi 6 Infantrys moved from Kwangtung to Hankou 3 Infantrys moved from S.Borneo to sz60 3 Infantrys moved from Bava to sz59 3 Infantrys and 2 Transports moved from sz59 to sz60 1 Infantry moved from S.Borneo to sz60 1 Destroyer moved from sz59 to sz60 3 Infantrys moved from Malaya to sz60 1 Infantry moved from Malaya to sz60 11 Infantrys moved from sz60 to Sumatra 3 Infantrys moved from N.French I. to Burma 3 Transports moved from sz74 to sz67 6 Infantrys moved from Hongkong to sz67 6 Infantrys and 3 Transports moved from sz67 to sz74 6 Infantrys moved from sz74 to Tientsin 2 Fighters moved from Belogorsk to Tientsin 1 Artillery and 2 Infantrys moved from Belogorsk to Vostok Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 Bunker and 23 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Burma Hisaichi attack with 3 Infantrys British defend with 1 Bunker Hisaichi roll dice for 3 Infantrys in Burma, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 Bunker in Burma, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Burma Hisaichi roll dice for 2 Infantrys in Burma, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 1 Bunker in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Burma 1 Infantry retreated to N.French I. British win with 1 Bunker remaining. Battle score for attacker is -4 Casualties for Hisaichi: 2 Infantrys Battle in Sumatra Hisaichi attack with 11 Infantrys British defend with 2 Artillerys and 3 Elites Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 11 Infantrys in Sumatra, round 2 : 2/11 hits, 1.83 expected hits British roll dice for 2 Artillerys and 3 Elites in Sumatra, round 2 : 2/5 hits, 1.67 expected hits 2 Artillerys owned by the British and 2 Infantrys owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 9 Infantrys in Sumatra, round 3 : 1/9 hits, 1.50 expected hits British roll dice for 3 Elites in Sumatra, round 3 : 1/3 hits, 1.00 expected hits 1 Elite owned by the British and 1 Infantry owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 8 Infantrys in Sumatra, round 4 : 1/8 hits, 1.33 expected hits British roll dice for 2 Elites in Sumatra, round 4 : 1/2 hits, 0.67 expected hits 1 Elite owned by the British and 1 Infantry owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 7 Infantrys in Sumatra, round 5 : 0/7 hits, 1.17 expected hits British roll dice for 1 Elite in Sumatra, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 6 Infantrys in Sumatra, round 6 : 2/6 hits, 1.00 expected hits British roll dice for 1 Elite in Sumatra, round 6 : 0/1 hits, 0.33 expected hits 1 Elite owned by the British lost in Sumatra Hisaichi win, taking Sumatra from British with 6 Infantrys remaining. Battle score for attacker is 10 Casualties for Hisaichi: 5 Infantrys Casualties for British: 2 Artillerys and 3 Elites Battle in Shansi Hisaichi attack with 9 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 9 Infantrys in Shansi, round 2 : 3/9 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 8 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi Place Units - Hisaichi 1 Bunker and 3 Infantrys placed in Belogorsk 4 Artillerys placed in S.Borneo 6 Infantrys placed in Malaya 6 Infantrys placed in Hongkong 8 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
Hisaichi : -0.83 British : 2.00 Chinese : 0.67 -
TripleA Turn Summary: Dutch round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Thai 1 Artillery, 1 Elite and 2 Infantrys moved from Thailand to Burma 1 Infantry moved from N.French I. to Burma Purchase Units - Thai Thai buy 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Artillery, 1 Elite and 3 Infantrys British defend with 1 Bunker Thai roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Burma, round 2 : 3/5 hits, 1.50 expected hits British roll dice for 1 Bunker in Burma, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the British lost in Burma Thai win, taking Burma from British with 1 Artillery, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 Bunker Non Combat Move - Thai 2 Infantrys moved from Phuket to sz73 2 Infantrys and 1 Transport moved from sz73 to sz60 2 Infantrys moved from sz60 to N.S 2 Infantrys moved from Phuket to Thailand 1 Infantry moved from Lambok to Bali 1 Artillery and 1 Marine moved from Java to Sumatra Place Units - Thai 1 Transport placed in sz73 4 Infantrys placed in Phuket Turn Complete - Thai Thai collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
British : -0.50 Thai : 1.50 -
TripleA Turn Summary: British round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - British 1 Infantry moved from Moresby to New Guinea British take New Guinea from Yamamoto 1 Infantry moved from Moresby to E.G British take E.G from Yamamoto 4 Artillerys and 4 Elites moved from Calcutta to sz63 4 Artillerys, 4 Elites and 4 Transports moved from sz63 to sz66 4 Artillerys and 4 Elites moved from sz66 to N.S 2 Fighters moved from sz66 to N.S 1 Mech.Inf moved from W.Chunking to N.Chunking 1 Mech.Inf moved from Bengal to N.Chunking 3 Mech.Infs moved from Dheli to Bengal 2 Marines moved from Magadan to Yakutsk Purchase Units - British British buy 4 Artillerys, 1 Destroyer, 4 Elites, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in N.S British attack with 4 Artillerys, 4 Elites and 2 Fighters Yamamoto defend with 1 Artillery, 3 Elites and 1 Infantry; Thai defend with 2 Infantrys British roll dice for 4 Artillerys, 4 Elites and 2 Fighters in N.S, round 2 : 8/10 hits, 5.00 expected hits Yamamoto roll dice for 1 Artillery, 3 Elites and 3 Infantrys in N.S, round 2 : 3/7 hits, 2.33 expected hits 2 Infantrys owned by the Thai, 1 Elite owned by the British, 3 Elites owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in N.S British win, taking N.S from Yamamoto with 2 Artillerys, 3 Elites and 2 Fighters remaining. Battle score for attacker is 10 Casualties for British: 2 Artillerys and 1 Elite Casualties for Yamamoto: 1 Artillery, 3 Elites and 1 Infantry Casualties for Thai: 2 Infantrys Battle in N.Chunking British attack with 2 Mech.Infs Yamamoto defend with 1 Artillery and 1 Infantry British roll dice for 2 Mech.Infs in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 Mech.Infs in N.Chunking, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 2 Mech.Infs in N.Chunking, round 4 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the British lost in N.Chunking British roll dice for 1 Mech.Inf in N.Chunking, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in N.Chunking, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Mech.Inf in N.Chunking, round 6 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in N.Chunking, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 Mech.Inf in N.Chunking, round 7 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in N.Chunking, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 Mech.Inf in N.Chunking, round 8 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in N.Chunking, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 Mech.Inf in N.Chunking, round 9 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in N.Chunking, round 9 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in N.Chunking British win, taking N.Chunking from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is 1 Casualties for British: 1 Mech.Inf Casualties for Yamamoto: 1 Artillery and 1 Infantry Non Combat Move - British 2 Fighters moved from N.S to sz66 4 Transports moved from sz66 to sz63 Place Units - British 4 Artillerys and 4 Elites placed in Calcutta 3 Mech.Infs placed in Dheli 1 Destroyer placed in sz49 1 Marine placed in Vancouver Turn Complete - British British collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
British : 1.33 Yamamoto : -2.00 -
TripleA Turn Summary: Anzac round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Anzac 1 Infantry moved from W.Australia to sz50 1 Infantry moved from W.Australia to sz50 1 Infantry and 1 T.Boat moved from sz50 to sz58 1 Infantry moved from sz58 to Celebs Anzac take Celebs from Yamamoto 1 Infantry and 1 T.Boat moved from sz50 to sz58 1 Infantry moved from sz58 to Halma Anzac take Halma from Yamamoto 4 Artillerys, 1 Elite and 1 Marine moved from Soem to Lambok 2 Infantrys moved from Derby to sz50 2 Infantrys and 1 Transport moved from sz50 to sz57 2 Infantrys moved from sz57 to Java Anzac take Java from Hisaichi Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer, 3 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Anzac Battle in Lambok Anzac attack with 4 Artillerys, 1 Elite and 1 Marine Thai defend with 1 Infantry Anzac roll dice for 4 Artillerys, 1 Elite and 1 Marine in Lambok, round 2 : 2/6 hits, 2.50 expected hits Yamamoto roll dice for 1 Infantry in Lambok, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac and 1 Infantry owned by the Thai lost in Lambok Anzac win, taking Lambok from Yamamoto with 3 Artillerys, 1 Elite and 1 Marine remaining. Battle score for attacker is -2 Casualties for Anzac: 1 Artillery Casualties for Thai: 1 Infantry Non Combat Move - Anzac 2 Destroyers moved from sz37 to sz46 1 Infantry moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 3 Infantrys moved from Darwin to Derby 2 Infantrys moved from sz50 to Soem Place Units - Anzac 2 Artillerys and 1 Infantry placed in W.Australia 2 Infantrys placed in Darwin 1 Destroyer and 1 Submarine placed in sz37 Turn Complete - Anzac Anzac collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Yamamoto : 0.67 Anzac : -0.50





