@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
Thanks @ksmckay . I think I’m finally approaching clarity here.
So it looks to me that we can go ahead with this with the adjustments from the combat in Afghanistan. But @cyanight if you want us to get a ruling from gamerman to be sure, we can do that too. Obviously, the number of air I can have in India could be quite consequential for your next set of turns. And it is not just the Soviet fighter but potentially the US fighters in the Urals that are impacted by this.
@farmboy I agree it is very important to get correct and will have a factor on the game. Lets just wait for Gamerman. Has anyone notified him yet?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 7 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Afghanistan: 1 infantry
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 carriers, 1 destroyer, 2 fighters, 3 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 63 Sea Zone
Combat Hit Differential Summary :
@cyanight nope but I will do so now.
@Gamerman. We have a neutral question. I, as allies, declare war on neutrals, attack Afghanistan, but fail to take it. Can I then fly over it with the allied air as an NCM or do I have to wait until it is conquered by the allies before I can travel through that air space?
@farmboy said in L20 cyanight(axis) vs farmboy(Allies+16) BM3.3:
@Gamerman. We have a neutral question. I, as allies, declare war on neutrals, attack Afghanistan, but fail to take it. Can I then fly over it with the allied air as an NCM or do I have to wait until it is conquered by the allies before I can travel through that air space?
@cyanight note that I posted my move below on the assumption I was reading the rules right and because I had time to kill. The main thing was a scramble question for 6. Obviously we can wait until we hear from Gamerman and this would likely change a bit if I have it wrong.
@Adam514 We have a neutral question. I, as allies, declare war on neutrals, attack Afghanistan, but fail to take it. Can I then fly over it with the allied air as an NCM or do I have to wait until it is conquered by the allies or axis before I can travel through that air space?
@farmboy You can, as soon as any territory is attacked, it can be flown over by any side.
@farmboy Sure lets continue
@cyanight No Scramble in 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 7 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Afghanistan: 1 infantry
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 carriers, 1 destroyer, 2 fighters, 3 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 63 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Normandy Bordeaux
Battle in 63 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 5 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 5 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Korea to Manchuria
3 fighters moved from Iraq to India
3 fighters moved from Urals to India
1 aaGun moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Mexico to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 13 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Burma to India
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
Place Units - Americans
7 fighters placed in Western United States
1 armour and 2 mech_infantrys placed in Iraq
3 infantry placed in Norway
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 74 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 7 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Afghanistan: 1 infantry
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 carriers, 1 destroyer, 2 fighters, 3 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 63 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Normandy Bordeaux
Battle in 63 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 5 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 5 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Korea to Manchuria
3 fighters moved from Iraq to India
3 fighters moved from Urals to India
1 aaGun moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Mexico to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 13 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Burma to India
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
Place Units - Americans
7 fighters placed in Western United States
1 armour and 2 mech_infantrys placed in Iraq
3 infantry placed in Norway
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 74 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Russia to Turkey
16 infantry moved from Northwest Persia to Turkey
1 infantry moved from Iraq to Turkey
3 infantry moved from Eastern Persia to Afghanistan
3 fighters moved from Persia to Afghanistan
4 fighters moved from Urals to Afghanistan
Combat - British
Battle in Holland Belgium
Battle in Turkey
British attack with 1 bomber and 17 infantry
Neutral_True defend with 8 infantry
British roll dice for 1 bomber and 17 infantry in Turkey, round 2 : 2/18 hits, 3.50 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British roll dice for 1 bomber and 15 infantry in Turkey, round 3 : 0/16 hits, 3.17 expected hits
Neutral_True roll dice for 6 infantry in Turkey, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the British lost in Turkey
British roll dice for 1 bomber and 14 infantry in Turkey, round 4 : 0/15 hits, 3.00 expected hits
Neutral_True roll dice for 6 infantry in Turkey, round 4 : 4/6 hits, 2.00 expected hits
4 infantry owned by the British lost in Turkey
British roll dice for 1 bomber and 10 infantry in Turkey, round 5 : 2/11 hits, 2.33 expected hits
Neutral_True roll dice for 6 infantry in Turkey, round 5 : 4/6 hits, 2.00 expected hits
2 infantry owned by the Neutral_True and 4 infantry owned by the British lost in Turkey
British roll dice for 1 bomber and 6 infantry in Turkey, round 6 : 2/7 hits, 1.67 expected hits
Neutral_True roll dice for 4 infantry in Turkey, round 6 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British roll dice for 1 bomber and 5 infantry in Turkey, round 7 : 1/6 hits, 1.50 expected hits
Neutral_True roll dice for 2 infantry in Turkey, round 7 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British roll dice for 1 bomber and 4 infantry in Turkey, round 8 : 1/5 hits, 1.33 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Turkey
British win, taking Holland Belgium from Germans, taking Turkey from Neutral_True with 1 bomber and 4 infantry remaining. Battle score for attacker is -15
Casualties for British: 13 infantry
Casualties for Neutral_True: 8 infantry
Battle in Afghanistan
British attack with 7 fighters and 3 infantry
Neutral_True defend with 3 infantry
British roll dice for 7 fighters and 3 infantry in Afghanistan, round 2 : 3/10 hits, 4.00 expected hits
Neutral_True roll dice for 3 infantry in Afghanistan, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan
British win, taking Afghanistan from Neutral_True with 7 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_True: 3 infantry
Non Combat Move - British
7 fighters moved from Afghanistan to India
3 aaGuns, 4 artilleries, 2 fighters, 23 infantry and 2 tactical_bombers moved from Burma to India
1 mech_infantry moved from Malaya to Burma
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
2 marines moved from Eastern Persia to 80 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 2 marines and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry and 2 marines moved from 39 Sea Zone to India
6 artilleries and 5 infantry moved from Eastern Persia to West India
3 aaGuns moved from Northwest Persia to Turkey
1 bomber moved from Turkey to Persia
1 fighter moved from United Kingdom to Normandy Bordeaux
2 marines moved from Gibraltar to 91 Sea Zone
2 cruisers, 2 marines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Alexandria to Trans-Jordan
1 fighter moved from Mexico to Hawaiian Islands
3 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 aaGun and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 aaGun and 6 infantry
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -0.33
Neutral_True regular : 2.00
British regular : -9.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
2 mech_infantrys moved from Yunnan to Burma
1 armour moved from Yunnan to Shan State
Italians take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
2 armour moved from Yunnan to Burma
11 mech_infantrys moved from Yunnan to Burma
2 bombers moved from French Indo China to 44 Sea Zone
1 fighter moved from French Indo China to Burma
2 bombers moved from Shensi to Burma
Combat - Italians
Battle in Burma
Italians attack with 3 armour, 2 bombers, 1 fighter and 13 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 3 armour, 2 bombers, 1 fighter and 13 mech_infantrys in Burma, round 2 : 7/19 hits, 5.50 expected hits
UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Burma
Italians win, taking Burma from UK_Pacific with 3 armour, 2 bombers, 1 fighter and 12 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 44 Sea Zone
Italians attack with 2 bombers
ANZAC defend with 1 cruiser
Italians roll dice for 2 bombers in 44 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 bomber owned by the Italians lost in 44 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 bomber
Casualties for ANZAC: 1 cruiser
Non Combat Move - Italians
1 bomber moved from 44 Sea Zone to French Indo China
1 fighter moved from Burma to French Indo China
2 bombers moved from Burma to French Indo China
2 bombers moved from Southern Italy to Shensi
3 fighters moved from Southern Italy to Western Germany
2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
2 infantry moved from Bulgaria to Albania
Place Units - Italians
1 transport placed in 97 Sea Zone
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 2.17
ANZAC regular : 0.50
UK_Pacific regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Persia to Eastern Persia
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Very curious about this Germany turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
22 armour and 34 mech_infantrys moved from Yunnan to India
5 bombers, 3 fighters and 4 tactical_bombers moved from French Indo China to India
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
3 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 3 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 4/6 hits, 2.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Finland, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Finland, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in India
Germans attack with 22 armour, 5 bombers, 3 fighters, 34 mech_infantrys and 4 tactical_bombers
British defend with 4 aaGuns, 2 armour, 4 artilleries, 9 fighters, 37 infantry, 2 marines, 4 mech_infantrys and 2 tactical_bombers; Americans defend with 8 fighters; ANZAC defend with 2 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 3 fighters
British roll AA dice in India : 2/12 hits, 2.00 expected hits
2 fighters owned by the Germans lost in India
Germans roll dice for 22 armour, 5 bombers, 1 fighter, 34 mech_infantrys and 4 tactical_bombers in India, round 2 : 20/66 hits, 23.17 expected hits
UK_Pacific roll dice for 4 aaGuns, 2 armour, 4 artilleries, 22 fighters, 37 infantry, 2 marines, 4 mech_infantrys and 2 tactical_bombers in India, round 2 : 26/73 hits, 32.33 expected hits
4 aaGuns owned by the British, 26 mech_infantrys owned by the Germans and 16 infantry owned by the British lost in India
Germans roll dice for 22 armour, 5 bombers, 1 fighter, 8 mech_infantrys and 4 tactical_bombers in India, round 3 : 22/40 hits, 18.83 expected hits
UK_Pacific roll dice for 2 armour, 4 artilleries, 22 fighters, 21 infantry, 2 marines, 4 mech_infantrys and 2 tactical_bombers in India, round 3 : 29/57 hits, 27.00 expected hits
1 mech_infantry owned by the British, 21 armour owned by the Germans, 8 mech_infantrys owned by the Germans and 21 infantry owned by the British lost in India
Germans roll dice for 1 armour, 5 bombers, 1 fighter and 4 tactical_bombers in India, round 4 : 7/11 hits, 6.67 expected hits
UK_Pacific roll dice for 2 armour, 4 artilleries, 22 fighters, 2 marines, 3 mech_infantrys and 2 tactical_bombers in India, round 4 : 23/35 hits, 19.67 expected hits
3 mech_infantrys owned by the British, 1 fighter owned by the Germans, 5 bombers owned by the Germans, 1 armour owned by the Germans, 4 tactical_bombers owned by the Germans and 4 artilleries owned by the British lost in India
UK_Pacific win with 2 armour, 22 fighters, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is -239
Casualties for Germans: 22 armour, 5 bombers, 3 fighters, 34 mech_infantrys and 4 tactical_bombers
Casualties for British: 4 aaGuns, 4 artilleries, 37 infantry and 4 mech_infantrys
Non Combat Move - Germans
1 armour moved from Baltic States to Germany
1 aaGun moved from Baltic States to Poland
2 mech_infantrys moved from Baltic States to Germany
7 infantry moved from Poland to Slovakia Hungary
3 aaGuns moved from Eastern Poland to Slovakia Hungary
15 infantry moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Eastern Poland to Slovakia Hungary
3 artilleries moved from Eastern Poland to Slovakia Hungary
2 armour and 2 mech_infantrys moved from Eastern Poland to Germany
5 mech_infantrys moved from Southern Italy to Western Germany
8 infantry moved from Western Germany to Germany
3 fighters moved from Holland Belgium to Germany
2 mech_infantrys moved from Western Germany to Slovakia Hungary
15 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
7 armour moved from Germany to Slovakia Hungary
11 mech_infantrys moved from Germany to Slovakia Hungary
1 infantry moved from France to Western Germany
Place Units - Germans
2 artilleries and 8 infantry placed in Western Germany
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
British AA : 0.00
UK_Pacific regular : -1.00
Germans regular : 1.67
British regular : 0.67
I think it is easiest just to leave it as is (and don’t think it is too likely to be consequential), but in battles like this where I know there is a second punch coming, I will often want to conserve AA.