dawgoneit Axis vs. entek Allies

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Americans
            2 units repaired.
            6 Elites and 4 Infantrys moved from Magadan to Yakutsk
            20 Elites moved from Palana to Magadan
            8 Elites moved from Alaska to sz4
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz5 to Alaska
            1 Artillery and 1 Marine moved from Alaska to sz4
            1 Artillery and 1 Marine moved from sz4 to Palana
            8 Elites moved from sz4 to Palana
            1 Artillery moved from Pearl Harbor to sz25
            1 Artillery, 1 Carrier, 2 Fighters and 1 Transport moved from sz25 to sz30
            1 Artillery moved from sz30 to Majuru
    
        Purchase Units - Americans
            Americans buy 4 Destroyers, 12 Elites and 1 Submarine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            1 Submarine placed in sz23
            2 Elites placed in Alaska
            2 Elites placed in Anchorage
            8 Elites placed in San Francisco
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Anchorage: 1 Marine
            EDIT: Removing units owned by Americans from N.Canada: 1 Marine
    
        Turn Complete - Americans
            Americans collect 76 PUs; end with 76 PUs
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to N.Canada: 1 Infantry
            EDIT: Removing units owned by Americans from British Columbia: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Masaharu
            1 B.Transport moved from sz1 to sz15
            4 Infantrys moved from Japan to sz15
            1 Transport moved from sz1 to sz15
            2 Infantrys moved from Akina to sz15
            1 Cruiser moved from sz1 to sz15
            1 Infantry moved from Akina to sz15
            2 Infantrys moved from Akina to N.Japan
            1 B.Transport, 1 Cruiser, 7 Infantrys and 1 Transport moved from sz15 to sz1
            7 Infantrys moved from sz1 to Belogorsk
            3 Infantrys moved from Belogorsk to Vostok
            1 Artillery moved from Belogorsk to Vostok
            3 Infantrys moved from Hsingan to Belogorsk
            2 Infantrys and 1 Marine moved from Amursk to Belogorsk
            1 Elite moved from Belogorsk to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vostok
                Masaharu attack with 1 Artillery, 1 Elite and 3 Infantrys
                British defend with 3 Infantrys
                    Masaharu roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Vostok, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 3 Infantrys in Vostok, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the British lost in Vostok
                    Masaharu roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Vostok, round 3 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Vostok, round 4 : 3/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu and 1 Infantry owned by the British lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 3 Infantrys
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            3 Infantrys placed in Hsingan
            3 Infantrys placed in Amursk
            6 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.50
    Russians : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Russians
            2 Infantrys moved from Jinan to Hsingan
            8 Infantrys moved from Quingdao to Hsingan
            1 Artillery moved from Quingdao to Hsingan
            2 EarlyFighters moved from Quingdao to Hsingan
            1 Artillery moved from Quingdao to Hsingan
    
        Purchase Units - Russians
            Russians buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Hsingan
                Russians attack with 2 Artillerys, 2 EarlyFighters and 10 Infantrys
                Masaharu defend with 1 Bunker, 1 Factory and 3 Infantrys; Yamamoto defend with 1 Artillery and 8 Infantrys
                    Russians roll dice for 2 Artillerys, 2 EarlyFighters and 10 Infantrys in Hsingan, round 2 : 2/14 hits, 3.33 expected hits
                Units damaged: 1 Bunker owned by the Masaharu
                    Masaharu roll dice for 1 Artillery, 1 Bunker and 11 Infantrys in Hsingan, round 2 : 2/13 hits, 4.50 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Yamamoto lost in Hsingan
                    Russians roll dice for 2 Artillerys, 2 EarlyFighters and 8 Infantrys in Hsingan, round 3 : 1/12 hits, 3.00 expected hits
                    Masaharu roll dice for 1 Artillery, 1 Bunker and 10 Infantrys in Hsingan, round 3 : 3/12 hits, 4.17 expected hits
                    3 Infantrys owned by the Russians and 1 Infantry owned by the Yamamoto lost in Hsingan
                2 Artillerys and 5 Infantrys retreated to Quingdao
                Masaharu win with 1 Artillery, 1 Bunker and 9 Infantrys remaining. Battle score for attacker is -6
                Casualties for Russians: 5 Infantrys
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Russians
            3 Infantrys moved from Ulaan Ude to Jinan
            5 Infantrys moved from Ulaan Ude to Quingdao
            2 EarlyFighters moved from Hsingan to Quingdao
            3 Mech.Infs moved from Tulun to Quingdao
            8 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            9 Infantrys and 1 Marine moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            3 Infantrys moved from Achinsk to Kyzyl
            1 Mech.Inf moved from Achinsk to Tulun
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -3.67
    Russians : -3.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Destroyer moved from sz16 to sz1
            2 Destroyers moved from sz78 to sz72
            2 Destroyers moved from sz71 to sz72
            1 S.Sub moved from sz71 to sz72
            1 Artillery and 1 Infantry moved from Tokyo to sz78
            1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz67
            1 Artillery and 1 Infantry moved from sz67 to N.French I.
            1 B.Transport moved from sz74 to sz78
            1 Artillery moved from Tokyo to sz78
            2 Infantrys moved from Tokyo to sz78
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz78 to sz74
            1 Artillery and 2 Infantrys moved from sz74 to Shantung
            5 Tanks moved from E.Shansi to Shansi
            1 Artillery moved from Hsingan to Belogorsk
            3 Infantrys moved from Manchuria to Hsingan
            2 Mech.Infs moved from Vladivostok to Belogorsk
            1 Elite moved from Vladivostok to Manchuria
            2 T.Boats moved from sz74 to sz78
            1 Artillery and 3 Infantrys moved from Manila to sz74
            2 Fighters moved from Moresby to Phonpei
            1 B.Transport and 2 Infantrys moved from sz74 to sz78
            1 Infantry moved from Tokyo to sz78
            1 B.Transport and 3 Infantrys moved from sz78 to sz74
            1 Artillery and 4 Infantrys moved from sz74 to Shantung
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 2 Destroyers, 4 EarlyFighters, 2 Elites and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            3 Infantrys placed in Vladivostok
            1 B.Transport placed in sz70
            3 Infantrys placed in Moresby
            2 Destroyers placed in sz78
            Yamamoto undo move 3.
            3 EarlyFighters placed in Moresby
            1 EarlyFighter and 2 Elites placed in Davao
            5 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Chinese
            3 Mech.Infs moved from Tsingnan to N.Chunking
            1 Fighter moved from Shangsi to N.Chunking
            2 Infantrys moved from Gansu to N.Shangsi
            1 Infantry moved from Gansu to N.Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 4 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 3 Infantrys in N.Shangsi, round 2 : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 Infantrys in N.Shangsi, round 3 : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 Infantrys in N.Shangsi, round 4 : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 Infantrys in N.Shangsi, round 5 : 2/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in N.Chunking
                Chinese attack with 1 Fighter and 3 Mech.Infs
                Hisaichi defend with 1 Tank and 1 Tankette
                    Chinese roll dice for 1 Fighter and 3 Mech.Infs in N.Chunking, round 2 : 1/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Tank and 1 Tankette in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in N.Chunking
                    Chinese roll dice for 1 Fighter and 2 Mech.Infs in N.Chunking, round 3 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in N.Chunking, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Fighter and 2 Mech.Infs in N.Chunking, round 4 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in N.Chunking, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in N.Chunking
                Chinese win, taking N.Chunking from Hisaichi with 1 Fighter and 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Hisaichi: 1 Tank and 1 Tankette
    
        Non Combat Move - Chinese
            1 Fighter moved from N.Chunking to W.Sian
            1 Infantry moved from Sian to W.Sian
            3 Tanks moved from Gansu to Shangsi
            2 Infantrys moved from Gansu to Shangsi
            3 Infantrys moved from Tsingnan to Gansu
            6 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Shangsi to Sian
            1 Infantry moved from Quyan to Gobi
            1 Infantry moved from Urumal to Quyan
            3 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            1 Elite, 4 Infantrys and 1 Mech.Inf placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.00
    Chinese : -0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            1 Infantry moved from Peking to E.Shansi
            1 Infantry moved from E.Shansi to Shansi
            1 Tankette moved from Hanan to Burma
            1 Infantry moved from Thailand to Burma
            1 Tankette moved from Hanan to W.Chunking
            1 Infantry moved from Nanking to Hanan
            1 Infantry moved from Kichedung to Nanking
            5 Infantrys moved from Kichedung to Nanking
            4 Infantrys moved from Peking to E.Shansi
            3 Infantrys moved from Shansi to Nanking
            1 Elite and 8 Infantrys moved from Shansi to E.Shansi
            6 Fighters, 4 Infantrys, 1 Mech.Inf and 4 Tankettes moved from Belogorsk to Vostok
            4 Infantrys moved from S.Borneo to sz60
            6 Infantrys moved from Malaya to sz60
            1 Infantry moved from Java to Bali
                  Hisaichi take Bali from Dutch
            1 Infantry moved from Malaya to sz60
            10 Infantrys moved from sz60 to N.S
            1 Infantry moved from sz60 to N.S
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Bunker, 1 Fighter, 18 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Burma
                Hisaichi attack with 1 Infantry and 1 Tankette
                British defend with 1 Elite
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Burma, round 2 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Elite in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Burma
                    Hisaichi roll dice for 1 Tankette in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Elite in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Elite in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Burma, round 5 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Elite in Burma, round 5 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the British lost in Burma
                Hisaichi win, taking Burma from British with 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Elite
            Battle in W.Chunking
                Hisaichi attack with 1 Tankette
                British defend with 1 Elite
                    Hisaichi roll dice for 1 Tankette in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite in W.Chunking, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in W.Chunking
                Chinese win with 1 Elite remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Tankette
            Battle in N.S
                Hisaichi attack with 11 Infantrys
                British defend with 4 Elites
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 11 Infantrys in N.S, round 2 : 3/11 hits, 1.83 expected hits
                    British roll dice for 4 Elites in N.S, round 2 : 1/4 hits, 1.33 expected hits
                    4 Elites owned by the British and 1 Infantry owned by the Hisaichi lost in N.S
                Hisaichi win, taking N.S from British with 10 Infantrys remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 4 Elites
    
        Non Combat Move - Hisaichi
            2 Transports moved from sz74 to sz67
            4 Infantrys moved from Hongkong to sz67
            4 Infantrys moved from sz67 to Kwangsi
            1 Transport moved from sz74 to sz67
            1 Infantry moved from Hongkong to sz67
            1 Infantry moved from sz67 to N.French I.
    
        Place Units - Hisaichi
            1 Artillery, 1 Bunker, 1 Fighter and 1 Infantry placed in Belogorsk
            1 Artillery, 1 Marine and 1 Tank placed in Peking
            Hisaichi undo move 2.
            1 Artillery, 2 Infantrys and 1 Marine placed in S.Borneo
            5 Infantrys and 1 Tank placed in Malaya
            4 Infantrys and 2 Tanks placed in Hongkong
            6 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    British : -0.67
    Chinese : 0.33
    

    Savegame

  • 20 19 18 17 16

    Skip the Dutch

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Thai
            1 Artillery moved from Malaya to sz60
            1 Marine moved from Malaya to sz60
            2 Infantrys moved from Java to Sumatra
            1 Artillery and 1 Marine moved from sz60 to Sumatra
            5 Infantrys moved from Phuket to Thailand
            6 Infantrys moved from Malaya to Thailand
            1 Elite moved from Phuket to Thailand
            1 Artillery moved from Malaya to Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sumatra
                Thai attack with 1 Artillery, 2 Infantrys and 1 Marine
                Anzac defend with 2 Infantrys
                    Thai roll dice for 1 Artillery, 2 Infantrys and 1 Marine in Sumatra, round 2 : 1/4 hits, 1.17 expected hits
                    Anzac roll dice for 2 Infantrys in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Sumatra
                    Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in Sumatra, round 3 : 0/3 hits, 1.00 expected hits
                    Anzac roll dice for 1 Infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in Sumatra, round 4 : 3/3 hits, 1.00 expected hits
                    Anzac roll dice for 1 Infantry in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Sumatra
                Thai win, taking Sumatra from Anzac with 1 Artillery and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Thai: 2 Infantrys
                Casualties for Anzac: 2 Infantrys
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys and 2 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Anzac : 0.67
    Thai : 0.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - British
            4 Artillerys and 4 Elites moved from Calcutta to sz63
            4 Artillerys, 4 Elites and 4 Transports moved from sz63 to sz66
            4 Artillerys and 4 Elites moved from sz66 to N.S
            2 Fighters moved from sz66 to N.S
            1 Elite moved from W.Chunking to Chunking
                  Chinese take Chunking from Hisaichi
            1 Artillery, 1 Infantry and 9 Mech.Infs moved from Bengal to Burma
            3 Mech.Infs moved from Dheli to Bengal
            2 Elites and 1 Marine moved from Palana to Magadan
            1 Elite moved from Vancouver to sz6
            1 Elite and 1 S.Sub moved from sz6 to sz4
            1 Elite moved from sz4 to Palana
            1 Transport moved from sz4 to sz6
    
        Purchase Units - British
            British buy 4 Artillerys, 4 Elites, 2 Marines and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.S
                British attack with 4 Artillerys, 4 Elites and 2 Fighters
                Hisaichi defend with 10 Infantrys
                    British roll dice for 4 Artillerys, 4 Elites and 2 Fighters in N.S, round 2 : 7/10 hits, 5.00 expected hits
                    Hisaichi roll dice for 10 Infantrys in N.S, round 2 : 3/10 hits, 3.33 expected hits
                    1 Elite owned by the British, 2 Artillerys owned by the British and 7 Infantrys owned by the Hisaichi lost in N.S
                    British roll dice for 2 Artillerys, 3 Elites and 2 Fighters in N.S, round 3 : 3/7 hits, 3.50 expected hits
                    Hisaichi roll dice for 3 Infantrys in N.S, round 3 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Hisaichi lost in N.S
                British win, taking N.S from Hisaichi with 2 Artillerys, 3 Elites and 2 Fighters remaining. Battle score for attacker is 8
                Casualties for British: 2 Artillerys and 1 Elite
                Casualties for Hisaichi: 10 Infantrys
            Battle in Burma
                British attack with 1 Artillery, 1 Infantry and 9 Mech.Infs
                Hisaichi defend with 1 Tankette
                    British roll dice for 1 Artillery, 1 Infantry and 9 Mech.Infs in Burma, round 2 : 3/11 hits, 3.67 expected hits
                    Hisaichi roll dice for 1 Tankette in Burma, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 1 Artillery, 1 Infantry and 9 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
    
        Non Combat Move - British
            4 Transports moved from sz66 to sz63
            2 Fighters moved from N.S to sz66
    
        Place Units - British
            4 Artillerys and 4 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            2 Marines placed in Vancouver
    
        Turn Complete - British
            British collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    British : 0.83
    Hisaichi : -1.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Anzac
            2 Infantrys moved from Lambok to Bali
            2 Elites moved from N.Australia to sz49
            2 Transports moved from sz49 to sz50
            2 Artillerys moved from W.Australia to sz50
            1 Elite moved from W.Australia to sz50
            1 Elite moved from Derby to sz50
            5 Elites moved from Derby to sz49
            2 Artillerys, 2 Elites and 2 Transports moved from sz50 to sz49
            1 EarlyFighter moved from Ceram to Moresby
            2 Artillerys and 9 Elites moved from sz49 to Moresby
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 EarlyFighter, 1 Elite and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Bali
                Anzac attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Anzac roll dice for 2 Infantrys in Bali, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Bali, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Bali
                    Anzac roll dice for 1 Infantry in Bali, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Bali, round 3 : 0/1 hits, 0.33 expected hits
                1 Infantry retreated to Lambok
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Anzac: 1 Infantry
            Battle in Moresby
                Anzac attack with 2 Artillerys, 1 EarlyFighter and 9 Elites
                Yamamoto defend with 1 AAGun, 1 Artillery, 2 Bunkers, 3 EarlyFighters, 1 Factory, 3 Infantrys and 1 Tank
                    AA fire in Moresby : 1/1 hits, 0.17 expected hits
                    1 EarlyFighter owned by the Anzac lost in Moresby
                    Anzac roll dice for 1 Battleship in Moresby, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Anzac roll dice for 2 Artillerys and 9 Elites in Moresby, round 2 : 5/11 hits, 5.50 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Artillery, 2 Bunkers, 3 EarlyFighters, 3 Infantrys and 1 Tank in Moresby, round 2 : 6/10 hits, 4.33 expected hits
                    2 Artillerys owned by the Anzac, 4 Elites owned by the Anzac, 1 Artillery owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in Moresby
                    Anzac roll dice for 5 Elites in Moresby, round 3 : 4/5 hits, 2.50 expected hits
                    Yamamoto roll dice for 2 Bunkers, 3 EarlyFighters and 1 Tank in Moresby, round 3 : 0/6 hits, 3.00 expected hits
                    1 Tank owned by the Yamamoto, 2 Bunkers owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in Moresby
                    Anzac roll dice for 5 Elites in Moresby, round 4 : 2/5 hits, 2.50 expected hits
                    Yamamoto roll dice for 2 EarlyFighters in Moresby, round 4 : 2/2 hits, 1.00 expected hits
                    2 Elites owned by the Anzac and 2 EarlyFighters owned by the Yamamoto lost in Moresby
                Anzac win, taking Moresby from Yamamoto with 3 Elites remaining. Battle score for attacker is 11
                Casualties for Anzac: 2 Artillerys, 1 EarlyFighter and 6 Elites
                Casualties for Yamamoto: 1 Artillery, 2 Bunkers, 3 EarlyFighters, 3 Infantrys and 1 Tank
    
        Non Combat Move - Anzac
            3 Infantrys moved from Darwin to N.Australia
            1 Marine moved from C.Australia to Derby
            2 Destroyers moved from sz37 to sz46
    
        Place Units - Anzac
            2 Artillerys and 1 Elite placed in W.Australia
            2 Artillerys and 1 Marine placed in Darwin
            1 EarlyFighter placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    AA fire in Moresby : : 0.83
    Yamamoto : -0.33
    Anzac : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Americans
            20 Elites moved from Magadan to Yakutsk
            1 Artillery, 8 Elites and 1 Marine moved from Palana to Magadan
            2 B.Transports moved from sz14 to sz23
            7 Elites moved from San Francisco to sz23
            1 Elite moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz5 to Alaska
            1 Infantry moved from N.Canada to Anchorage
            2 Elites and 1 Marine moved from Anchorage to Alaska
            10 Elites moved from Alaska to sz4
            10 Elites moved from sz4 to Palana
            1 Fighter moved from Alaska to Yakutsk
            1 B29 moved from Arawa to sz70
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 B.Transport, 8 Elites, 2 Fighters, 1 Infantry and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz70
                Americans attack with 1 B29
                Yamamoto defend with 1 B.Transport
                    Americans roll dice for 1 B29 in sz70, round 2 : 1/1 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 B.Transport in sz70, round 2 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Yamamoto lost in sz70
                Americans win with 1 B29 remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 B.Transport
    
        Non Combat Move - Americans
            1 B29 moved from sz70 to Arawa
            1 Artillery moved from Majuru to sz30
            1 Artillery moved from Wohto to sz30
            1 Infantry moved from Majuru to sz30
            2 Infantrys moved from Wohto to sz30
            2 Artillerys, 1 B.Transport, 1 Carrier, 2 Fighters, 3 Infantrys and 1 Transport moved from sz30 to sz42
            2 Artillerys and 3 Infantrys moved from sz42 to Arawa
            4 Destroyers moved from sz25 to sz30
            1 Submarine moved from sz23 to sz25
    
        Place Units - Americans
            1 B.Transport placed in sz25
            2 Artillerys placed in Alaska
            2 Tankettes placed in Anchorage
            8 Elites placed in San Francisco
            1 Fighter and 1 Infantry placed in Pearl Harbor
            1 Fighter placed in Hilo
    
        Turn Complete - Americans
            Americans collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.17
    Americans : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Masaharu
            1 unit repaired.
            1 B.Transport moved from sz1 to sz15
            1 Transport moved from sz1 to sz15
            1 Elite moved from Sukhalin to sz1
            1 Tank moved from Belogorsk to Vostok
            6 Infantrys moved from Akina to sz15
            1 B.Transport, 6 Infantrys and 1 Transport moved from sz15 to sz1
            1 Elite and 6 Infantrys moved from sz1 to Vostok
            3 Infantrys moved from Amursk to Belogorsk
            5 Infantrys moved from Belogorsk to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Bunker placed in Vostok
            3 Infantrys placed in Hsingan
            3 Infantrys placed in Amursk
            3 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Russians
            8 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao
            1 Mech.Inf moved from Tulun to Quingdao
            9 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            1 Marine moved from Kaask to Tulun
            6 Infantrys moved from Kaask to Tulun
            3 Infantrys moved from Kyzyl to Kaask
            4 Mech.Infs moved from Achinsk to Tulun
    
        Purchase Units - Russians
            Russians buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Elite moved from Manchuria to Belogorsk
            1 Transport moved from sz1 to sz15
            2 Infantrys moved from Vladivostok to sz15
            2 Infantrys and 1 Transport moved from sz15 to sz1
            2 Infantrys moved from sz1 to Vostok
            1 Artillery and 2 Infantrys moved from Belogorsk to Vostok
            1 Infantry moved from Vladivostok to Manchuria
            5 Tanks moved from Shansi to E.Shansi
            1 Artillery and 1 Infantry moved from N.French I. to Chunking
            9 Tanks moved from Sarong to Moresby
            2 Fighters moved from Phonpei to sz46
            1 EarlyFighter moved from Davao to sz46
            1 S.Sub moved from sz72 to sz45
            1 Destroyer moved from sz72 to sz18
            2 Destroyers moved from sz78 to sz72
            2 T.Boats moved from sz78 to sz75
            1 B.Transport and 1 Transport moved from sz74 to sz78
            5 Infantrys moved from Tokyo to sz78
            1 B.Transport, 5 Infantrys and 1 Transport moved from sz78 to sz74
            5 Infantrys moved from sz74 to Shantung
            1 Transport moved from sz67 to sz68
            1 Infantry moved from Spralty to sz68
            1 Infantry and 1 Transport moved from sz68 to sz60
            1 Infantry moved from sz60 to Malaya
            1 B.Transport moved from sz74 to sz70
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 7 Destroyers, 4 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz46
                Yamamoto attack with 1 EarlyFighter and 2 Fighters
                Anzac defend with 2 Destroyers
                    Yamamoto roll dice for 1 EarlyFighter and 2 Fighters in sz46, round 2 : 1/3 hits, 1.33 expected hits
                    Anzac roll dice for 2 Destroyers in sz46, round 2 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Anzac and 1 EarlyFighter owned by the Yamamoto lost in sz46
                    Yamamoto roll dice for 2 Fighters in sz46, round 3 : 2/2 hits, 1.00 expected hits
                    Anzac roll dice for 1 Destroyer in sz46, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Anzac lost in sz46
                Yamamoto win with 2 Fighters remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 EarlyFighter
                Casualties for Anzac: 2 Destroyers
            Battle in Chunking
                Yamamoto attack with 1 Artillery and 1 Infantry
                British defend with 1 Elite
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Elite in Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the British lost in Chunking
                Yamamoto win, taking Chunking from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 Elite
            Battle in Moresby
                Yamamoto attack with 9 Tanks
                British defend with 1 AAGun and 1 Factory; Anzac defend with 3 Elites
                    Yamamoto roll dice for 9 Tanks in Moresby, round 2 : 3/9 hits, 4.50 expected hits
                    British roll dice for 3 Elites in Moresby, round 2 : 2/3 hits, 1.00 expected hits
                    3 Elites owned by the Anzac and 2 Tanks owned by the Yamamoto lost in Moresby
                Yamamoto win, taking Moresby from British with 7 Tanks remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 2 Tanks
                Casualties for Anzac: 3 Elites
    
        Non Combat Move - Yamamoto
            2 Fighters moved from sz46 to N.G
    
        Place Units - Yamamoto
            3 Destroyers and 1 Transport placed in sz70
            4 Destroyers placed in sz78
            2 Artillerys and 1 Marine placed in Vladivostok
            4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    British : 1.00
    Yamamoto : -0.50
    Anzac : -0.50
    Chinese : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Chinese
            13 Infantrys, 2 Mech.Infs and 3 Tanks moved from Shangsi to E.Shansi
            3 Infantrys moved from N.Shangsi to E.Shansi
            1 Fighter moved from W.Sian to E.Shansi
            3 Mech.Infs moved from Tsingnan to E.Shansi
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in E.Shansi
                Chinese attack with 1 Fighter, 16 Infantrys, 5 Mech.Infs and 3 Tanks
                Hisaichi defend with 1 Elite and 13 Infantrys; Yamamoto defend with 5 Tanks
                    Chinese roll dice for 1 Fighter, 16 Infantrys, 5 Mech.Infs and 3 Tanks in E.Shansi, round 2 : 8/25 hits, 7.17 expected hits
                    Hisaichi roll dice for 1 Elite, 13 Infantrys and 5 Tanks in E.Shansi, round 2 : 8/19 hits, 7.17 expected hits
                    8 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in E.Shansi
                    Chinese roll dice for 1 Fighter, 8 Infantrys, 5 Mech.Infs and 3 Tanks in E.Shansi, round 3 : 7/17 hits, 5.83 expected hits
                    Hisaichi roll dice for 1 Elite, 5 Infantrys and 5 Tanks in E.Shansi, round 3 : 5/11 hits, 4.50 expected hits
                    1 Elite owned by the Hisaichi, 1 Tank owned by the Yamamoto, 5 Infantrys owned by the Hisaichi and 5 Infantrys owned by the Chinese lost in E.Shansi
                    Chinese roll dice for 1 Fighter, 3 Infantrys, 5 Mech.Infs and 3 Tanks in E.Shansi, round 4 : 4/12 hits, 4.67 expected hits
                    Hisaichi roll dice for 4 Tanks in E.Shansi, round 4 : 0/4 hits, 2.00 expected hits
                    4 Tanks owned by the Yamamoto lost in E.Shansi
                Chinese win, taking E.Shansi from Hisaichi with 1 Fighter, 3 Infantrys, 5 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 29
                Casualties for Chinese: 13 Infantrys
                Casualties for Hisaichi: 1 Elite and 13 Infantrys
                Casualties for Yamamoto: 5 Tanks
    
        Non Combat Move - Chinese
            1 Fighter moved from E.Shansi to N.Shangsi
            3 Infantrys moved from Gansu to Shangsi
            1 Mech.Inf moved from Xining to Shangsi
            6 Infantrys moved from Tsingnan to Gansu
            1 Elite moved from Xining to Tsingnan
            4 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Gobi to Tsingnan
            1 Infantry moved from Quyan to Gobi
            4 Mech.Infs moved from Urumal to Tsingnan
            2 Mech.Infs moved from N.Chunking to Sian
            1 Infantry moved from W.Sian to Sian
    
        Place Units - Chinese
            1 Bunker placed in Sian
            6 Infantrys placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    Chinese : 1.33
    

    Savegame

  • 20 19 18 17 16

    @dawgoneit You can skip the Dutch

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Hisaichi
            1 Infantry moved from Shansi to Hopeh
            1 Infantry moved from Nanking to Shansi
            1 Infantry moved from Hanan to N.Chunking
                  Hisaichi take N.Chunking from Chinese
            1 Infantry moved from Kwangsi to Hanan
            3 Infantrys moved from Kwangsi to N.French I.
            2 Tanks moved from Hongkong to sz67
            4 Infantrys moved from Hongkong to sz67
            4 Infantrys, 2 Tanks and 3 Transports moved from sz67 to sz74
            4 Infantrys and 2 Tanks moved from sz74 to Tientsin
            6 Infantrys moved from Seoul to Korea
            1 Artillery, 2 Infantrys and 1 Marine moved from S.Borneo to sz60
            1 Tank moved from Malaya to sz60
            2 Infantrys moved from Malaya to sz60
            1 Artillery, 4 Infantrys, 1 Marine and 1 Tank moved from sz60 to N.S
            1 Transport moved from sz60 to sz59
            1 Infantry moved from Bali to sz59
            1 Infantry and 1 Transport moved from sz59 to sz60
            1 Infantry moved from sz60 to N.S
            2 Destroyers moved from sz60 to sz73
            2 Submarines moved from sz60 to sz73
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers, 3 Fighters and 16 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.S
                Hisaichi attack with 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank
                British defend with 2 Artillerys and 3 Elites
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank in N.S, round 2 : 3/8 hits, 2.17 expected hits
                    British roll dice for 2 Artillerys and 3 Elites in N.S, round 2 : 1/5 hits, 1.67 expected hits
                    2 Elites owned by the British, 2 Artillerys owned by the British and 1 Infantry owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank in N.S, round 3 : 1/7 hits, 2.00 expected hits
                    British roll dice for 1 Elite in N.S, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the British lost in N.S
                Hisaichi win, taking N.S from British with 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 18
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 2 Artillerys and 3 Elites
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Belogorsk to Vostok
    
        Place Units - Hisaichi
            1 Bunker placed in Peking
            1 Bunker and 3 Fighters placed in Belogorsk
            6 Infantrys placed in Malaya
            4 Infantrys placed in S.Borneo
            6 Infantrys placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.17
    British : -1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Thai
            2 Infantrys moved from Malaya to sz60
            2 Infantrys and 1 Transport moved from sz60 to sz59
            1 Infantry moved from sz59 to Soem
                  Thai take Soem from Dutch
            1 Artillery, 1 Elite and 10 Infantrys moved from Thailand to N.French I.
            1 Infantry moved from sz59 to Soem
    
        Purchase Units - Thai
            Thai buy 2 Artillerys and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys and 3 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - British
            4 Artillerys and 1 Elite moved from Calcutta to sz63
            3 Elites moved from Calcutta to sz63
            4 Artillerys, 4 Elites and 4 Transports moved from sz63 to sz66
            4 Artillerys and 4 Elites moved from sz66 to N.S
            2 Fighters moved from sz66 to N.S
            3 Mech.Infs moved from Bengal to N.Chunking
            3 Mech.Infs moved from Dheli to Bengal
            2 Elites and 1 Marine moved from Magadan to Yakutsk
            1 Elite moved from Palana to Magadan
            2 Marines moved from Vancouver to sz6
            2 Marines and 1 Transport moved from sz6 to sz4
            2 Marines moved from sz4 to Palana
            1 S.Sub moved from sz4 to sz6
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Bunker, 4 Elites and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.S
                British attack with 4 Artillerys, 4 Elites and 2 Fighters
                Hisaichi defend with 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank
                    British roll dice for 4 Artillerys, 4 Elites and 2 Fighters in N.S, round 2 : 8/10 hits, 5.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank in N.S, round 2 : 3/7 hits, 2.50 expected hits
                    1 Elite owned by the British, 1 Tank owned by the Hisaichi, 2 Artillerys owned by the British, 4 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in N.S
                British win, taking N.S from Hisaichi with 2 Artillerys, 3 Elites and 2 Fighters remaining. Battle score for attacker is 8
                Casualties for British: 2 Artillerys and 1 Elite
                Casualties for Hisaichi: 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank
            Battle in N.Chunking
                British attack with 3 Mech.Infs
                Hisaichi defend with 1 Infantry
                    British roll dice for 3 Mech.Infs in N.Chunking, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Mech.Inf owned by the British lost in N.Chunking
                British win, taking N.Chunking from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is -3
                Casualties for British: 1 Mech.Inf
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
            4 Transports moved from sz66 to sz63
            2 Fighters moved from N.S to sz66
    
        Place Units - British
            1 Bunker placed in Burma
            4 Artillerys and 4 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
    
        Turn Complete - British
            British collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    British : 3.00
    Hisaichi : 1.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Anzac
            1 Infantry moved from Lambok to Bali
                  Anzac take Bali from Hisaichi
            2 Transports moved from sz49 to sz50
            2 Artillerys moved from W.Australia to sz50
            1 Elite moved from W.Australia to sz50
            1 Marine moved from Derby to sz50
            3 Infantrys moved from N.Australia to sz49
            3 Infantrys moved from sz49 to Moresby
            2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from sz50 to sz49
            2 Artillerys, 1 Elite and 1 Marine moved from sz49 to Moresby
            2 Artillerys moved from Darwin to N.Australia
            1 Marine moved from Darwin to N.Australia
            1 EarlyFighter moved from Melbourne to sz49
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Moresby
                Anzac attack with 2 Artillerys, 1 Elite, 3 Infantrys and 1 Marine
                Yamamoto defend with 1 AAGun, 1 Factory and 7 Tanks
                    Anzac roll dice for 1 Battleship in Moresby, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys, 1 Elite, 3 Infantrys and 1 Marine in Moresby, round 2 : 3/7 hits, 2.33 expected hits
                    Yamamoto roll dice for 7 Tanks in Moresby, round 2 : 3/7 hits, 3.50 expected hits
                    3 Infantrys owned by the Anzac and 3 Tanks owned by the Yamamoto lost in Moresby
                    Anzac roll dice for 2 Artillerys, 1 Elite and 1 Marine in Moresby, round 3 : 2/4 hits, 1.83 expected hits
                    Yamamoto roll dice for 4 Tanks in Moresby, round 3 : 2/4 hits, 2.00 expected hits
                    1 Artillery owned by the Anzac, 1 Marine owned by the Anzac and 2 Tanks owned by the Yamamoto lost in Moresby
                    Anzac roll dice for 1 Artillery and 1 Elite in Moresby, round 4 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Tanks in Moresby, round 4 : 1/2 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac and 1 Tank owned by the Yamamoto lost in Moresby
                    Anzac roll dice for 1 Elite in Moresby, round 5 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Tank in Moresby, round 5 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Anzac lost in Moresby
                Yamamoto win with 1 Tank remaining. Battle score for attacker is 9
                Casualties for Anzac: 2 Artillerys, 1 Elite, 3 Infantrys and 1 Marine
                Casualties for Yamamoto: 6 Tanks
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Artillerys and 1 Elite placed in W.Australia
            3 Infantrys placed in Darwin
            1 Fighter placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.00
    Anzac : -0.33
    

    Savegame

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