Pejon_88 (X) vs. Simon33 (Allies+16), 1st game

  • 19 17 16

    Scramble from Rome?

  • 23 22

    @simon33 No thank you!

  • 19 17 16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 armour and 1 infantry moved from Algeria to 94 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Algeria to 94 Sea Zone
            1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from 99 Sea Zone to Greece
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Hawaiian Islands to 30 Sea Zone
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 30 Sea Zone
            2 fighters moved from 25 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in Greece
            Battle in Crete
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Crete, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Crete
                Americans win, taking Greece from Germans, taking Crete from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Cyprus
                Americans attack with 1 armour and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Cyprus
                    Americans roll dice for 1 armour in Cyprus, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans lost in Cyprus
                Germans win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Americans: 1 armour and 1 infantry
            Battle in 30 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 97 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
                Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone
                    1 transport owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Italians with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 25
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
    
        Non Combat Move - Americans
            1 fighter moved from 92 Sea Zone to 81 Sea Zone
            1 fighter moved from Eastern United States to French West Africa
            4 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
            2 bombers moved from Vyborg to Russia
            2 infantry and 1 mech_infantry moved from Central United States to Western United States
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 3 submarines and 2 transports moved from 25 Sea Zone to 10 Sea Zone
            1 fighter moved from 26 Sea Zone to Midway
            1 fighter moved from Western United States to Midway
    
        Place Units - Americans
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Tsinghai to Szechwan
            1 infantry moved from Sikang to Szechwan
            9 infantry moved from Suiyuyan to Shensi
            2 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Shensi, round 2 : 2/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Sikang to Tsinghai
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 6 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Persia to Volgograd
            1 armour moved from Northwest Persia to Volgograd
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 fighter moved from Algeria to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            EDIT: 1 submarine moved from 26 Sea Zone to 10 Sea Zone
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 fighter and 1 transport; Americans loiter and taunt
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Cyprus
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Cyprus
                British win, taking Cyprus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                British attack with 1 armour and 1 bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 1 armour and 1 bomber in Volgograd, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Volgograd to Russia
            2 fighters and 1 tactical_bomber moved from Suiyuyan to Russia
            2 fighters and 1 tactical_bomber moved from Persia to Russia
            2 fighters moved from Vyborg to Russia
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 artillery and 2 infantry moved from Egypt to Alexandria
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 battleship, 1 carrier and 1 fighter moved from 81 Sea Zone to 99 Sea Zone
            1 armour and 4 mech_infantrys moved from Egypt to Alexandria
            1 mech_infantry moved from Belgian Congo to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Eastern Persia
            1 cruiser and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
            1 armour moved from Egypt to Alexandria
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            1 armour, 1 fighter and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
            British collect 34 PUs (1 lost to blockades); end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Americans regular : -2.00
    Japanese regular : 0.00
    Italians regular : 0.33
    Germans regular : 0.67
    British regular : 1.17
    

    Savegame

  • 23 22

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Southern Italy to Caucasus
            1 armour moved from Rostov to Caucasus
            1 armour moved from Rostov to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Tambov to Rostov
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 artillery and 3 infantry moved from Ukraine to Rostov
            4 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Caucasus to Rostov
            1 mech_infantry moved from Northern Italy to Romania
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            2 artilleries moved from Tobruk to Libya
    
        Place Units - Italians
            3 mech_infantrys placed in Northern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,2,2,4,6,2
            Italians collect 10 PUs (8 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Russians regular : -0,33
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to Northern Territory
                  ANZAC take Northern Territory from Japanese
            1 fighter and 1 mech_infantry moved from New South Wales to Western Australia
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 fighter and 1 mech_infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter and 1 mech_infantry in Western Australia, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Western Australia
                ANZAC win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Western Australia to Queensland
            1 infantry moved from New South Wales to South Australia
            1 cruiser and 1 destroyer moved from 25 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            2 infantry moved from Syria to Iraq
            1 fighter moved from Suiyuyan to Russia
            2 fighters moved from Tsinghai to Russia
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
            ANZAC collect 6 PUs (3 lost to blockades); end with 7 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from Syria to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : 0.67
    

    Savegame

  • 19 17 16

    That US retreat to San Francisco was ill advised. Why not Johnston Island?

  • 23 22

    @simon33 Hmm, yes a bit radical I agree.

  • 23 22

    Lol, forgot three tanks in the attack! Will roll separately here. First round would be 3 extra…

  • 23 22

    [dice3d6]

  • 23 22

    @Pejon_88 [dice 3d6]


  • 3d6: 3, 5, 3

  • 23 22

    @dicebot so two more hits

  • 23 22

    @Pejon_88 2nd combat round is:

  • 23 22

    @Pejon_88 [dice 3d6]


  • 3d6: 4, 2, 3

  • 23 22

    2 more from my end and since you were supposed to have 2 additional casualties from combat round 1 that should not participate in combat round 2, I have to come up with something weird. You rolled 22 dice in combat round 2 and hit with 7 of those. Since your casualties would have been 2 inf, I will roll 2, 22-sided dice and before-hand assign 1-7 as the hits and 8-22 as misses. Whatever the two rolled dice show, I will count. For example one of the dice showing 5 and one showing 17 would mean, I subtract one less casualty for my troops. Lol!

  • 23 22

    @Pejon_88 [dice 2d22]


  • 2d22: 6, 7

  • 23 22

    @dicebot Wow, so two less hits from you, meaning I would only lose 13 instead of 15 in combat round 2…

  • 23 22

    @Pejon_88 11 hits from me in combat round 3. After this rolling 3 additional tanks at 3 and 2 additional mechs at 2.

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