@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,3 and gets 0 hits
Combat Move - Americans
Americans converts factory_major into different units
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Venezuela
1 fighter moved from 91 Sea Zone to Venezuela
1 cruiser moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from Spain to Venezuela
2 infantry moved from Spain to Portugal
2 fighters moved from Gibraltar to Portugal
1 armour moved from Spain to Portugal
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 mech_infantry moved from Southern France to Holland Belgium
Americans take Holland Belgium from Germans
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat - Americans
Battle in Venezuela
Americans attack with 1 bomber, 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Venezuela, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Venezuela, round 2 : 2/4 hits, 1,50 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Portugal
Americans attack with 1 armour, 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 2 fighters and 2 infantry in Portugal, round 2 : 3/5 hits, 2,17 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
2 artilleries, 2 infantry and 1 mech_infantry moved from Spain to Southern France
2 transports moved from 101 Sea Zone to 11 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Portugal to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 bomber moved from Venezuela to Brazil
1 fighter moved from Venezuela to Brazil
Place Units - Americans
1 artillery and 2 infantry placed in Spain
1 artillery and 2 infantry placed in Southern France
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
9 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 44 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 fighter moved from Manchuria to Kansu
5 artilleries and 14 infantry moved from Hopei to Anhwe
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Sikang
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Research Technology - British
British spend 10 on tech rolls
British roll 5,6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover War Bonds
Activate Technology - British
British activating War Bonds
Combat Move - British
1 infantry moved from Turkey to Greece
3 mech_infantrys moved from Union of South Africa to Angola
1 bomber moved from Cyprus to Angola
1 fighter moved from Cyprus to Iraq
1 tactical_bomber moved from Cyprus to Iraq
2 fighters moved from Cyprus to Greece
3 fighters moved from Turkey to Iraq
2 armour, 2 infantry and 1 mech_infantry moved from Saudi Arabia to Iraq
1 armour moved from Southern France to Greater Southern Germany
British take Greater Southern Germany from Germans
Airborne Attack Move - British
British creates battle in territory 106 Sea Zone
Purchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Greece
British attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
British roll dice for 2 fighters and 1 infantry in Greece, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Greece
British win, taking Greece from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Angola
British attack with 1 bomber and 3 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 1 bomber and 3 mech_infantrys in Angola, round 2 : 1/4 hits, 1,00 expected hits
Neutral_True roll dice for 2 infantry in Angola, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_True lost in Angola
British roll dice for 1 bomber and 3 mech_infantrys in Angola, round 3 : 1/4 hits, 1,00 expected hits
Neutral_True roll dice for 1 infantry in Angola, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Angola
British win, taking Angola from Neutral_True with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Iraq
British attack with 2 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 5/10 hits, 4,17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 99 Sea Zone to 94 Sea Zone
1 battleship moved from 91 Sea Zone to 94 Sea Zone
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Greece to Egypt
1 fighter moved from Greece to Egypt
1 bomber moved from Angola to Belgian Congo
2 infantry moved from Spain to Southern France
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
1 artillery and 2 infantry placed in Saudi Arabia
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 41 PUs; end with 41 PUs
British collect 2 PUs from War Bonds; end with 43 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Spain: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
EDIT: Removing units owned by British from Quebec: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,83
Germans regular : -0,33
Neutral_Axis regular : 1,00
Neutral_True regular : -1,33
British regular : 1,67
one sec please
good to go
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 5
Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Southern Italy to Belarus
7 infantry moved from Southern Italy to Northern Italy
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Northern Italy
Italians attack with 7 infantry
Americans defend with 1 aaGun, 1 factory_minor and 2 infantry
Italians roll dice for 7 infantry in Northern Italy, round 2 : 2/7 hits, 1.17 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy
Italians roll dice for 7 infantry in Northern Italy, round 3 : 1/7 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 7 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 aaGun and 2 infantry
Battle in Belarus
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 aaGun and 1 infantry moved from Ukraine to Bessarabia
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : 1.00
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 5
Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Southern Italy to Belarus
7 infantry moved from Southern Italy to Northern Italy
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Northern Italy
Italians attack with 7 infantry
Americans defend with 1 aaGun, 1 factory_minor and 2 infantry
Italians roll dice for 7 infantry in Northern Italy, round 2 : 2/7 hits, 1.17 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy
Italians roll dice for 7 infantry in Northern Italy, round 3 : 1/7 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 7 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 aaGun and 2 infantry
Battle in Belarus
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 aaGun and 1 infantry moved from Ukraine to Bessarabia
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Tobruk: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Alexandria: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : 1.00
Russians regular : -0.33
Interesting move with the early Spanish Beachhead strategy. Did you intend that from the start or did I do something which swung your decision toward it?
Seems to be working pretty well.
I intended to do it from the beginning. I think it can work if you do it early enough and if Russia takes out Turkey
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 5
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 6 PUs;
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 cruiser and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Tunisia to Algeria
1 infantry moved from Libya to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
@oysteilo said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:
I intended to do it from the beginning. I think it can work if you do it early enough and if Russia takes out Turkey
but when you went ahead with a J1 DOW I became unsure…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 2,5 and gets 0 hits
Combat Move - Germans
1 artillery, 1 bomber and 1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Greater Southern Germany
2 fighters moved from Western Germany to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
2 artilleries and 2 infantry moved from Bulgaria to Greece
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
10 armour, 11 artilleries, 23 infantry and 6 mech_infantrys moved from Ukraine to Rostov
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 52 PUs; 2 techTokens;
Germans buy 5 artilleries, 1 fighter and 7 infantry; Remaining resources: 1 PUs; 2 techTokens;
Combat - Germans
Battle in Rostov
Germans attack with 10 armour, 11 artilleries, 23 infantry and 6 mech_infantrys
British defend with 1 fighter; Russians defend with 1 aaGun and 5 infantry
Germans roll dice for 10 armour, 11 artilleries, 23 infantry and 6 mech_infantrys in Rostov, round 2 : 12/50 hits, 15.33 expected hits
Russians roll dice for 1 aaGun, 1 fighter and 5 infantry in Rostov, round 2 : 2/6 hits, 2.33 expected hits
5 infantry owned by the Russians, 2 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 fighter owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 10 armour, 11 artilleries, 21 infantry and 6 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Casualties for British: 1 fighter
Battle in Western Ukraine
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 infantry in Western Ukraine, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 armour in Greater Southern Germany, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Greece
Germans attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Bulgaria to Greece
1 fighter moved from Greater Southern Germany to Western Germany
2 aaGuns, 1 armour, 5 artilleries, 6 infantry and 8 mech_infantrys moved from Western Germany to Northern Italy
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from Baltic States to Novgorod
1 artillery moved from Finland to Sweden
Germans take Sweden from Neutral_True
3 infantry moved from Finland to Vyborg
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Greater Southern Germany to Western Germany
1 bomber moved from Holland Belgium to Bessarabia
2 fighters moved from Western Ukraine to Bessarabia
3 aaGuns moved from Ukraine to Rostov
Place Units - Germans
1 artillery and 1 infantry placed in Germany
1 artillery, 1 fighter and 6 infantry placed in Western Germany
3 artilleries placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 53 PUs; end with 54 PUs
Germans collect 3 PUs from War Bonds; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 0.00
Germans regular : -2.00
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 6
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0,00 expected hits
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
Purchase Units - Russians
Russians buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 infantry moved from Novosibirsk to Kansu
1 aaGun and 2 infantry moved from Novosibirsk to Vologda
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Tambov
1 infantry moved from Volgograd to Tambov
4 artilleries and 1 infantry moved from Russia to Tambov
1 aaGun, 5 artilleries, 42 infantry and 3 mech_infantrys moved from Bryansk to Tambov
3 infantry moved from Bryansk to Tambov
2 infantry moved from Buryatia to Amur
1 aaGun and 7 infantry moved from Manchuria to Amur
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
Place Units - Russians
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from Italians to Russians
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Adding units owned by Russians to Italian Somaliland: 1 armour
EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 armour
EDIT: Changing ownership of Shantung from Japanese to Chinese
EDIT: Adding units owned by Russians to Shantung: 1 infantry
EDIT: Removing units owned by Russians from Jehol: 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Volgograd
2 armour, 3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,4
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians rolls : 0,00
Italians regular : -0,33
Russians regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 2,1 and gets 0 hits
Combat Move - Japanese
2 transports moved from 35 Sea Zone to 6 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Szechwan to Sikang
1 armour and 2 mech_infantrys moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Sikang
1 bomber moved from French Indo China to Shensi
1 armour moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat - Japanese
Battle in Korea
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Korea from Russians, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sikang
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Shensi, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sikang to French Indo China
1 bomber moved from Shensi to French Indo China
1 artillery and 2 infantry moved from French Indo China to Kwangsi
1 aaGun, 1 artillery and 6 infantry moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
4 fighters moved from 42 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
4 carriers, 1 destroyer, 1 fighter, 4 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from Neutral_True
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 fighters and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 infantry placed in India
1 armour, 1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.83
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 1,2 and gets 0 hits
Combat Move - Americans
2 infantry moved from Venezuela to 89 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
2 infantry moved from 65 Sea Zone to Chile
1 bomber and 1 fighter moved from Brazil to Chile
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 11 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 2 techTokens;
Combat - Americans
Battle in Chile
Americans attack with 1 bomber, 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Chile, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Chile, round 2 : 0/4 hits, 1,50 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Chile
Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Chile, round 3 : 1/3 hits, 1,33 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile
Neutral_True win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 1 infantry
1 fighter owned by the Americans and 1 bomber owned by the Americans retreated
Non Combat Move - Americans
1 bomber and 1 fighter moved from Chile to Brazil
1 artillery and 8 infantry moved from Spain to Southern France
1 armour moved from Portugal to Southern France
1 infantry moved from Portugal to Spain
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
9 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
9 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
9 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
2 transports moved from 11 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Spain
1 artillery and 2 infantry placed in Southern France
4 infantry placed in Western United States
1 artillery and 5 infantry placed in Eastern United States
1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 artillery and 7 infantry moved from Anhwe to Kweichow
1 fighter moved from Kansu to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kweichow, round 2 : 3/9 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Anhwe
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Anhwe
Chinese undo move 5.
Chinese undo move 4.
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Anhwe
1 infantry placed in Hopei
1 infantry placed in Tsinghai
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Research Technology - British
British spend 10 on tech rolls
British roll 6,5 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Rockets Advance
Activate Technology - British
British activating Rockets Advance
British giving technology to UK_Pacific: Rockets Advance
Combat Move - British
2 armour and 1 mech_infantry moved from Iraq to Greece
6 fighters and 1 tactical_bomber moved from Egypt to Greece
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery and 2 infantry moved from Union of South Africa to Mozambique
1 bomber moved from Belgian Congo to Mozambique
1 mech_infantry moved from Angola to Mozambique
Purchase Units - British
British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat - British
Rocket attack in Western Germany does 1 damage to factory_major owned by Germans
Rockets in Gibraltar roll: 1
Rocket attack in Western Germany does 6 damage to factory_major owned by Germans
Rockets in Cyprus roll: 6
Rocket attack in Germany does 1 damage to factory_major owned by Germans
Rockets in Scotland roll: 1
Rocket attack in Germany does 2 damage to factory_major owned by Germans
Rockets in United Kingdom roll: 2
Battle in Greece
British attack with 2 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries and 2 infantry
Germans roll AA dice in Greece : 0/3 hits, 0,50 expected hits
British roll dice for 2 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 5/10 hits, 4,83 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
1 aaGun owned by the Germans, 1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the British lost in Greece
British win, taking Greece from Germans with 1 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Battle in Mozambique
British attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Mozambique, round 2 : 3/5 hits, 1,50 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique
British win, taking Mozambique from Neutral_True with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
1 bomber moved from Mozambique to Egypt
2 mech_infantrys moved from Angola to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Saudi Arabia to Iraq
6 fighters moved from Greece to Turkey
1 tactical_bomber moved from Greece to Turkey
2 infantry moved from Egypt to Trans-Jordan
2 battleships, 1 carrier, 2 cruisers and 2 transports moved from 94 Sea Zone to 91 Sea Zone
Place Units - British
3 infantry placed in Saudi Arabia
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
British collect 3 PUs from War Bonds; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,83
Americans regular : -2,33
Japanese regular : -0,33
Germans AA : -0,50
Germans regular : 0,67
Neutral_True regular : 1,00
British regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 1,2 and gets 0 hits
Combat Move - Americans
2 infantry moved from Venezuela to 89 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
2 infantry moved from 65 Sea Zone to Chile
1 bomber and 1 fighter moved from Brazil to Chile
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 11 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 2 techTokens;
Combat - Americans
Battle in Chile
Americans attack with 1 bomber, 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Chile, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Chile, round 2 : 0/4 hits, 1,50 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Chile
Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Chile, round 3 : 1/3 hits, 1,33 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile
Neutral_True win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 1 infantry
1 fighter owned by the Americans and 1 bomber owned by the Americans retreated
Non Combat Move - Americans
1 bomber and 1 fighter moved from Chile to Brazil
1 artillery and 8 infantry moved from Spain to Southern France
1 armour moved from Portugal to Southern France
1 infantry moved from Portugal to Spain
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
9 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
9 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
9 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
2 transports moved from 11 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Spain
1 artillery and 2 infantry placed in Southern France
4 infantry placed in Western United States
1 artillery and 5 infantry placed in Eastern United States
1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 artillery and 7 infantry moved from Anhwe to Kweichow
1 fighter moved from Kansu to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kweichow, round 2 : 3/9 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Anhwe
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Anhwe
Chinese undo move 5.
Chinese undo move 4.
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Anhwe
1 infantry placed in Hopei
1 infantry placed in Tsinghai
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Research Technology - British
British spend 10 on tech rolls
British roll 6,5 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Rockets Advance
Activate Technology - British
British activating Rockets Advance
British giving technology to UK_Pacific: Rockets Advance
Combat Move - British
2 armour and 1 mech_infantry moved from Iraq to Greece
6 fighters and 1 tactical_bomber moved from Egypt to Greece
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery and 2 infantry moved from Union of South Africa to Mozambique
1 bomber moved from Belgian Congo to Mozambique
1 mech_infantry moved from Angola to Mozambique
Purchase Units - British
British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat - British
Rocket attack in Western Germany does 1 damage to factory_major owned by Germans
Rockets in Gibraltar roll: 1
Rocket attack in Western Germany does 6 damage to factory_major owned by Germans
Rockets in Cyprus roll: 6
Rocket attack in Germany does 1 damage to factory_major owned by Germans
Rockets in Scotland roll: 1
Rocket attack in Germany does 2 damage to factory_major owned by Germans
Rockets in United Kingdom roll: 2
Battle in Greece
British attack with 2 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries and 2 infantry
Germans roll AA dice in Greece : 0/3 hits, 0,50 expected hits
British roll dice for 2 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 5/10 hits, 4,83 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
1 aaGun owned by the Germans, 1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the British lost in Greece
British win, taking Greece from Germans with 1 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Battle in Mozambique
British attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Mozambique, round 2 : 3/5 hits, 1,50 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique
British win, taking Mozambique from Neutral_True with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
1 bomber moved from Mozambique to Egypt
2 mech_infantrys moved from Angola to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Saudi Arabia to Iraq
6 fighters moved from Greece to Turkey
1 tactical_bomber moved from Greece to Turkey
2 infantry moved from Egypt to Trans-Jordan
2 battleships, 1 carrier, 2 cruisers and 2 transports moved from 94 Sea Zone to 91 Sea Zone
Place Units - British
3 infantry placed in Saudi Arabia
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
British collect 3 PUs from War Bonds; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Spain: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Southern France: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,83
Americans regular : -2,33
Japanese regular : -0,33
Germans AA : -0,50
Germans regular : 0,67
Neutral_True regular : 1,00
British regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 6
Combat Move - Italians
3 fighters moved from Southern Italy to Greece
1 armour and 1 mech_infantry moved from Romania to Greece
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Novgorod to Caucasus
1 armour moved from Tobruk to Libya
Italians take Libya from French
1 armour moved from Libya to Tobruk
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 3 fighters and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Greece, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 armour in Greece, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Greece
Italians win, taking Greece from British with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Eastern Poland
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Romania
3 fighters moved from Greece to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Bessarabia to Western Ukraine
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 12 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 1.67
Russians regular : -0.67
British regular : -0.50
I’m enjoying this game.
Those rockets though are going to be a real pain. Not sure of the answer either.
I think it was worth risking my valuable Italian bomber there. Didn’t notice how much you could attack Greece with.
well. during russia i was going to put a mech there, but apparently i forgot
@oysteilo said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:
well. during russia i was going to put a mech there, but apparently i forgot
You put an inf, but I can opened it out with the Italian bomber.
@simon33 said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:
@oysteilo said in Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules:
well. during russia i was going to put a mech there, but apparently i forgot
You put an inf, but I can opened it out with the Italian bomber.
Yeah, i know. During Russia i planned to place a british armer or mech there in addition to the russian inf.
The planes and one mech and one armer should clear Greece with acceptanle british losses…
But i didnt do it, so enjoy the plane massacre
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
3 infantry moved from New South Wales to Queensland
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to French
EDIT: Removing units owned by French from Tunisia: 1 infantry
EDIT: Adding units owned by French to Libya: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :