TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
3 armour moved from Volgograd to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour, 1 infantry and 25 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Romania to Bulgaria
1 mech_infantry moved from Romania to Albania
2 bombers moved from Western Germany to Albania
2 bombers moved from Western Germany to Bulgaria
1 fighter moved from Eastern Poland to Bulgaria
1 tactical_bomber moved from Eastern Poland to Albania
Combat - Germans
Battle in Northwest Persia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/3 hits, 1,33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria
Germans attack with 2 bombers, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Bulgaria, round 2 : 2/4 hits, 2,00 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Bulgaria
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Albania
Germans attack with 2 bombers, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Albania, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Albania
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 4 armour, 2 infantry and 25 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 factory_major, 2 infantry and 2 mech_infantrys
Germans roll dice for 4 armour, 2 infantry and 25 mech_infantrys in Russia, round 2 : 6/31 hits, 6,50 expected hits
Russians roll dice for 1 aaGun, 2 infantry and 2 mech_infantrys in Russia, round 2 : 3/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 2 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour and 24 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun, 2 infantry and 2 mech_infantrys
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 mech_infantry moved from Bryansk to Vologda
2 armour and 2 mech_infantrys moved from Ukraine to Russia
2 infantry moved from Bryansk to Russia
4 artilleries and 14 infantry moved from Bryansk to Rostov
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Bryansk
1 fighter moved from Bulgaria to Yugoslavia
1 tactical_bomber moved from Albania to Yugoslavia
7 mech_infantrys moved from Romania to Yugoslavia
1 fighter and 1 tactical_bomber moved from Northwest Persia to Rostov
1 aaGun and 2 infantry moved from Western Germany to Northern Italy
2 bombers moved from Bulgaria to Western Germany
2 bombers moved from Albania to Western Germany
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Yugoslavia
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
2 fighters moved from Novgorod to Yugoslavia
2 fighters moved from Eastern Poland to Southern Italy
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
Place Units - Germans
4 mech_infantrys placed in Western Germany
10 mech_infantrys placed in Germany
3 infantry placed in Volgograd
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,4,4,3,6
Germans collect 55 PUs (3 lost to blockades); end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 2 infantry
EDIT: Adding units owned by Germans to Russia: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,67
Russians regular : 1,67
Germans regular : 0,17
British regular : 0,33
@Pejon_88 Sorry played hastily yesterday. Please use the 2nd file.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Buryatia to Amur
1 fighter moved from Yenisey to Amur
1 infantry moved from Samara to Tambov
Russians take Tambov from Italians
4 artilleries and 28 infantry moved from Samara to Volgograd
1 tactical_bomber moved from Tsinghai to Volgograd
1 fighter moved from Tsinghai to Volgograd
Combat - Russians
Battle in Amur
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Amur, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 4 artilleries, 1 fighter, 28 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 4 artilleries, 1 fighter, 28 infantry and 1 tactical_bomber in Volgograd, round 2 : 11/34 hits, 7,83 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 artilleries, 1 fighter, 28 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
1 aaGun moved from Samara to Volgograd
1 armour and 1 mech_infantry moved from Samara to Tsinghai
1 infantry moved from Timguska to Kansu
1 infantry moved from Timguska to Yenisey
1 fighter moved from Amur to Buryatia
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : -1,00
Russians regular : 3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Buryatia to Amur
1 fighter moved from Yenisey to Amur
1 infantry moved from Samara to Tambov
Russians take Tambov from Italians
4 artilleries and 28 infantry moved from Samara to Volgograd
1 tactical_bomber moved from Tsinghai to Volgograd
1 fighter moved from Tsinghai to Volgograd
Combat - Russians
Battle in Amur
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Amur, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 4 artilleries, 1 fighter, 28 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 4 artilleries, 1 fighter, 28 infantry and 1 tactical_bomber in Volgograd, round 2 : 11/34 hits, 7,83 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 artilleries, 1 fighter, 28 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
1 aaGun moved from Samara to Volgograd
1 armour and 1 mech_infantry moved from Samara to Tsinghai
1 infantry moved from Timguska to Kansu
1 infantry moved from Timguska to Yenisey
1 fighter moved from Amur to Buryatia
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 1 infantry
EDIT: Adding units owned by Russians to Sakha: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : -1,00
Russians regular : 3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Buryatia to Amur
1 fighter moved from Yenisey to Amur
1 infantry moved from Samara to Tambov
Russians take Tambov from Italians
4 artilleries and 28 infantry moved from Samara to Volgograd
1 tactical_bomber moved from Tsinghai to Volgograd
1 fighter moved from Tsinghai to Volgograd
Combat - Russians
Battle in Amur
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Amur, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 4 artilleries, 1 fighter, 28 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 4 artilleries, 1 fighter, 28 infantry and 1 tactical_bomber in Volgograd, round 2 : 11/34 hits, 7,83 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 artilleries, 1 fighter, 28 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
1 aaGun moved from Samara to Volgograd
1 armour and 1 mech_infantry moved from Samara to Tsinghai
1 infantry moved from Timguska to Kansu
1 infantry moved from Timguska to Yenisey
1 fighter moved from Amur to Buryatia
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 1 infantry
EDIT: Adding units owned by Russians to Sakha: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : -1,00
Russians regular : 3,33
I am quite busy at the moment. Haven’t forgotten but wanna play when I’m not in a hurry you know.
Take your time.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 fighters, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 6 submarines, 2 tactical_bombers and 3 transports moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
2 bombers moved from Shensi to Kansu
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kansu
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry; Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kansu, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 carriers moved from 20 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
6 artilleries, 15 infantry and 1 marine moved from French Indo China to Yunnan
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Shensi to Suiyuyan
3 infantry moved from Anhwe to Shantung
1 armour and 1 mech_infantry moved from Shensi to Anhwe
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Chahar
1 infantry moved from Shensi to Hopei
2 artilleries moved from Shensi to Kweichow
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 aaGun and 2 infantry moved from French Indo China to Yunnan
2 bombers moved from Kansu to Anhwe
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Kweichow
Place Units - Japanese
3 fighters and 1 tactical_bomber placed in Japan
1 infantry placed in Japan
1 submarine placed in 37 Sea Zone
3 infantry placed in French Indo China
2 infantry placed in Malaya
1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 1,17
ANZAC regular : -0,50
@Pejon_88 Think it was a very complicated round for Japan.
Was it? What else to do next to bringing the fleet to 35 and making sure Tokyo is safe? :-)
Btw, in the rush of the Russian retreat from abandoning their capital, the Red October forgot to move to 91. Do you allow?
“I meant, in the rush of further being hunted down into a nomad’s life”
@JDOW Well when you put it like that 🤣
@JDOW Yes no probs
I have figured my turn almost out. Just need one night sleep over it.
It is fascinating but I am proud to say that I reached a level which allows me to spot flaws in my turn when I am e.g. under the shower.
In this game, although I am losing I am fine with how it went as the Russian/German situation was a novelty to me.
That being said, I felt way sorer to be in such poor positions against Trulpen which I just escaped from with luck.
@JDOW you mean you recognise mistakes when considering the turn off the computer?
Yes, I looked at your game when you snatched Tokyo. Rarely see that, but on the other hand I haven’t played that many games yet. What happened before that which made you feel a bit down?
I feel you have great pressure on Japan in our game also. Wouldn’t count you out. Maybe you are only trying to make me get comfortable so that I slip? 😉
Args, sorry. I figured it out but do not find the time for the finishing touches.
Yes, I mean finding mistakes, flaws in my planned turns when being off the computer.
And cmon, you have Moscow with no concessions and all I have is some undefined pressure on Japan. And the 101 from Germany are not even spent yet.
I would love this to be just a trick to make you too comfortable, but I am afraid it is not.
@JDOW haha ok. Take your time
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 4 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
5 fighters moved from Greece to Caucasus
1 bomber moved from Greece to Caucasus
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in Celebes
Battle in Korea
Battle in Caucasus
Americans attack with 1 bomber and 5 fighters
Italians defend with 1 armour
Americans roll dice for 1 bomber and 5 fighters in Caucasus, round 2 : 2/6 hits, 3,17 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Americans and 1 armour owned by the Italians lost in Caucasus
Americans win, taking 22 Sea Zone from Japanese, taking Celebes from Japanese, taking Korea from Japanese with 1 bomber and 4 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Italians: 1 armour
Non Combat Move - Americans
1 bomber and 4 fighters moved from Caucasus to Volgograd
1 fighter moved from Cyprus to Volgograd
1 bomber moved from Gibraltar to Volgograd
1 aaGun and 3 infantry moved from Greece to 99 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 99 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Morocco
1 aaGun moved from 92 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery, 1 infantry and 1 marine moved from Guam to 21 Sea Zone
1 artillery, 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 1 marine, 8 submarines, 2 tactical_bombers and 2 transports moved from 21 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 6 Sea Zone to Iwo Jima
1 bomber moved from 6 Sea Zone to Midway
1 bomber moved from 6 Sea Zone to Iwo Jima
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
2 carriers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Midway
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - Americans
1 fighter placed in Greece
1 submarine placed in 97 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United States
2 fighters placed in Western United States
2 infantry placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Greece: 1 fighter
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1,17
Italians regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Burma
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : 0,67