@sunkhareb no scram thanks
L20 cyanight(axis) vs farmboy(Allies+16) BM3.3
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@farmboy said in L20 cyanight(axis) vs farmboy(Allies+16) BM3.3:
I don’t think I’ve typically played this here the way the rules intend. We would actually need to edit out all the neutral inf in afghanistan and then edit in inf of the power of your choice. I’m fine with that actually, if you wanted to do that and adjust Japan’s turn (if that was the power you chose).
In the board game, you need a way to show that there are fewer inf than the graphics indicate. so if you attack afghanistan with russia and kill 1 inf, and then retreat, you need a way to indicate that there are three left for the rest of the game (and that it is in the new non neutral state). So the rules tell you to take any powers inf units (since in the board game there are no neutral colored units). But they are still independent regardless of what color pieces you use. They cant go anywhere or do anything. Opposing power can attack them at a later time or an allied power can ncm a land unit in and grab them same as if they were still friendly neutral. Only difference is that air units can fly over the territory.
If the attack upon the formerly neutral territory is
unsuccessful (the territory is not captured), any remaining
defending units stay in the territory but can’t move. The
territory remains uncontrolled (place a national control
marker on it face down to indicate its new status), but units
from the side it’s now allied with can move into it and take
control of it and its remaining units in the same way as if it
were a friendly neutral.TripleA makes the replacing with power of your choice unnecessary, since tripleA has neutral unit graphics. And tripleA makes you DOW on neutrals just to make game mechanics easier (converting all strict neutrals into friendly neutrals or unfriendly neutrals). Its not a rule, just something that makes it easier for tripleA to deal with how it allows or disallows certain things. And a reminder, that tripleA still messes up quite a few of the neutral rules about flying over (unless its fixed in latest version).
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@cyanight said in L20 cyanight(axis) vs farmboy(Allies+16) BM3.3:
Attacking a neutral territory doesn’t make it not neutral. All it does is change the type of neutrality if it was a strict neutral.
It does though. It says in rules, it makes it allied with opposite power. It becomes its own independent power. But it cant move. But the neutral rules about air units flying over it go away. But those units cant do anything. And same as friendly neutrals, friendly real powers can NCM in and take control of the units. Its not neutral though. But every other territory that hasnt been attacked is still neutral, even if its friendly or unfriendly neutral.
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So in this case, afghanistan becomes non neutral, 3 or 4 units remain there that cant move, but anybody can fly over it since its not neutral. Allies can attack it or axis can NCM a unit and take control. This is assuming russia attacked with 1 inf. Then the russian ftr can fly over it during NCM (as can any other power).
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Thanks @ksmckay . I think I’m finally approaching clarity here.
So it looks to me that we can go ahead with this with the adjustments from the combat in Afghanistan. But @cyanight if you want us to get a ruling from gamerman to be sure, we can do that too. Obviously, the number of air I can have in India could be quite consequential for your next set of turns. And it is not just the Soviet fighter but potentially the US fighters in the Urals that are impacted by this.
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@farmboy I agree it is very important to get correct and will have a factor on the game. Lets just wait for Gamerman. Has anyone notified him yet?
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 7 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Neutral_True from Afghanistan: 1 infantry EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 carriers, 1 destroyer, 2 fighters, 3 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 63 Sea Zone
Combat Hit Differential Summary :
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@cyanight nope but I will do so now.
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@Gamerman. We have a neutral question. I, as allies, declare war on neutrals, attack Afghanistan, but fail to take it. Can I then fly over it with the allied air as an NCM or do I have to wait until it is conquered by the allies before I can travel through that air space?
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@farmboy said in L20 cyanight(axis) vs farmboy(Allies+16) BM3.3:
@Gamerman. We have a neutral question. I, as allies, declare war on neutrals, attack Afghanistan, but fail to take it. Can I then fly over it with the allied air as an NCM or do I have to wait until it is conquered by the allies before I can travel through that air space?
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@cyanight note that I posted my move below on the assumption I was reading the rules right and because I had time to kill. The main thing was a scramble question for 6. Obviously we can wait until we hear from Gamerman and this would likely change a bit if I have it wrong.
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@Adam514 We have a neutral question. I, as allies, declare war on neutrals, attack Afghanistan, but fail to take it. Can I then fly over it with the allied air as an NCM or do I have to wait until it is conquered by the allies or axis before I can travel through that air space?
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@farmboy You can, as soon as any territory is attacked, it can be flown over by any side.
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@farmboy Sure lets continue
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@cyanight No Scramble in 6
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 7 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Neutral_True from Afghanistan: 1 infantry EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 carriers, 1 destroyer, 2 fighters, 3 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 63 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Normandy Bordeaux Battle in 63 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 5 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 5 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Korea to Manchuria 3 fighters moved from Iraq to India 3 fighters moved from Urals to India 1 aaGun moved from Gibraltar to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 transports moved from 102 Sea Zone to 101 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Mexico to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 13 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Burma to India 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Caucasus to Northwest Persia Place Units - Americans 7 fighters placed in Western United States 1 armour and 2 mech_infantrys placed in Iraq 3 infantry placed in Norway 4 infantry placed in Central United States Turn Complete - Americans Americans collect 74 PUs; end with 75 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 7 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Neutral_True from Afghanistan: 1 infantry EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 carriers, 1 destroyer, 2 fighters, 3 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 63 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Normandy Bordeaux Battle in 63 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 5 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 5 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Korea to Manchuria 3 fighters moved from Iraq to India 3 fighters moved from Urals to India 1 aaGun moved from Gibraltar to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 transports moved from 102 Sea Zone to 101 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Mexico to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 13 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Burma to India 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Caucasus to Northwest Persia Place Units - Americans 7 fighters placed in Western United States 1 armour and 2 mech_infantrys placed in Iraq 3 infantry placed in Norway 4 infantry placed in Central United States Turn Complete - Americans Americans collect 74 PUs; end with 75 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Russia to Turkey 16 infantry moved from Northwest Persia to Turkey 1 infantry moved from Iraq to Turkey 3 infantry moved from Eastern Persia to Afghanistan 3 fighters moved from Persia to Afghanistan 4 fighters moved from Urals to Afghanistan Combat - British Battle in Holland Belgium Battle in Turkey British attack with 1 bomber and 17 infantry Neutral_True defend with 8 infantry British roll dice for 1 bomber and 17 infantry in Turkey, round 2 : 2/18 hits, 3.50 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British roll dice for 1 bomber and 15 infantry in Turkey, round 3 : 0/16 hits, 3.17 expected hits Neutral_True roll dice for 6 infantry in Turkey, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the British lost in Turkey British roll dice for 1 bomber and 14 infantry in Turkey, round 4 : 0/15 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Turkey, round 4 : 4/6 hits, 2.00 expected hits 4 infantry owned by the British lost in Turkey British roll dice for 1 bomber and 10 infantry in Turkey, round 5 : 2/11 hits, 2.33 expected hits Neutral_True roll dice for 6 infantry in Turkey, round 5 : 4/6 hits, 2.00 expected hits 2 infantry owned by the Neutral_True and 4 infantry owned by the British lost in Turkey British roll dice for 1 bomber and 6 infantry in Turkey, round 6 : 2/7 hits, 1.67 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 6 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 1 bomber and 5 infantry in Turkey, round 7 : 1/6 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 7 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 1 bomber and 4 infantry in Turkey, round 8 : 1/5 hits, 1.33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey British win, taking Holland Belgium from Germans, taking Turkey from Neutral_True with 1 bomber and 4 infantry remaining. Battle score for attacker is -15 Casualties for British: 13 infantry Casualties for Neutral_True: 8 infantry Battle in Afghanistan British attack with 7 fighters and 3 infantry Neutral_True defend with 3 infantry British roll dice for 7 fighters and 3 infantry in Afghanistan, round 2 : 3/10 hits, 4.00 expected hits Neutral_True roll dice for 3 infantry in Afghanistan, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan British win, taking Afghanistan from Neutral_True with 7 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_True: 3 infantry Non Combat Move - British 7 fighters moved from Afghanistan to India 3 aaGuns, 4 artilleries, 2 fighters, 23 infantry and 2 tactical_bombers moved from Burma to India 1 mech_infantry moved from Malaya to Burma 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 2 marines moved from Eastern Persia to 80 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 2 marines and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry and 2 marines moved from 39 Sea Zone to India 6 artilleries and 5 infantry moved from Eastern Persia to West India 3 aaGuns moved from Northwest Persia to Turkey 1 bomber moved from Turkey to Persia 1 fighter moved from United Kingdom to Normandy Bordeaux 2 marines moved from Gibraltar to 91 Sea Zone 2 cruisers, 2 marines and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 110 Sea Zone to Normandy Bordeaux 1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Alexandria to Trans-Jordan 1 fighter moved from Mexico to Hawaiian Islands 3 infantry moved from Egypt to Trans-Jordan Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Persia 1 artillery and 2 infantry placed in Egypt 1 artillery and 1 fighter placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 aaGun and 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 1 aaGun and 6 infantry
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.33 Neutral_True regular : 2.00 British regular : -9.50
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 mech_infantrys moved from Yunnan to Burma 1 armour moved from Yunnan to Shan State Italians take Shan State from UK_Pacific 1 armour moved from Shan State to Burma 2 armour moved from Yunnan to Burma 11 mech_infantrys moved from Yunnan to Burma 2 bombers moved from French Indo China to 44 Sea Zone 1 fighter moved from French Indo China to Burma 2 bombers moved from Shensi to Burma Combat - Italians Battle in Burma Italians attack with 3 armour, 2 bombers, 1 fighter and 13 mech_infantrys British defend with 1 mech_infantry Italians roll dice for 3 armour, 2 bombers, 1 fighter and 13 mech_infantrys in Burma, round 2 : 7/19 hits, 5.50 expected hits UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Burma Italians win, taking Burma from UK_Pacific with 3 armour, 2 bombers, 1 fighter and 12 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in 44 Sea Zone Italians attack with 2 bombers ANZAC defend with 1 cruiser Italians roll dice for 2 bombers in 44 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 bomber owned by the Italians lost in 44 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 bomber Casualties for ANZAC: 1 cruiser Non Combat Move - Italians 1 bomber moved from 44 Sea Zone to French Indo China 1 fighter moved from Burma to French Indo China 2 bombers moved from Burma to French Indo China 2 bombers moved from Southern Italy to Shensi 3 fighters moved from Southern Italy to Western Germany 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Albania 2 infantry moved from Bulgaria to Albania Place Units - Italians 1 transport placed in 97 Sea Zone 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 2.17 ANZAC regular : 0.50 UK_Pacific regular : 0.67
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Persia to Eastern Persia Combat Move - French Turn Complete - French
Combat Hit Differential Summary :