@LordPatrick thank you,
Also how do you do sieges and what benefits do forts give to defenders
Cold War: It's Finally Done
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Here is a pdf of the rules for the game. Axis and Allies_ Cold War 1955 - Google Docs.pdf Here is a linkto the google doc of it as well.
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Here is a pdf of the separate document mentioned in the rules. It has all the printouts. Its in two parts because its so big
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Apparently it has to be in 3 parts. PArt 2: PRINTABLEs - Google Docs part 2.pdf
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Sorry 4 parts I guess Part 3 PRINTABLEs - Google Docs part 3.pdf
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Okay I dont know how many there are going to be, theres a lot PRINTABLEs - Google Docs part 4.pdf
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Sorry it had to be in five parts but that should be all of it. If you just want to go to the google doc, click here.
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Here’s map.

Edit: Updated name on map
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Map tweaks
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@GEN-MANSTEIN
Hey GEN-MANSTEIN, its me!
I was wondering, how do you print this map out so it’s playable? -
@Militarized-Milkmen
This looks interesting. If I can print I’ll play. Out of curiosity, is this a custom made project or a HBG related product? -
This is a custom game by Milk and me. I’ll PM you a message.
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@GEN-MANSTEIN @Militarized-Milkmen
Well done you two! This looks really impressive! -
More stuff gonna be added to map. I basically did map and helped with some stuff but milk came up with most rules.
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@GEN-MANSTEIN
You guys did a pretty good job on this. I read through some of the Google Doc pdfs and the rules look quite interesting. -
Just exported the rules to PDF on my laptop. I’ll read the rest of them tonight.
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Be warned, a lot of problems have already come up with the rules during playtesting. The major rules won’t be changed so it’s still worth a read, but the games not playable yet. There will be new liberation rules, a fourth power, alliance objectives and advantages (national objective and advantages retooled for this game) and victory conditions will be completely removed and replaced with lose conditions.
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@MonsieurMurdoch We would live to work with you on this if your interested, I just don’t want you to get invested in a game and realise its cool on paper, but doesn’t work in practice
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@Militarized-Milkmen
I’m definitely interested! And I don’t mind that. It’s a fun project!





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












