First, I still love A&A Global 1940. It’s the best A&A game in my opinion. As much as we play Global War mostly now, it’ll always have a place for me. Plus, the rules are much easier to follow for a more casual gamer who might join us!
I’ll start by saying I’ve never played the Global 1939 game. When I discovered HBG, the 1936 game was in the works, so I waited for the new map, as it appealed to me far more than the 1939 map.
With that said, I believe I’ve heard/read that one of the reasons Global 1936 came to be was to help “fix” shortcomings of the 1939 game. So I can’t speak to the balancing act of 1939, but I will say 1936 seems to have a good balance for me.
One of the main differences is that the 1936 game has three alliances now: The Allies, The Axis, The Comintern. So there’s some different flavor in terms of the USSR and it’s allies being a separate faction entirely from the Allies.
One thing I’ll say though to caution against saying a game is “broken”, is that sometimes that largely depends on who your opponents are. I’ve seen a lot of people over the years talk about how A&A 1940 is “broken” and that the Axis can’t possibly win, when in reality, a lot of experienced players will tell you the game is largely slanted to an Axis advantage. It can just depend on who your opponents are sometimes. If you have an inexperienced opponent, it’s going to seem really easy to beat them, no matter who you are!
But again, I can’t really speak to 1939 being “broken”, you may very well be correct there. But I think you’ll be pleasantly surprised with 1936 and it’s playability. The large variation of victory conditions/points, and the variability of a 1936 start really help make this a game where it’s hard to have the same outcome twice. Not to mention the myriad expansions that you can pick and chose from to add an extra flavor to your games you might like!
Hope you decide to dive in!